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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using UnityEngine;
- [CreateAssetMenu(fileName = "Config1", menuName = "Config/ConfigKeyValueMap")]
- public class ConfigKeyValueMap : ScriptableObject
- {
- [Serializable]
- public struct KeyValueMap
- {
- public string Key;
- public string Value;
- }
- public KeyValueMap[] keyValueMaps = new KeyValueMap[1];
- }
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