9999901.xml 2.2 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <SkillTemplate type="CommonAI.Zone.SkillTemplate">
  3. <ActionPriority>0</ActionPriority>
  4. <ActionQueue element_type="CommonAI.Zone.UnitActionData" />
  5. <ActionSpeedRate>1.00</ActionSpeedRate>
  6. <AttackAngle>0.00</AttackAngle>
  7. <AttackKeepRange>0.00</AttackKeepRange>
  8. <AttackMustBeInRange>True</AttackMustBeInRange>
  9. <AttackRange>3.00</AttackRange>
  10. <AutoFightFollower>False</AutoFightFollower>
  11. <BodyScale>1.00</BodyScale>
  12. <ChantTimeMS>0</ChantTimeMS>
  13. <CoolDownMS>6000</CoolDownMS>
  14. <CostHP>0</CostHP>
  15. <CostMP>0</CostMP>
  16. <CurUseTimes>-1</CurUseTimes>
  17. <ExpectTarget>Enemy</ExpectTarget>
  18. <ID>9999901</ID>
  19. <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
  20. <IsCoolDownWithAction>False</IsCoolDownWithAction>
  21. <IsCounter>False</IsCounter>
  22. <IsLaunchBody>True</IsLaunchBody>
  23. <IsManuallyCancelable>False</IsManuallyCancelable>
  24. <IsSelectRange>False</IsSelectRange>
  25. <IsSingleAction>False</IsSingleAction>
  26. <Name>通用伤害</Name>
  27. <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
  28. <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
  29. <IsRandomNormalAttack>False</IsRandomNormalAttack>
  30. <LaunchCondition>IgnoreTarget</LaunchCondition>
  31. <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
  32. <Mode>Mode_None</Mode>
  33. <Shape_Angle>0</Shape_Angle>
  34. <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
  35. <Shape_Radius>0.00</Shape_Radius>
  36. <Shape_Width>0.00</Shape_Width>
  37. <ShowLaunchGuide>False</ShowLaunchGuide>
  38. <TwineCircleScale>0.00</TwineCircleScale>
  39. <TwineNotCircleLength>0.00</TwineNotCircleLength>
  40. <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
  41. </LaunchModeData>
  42. <LaunchType>None</LaunchType>
  43. <NeedTarget>True</NeedTarget>
  44. <NeedTargetType>ALL</NeedTargetType>
  45. <SkillIndex>0</SkillIndex>
  46. <SkillType>active</SkillType>
  47. <TargetType>Enemy</TargetType>
  48. <UseTimes>1</UseTimes>
  49. </Properties>
  50. <SelectRangeSize>0.00</SelectRangeSize>
  51. <SelectRangeType>NA</SelectRangeType>
  52. <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
  53. <property.EditorPath>技能/00通用/通用伤害(9999901)</property.EditorPath>
  54. </SkillTemplate>