123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151 |
- using UnityEngine;
- namespace FairyGUI
- {
- /// <summary>
- ///
- /// </summary>
- public class TweenValue
- {
- /// <summary>
- ///
- /// </summary>
- public float x;
- /// <summary>
- ///
- /// </summary>
- public float y;
- /// <summary>
- ///
- /// </summary>
- public float z;
- /// <summary>
- ///
- /// </summary>
- public float w;
- /// <summary>
- ///
- /// </summary>
- public double d;
- public TweenValue()
- {
- }
- /// <summary>
- ///
- /// </summary>
- public Vector2 vec2
- {
- get { return new Vector2(x, y); }
- set
- {
- x = value.x;
- y = value.y;
- }
- }
- /// <summary>
- ///
- /// </summary>
- public Vector3 vec3
- {
- get { return new Vector3(x, y, z); }
- set
- {
- x = value.x;
- y = value.y;
- z = value.z;
- }
- }
- /// <summary>
- ///
- /// </summary>
- public Vector4 vec4
- {
- get { return new Vector4(x, y, z, w); }
- set
- {
- x = value.x;
- y = value.y;
- z = value.z;
- w = value.w;
- }
- }
- /// <summary>
- ///
- /// </summary>
- public Color color
- {
- get { return new Color(x, y, z, w); }
- set
- {
- x = value.r;
- y = value.g;
- z = value.b;
- w = value.a;
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="index"></param>
- /// <returns></returns>
- public float this[int index]
- {
- get
- {
- switch (index)
- {
- case 0:
- return x;
- case 1:
- return y;
- case 2:
- return z;
- case 3:
- return w;
- default:
- throw new System.Exception("Index out of bounds: " + index);
- }
- }
- set
- {
- switch (index)
- {
- case 0:
- x = value;
- break;
- case 1:
- y = value;
- break;
- case 2:
- z = value;
- break;
- case 3:
- w = value;
- break;
- default:
- throw new System.Exception("Index out of bounds: " + index);
- }
- }
- }
- /// <summary>
- ///
- /// </summary>
- public void SetZero()
- {
- x = y = z = w = 0;
- d = 0;
- }
- }
- }
|