ActorMessageSenderComponentSystem.cs 6.3 KB

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  1. using System;
  2. using System.IO;
  3. namespace ET.Server
  4. {
  5. [FriendOf(typeof(ActorMessageSenderComponent))]
  6. public static class ActorMessageSenderComponentSystem
  7. {
  8. [Invoke(TimerInvokeType.ActorMessageSenderChecker)]
  9. public class ActorMessageSenderChecker: ATimer<ActorMessageSenderComponent>
  10. {
  11. protected override void Run(ActorMessageSenderComponent self)
  12. {
  13. try
  14. {
  15. self.Check();
  16. }
  17. catch (Exception e)
  18. {
  19. Log.Error($"move timer error: {self.Id}\n{e}");
  20. }
  21. }
  22. }
  23. [ObjectSystem]
  24. public class ActorMessageSenderComponentAwakeSystem: AwakeSystem<ActorMessageSenderComponent>
  25. {
  26. protected override void Awake(ActorMessageSenderComponent self)
  27. {
  28. ActorMessageSenderComponent.Instance = self;
  29. self.TimeoutCheckTimer = TimerComponent.Instance.NewRepeatedTimer(1000, TimerInvokeType.ActorMessageSenderChecker, self);
  30. }
  31. }
  32. [ObjectSystem]
  33. public class ActorMessageSenderComponentDestroySystem: DestroySystem<ActorMessageSenderComponent>
  34. {
  35. protected override void Destroy(ActorMessageSenderComponent self)
  36. {
  37. ActorMessageSenderComponent.Instance = null;
  38. TimerComponent.Instance?.Remove(ref self.TimeoutCheckTimer);
  39. self.TimeoutCheckTimer = 0;
  40. self.TimeoutActorMessageSenders.Clear();
  41. }
  42. }
  43. private static void Run(ActorMessageSender self, IActorResponse response)
  44. {
  45. if (response.Error == ErrorCore.ERR_ActorTimeout)
  46. {
  47. self.Tcs.SetException(new Exception($"Rpc error: request, 注意Actor消息超时,请注意查看是否死锁或者没有reply: actorId: {self.ActorId} {self.Request}, response: {response}"));
  48. return;
  49. }
  50. if (self.NeedException && ErrorCore.IsRpcNeedThrowException(response.Error))
  51. {
  52. self.Tcs.SetException(new Exception($"Rpc error: actorId: {self.ActorId} request: {self.Request}, response: {response}"));
  53. return;
  54. }
  55. self.Tcs.SetResult(response);
  56. }
  57. private static void Check(this ActorMessageSenderComponent self)
  58. {
  59. long timeNow = TimeHelper.ServerNow();
  60. foreach ((int key, ActorMessageSender value) in self.requestCallback)
  61. {
  62. // 因为是顺序发送的,所以,检测到第一个不超时的就退出
  63. if (timeNow < value.CreateTime + ActorMessageSenderComponent.TIMEOUT_TIME)
  64. {
  65. break;
  66. }
  67. self.TimeoutActorMessageSenders.Add(key);
  68. }
  69. foreach (int rpcId in self.TimeoutActorMessageSenders)
  70. {
  71. ActorMessageSender actorMessageSender = self.requestCallback[rpcId];
  72. self.requestCallback.Remove(rpcId);
  73. try
  74. {
  75. IActorResponse response = ActorHelper.CreateResponse(actorMessageSender.Request, ErrorCore.ERR_ActorTimeout);
  76. Run(actorMessageSender, response);
  77. }
  78. catch (Exception e)
  79. {
  80. Log.Error(e.ToString());
  81. }
  82. }
  83. self.TimeoutActorMessageSenders.Clear();
  84. }
  85. public static void Send(this ActorMessageSenderComponent self, long actorId, IMessage message)
  86. {
  87. if (actorId == 0)
  88. {
  89. throw new Exception($"actor id is 0: {message}");
  90. }
  91. ProcessActorId processActorId = new(actorId);
  92. // 这里做了优化,如果发向同一个进程,则直接处理,不需要通过网络层
  93. // if (processActorId.Process == Options.Instance.Process)
  94. // {
  95. // NetInnerComponent.Instance.HandleMessage(actorId, message);
  96. // return;
  97. // }
  98. Session session = NetInnerComponent.Instance.Get(processActorId.Process);
  99. session.Send(processActorId.ActorId, message);
  100. }
  101. public static int GetRpcId(this ActorMessageSenderComponent self)
  102. {
  103. return ++self.RpcId;
  104. }
  105. public static async ETTask<IActorResponse> Call(
  106. this ActorMessageSenderComponent self,
  107. long actorId,
  108. IActorRequest request,
  109. bool needException = true
  110. )
  111. {
  112. request.RpcId = self.GetRpcId();
  113. if (actorId == 0)
  114. {
  115. throw new Exception($"actor id is 0: {request}");
  116. }
  117. return await self.Call(actorId, request.RpcId, request, needException);
  118. }
  119. public static async ETTask<IActorResponse> Call(
  120. this ActorMessageSenderComponent self,
  121. long actorId,
  122. int rpcId,
  123. IActorRequest iActorRequest,
  124. bool needException = true
  125. )
  126. {
  127. if (actorId == 0)
  128. {
  129. throw new Exception($"actor id is 0: {iActorRequest}");
  130. }
  131. var tcs = ETTask<IActorResponse>.Create(true);
  132. self.requestCallback.Add(rpcId, new ActorMessageSender(actorId, iActorRequest, tcs, needException));
  133. self.Send(actorId, iActorRequest);
  134. long beginTime = TimeHelper.ServerFrameTime();
  135. IActorResponse response = await tcs;
  136. long endTime = TimeHelper.ServerFrameTime();
  137. long costTime = endTime - beginTime;
  138. if (costTime > 200)
  139. {
  140. Log.Warning($"actor rpc time > 200: {costTime} {iActorRequest}");
  141. }
  142. return response;
  143. }
  144. public static void RunMessage(this ActorMessageSenderComponent self, long actorId, IActorResponse response)
  145. {
  146. ActorMessageSender actorMessageSender;
  147. if (!self.requestCallback.TryGetValue(response.RpcId, out actorMessageSender))
  148. {
  149. return;
  150. }
  151. self.requestCallback.Remove(response.RpcId);
  152. Run(actorMessageSender, response);
  153. }
  154. }
  155. }