1001.xml 3.9 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <SkillTemplate type="CommonAI.Zone.SkillTemplate">
  3. <ActionPriority>0</ActionPriority>
  4. <ActionQueue element_type="CommonAI.Zone.UnitActionData">
  5. <element type="CommonAI.Zone.UnitActionData">
  6. <ActionName>skill1</ActionName>
  7. <ActionSpeedRate>0.00</ActionSpeedRate>
  8. <BodyBlockOnAttackRange>False</BodyBlockOnAttackRange>
  9. <BodyHitNextAction>False</BodyHitNextAction>
  10. <BodyHitSize>0.00</BodyHitSize>
  11. <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
  12. <IsAudioLoop>False</IsAudioLoop>
  13. <IsCancelable>False</IsCancelable>
  14. <IsCancelableBySkill>False</IsCancelableBySkill>
  15. <IsCancelBySkillNext>False</IsCancelBySkillNext>
  16. <IsChangeIcon>False</IsChangeIcon>
  17. <IsControlFaceable>False</IsControlFaceable>
  18. <IsControlMoveable>False</IsControlMoveable>
  19. <IsCycAction>False</IsCycAction>
  20. <IsFaceToTarget>True</IsFaceToTarget>
  21. <IsInvisible>False</IsInvisible>
  22. <IsJumpToTarget>False</IsJumpToTarget>
  23. <IsMoveToTarget>False</IsMoveToTarget>
  24. <IsNoneBlock>False</IsNoneBlock>
  25. <IsNoneTouch>False</IsNoneTouch>
  26. <IsShowSkillGuide>False</IsShowSkillGuide>
  27. <JumpToTargetHeightZ>1.00</JumpToTargetHeightZ>
  28. <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
  29. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
  30. <FrameMS>700</FrameMS>
  31. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  32. <SelfBuff type="CommonAI.Zone.LaunchBuff">
  33. <BindEventID>0</BindEventID>
  34. <BuffID>10113</BuffID>
  35. <LaunchPercent>100.00</LaunchPercent>
  36. <property.SerialNumber>30670269</property.SerialNumber>
  37. </SelfBuff>
  38. </element>
  39. </KeyFrames>
  40. <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
  41. <ShowChargeTimeMS>0</ShowChargeTimeMS>
  42. <SigleActionType>None</SigleActionType>
  43. <TotalTimeMS>800</TotalTimeMS>
  44. </element>
  45. </ActionQueue>
  46. <ActionSpeedRate>1.00</ActionSpeedRate>
  47. <AttackAngle>0.00</AttackAngle>
  48. <AttackKeepRange>0.00</AttackKeepRange>
  49. <AttackMustBeInRange>False</AttackMustBeInRange>
  50. <AttackRange>25.00</AttackRange>
  51. <AutoFightFollower>False</AutoFightFollower>
  52. <BodyScale>1.00</BodyScale>
  53. <ChantTimeMS>0</ChantTimeMS>
  54. <CoolDownMS>15000</CoolDownMS>
  55. <CostHP>0</CostHP>
  56. <CostMP>0</CostMP>
  57. <CurUseTimes>-1</CurUseTimes>
  58. <ExpectTarget>Enemy</ExpectTarget>
  59. <ID>1001</ID>
  60. <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
  61. <IsCoolDownWithAction>False</IsCoolDownWithAction>
  62. <IsCounter>False</IsCounter>
  63. <IsLaunchBody>True</IsLaunchBody>
  64. <IsManuallyCancelable>False</IsManuallyCancelable>
  65. <IsSelectRange>False</IsSelectRange>
  66. <IsSingleAction>False</IsSingleAction>
  67. <Name>给自己加攻击</Name>
  68. <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
  69. <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
  70. <IsRandomNormalAttack>False</IsRandomNormalAttack>
  71. <LaunchCondition>IgnoreTarget</LaunchCondition>
  72. <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
  73. <Mode>Mode_None</Mode>
  74. <Shape_Angle>0</Shape_Angle>
  75. <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
  76. <Shape_Radius>0.00</Shape_Radius>
  77. <Shape_Width>0.00</Shape_Width>
  78. <ShowLaunchGuide>False</ShowLaunchGuide>
  79. <TwineCircleScale>0.00</TwineCircleScale>
  80. <TwineNotCircleLength>0.00</TwineNotCircleLength>
  81. <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
  82. </LaunchModeData>
  83. <LaunchType>None</LaunchType>
  84. <NeedTarget>False</NeedTarget>
  85. <NeedTargetType>ALL</NeedTargetType>
  86. <SkillIndex>0</SkillIndex>
  87. <SkillType>active</SkillType>
  88. <TargetType>Enemy</TargetType>
  89. <UseTimes>1</UseTimes>
  90. </Properties>
  91. <SelectRangeSize>0.00</SelectRangeSize>
  92. <SelectRangeType>NA</SelectRangeType>
  93. <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
  94. <property.EditorPath>技能/Buff增益效果/给自己加攻击(1001)</property.EditorPath>
  95. </SkillTemplate>