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- <?xml version="1.0" encoding="utf-8"?>
- <SkillTemplate type="CommonAI.Zone.SkillTemplate">
- <ActionPriority>0</ActionPriority>
- <ActionQueue element_type="CommonAI.Zone.UnitActionData" />
- <ActionSpeedRate>1.00</ActionSpeedRate>
- <AttackAngle>0.00</AttackAngle>
- <AttackKeepRange>0.00</AttackKeepRange>
- <AttackMustBeInRange>True</AttackMustBeInRange>
- <AttackRange>3.00</AttackRange>
- <AutoFightFollower>False</AutoFightFollower>
- <BodyScale>1.00</BodyScale>
- <ChantTimeMS>0</ChantTimeMS>
- <CoolDownMS>6000</CoolDownMS>
- <CostHP>0</CostHP>
- <CostMP>0</CostMP>
- <CurUseTimes>-1</CurUseTimes>
- <ExpectTarget>Enemy</ExpectTarget>
- <ID>9999901</ID>
- <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
- <IsCoolDownWithAction>False</IsCoolDownWithAction>
- <IsCounter>False</IsCounter>
- <IsLaunchBody>True</IsLaunchBody>
- <IsManuallyCancelable>False</IsManuallyCancelable>
- <IsSelectRange>False</IsSelectRange>
- <IsSingleAction>False</IsSingleAction>
- <Name>通用伤害</Name>
- <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
- <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
- <IsRandomNormalAttack>False</IsRandomNormalAttack>
- <LaunchCondition>IgnoreTarget</LaunchCondition>
- <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
- <Mode>Mode_None</Mode>
- <Shape_Angle>0</Shape_Angle>
- <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
- <Shape_Radius>0.00</Shape_Radius>
- <Shape_Width>0.00</Shape_Width>
- <ShowLaunchGuide>False</ShowLaunchGuide>
- <TwineCircleScale>0.00</TwineCircleScale>
- <TwineNotCircleLength>0.00</TwineNotCircleLength>
- <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
- </LaunchModeData>
- <LaunchType>None</LaunchType>
- <NeedTarget>True</NeedTarget>
- <NeedTargetType>ALL</NeedTargetType>
- <SkillIndex>0</SkillIndex>
- <SkillType>active</SkillType>
- <TargetType>Enemy</TargetType>
- <UseTimes>1</UseTimes>
- </Properties>
- <SelectRangeSize>0.00</SelectRangeSize>
- <SelectRangeType>NA</SelectRangeType>
- <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
- <property.EditorPath>技能/00通用/通用伤害(9999901)</property.EditorPath>
- </SkillTemplate>
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