510200.xml 6.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <SkillTemplate type="CommonAI.Zone.SkillTemplate">
  3. <ActionPriority>0</ActionPriority>
  4. <ActionQueue element_type="CommonAI.Zone.UnitActionData">
  5. <element type="CommonAI.Zone.UnitActionData">
  6. <ActionName>f_skill_02</ActionName>
  7. <ActionSpeedRate>0.00</ActionSpeedRate>
  8. <BodyBlockOnAttackRange>False</BodyBlockOnAttackRange>
  9. <BodyHitNextAction>False</BodyHitNextAction>
  10. <BodyHitSize>0.00</BodyHitSize>
  11. <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
  12. <IsAudioLoop>False</IsAudioLoop>
  13. <IsCancelable>False</IsCancelable>
  14. <IsCancelableBySkill>False</IsCancelableBySkill>
  15. <IsCancelBySkillNext>False</IsCancelBySkillNext>
  16. <IsChangeIcon>False</IsChangeIcon>
  17. <IsControlFaceable>False</IsControlFaceable>
  18. <IsControlMoveable>False</IsControlMoveable>
  19. <IsCycAction>False</IsCycAction>
  20. <IsFaceToTarget>False</IsFaceToTarget>
  21. <IsInvisible>False</IsInvisible>
  22. <IsJumpToTarget>False</IsJumpToTarget>
  23. <IsMoveToTarget>False</IsMoveToTarget>
  24. <IsNoneBlock>False</IsNoneBlock>
  25. <IsNoneTouch>False</IsNoneTouch>
  26. <IsShowSkillGuide>False</IsShowSkillGuide>
  27. <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
  28. <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
  29. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
  30. <Effect type="CommonAI.Zone.LaunchEffect">
  31. <BindBody>True</BindBody>
  32. <EarthQuakeMS>0</EarthQuakeMS>
  33. <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
  34. <EffectAddSpeed>1.00</EffectAddSpeed>
  35. <EffectHight>0.00</EffectHight>
  36. <EffectOffsetX>0.00</EffectOffsetX>
  37. <EffectOffsetY>0.00</EffectOffsetY>
  38. <EffectTimeMS>0</EffectTimeMS>
  39. <IsLoop>False</IsLoop>
  40. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  41. <RType>None</RType>
  42. <ScaleToBodySize>0.00</ScaleToBodySize>
  43. <SoundName>/res/sound/dynamic/ui/5_skill_02.assetbundles</SoundName>
  44. <property.SerialNumber>4821219</property.SerialNumber>
  45. </Effect>
  46. <FrameMS>0</FrameMS>
  47. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  48. </element>
  49. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
  50. <FrameMS>500</FrameMS>
  51. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  52. <Spell type="CommonAI.Zone.LaunchSpell">
  53. <Angle>0.00</Angle>
  54. <ChainLevel>0</ChainLevel>
  55. <Count>1</Count>
  56. <FromUnitBody>True</FromUnitBody>
  57. <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
  58. <LaunchPercent>100.00</LaunchPercent>
  59. <LaunchSpellHeight>0.00</LaunchSpellHeight>
  60. <LaunchSpellRadius>0.00</LaunchSpellRadius>
  61. <PType>POS_TYPE_DEFAULT_SINGLE</PType>
  62. <SeekingTargetExpect>Random</SeekingTargetExpect>
  63. <SeekingTargetRange>10.00</SeekingTargetRange>
  64. <SenderUnit>Sender</SenderUnit>
  65. <SpellID>510200</SpellID>
  66. <SpellRange>1</SpellRange>
  67. <StartAngle>0.00</StartAngle>
  68. <xModify>0.00</xModify>
  69. <xyModifyType>Relative</xyModifyType>
  70. <yModify>20.00</yModify>
  71. <property.SerialNumber>4659436</property.SerialNumber>
  72. </Spell>
  73. </element>
  74. <element type="CommonAI.Zone.UnitActionData+KeyFrame">
  75. <ChangeStatus type="CommonAI.Zone.UnitActionData+StatusChange">
  76. <IsCancelable>True</IsCancelable>
  77. <IsCancelableBySkill>True</IsCancelableBySkill>
  78. <IsControlFaceable>True</IsControlFaceable>
  79. <IsControlMoveable>True</IsControlMoveable>
  80. <IsFaceToTarget>False</IsFaceToTarget>
  81. <IsInvisible>False</IsInvisible>
  82. <IsNoneBlock>False</IsNoneBlock>
  83. <IsNoneTouch>False</IsNoneTouch>
  84. </ChangeStatus>
  85. <FrameMS>1200</FrameMS>
  86. <hitTargetMoveEnable>True</hitTargetMoveEnable>
  87. </element>
  88. </KeyFrames>
  89. <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
  90. <ShowChargeTimeMS>0</ShowChargeTimeMS>
  91. <SigleActionType>None</SigleActionType>
  92. <TotalTimeMS>1660</TotalTimeMS>
  93. </element>
  94. </ActionQueue>
  95. <ActionSpeedRate>1.30</ActionSpeedRate>
  96. <AttackAngle>0.00</AttackAngle>
  97. <AttackKeepRange>0.00</AttackKeepRange>
  98. <AttackMustBeInRange>False</AttackMustBeInRange>
  99. <AttackRange>50.00</AttackRange>
  100. <AutoFightFollower>False</AutoFightFollower>
  101. <BodyScale>1.00</BodyScale>
  102. <ChantTimeMS>0</ChantTimeMS>
  103. <CoolDownMS>30</CoolDownMS>
  104. <CostHP>0</CostHP>
  105. <CostMP>0</CostMP>
  106. <CurUseTimes>-1</CurUseTimes>
  107. <ExpectTarget>AlliesIncludeSelf</ExpectTarget>
  108. <ID>510200</ID>
  109. <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
  110. <IsCoolDownWithAction>False</IsCoolDownWithAction>
  111. <IsCounter>False</IsCounter>
  112. <IsLaunchBody>True</IsLaunchBody>
  113. <IsManuallyCancelable>False</IsManuallyCancelable>
  114. <IsSelectRange>False</IsSelectRange>
  115. <IsSingleAction>False</IsSingleAction>
  116. <Name>治疗2咏叹沐苏</Name>
  117. <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
  118. <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
  119. <IsRandomNormalAttack>False</IsRandomNormalAttack>
  120. <LaunchCondition>IgnoreTarget</LaunchCondition>
  121. <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
  122. <Mode>Mode_None</Mode>
  123. <Shape_Angle>0</Shape_Angle>
  124. <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
  125. <Shape_Radius>5.00</Shape_Radius>
  126. <Shape_Width>0.00</Shape_Width>
  127. <ShowLaunchGuide>True</ShowLaunchGuide>
  128. <TwineCircleScale>0.00</TwineCircleScale>
  129. <TwineNotCircleLength>0.00</TwineNotCircleLength>
  130. <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
  131. </LaunchModeData>
  132. <LaunchType>None</LaunchType>
  133. <NeedTarget>False</NeedTarget>
  134. <NeedTargetType>ALL</NeedTargetType>
  135. <SkillIndex>0</SkillIndex>
  136. <SkillType>active</SkillType>
  137. <TargetType>Enemy</TargetType>
  138. <UseTimes>1</UseTimes>
  139. </Properties>
  140. <SelectRangeSize>0.00</SelectRangeSize>
  141. <SelectRangeType>NA</SelectRangeType>
  142. <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
  143. <property.EditorPath>技能/Buff增益效果/治疗2咏叹沐苏(510200)</property.EditorPath>
  144. </SkillTemplate>