1.xml 7.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <UnitInfo type="CommonAI.Zone.UnitInfo">
  3. <BaseSkillID type="CommonAI.Zone.LaunchSkill">
  4. <AutoLaunch>True</AutoLaunch>
  5. <Priority>0</Priority>
  6. <SkillID>0</SkillID>
  7. <property.SerialNumber>16</property.SerialNumber>
  8. </BaseSkillID>
  9. <BodyHeight>2.23</BodyHeight>
  10. <BodyHitSize>0.70</BodyHitSize>
  11. <BodyScale>10.00</BodyScale>
  12. <BodySize>0.70</BodySize>
  13. <DamageTimeMS>1</DamageTimeMS>
  14. <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
  15. <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
  16. <DeadDelayTimeMS>0</DeadDelayTimeMS>
  17. <DeadTimeMS>3000</DeadTimeMS>
  18. <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
  19. <DropMoney>0</DropMoney>
  20. <Events element_type="System.Int32" />
  21. <FileName>Mushroom3</FileName>
  22. <GenExp>0</GenExp>
  23. <GuardRange>100.00</GuardRange>
  24. <GuardRangeGroup>5.00</GuardRangeGroup>
  25. <GuardRangeLimit>100.00</GuardRangeLimit>
  26. <HealthPoint>200</HealthPoint>
  27. <HealthRecoveryPoint>0</HealthRecoveryPoint>
  28. <HitBreakPrecent>0</HitBreakPrecent>
  29. <ID>1</ID>
  30. <InventoryList element_type="CommonAI.Zone.InventoryItem" />
  31. <InventorySize>99</InventorySize>
  32. <IsDynamic>False</IsDynamic>
  33. <IsElite>False</IsElite>
  34. <IsMoveable>True</IsMoveable>
  35. <IsRandomName>False</IsRandomName>
  36. <IsTurnable>True</IsTurnable>
  37. <LaunchSpellHeight>0.00</LaunchSpellHeight>
  38. <LaunchSpellRadius>0.00</LaunchSpellRadius>
  39. <LifeTimeMS>0</LifeTimeMS>
  40. <ManaPoint>100</ManaPoint>
  41. <ManaRecoveryPoint>0</ManaRecoveryPoint>
  42. <MoveSpeedSEC>1.00</MoveSpeedSEC>
  43. <Name>苍狼</Name>
  44. <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
  45. <BotTestTemplate>False</BotTestTemplate>
  46. <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
  47. <GameStatusType>Normal</GameStatusType>
  48. <HeadIcon>没脸见人</HeadIcon>
  49. <IsStaticUnit>False</IsStaticUnit>
  50. <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
  51. <LoadDataConfig>True</LoadDataConfig>
  52. <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
  53. <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
  54. <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
  55. <alliesForce>0</alliesForce>
  56. <force>0</force>
  57. <logicServerId>0</logicServerId>
  58. <name>打我呀</name>
  59. <potionAddition>0.00</potionAddition>
  60. <ProType>Magic</ProType>
  61. <ServerID>0</ServerID>
  62. <sex>0</sex>
  63. <SPState>None</SPState>
  64. <StateLv>0</StateLv>
  65. <Testament>0</Testament>
  66. <TitleID>0</TitleID>
  67. <UnitLv>0</UnitLv>
  68. <VIPLv>0</VIPLv>
  69. </BaseInfo>
  70. <PlayerEntered>False</PlayerEntered>
  71. <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
  72. <ActiveAtkLeech>0</ActiveAtkLeech>
  73. <AllDmgAdd>0</AllDmgAdd>
  74. <AllDmgReduce>0</AllDmgReduce>
  75. <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  76. <element>0</element>
  77. <element>0</element>
  78. <element>0</element>
  79. <element>0</element>
  80. <element>0</element>
  81. </ArtifactAttack>
  82. <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
  83. <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  84. <element>0</element>
  85. <element>0</element>
  86. <element>0</element>
  87. <element>0</element>
  88. <element>0</element>
  89. </ArtifactDefense>
  90. <ArtifactIndex>-1</ArtifactIndex>
  91. <ArtifactMainPer>0</ArtifactMainPer>
  92. <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  93. <element>0</element>
  94. <element>0</element>
  95. <element>0</element>
  96. <element>0</element>
  97. <element>0</element>
  98. </ArtifactResist>
  99. <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  100. <element>0</element>
  101. <element>0</element>
  102. <element>0</element>
  103. <element>0</element>
  104. <element>0</element>
  105. </ArtifactRestraint>
  106. <AttackPer>0</AttackPer>
  107. <AttackSpeed>0</AttackSpeed>
  108. <BaseAttack>10</BaseAttack>
  109. <BaseDefence>0</BaseDefence>
  110. <BaseIgnoreDefense>0</BaseIgnoreDefense>
  111. <BaseMaxHP>50000000</BaseMaxHP>
  112. <BaseResCrit>0</BaseResCrit>
  113. <BreakShieldValue>0</BreakShieldValue>
  114. <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  115. <element>0</element>
  116. <element>0</element>
  117. <element>0</element>
  118. <element>0</element>
  119. <element>0</element>
  120. </cardWeight>
  121. <ControlUp>0</ControlUp>
  122. <CritDamage>0</CritDamage>
  123. <CritDamageRes>0</CritDamageRes>
  124. <CritRate>0</CritRate>
  125. <CtrlTimeReduce>0</CtrlTimeReduce>
  126. <CurInventorySize>100</CurInventorySize>
  127. <CurTeamInventorySize>0</CurTeamInventorySize>
  128. <DefencePer>0</DefencePer>
  129. <fateType>None</fateType>
  130. <fateValue>0</fateValue>
  131. <HealedEffect>10000</HealedEffect>
  132. <HealEffect>10000</HealEffect>
  133. <HP>100</HP>
  134. <HPPer>0</HPPer>
  135. <HPReborn>0</HPReborn>
  136. <HPRecoverPer>0</HPRecoverPer>
  137. <IgnoreDefensePer>0</IgnoreDefensePer>
  138. <KillValuePer>0</KillValuePer>
  139. <monsterAtk>0</monsterAtk>
  140. <monsterAtkPer>0</monsterAtkPer>
  141. <monsterDamageAdd>0</monsterDamageAdd>
  142. <monsterDamageReduce>0</monsterDamageReduce>
  143. <monsterDef>0</monsterDef>
  144. <monsterDefPer>0</monsterDefPer>
  145. <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
  146. <element>0</element>
  147. <element>0</element>
  148. <element>0</element>
  149. <element>0</element>
  150. <element>0</element>
  151. </MonsterRestraint>
  152. <MoveSpeed>15.00</MoveSpeed>
  153. <NormalAtkCriteRate>0</NormalAtkCriteRate>
  154. <NormalAtkLeech>0</NormalAtkLeech>
  155. <pickupRange>0</pickupRange>
  156. <PlayerDamageAdd>0</PlayerDamageAdd>
  157. <PlayerDamageReduce>0</PlayerDamageReduce>
  158. <ResCritPer>0</ResCritPer>
  159. <ResCritRate>0</ResCritRate>
  160. <ShieldValue>0</ShieldValue>
  161. <SkillCD>0</SkillCD>
  162. <SkillDamageAdd>0</SkillDamageAdd>
  163. <ToBossCritDamage>0</ToBossCritDamage>
  164. <ToBossCritRate>0</ToBossCritRate>
  165. <VelocityAddition>0</VelocityAddition>
  166. <YaoQiLevel>0</YaoQiLevel>
  167. </Prop>
  168. <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
  169. <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
  170. <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
  171. <CurPKLevel>White</CurPKLevel>
  172. <CurPKMode>Peace</CurPKMode>
  173. <CurPKValue>0</CurPKValue>
  174. </UnitPKInfo>
  175. <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
  176. <AllowAutoGuard>True</AllowAutoGuard>
  177. </UnitSceneInfo>
  178. </ServerData>
  179. <ShowHPBanner>True</ShowHPBanner>
  180. </Properties>
  181. <RebirthTimeMS>5000</RebirthTimeMS>
  182. <RecoveryIntervalMS>5000</RecoveryIntervalMS>
  183. <Skills element_type="CommonAI.Zone.LaunchSkill">
  184. <element type="CommonAI.Zone.LaunchSkill">
  185. <AutoLaunch>True</AutoLaunch>
  186. <Priority>0</Priority>
  187. <SkillID>114</SkillID>
  188. <property.SerialNumber>30692046</property.SerialNumber>
  189. </element>
  190. <element type="CommonAI.Zone.LaunchSkill">
  191. <AutoLaunch>True</AutoLaunch>
  192. <Priority>0</Priority>
  193. <SkillID>90206</SkillID>
  194. <property.SerialNumber>30692047</property.SerialNumber>
  195. </element>
  196. <element type="CommonAI.Zone.LaunchSkill">
  197. <AutoLaunch>True</AutoLaunch>
  198. <Priority>0</Priority>
  199. <SkillID>2004</SkillID>
  200. <property.SerialNumber>30692049</property.SerialNumber>
  201. </element>
  202. </Skills>
  203. <SpawnTimeMS>500</SpawnTimeMS>
  204. <StaminaPoint>100</StaminaPoint>
  205. <SumType>none</SumType>
  206. <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
  207. <TurnSpeedSEC>NaN</TurnSpeedSEC>
  208. <UType>TYPE_PLAYER</UType>
  209. <Weight>49</Weight>
  210. <property.EditorPath>单位/工具人/苍狼(1)</property.EditorPath>
  211. </UnitInfo>