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- using System.Collections.Generic;
- using UnityEngine;
- namespace ET
- {
- public class GizmosDebug: MonoBehaviour
- {
- public static GizmosDebug Instance { get; private set; }
- public List<Vector3> Path;
- private void Awake()
- {
- Instance = this;
- }
- private void OnDrawGizmos()
- {
- if (this.Path.Count < 2)
- {
- return;
- }
- for (int i = 0; i < Path.Count - 1; ++i)
- {
- Gizmos.DrawLine(Path[i], Path[i + 1]);
- }
- }
- }
- }
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