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- <?xml version="1.0" encoding="utf-8"?>
- <SkillTemplate type="CommonAI.Zone.SkillTemplate">
- <ActionPriority>0</ActionPriority>
- <ActionQueue element_type="CommonAI.Zone.UnitActionData">
- <element type="CommonAI.Zone.UnitActionData">
- <ActionName>skill3</ActionName>
- <ActionSpeedRate>0.00</ActionSpeedRate>
- <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
- <BodyHitNextAction>False</BodyHitNextAction>
- <BodyHitSize>0.00</BodyHitSize>
- <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
- <IsAudioLoop>False</IsAudioLoop>
- <IsCancelable>False</IsCancelable>
- <IsCancelableBySkill>False</IsCancelableBySkill>
- <IsCancelBySkillNext>False</IsCancelBySkillNext>
- <IsChangeIcon>False</IsChangeIcon>
- <IsControlFaceable>False</IsControlFaceable>
- <IsControlMoveable>False</IsControlMoveable>
- <IsCycAction>False</IsCycAction>
- <IsFaceToTarget>False</IsFaceToTarget>
- <IsInvisible>False</IsInvisible>
- <IsJumpToTarget>False</IsJumpToTarget>
- <IsMoveToTarget>False</IsMoveToTarget>
- <IsNoneBlock>False</IsNoneBlock>
- <IsNoneTouch>False</IsNoneTouch>
- <IsShowSkillGuide>False</IsShowSkillGuide>
- <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
- <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
- <element type="CommonAI.Zone.UnitActionData+KeyFrame">
- <FrameMS>0</FrameMS>
- <hitTargetMoveEnable>True</hitTargetMoveEnable>
- <Spell type="CommonAI.Zone.LaunchSpell">
- <Angle>2.00</Angle>
- <ChainLevel>0</ChainLevel>
- <Count>3</Count>
- <FromUnitBody>False</FromUnitBody>
- <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
- <LaunchPercent>100.00</LaunchPercent>
- <LaunchSpellHeight>1.70</LaunchSpellHeight>
- <LaunchSpellRadius>1.00</LaunchSpellRadius>
- <PType>POS_TYPE_FAN</PType>
- <SeekingTargetExpect>Random</SeekingTargetExpect>
- <SeekingTargetRange>10.00</SeekingTargetRange>
- <SenderUnit>Sender</SenderUnit>
- <SpellID>900114</SpellID>
- <SpellRange>1</SpellRange>
- <StartAngle>0.00</StartAngle>
- <xModify>0.00</xModify>
- <xyModifyType>Relative</xyModifyType>
- <yModify>0.00</yModify>
- <property.SerialNumber>5623294</property.SerialNumber>
- </Spell>
- </element>
- </KeyFrames>
- <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
- <ShowChargeTimeMS>0</ShowChargeTimeMS>
- <SigleActionType>None</SigleActionType>
- <TotalTimeMS>5000</TotalTimeMS>
- </element>
- </ActionQueue>
- <ActionSpeedRate>1.00</ActionSpeedRate>
- <AttackAngle>0.00</AttackAngle>
- <AttackKeepRange>10.00</AttackKeepRange>
- <AttackMustBeInRange>True</AttackMustBeInRange>
- <AttackRange>15.00</AttackRange>
- <AutoFightFollower>False</AutoFightFollower>
- <BodyScale>1.00</BodyScale>
- <ChantTimeMS>0</ChantTimeMS>
- <CoolDownMS>0</CoolDownMS>
- <CostHP>0</CostHP>
- <CostMP>0</CostMP>
- <CurUseTimes>-1</CurUseTimes>
- <ExpectTarget>Enemy</ExpectTarget>
- <ID>900111</ID>
- <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
- <IsCoolDownWithAction>False</IsCoolDownWithAction>
- <IsCounter>False</IsCounter>
- <IsLaunchBody>True</IsLaunchBody>
- <IsManuallyCancelable>False</IsManuallyCancelable>
- <IsSelectRange>False</IsSelectRange>
- <IsSingleAction>False</IsSingleAction>
- <Name>boss-火焰吐息</Name>
- <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
- <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
- <IsRandomNormalAttack>False</IsRandomNormalAttack>
- <LaunchCondition>IgnoreTarget</LaunchCondition>
- <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
- <Mode>Mode_None</Mode>
- <Shape_Angle>0</Shape_Angle>
- <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
- <Shape_Radius>0.00</Shape_Radius>
- <Shape_Width>0.00</Shape_Width>
- <ShowLaunchGuide>True</ShowLaunchGuide>
- <TwineCircleScale>0.00</TwineCircleScale>
- <TwineNotCircleLength>0.00</TwineNotCircleLength>
- <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
- </LaunchModeData>
- <LaunchType>None</LaunchType>
- <NeedTarget>True</NeedTarget>
- <NeedTargetType>ALL</NeedTargetType>
- <SkillIndex>0</SkillIndex>
- <SkillType>active</SkillType>
- <TargetType>Enemy</TargetType>
- <UseTimes>1</UseTimes>
- </Properties>
- <SelectRangeSize>0.00</SelectRangeSize>
- <SelectRangeType>NA</SelectRangeType>
- <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
- <property.EditorPath>技能/BOSS AOE伤害/boss-火焰吐息(900111)</property.EditorPath>
- </SkillTemplate>
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