AcceptAllCertificate.cs 242 B

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  1. using UnityEngine.Networking;
  2. namespace ET
  3. {
  4. public class AcceptAllCertificate : CertificateHandler
  5. {
  6. protected override bool ValidateCertificate(byte[] certificateData)
  7. {
  8. return true;
  9. }
  10. }
  11. }