TweenValue.cs 3.1 KB

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  1. using UnityEngine;
  2. namespace FairyGUI
  3. {
  4. /// <summary>
  5. ///
  6. /// </summary>
  7. public class TweenValue
  8. {
  9. /// <summary>
  10. ///
  11. /// </summary>
  12. public float x;
  13. /// <summary>
  14. ///
  15. /// </summary>
  16. public float y;
  17. /// <summary>
  18. ///
  19. /// </summary>
  20. public float z;
  21. /// <summary>
  22. ///
  23. /// </summary>
  24. public float w;
  25. /// <summary>
  26. ///
  27. /// </summary>
  28. public double d;
  29. public TweenValue()
  30. {
  31. }
  32. /// <summary>
  33. ///
  34. /// </summary>
  35. public Vector2 vec2
  36. {
  37. get { return new Vector2(x, y); }
  38. set
  39. {
  40. x = value.x;
  41. y = value.y;
  42. }
  43. }
  44. /// <summary>
  45. ///
  46. /// </summary>
  47. public Vector3 vec3
  48. {
  49. get { return new Vector3(x, y, z); }
  50. set
  51. {
  52. x = value.x;
  53. y = value.y;
  54. z = value.z;
  55. }
  56. }
  57. /// <summary>
  58. ///
  59. /// </summary>
  60. public Vector4 vec4
  61. {
  62. get { return new Vector4(x, y, z, w); }
  63. set
  64. {
  65. x = value.x;
  66. y = value.y;
  67. z = value.z;
  68. w = value.w;
  69. }
  70. }
  71. /// <summary>
  72. ///
  73. /// </summary>
  74. public Color color
  75. {
  76. get { return new Color(x, y, z, w); }
  77. set
  78. {
  79. x = value.r;
  80. y = value.g;
  81. z = value.b;
  82. w = value.a;
  83. }
  84. }
  85. /// <summary>
  86. ///
  87. /// </summary>
  88. /// <param name="index"></param>
  89. /// <returns></returns>
  90. public float this[int index]
  91. {
  92. get
  93. {
  94. switch (index)
  95. {
  96. case 0:
  97. return x;
  98. case 1:
  99. return y;
  100. case 2:
  101. return z;
  102. case 3:
  103. return w;
  104. default:
  105. throw new System.Exception("Index out of bounds: " + index);
  106. }
  107. }
  108. set
  109. {
  110. switch (index)
  111. {
  112. case 0:
  113. x = value;
  114. break;
  115. case 1:
  116. y = value;
  117. break;
  118. case 2:
  119. z = value;
  120. break;
  121. case 3:
  122. w = value;
  123. break;
  124. default:
  125. throw new System.Exception("Index out of bounds: " + index);
  126. }
  127. }
  128. }
  129. /// <summary>
  130. ///
  131. /// </summary>
  132. public void SetZero()
  133. {
  134. x = y = z = w = 0;
  135. d = 0;
  136. }
  137. }
  138. }