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-
- declare module 'csharp' {
- import * as CSharp from 'csharp';
- export default CSharp;
- }
- declare module 'csharp' {
- interface $Ref<T> {
- value: T
- }
- namespace System {
- interface Array$1<T> extends System.Array {
- get_Item(index: number):T;
- set_Item(index: number, value: T):void;
- }
- }
- type $Task<T> = System.Threading.Tasks.Task$1<T>
- namespace System {
- class Int32 extends System.ValueType implements System.IComparable, System.IComparable$1<number>, System.IConvertible, System.IEquatable$1<number>, System.IFormattable
- {
- }
- class ValueType extends System.Object
- {
- }
- class Object
- {
- public Equals ($obj: any) : boolean
- public static Equals ($objA: any, $objB: any) : boolean
- public GetHashCode () : number
- public GetType () : System.Type
- public ToString () : string
- public static ReferenceEquals ($objA: any, $objB: any) : boolean
- public constructor ()
- }
- interface IComparable
- {
- }
- interface IComparable$1<T>
- {
- }
- interface IConvertible
- {
- }
- interface IEquatable$1<T>
- {
- }
- interface IFormattable
- {
- }
- class Void extends System.ValueType
- {
- }
- class Boolean extends System.ValueType implements System.IComparable, System.IComparable$1<boolean>, System.IConvertible, System.IEquatable$1<boolean>
- {
- }
- interface Converter$2<TInput, TOutput>
- { (input: TInput) : TOutput; }
- interface MulticastDelegate
- { (...args:any[]) : any; }
- var MulticastDelegate: { new (func: (...args:any[]) => any): MulticastDelegate; }
- class Delegate extends System.Object implements System.ICloneable, System.Runtime.Serialization.ISerializable
- {
- public get Method(): System.Reflection.MethodInfo;
- public get Target(): any;
- public static CreateDelegate ($type: System.Type, $firstArgument: any, $method: System.Reflection.MethodInfo, $throwOnBindFailure: boolean) : Function
- public static CreateDelegate ($type: System.Type, $firstArgument: any, $method: System.Reflection.MethodInfo) : Function
- public static CreateDelegate ($type: System.Type, $method: System.Reflection.MethodInfo, $throwOnBindFailure: boolean) : Function
- public static CreateDelegate ($type: System.Type, $method: System.Reflection.MethodInfo) : Function
- public static CreateDelegate ($type: System.Type, $target: any, $method: string) : Function
- public static CreateDelegate ($type: System.Type, $target: System.Type, $method: string, $ignoreCase: boolean, $throwOnBindFailure: boolean) : Function
- public static CreateDelegate ($type: System.Type, $target: System.Type, $method: string) : Function
- public static CreateDelegate ($type: System.Type, $target: System.Type, $method: string, $ignoreCase: boolean) : Function
- public static CreateDelegate ($type: System.Type, $target: any, $method: string, $ignoreCase: boolean, $throwOnBindFailure: boolean) : Function
- public static CreateDelegate ($type: System.Type, $target: any, $method: string, $ignoreCase: boolean) : Function
- public DynamicInvoke (...args: any[]) : any
- public Clone () : any
- public GetObjectData ($info: System.Runtime.Serialization.SerializationInfo, $context: System.Runtime.Serialization.StreamingContext) : void
- public GetInvocationList () : System.Array$1<Function>
- public static Combine ($a: Function, $b: Function) : Function
- public static Combine (...delegates: Function[]) : Function
- public static Remove ($source: Function, $value: Function) : Function
- public static RemoveAll ($source: Function, $value: Function) : Function
- public static op_Equality ($d1: Function, $d2: Function) : boolean
- public static op_Inequality ($d1: Function, $d2: Function) : boolean
- }
- interface ICloneable
- {
- }
- interface Predicate$1<T>
- { (obj: T) : boolean; }
- interface Action$1<T>
- { (obj: T) : void; }
- interface IDisposable
- {
- }
- interface Comparison$1<T>
- { (x: T, y: T) : number; }
- class Type extends System.Reflection.MemberInfo implements System.Reflection.IReflect, System.Runtime.InteropServices._Type, System.Reflection.ICustomAttributeProvider, System.Runtime.InteropServices._MemberInfo
- {
- public static FilterAttribute : System.Reflection.MemberFilter
- public static FilterName : System.Reflection.MemberFilter
- public static FilterNameIgnoreCase : System.Reflection.MemberFilter
- public static Missing : any
- public static Delimiter : number
- public static EmptyTypes : System.Array$1<System.Type>
- public get MemberType(): System.Reflection.MemberTypes;
- public get DeclaringType(): System.Type;
- public get DeclaringMethod(): System.Reflection.MethodBase;
- public get ReflectedType(): System.Type;
- public get StructLayoutAttribute(): System.Runtime.InteropServices.StructLayoutAttribute;
- public get GUID(): System.Guid;
- public static get DefaultBinder(): System.Reflection.Binder;
- public get Module(): System.Reflection.Module;
- public get Assembly(): System.Reflection.Assembly;
- public get TypeHandle(): System.RuntimeTypeHandle;
- public get FullName(): string;
- public get Namespace(): string;
- public get AssemblyQualifiedName(): string;
- public get BaseType(): System.Type;
- public get TypeInitializer(): System.Reflection.ConstructorInfo;
- public get IsNested(): boolean;
- public get Attributes(): System.Reflection.TypeAttributes;
- public get GenericParameterAttributes(): System.Reflection.GenericParameterAttributes;
- public get IsVisible(): boolean;
- public get IsNotPublic(): boolean;
- public get IsPublic(): boolean;
- public get IsNestedPublic(): boolean;
- public get IsNestedPrivate(): boolean;
- public get IsNestedFamily(): boolean;
- public get IsNestedAssembly(): boolean;
- public get IsNestedFamANDAssem(): boolean;
- public get IsNestedFamORAssem(): boolean;
- public get IsAutoLayout(): boolean;
- public get IsLayoutSequential(): boolean;
- public get IsExplicitLayout(): boolean;
- public get IsClass(): boolean;
- public get IsInterface(): boolean;
- public get IsValueType(): boolean;
- public get IsAbstract(): boolean;
- public get IsSealed(): boolean;
- public get IsEnum(): boolean;
- public get IsSpecialName(): boolean;
- public get IsImport(): boolean;
- public get IsSerializable(): boolean;
- public get IsAnsiClass(): boolean;
- public get IsUnicodeClass(): boolean;
- public get IsAutoClass(): boolean;
- public get IsArray(): boolean;
- public get IsGenericType(): boolean;
- public get IsGenericTypeDefinition(): boolean;
- public get IsConstructedGenericType(): boolean;
- public get IsGenericParameter(): boolean;
- public get GenericParameterPosition(): number;
- public get ContainsGenericParameters(): boolean;
- public get IsByRef(): boolean;
- public get IsPointer(): boolean;
- public get IsPrimitive(): boolean;
- public get IsCOMObject(): boolean;
- public get HasElementType(): boolean;
- public get IsContextful(): boolean;
- public get IsMarshalByRef(): boolean;
- public get GenericTypeArguments(): System.Array$1<System.Type>;
- public get IsSecurityCritical(): boolean;
- public get IsSecuritySafeCritical(): boolean;
- public get IsSecurityTransparent(): boolean;
- public get UnderlyingSystemType(): System.Type;
- public get IsSZArray(): boolean;
- public static GetType ($typeName: string, $assemblyResolver: System.Func$2<System.Reflection.AssemblyName, System.Reflection.Assembly>, $typeResolver: System.Func$4<System.Reflection.Assembly, string, boolean, System.Type>) : System.Type
- public static GetType ($typeName: string, $assemblyResolver: System.Func$2<System.Reflection.AssemblyName, System.Reflection.Assembly>, $typeResolver: System.Func$4<System.Reflection.Assembly, string, boolean, System.Type>, $throwOnError: boolean) : System.Type
- public static GetType ($typeName: string, $assemblyResolver: System.Func$2<System.Reflection.AssemblyName, System.Reflection.Assembly>, $typeResolver: System.Func$4<System.Reflection.Assembly, string, boolean, System.Type>, $throwOnError: boolean, $ignoreCase: boolean) : System.Type
- public MakePointerType () : System.Type
- public MakeByRefType () : System.Type
- public MakeArrayType () : System.Type
- public MakeArrayType ($rank: number) : System.Type
- public static GetTypeFromProgID ($progID: string) : System.Type
- public static GetTypeFromProgID ($progID: string, $throwOnError: boolean) : System.Type
- public static GetTypeFromProgID ($progID: string, $server: string) : System.Type
- public static GetTypeFromProgID ($progID: string, $server: string, $throwOnError: boolean) : System.Type
- public static GetTypeFromCLSID ($clsid: System.Guid) : System.Type
- public static GetTypeFromCLSID ($clsid: System.Guid, $throwOnError: boolean) : System.Type
- public static GetTypeFromCLSID ($clsid: System.Guid, $server: string) : System.Type
- public static GetTypeFromCLSID ($clsid: System.Guid, $server: string, $throwOnError: boolean) : System.Type
- public static GetTypeCode ($type: System.Type) : System.TypeCode
- public InvokeMember ($name: string, $invokeAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $target: any, $args: System.Array$1<any>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>, $culture: System.Globalization.CultureInfo, $namedParameters: System.Array$1<string>) : any
- public InvokeMember ($name: string, $invokeAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $target: any, $args: System.Array$1<any>, $culture: System.Globalization.CultureInfo) : any
- public InvokeMember ($name: string, $invokeAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $target: any, $args: System.Array$1<any>) : any
- public static GetTypeHandle ($o: any) : System.RuntimeTypeHandle
- public GetArrayRank () : number
- public GetConstructor ($bindingAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $callConvention: System.Reflection.CallingConventions, $types: System.Array$1<System.Type>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>) : System.Reflection.ConstructorInfo
- public GetConstructor ($bindingAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $types: System.Array$1<System.Type>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>) : System.Reflection.ConstructorInfo
- public GetConstructor ($types: System.Array$1<System.Type>) : System.Reflection.ConstructorInfo
- public GetConstructors () : System.Array$1<System.Reflection.ConstructorInfo>
- public GetConstructors ($bindingAttr: System.Reflection.BindingFlags) : System.Array$1<System.Reflection.ConstructorInfo>
- public GetMethod ($name: string, $bindingAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $callConvention: System.Reflection.CallingConventions, $types: System.Array$1<System.Type>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>) : System.Reflection.MethodInfo
- public GetMethod ($name: string, $bindingAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $types: System.Array$1<System.Type>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>) : System.Reflection.MethodInfo
- public GetMethod ($name: string, $types: System.Array$1<System.Type>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>) : System.Reflection.MethodInfo
- public GetMethod ($name: string, $types: System.Array$1<System.Type>) : System.Reflection.MethodInfo
- public GetMethod ($name: string, $bindingAttr: System.Reflection.BindingFlags) : System.Reflection.MethodInfo
- public GetMethod ($name: string) : System.Reflection.MethodInfo
- public GetMethods () : System.Array$1<System.Reflection.MethodInfo>
- public GetMethods ($bindingAttr: System.Reflection.BindingFlags) : System.Array$1<System.Reflection.MethodInfo>
- public GetField ($name: string, $bindingAttr: System.Reflection.BindingFlags) : System.Reflection.FieldInfo
- public GetField ($name: string) : System.Reflection.FieldInfo
- public GetFields () : System.Array$1<System.Reflection.FieldInfo>
- public GetFields ($bindingAttr: System.Reflection.BindingFlags) : System.Array$1<System.Reflection.FieldInfo>
- public GetInterface ($name: string) : System.Type
- public GetInterface ($name: string, $ignoreCase: boolean) : System.Type
- public GetInterfaces () : System.Array$1<System.Type>
- public FindInterfaces ($filter: System.Reflection.TypeFilter, $filterCriteria: any) : System.Array$1<System.Type>
- public GetEvent ($name: string) : System.Reflection.EventInfo
- public GetEvent ($name: string, $bindingAttr: System.Reflection.BindingFlags) : System.Reflection.EventInfo
- public GetEvents () : System.Array$1<System.Reflection.EventInfo>
- public GetEvents ($bindingAttr: System.Reflection.BindingFlags) : System.Array$1<System.Reflection.EventInfo>
- public GetProperty ($name: string, $bindingAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $returnType: System.Type, $types: System.Array$1<System.Type>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>) : System.Reflection.PropertyInfo
- public GetProperty ($name: string, $returnType: System.Type, $types: System.Array$1<System.Type>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>) : System.Reflection.PropertyInfo
- public GetProperty ($name: string, $bindingAttr: System.Reflection.BindingFlags) : System.Reflection.PropertyInfo
- public GetProperty ($name: string, $returnType: System.Type, $types: System.Array$1<System.Type>) : System.Reflection.PropertyInfo
- public GetProperty ($name: string, $types: System.Array$1<System.Type>) : System.Reflection.PropertyInfo
- public GetProperty ($name: string, $returnType: System.Type) : System.Reflection.PropertyInfo
- public GetProperty ($name: string) : System.Reflection.PropertyInfo
- public GetProperties ($bindingAttr: System.Reflection.BindingFlags) : System.Array$1<System.Reflection.PropertyInfo>
- public GetProperties () : System.Array$1<System.Reflection.PropertyInfo>
- public GetNestedTypes () : System.Array$1<System.Type>
- public GetNestedTypes ($bindingAttr: System.Reflection.BindingFlags) : System.Array$1<System.Type>
- public GetNestedType ($name: string) : System.Type
- public GetNestedType ($name: string, $bindingAttr: System.Reflection.BindingFlags) : System.Type
- public GetMember ($name: string) : System.Array$1<System.Reflection.MemberInfo>
- public GetMember ($name: string, $bindingAttr: System.Reflection.BindingFlags) : System.Array$1<System.Reflection.MemberInfo>
- public GetMember ($name: string, $type: System.Reflection.MemberTypes, $bindingAttr: System.Reflection.BindingFlags) : System.Array$1<System.Reflection.MemberInfo>
- public GetMembers () : System.Array$1<System.Reflection.MemberInfo>
- public GetMembers ($bindingAttr: System.Reflection.BindingFlags) : System.Array$1<System.Reflection.MemberInfo>
- public GetDefaultMembers () : System.Array$1<System.Reflection.MemberInfo>
- public FindMembers ($memberType: System.Reflection.MemberTypes, $bindingAttr: System.Reflection.BindingFlags, $filter: System.Reflection.MemberFilter, $filterCriteria: any) : System.Array$1<System.Reflection.MemberInfo>
- public GetGenericParameterConstraints () : System.Array$1<System.Type>
- public MakeGenericType (...typeArguments: System.Type[]) : System.Type
- public GetElementType () : System.Type
- public GetGenericArguments () : System.Array$1<System.Type>
- public GetGenericTypeDefinition () : System.Type
- public GetEnumNames () : System.Array$1<string>
- public GetEnumValues () : System.Array
- public GetEnumUnderlyingType () : System.Type
- public IsEnumDefined ($value: any) : boolean
- public GetEnumName ($value: any) : string
- public IsSubclassOf ($c: System.Type) : boolean
- public IsInstanceOfType ($o: any) : boolean
- public IsAssignableFrom ($c: System.Type) : boolean
- public IsEquivalentTo ($other: System.Type) : boolean
- public static GetTypeArray ($args: System.Array$1<any>) : System.Array$1<System.Type>
- public Equals ($o: any) : boolean
- public Equals ($o: System.Type) : boolean
- public static op_Equality ($left: System.Type, $right: System.Type) : boolean
- public static op_Inequality ($left: System.Type, $right: System.Type) : boolean
- public GetInterfaceMap ($interfaceType: System.Type) : System.Reflection.InterfaceMapping
- public GetType () : System.Type
- public static GetType ($typeName: string) : System.Type
- public static GetType ($typeName: string, $throwOnError: boolean) : System.Type
- public static GetType ($typeName: string, $throwOnError: boolean, $ignoreCase: boolean) : System.Type
- public static ReflectionOnlyGetType ($typeName: string, $throwIfNotFound: boolean, $ignoreCase: boolean) : System.Type
- public static GetTypeFromHandle ($handle: System.RuntimeTypeHandle) : System.Type
- public Equals ($obj: any) : boolean
- public static Equals ($objA: any, $objB: any) : boolean
- }
- class String extends System.Object implements System.ICloneable, System.Collections.IEnumerable, System.IComparable, System.IComparable$1<string>, System.IConvertible, System.IEquatable$1<string>, System.Collections.Generic.IEnumerable$1<number>
- {
- }
- class Char extends System.ValueType implements System.IComparable, System.IComparable$1<number>, System.IConvertible, System.IEquatable$1<number>
- {
- }
- class Array extends System.Object implements System.ICloneable, System.Collections.IEnumerable, System.Collections.IList, System.Collections.IStructuralComparable, System.Collections.IStructuralEquatable, System.Collections.ICollection
- {
- public get LongLength(): bigint;
- public get IsFixedSize(): boolean;
- public get IsReadOnly(): boolean;
- public get IsSynchronized(): boolean;
- public get SyncRoot(): any;
- public get Length(): number;
- public get Rank(): number;
- public static CreateInstance ($elementType: System.Type, ...lengths: bigint[]) : System.Array
- public CopyTo ($array: System.Array, $index: number) : void
- public Clone () : any
- public static BinarySearch ($array: System.Array, $value: any) : number
- public static Copy ($sourceArray: System.Array, $destinationArray: System.Array, $length: bigint) : void
- public static Copy ($sourceArray: System.Array, $sourceIndex: bigint, $destinationArray: System.Array, $destinationIndex: bigint, $length: bigint) : void
- public CopyTo ($array: System.Array, $index: bigint) : void
- public GetLongLength ($dimension: number) : bigint
- public GetValue ($index: bigint) : any
- public GetValue ($index1: bigint, $index2: bigint) : any
- public GetValue ($index1: bigint, $index2: bigint, $index3: bigint) : any
- public GetValue (...indices: bigint[]) : any
- public static BinarySearch ($array: System.Array, $index: number, $length: number, $value: any) : number
- public static BinarySearch ($array: System.Array, $value: any, $comparer: System.Collections.IComparer) : number
- public static BinarySearch ($array: System.Array, $index: number, $length: number, $value: any, $comparer: System.Collections.IComparer) : number
- public static IndexOf ($array: System.Array, $value: any) : number
- public static IndexOf ($array: System.Array, $value: any, $startIndex: number) : number
- public static IndexOf ($array: System.Array, $value: any, $startIndex: number, $count: number) : number
- public static LastIndexOf ($array: System.Array, $value: any) : number
- public static LastIndexOf ($array: System.Array, $value: any, $startIndex: number) : number
- public static LastIndexOf ($array: System.Array, $value: any, $startIndex: number, $count: number) : number
- public static Reverse ($array: System.Array) : void
- public static Reverse ($array: System.Array, $index: number, $length: number) : void
- public SetValue ($value: any, $index: bigint) : void
- public SetValue ($value: any, $index1: bigint, $index2: bigint) : void
- public SetValue ($value: any, $index1: bigint, $index2: bigint, $index3: bigint) : void
- public SetValue ($value: any, ...indices: bigint[]) : void
- public static Sort ($array: System.Array) : void
- public static Sort ($array: System.Array, $index: number, $length: number) : void
- public static Sort ($array: System.Array, $comparer: System.Collections.IComparer) : void
- public static Sort ($array: System.Array, $index: number, $length: number, $comparer: System.Collections.IComparer) : void
- public static Sort ($keys: System.Array, $items: System.Array) : void
- public static Sort ($keys: System.Array, $items: System.Array, $comparer: System.Collections.IComparer) : void
- public static Sort ($keys: System.Array, $items: System.Array, $index: number, $length: number) : void
- public static Sort ($keys: System.Array, $items: System.Array, $index: number, $length: number, $comparer: System.Collections.IComparer) : void
- public GetEnumerator () : System.Collections.IEnumerator
- public GetLength ($dimension: number) : number
- public GetLowerBound ($dimension: number) : number
- public GetValue (...indices: number[]) : any
- public SetValue ($value: any, ...indices: number[]) : void
- public GetUpperBound ($dimension: number) : number
- public GetValue ($index: number) : any
- public GetValue ($index1: number, $index2: number) : any
- public GetValue ($index1: number, $index2: number, $index3: number) : any
- public SetValue ($value: any, $index: number) : void
- public SetValue ($value: any, $index1: number, $index2: number) : void
- public SetValue ($value: any, $index1: number, $index2: number, $index3: number) : void
- public static CreateInstance ($elementType: System.Type, $length: number) : System.Array
- public static CreateInstance ($elementType: System.Type, $length1: number, $length2: number) : System.Array
- public static CreateInstance ($elementType: System.Type, $length1: number, $length2: number, $length3: number) : System.Array
- public static CreateInstance ($elementType: System.Type, ...lengths: number[]) : System.Array
- public static CreateInstance ($elementType: System.Type, $lengths: System.Array$1<number>, $lowerBounds: System.Array$1<number>) : System.Array
- public static Clear ($array: System.Array, $index: number, $length: number) : void
- public static Copy ($sourceArray: System.Array, $destinationArray: System.Array, $length: number) : void
- public static Copy ($sourceArray: System.Array, $sourceIndex: number, $destinationArray: System.Array, $destinationIndex: number, $length: number) : void
- public static ConstrainedCopy ($sourceArray: System.Array, $sourceIndex: number, $destinationArray: System.Array, $destinationIndex: number, $length: number) : void
- public Initialize () : void
- }
- class Int64 extends System.ValueType implements System.IComparable, System.IComparable$1<bigint>, System.IConvertible, System.IEquatable$1<bigint>, System.IFormattable
- {
- }
- class Enum extends System.ValueType implements System.IComparable, System.IConvertible, System.IFormattable
- {
- }
- interface Func$2<T, TResult>
- { (arg: T) : TResult; }
- interface Func$4<T1, T2, T3, TResult>
- { (arg1: T1, arg2: T2, arg3: T3) : TResult; }
- class Attribute extends System.Object implements System.Runtime.InteropServices._Attribute
- {
- }
- class Guid extends System.ValueType implements System.IComparable, System.IComparable$1<System.Guid>, System.IEquatable$1<System.Guid>, System.IFormattable
- {
- }
- enum TypeCode
- { Empty = 0, Object = 1, DBNull = 2, Boolean = 3, Char = 4, SByte = 5, Byte = 6, Int16 = 7, UInt16 = 8, Int32 = 9, UInt32 = 10, Int64 = 11, UInt64 = 12, Single = 13, Double = 14, Decimal = 15, DateTime = 16, String = 18 }
- interface IFormatProvider
- {
- }
- class RuntimeTypeHandle extends System.ValueType implements System.Runtime.Serialization.ISerializable
- {
- }
- class MarshalByRefObject extends System.Object
- {
- }
- class DateTime extends System.ValueType implements System.IComparable, System.IComparable$1<Date>, System.IConvertible, System.IEquatable$1<Date>, System.Runtime.Serialization.ISerializable, System.IFormattable
- {
- }
- class Byte extends System.ValueType implements System.IComparable, System.IComparable$1<number>, System.IConvertible, System.IEquatable$1<number>, System.IFormattable
- {
- }
- class Single extends System.ValueType implements System.IComparable, System.IComparable$1<number>, System.IConvertible, System.IEquatable$1<number>, System.IFormattable
- {
- }
- interface Single {
- FormattedString ($fractionDigits?: number) : string;
- }
- class UInt32 extends System.ValueType implements System.IComparable, System.IComparable$1<number>, System.IConvertible, System.IEquatable$1<number>, System.IFormattable
- {
- }
- class UInt64 extends System.ValueType implements System.IComparable, System.IComparable$1<bigint>, System.IConvertible, System.IEquatable$1<bigint>, System.IFormattable
- {
- }
- class Double extends System.ValueType implements System.IComparable, System.IComparable$1<number>, System.IConvertible, System.IEquatable$1<number>, System.IFormattable
- {
- }
- class IntPtr extends System.ValueType implements System.Runtime.Serialization.ISerializable
- {
- }
- interface Func$1<TResult>
- { () : TResult; }
- interface Action
- { () : void; }
- var Action: { new (func: () => void): Action; }
- class Exception extends System.Object implements System.Runtime.InteropServices._Exception, System.Runtime.Serialization.ISerializable
- {
- }
- class UInt16 extends System.ValueType implements System.IComparable, System.IComparable$1<number>, System.IConvertible, System.IEquatable$1<number>, System.IFormattable
- {
- }
- interface IAsyncResult
- {
- }
- interface Action$2<T1, T2>
- { (arg1: T1, arg2: T2) : void; }
- interface Action$3<T1, T2, T3>
- { (arg1: T1, arg2: T2, arg3: T3) : void; }
- class Nullable$1<T> extends System.ValueType
- {
- }
- class Int16 extends System.ValueType implements System.IComparable, System.IComparable$1<number>, System.IConvertible, System.IEquatable$1<number>, System.IFormattable
- {
- }
- }
- namespace System.Collections.Generic {
- interface IList$1<T> extends System.Collections.IEnumerable, System.Collections.Generic.ICollection$1<T>, System.Collections.Generic.IEnumerable$1<T>
- {
- get_Item ($index: number) : T
- set_Item ($index: number, $value: T) : void
- IndexOf ($item: T) : number
- Insert ($index: number, $item: T) : void
- RemoveAt ($index: number) : void
- }
- interface ICollection$1<T> extends System.Collections.IEnumerable, System.Collections.Generic.IEnumerable$1<T>
- {
- }
- interface IEnumerable$1<T> extends System.Collections.IEnumerable
- {
- }
- class List$1<T> extends System.Object implements System.Collections.IEnumerable, System.Collections.Generic.IList$1<T>, System.Collections.Generic.IReadOnlyCollection$1<T>, System.Collections.Generic.IReadOnlyList$1<T>, System.Collections.IList, System.Collections.Generic.ICollection$1<T>, System.Collections.ICollection, System.Collections.Generic.IEnumerable$1<T>
- {
- public get Capacity(): number;
- public set Capacity(value: number);
- public get Count(): number;
- public get_Item ($index: number) : T
- public set_Item ($index: number, $value: T) : void
- public Add ($item: T) : void
- public AddRange ($collection: System.Collections.Generic.IEnumerable$1<T>) : void
- public AsReadOnly () : System.Collections.ObjectModel.ReadOnlyCollection$1<T>
- public BinarySearch ($index: number, $count: number, $item: T, $comparer: System.Collections.Generic.IComparer$1<T>) : number
- public BinarySearch ($item: T) : number
- public BinarySearch ($item: T, $comparer: System.Collections.Generic.IComparer$1<T>) : number
- public Clear () : void
- public Contains ($item: T) : boolean
- public CopyTo ($array: System.Array$1<T>) : void
- public CopyTo ($index: number, $array: System.Array$1<T>, $arrayIndex: number, $count: number) : void
- public CopyTo ($array: System.Array$1<T>, $arrayIndex: number) : void
- public Exists ($match: System.Predicate$1<T>) : boolean
- public Find ($match: System.Predicate$1<T>) : T
- public FindAll ($match: System.Predicate$1<T>) : System.Collections.Generic.List$1<T>
- public FindIndex ($match: System.Predicate$1<T>) : number
- public FindIndex ($startIndex: number, $match: System.Predicate$1<T>) : number
- public FindIndex ($startIndex: number, $count: number, $match: System.Predicate$1<T>) : number
- public FindLast ($match: System.Predicate$1<T>) : T
- public FindLastIndex ($match: System.Predicate$1<T>) : number
- public FindLastIndex ($startIndex: number, $match: System.Predicate$1<T>) : number
- public FindLastIndex ($startIndex: number, $count: number, $match: System.Predicate$1<T>) : number
- public ForEach ($action: System.Action$1<T>) : void
- public GetEnumerator () : System.Collections.Generic.List$1.Enumerator<T>
- public GetRange ($index: number, $count: number) : System.Collections.Generic.List$1<T>
- public IndexOf ($item: T) : number
- public IndexOf ($item: T, $index: number) : number
- public IndexOf ($item: T, $index: number, $count: number) : number
- public Insert ($index: number, $item: T) : void
- public InsertRange ($index: number, $collection: System.Collections.Generic.IEnumerable$1<T>) : void
- public LastIndexOf ($item: T) : number
- public LastIndexOf ($item: T, $index: number) : number
- public LastIndexOf ($item: T, $index: number, $count: number) : number
- public Remove ($item: T) : boolean
- public RemoveAll ($match: System.Predicate$1<T>) : number
- public RemoveAt ($index: number) : void
- public RemoveRange ($index: number, $count: number) : void
- public Reverse () : void
- public Reverse ($index: number, $count: number) : void
- public Sort () : void
- public Sort ($comparer: System.Collections.Generic.IComparer$1<T>) : void
- public Sort ($index: number, $count: number, $comparer: System.Collections.Generic.IComparer$1<T>) : void
- public Sort ($comparison: System.Comparison$1<T>) : void
- public ToArray () : System.Array$1<T>
- public TrimExcess () : void
- public TrueForAll ($match: System.Predicate$1<T>) : boolean
- public constructor ()
- public constructor ($capacity: number)
- public constructor ($collection: System.Collections.Generic.IEnumerable$1<T>)
- }
- interface IReadOnlyCollection$1<T> extends System.Collections.IEnumerable, System.Collections.Generic.IEnumerable$1<T>
- {
- }
- interface IReadOnlyList$1<T> extends System.Collections.IEnumerable, System.Collections.Generic.IReadOnlyCollection$1<T>, System.Collections.Generic.IEnumerable$1<T>
- {
- }
- interface IComparer$1<T>
- {
- }
- interface IEnumerator$1<T> extends System.Collections.IEnumerator, System.IDisposable
- {
- }
- class Dictionary$2<TKey, TValue> extends System.Object implements System.Collections.IDictionary, System.Collections.IEnumerable, System.Collections.Generic.IReadOnlyCollection$1<System.Collections.Generic.KeyValuePair$2<TKey, TValue>>, System.Collections.Generic.IReadOnlyDictionary$2<TKey, TValue>, System.Runtime.Serialization.IDeserializationCallback, System.Collections.Generic.ICollection$1<System.Collections.Generic.KeyValuePair$2<TKey, TValue>>, System.Runtime.Serialization.ISerializable, System.Collections.ICollection, System.Collections.Generic.IDictionary$2<TKey, TValue>, System.Collections.Generic.IEnumerable$1<System.Collections.Generic.KeyValuePair$2<TKey, TValue>>
- {
- public get Comparer(): System.Collections.Generic.IEqualityComparer$1<TKey>;
- public get Count(): number;
- public get Keys(): System.Collections.Generic.Dictionary$2.KeyCollection<TKey, TValue>;
- public get Values(): System.Collections.Generic.Dictionary$2.ValueCollection<TKey, TValue>;
- public get_Item ($key: TKey) : TValue
- public set_Item ($key: TKey, $value: TValue) : void
- public Add ($key: TKey, $value: TValue) : void
- public Clear () : void
- public ContainsKey ($key: TKey) : boolean
- public ContainsValue ($value: TValue) : boolean
- public GetEnumerator () : System.Collections.Generic.Dictionary$2.Enumerator<TKey, TValue>
- public GetObjectData ($info: System.Runtime.Serialization.SerializationInfo, $context: System.Runtime.Serialization.StreamingContext) : void
- public OnDeserialization ($sender: any) : void
- public Remove ($key: TKey) : boolean
- public Remove ($key: TKey, $value: $Ref<TValue>) : boolean
- public TryGetValue ($key: TKey, $value: $Ref<TValue>) : boolean
- public TryAdd ($key: TKey, $value: TValue) : boolean
- public constructor ()
- public constructor ($capacity: number)
- public constructor ($comparer: System.Collections.Generic.IEqualityComparer$1<TKey>)
- public constructor ($capacity: number, $comparer: System.Collections.Generic.IEqualityComparer$1<TKey>)
- public constructor ($dictionary: System.Collections.Generic.IDictionary$2<TKey, TValue>)
- public constructor ($dictionary: System.Collections.Generic.IDictionary$2<TKey, TValue>, $comparer: System.Collections.Generic.IEqualityComparer$1<TKey>)
- public constructor ($collection: System.Collections.Generic.IEnumerable$1<System.Collections.Generic.KeyValuePair$2<TKey, TValue>>)
- public constructor ($collection: System.Collections.Generic.IEnumerable$1<System.Collections.Generic.KeyValuePair$2<TKey, TValue>>, $comparer: System.Collections.Generic.IEqualityComparer$1<TKey>)
- }
- class KeyValuePair$2<TKey, TValue> extends System.ValueType
- {
- }
- interface IReadOnlyDictionary$2<TKey, TValue> extends System.Collections.IEnumerable, System.Collections.Generic.IReadOnlyCollection$1<System.Collections.Generic.KeyValuePair$2<TKey, TValue>>, System.Collections.Generic.IEnumerable$1<System.Collections.Generic.KeyValuePair$2<TKey, TValue>>
- {
- }
- interface IDictionary$2<TKey, TValue> extends System.Collections.IEnumerable, System.Collections.Generic.ICollection$1<System.Collections.Generic.KeyValuePair$2<TKey, TValue>>, System.Collections.Generic.IEnumerable$1<System.Collections.Generic.KeyValuePair$2<TKey, TValue>>
- {
- Keys : System.Collections.Generic.ICollection$1<TKey>
- Values : System.Collections.Generic.ICollection$1<TValue>
- get_Item ($key: TKey) : TValue
- set_Item ($key: TKey, $value: TValue) : void
- ContainsKey ($key: TKey) : boolean
- Add ($key: TKey, $value: TValue) : void
- Remove ($key: TKey) : boolean
- TryGetValue ($key: TKey, $value: $Ref<TValue>) : boolean
- }
- interface IEqualityComparer$1<T>
- {
- }
- }
- namespace System.Collections {
- interface IEnumerable
- {
- }
- interface IList extends System.Collections.IEnumerable, System.Collections.ICollection
- {
- }
- interface ICollection extends System.Collections.IEnumerable
- {
- }
- interface IEnumerator
- {
- }
- interface IDictionary extends System.Collections.IEnumerable, System.Collections.ICollection
- {
- }
- interface IDictionaryEnumerator extends System.Collections.IEnumerator
- {
- }
- interface IStructuralComparable
- {
- }
- interface IStructuralEquatable
- {
- }
- interface IComparer
- {
- }
- class Hashtable extends System.Object implements System.Collections.IDictionary, System.ICloneable, System.Collections.IEnumerable, System.Runtime.Serialization.IDeserializationCallback, System.Runtime.Serialization.ISerializable, System.Collections.ICollection
- {
- }
- }
- namespace System.Collections.ObjectModel {
- class ReadOnlyCollection$1<T> extends System.Object implements System.Collections.IEnumerable, System.Collections.Generic.IList$1<T>, System.Collections.Generic.IReadOnlyCollection$1<T>, System.Collections.Generic.IReadOnlyList$1<T>, System.Collections.IList, System.Collections.Generic.ICollection$1<T>, System.Collections.ICollection, System.Collections.Generic.IEnumerable$1<T>
- {
- public get_Item ($index: number) : T
- public set_Item ($index: number, $value: T) : void
- public IndexOf ($item: T) : number
- public Insert ($index: number, $item: T) : void
- public RemoveAt ($index: number) : void
- }
- }
- namespace System.Runtime.Serialization {
- interface ISerializable
- {
- }
- interface IDeserializationCallback
- {
- }
- class SerializationInfo extends System.Object
- {
- }
- class StreamingContext extends System.ValueType
- {
- }
- }
- namespace System.Collections.Generic.List$1 {
- class Enumerator<T> extends System.ValueType implements System.Collections.Generic.IEnumerator$1<T>, System.Collections.IEnumerator, System.IDisposable
- {
- }
- }
- namespace System.Collections.Generic.Dictionary$2 {
- class KeyCollection<TKey, TValue> extends System.Object implements System.Collections.IEnumerable, System.Collections.Generic.IReadOnlyCollection$1<TKey>, System.Collections.Generic.ICollection$1<TKey>, System.Collections.ICollection, System.Collections.Generic.IEnumerable$1<TKey>
- {
- }
- class ValueCollection<TKey, TValue> extends System.Object implements System.Collections.IEnumerable, System.Collections.Generic.IReadOnlyCollection$1<TValue>, System.Collections.Generic.ICollection$1<TValue>, System.Collections.ICollection, System.Collections.Generic.IEnumerable$1<TValue>
- {
- }
- class Enumerator<TKey, TValue> extends System.ValueType implements System.Collections.Generic.IEnumerator$1<System.Collections.Generic.KeyValuePair$2<TKey, TValue>>, System.Collections.IDictionaryEnumerator, System.Collections.IEnumerator, System.IDisposable
- {
- }
- }
- namespace System.Reflection {
- class MethodInfo extends System.Reflection.MethodBase implements System.Runtime.InteropServices._MethodBase, System.Runtime.InteropServices._MethodInfo, System.Reflection.ICustomAttributeProvider, System.Runtime.InteropServices._MemberInfo
- {
- }
- class MethodBase extends System.Reflection.MemberInfo implements System.Runtime.InteropServices._MethodBase, System.Reflection.ICustomAttributeProvider, System.Runtime.InteropServices._MemberInfo
- {
- }
- class MemberInfo extends System.Object implements System.Reflection.ICustomAttributeProvider, System.Runtime.InteropServices._MemberInfo
- {
- }
- interface ICustomAttributeProvider
- {
- }
- interface IReflect
- {
- }
- interface MemberFilter
- { (m: System.Reflection.MemberInfo, filterCriteria: any) : boolean; }
- var MemberFilter: { new (func: (m: System.Reflection.MemberInfo, filterCriteria: any) => boolean): MemberFilter; }
- enum MemberTypes
- { Constructor = 1, Event = 2, Field = 4, Method = 8, Property = 16, TypeInfo = 32, Custom = 64, NestedType = 128, All = 191 }
- class AssemblyName extends System.Object implements System.ICloneable, System.Runtime.Serialization.IDeserializationCallback, System.Runtime.InteropServices._AssemblyName, System.Runtime.Serialization.ISerializable
- {
- }
- class Assembly extends System.Object implements System.Security.IEvidenceFactory, System.Runtime.InteropServices._Assembly, System.Reflection.ICustomAttributeProvider, System.Runtime.Serialization.ISerializable
- {
- }
- class Binder extends System.Object
- {
- }
- enum BindingFlags
- { Default = 0, IgnoreCase = 1, DeclaredOnly = 2, Instance = 4, Static = 8, Public = 16, NonPublic = 32, FlattenHierarchy = 64, InvokeMethod = 256, CreateInstance = 512, GetField = 1024, SetField = 2048, GetProperty = 4096, SetProperty = 8192, PutDispProperty = 16384, PutRefDispProperty = 32768, ExactBinding = 65536, SuppressChangeType = 131072, OptionalParamBinding = 262144, IgnoreReturn = 16777216 }
- class ParameterModifier extends System.ValueType
- {
- }
- class Module extends System.Object implements System.Runtime.InteropServices._Module, System.Reflection.ICustomAttributeProvider, System.Runtime.Serialization.ISerializable
- {
- }
- class ConstructorInfo extends System.Reflection.MethodBase implements System.Runtime.InteropServices._MethodBase, System.Runtime.InteropServices._ConstructorInfo, System.Reflection.ICustomAttributeProvider, System.Runtime.InteropServices._MemberInfo
- {
- }
- enum CallingConventions
- { Standard = 1, VarArgs = 2, Any = 3, HasThis = 32, ExplicitThis = 64 }
- class FieldInfo extends System.Reflection.MemberInfo implements System.Runtime.InteropServices._FieldInfo, System.Reflection.ICustomAttributeProvider, System.Runtime.InteropServices._MemberInfo
- {
- }
- interface TypeFilter
- { (m: System.Type, filterCriteria: any) : boolean; }
- var TypeFilter: { new (func: (m: System.Type, filterCriteria: any) => boolean): TypeFilter; }
- class EventInfo extends System.Reflection.MemberInfo implements System.Runtime.InteropServices._EventInfo, System.Reflection.ICustomAttributeProvider, System.Runtime.InteropServices._MemberInfo
- {
- }
- class PropertyInfo extends System.Reflection.MemberInfo implements System.Reflection.ICustomAttributeProvider, System.Runtime.InteropServices._PropertyInfo, System.Runtime.InteropServices._MemberInfo
- {
- }
- enum TypeAttributes
- { VisibilityMask = 7, NotPublic = 0, Public = 1, NestedPublic = 2, NestedPrivate = 3, NestedFamily = 4, NestedAssembly = 5, NestedFamANDAssem = 6, NestedFamORAssem = 7, LayoutMask = 24, AutoLayout = 0, SequentialLayout = 8, ExplicitLayout = 16, ClassSemanticsMask = 32, Class = 0, Interface = 32, Abstract = 128, Sealed = 256, SpecialName = 1024, Import = 4096, Serializable = 8192, WindowsRuntime = 16384, StringFormatMask = 196608, AnsiClass = 0, UnicodeClass = 65536, AutoClass = 131072, CustomFormatClass = 196608, CustomFormatMask = 12582912, BeforeFieldInit = 1048576, ReservedMask = 264192, RTSpecialName = 2048, HasSecurity = 262144 }
- enum GenericParameterAttributes
- { None = 0, VarianceMask = 3, Covariant = 1, Contravariant = 2, SpecialConstraintMask = 28, ReferenceTypeConstraint = 4, NotNullableValueTypeConstraint = 8, DefaultConstructorConstraint = 16 }
- class InterfaceMapping extends System.ValueType
- {
- }
- }
- namespace System.Runtime.InteropServices {
- interface _MemberInfo
- {
- }
- interface _MethodBase
- {
- }
- interface _MethodInfo
- {
- }
- interface _Type
- {
- }
- interface _AssemblyName
- {
- }
- interface _Assembly
- {
- }
- class StructLayoutAttribute extends System.Attribute implements System.Runtime.InteropServices._Attribute
- {
- }
- interface _Attribute
- {
- }
- interface _Module
- {
- }
- interface _ConstructorInfo
- {
- }
- interface _FieldInfo
- {
- }
- interface _EventInfo
- {
- }
- interface _PropertyInfo
- {
- }
- interface _Exception
- {
- }
- }
- namespace System.Security {
- interface IEvidenceFactory
- {
- }
- }
- namespace System.Globalization {
- class CultureInfo extends System.Object implements System.ICloneable, System.IFormatProvider
- {
- }
- }
- namespace System.IO {
- class File extends System.Object
- {
- public static AppendAllText ($path: string, $contents: string) : void
- public static AppendAllText ($path: string, $contents: string, $encoding: System.Text.Encoding) : void
- public static AppendText ($path: string) : System.IO.StreamWriter
- public static Copy ($sourceFileName: string, $destFileName: string) : void
- public static Copy ($sourceFileName: string, $destFileName: string, $overwrite: boolean) : void
- public static Create ($path: string) : System.IO.FileStream
- public static Create ($path: string, $bufferSize: number) : System.IO.FileStream
- public static Create ($path: string, $bufferSize: number, $options: System.IO.FileOptions) : System.IO.FileStream
- public static Create ($path: string, $bufferSize: number, $options: System.IO.FileOptions, $fileSecurity: System.Security.AccessControl.FileSecurity) : System.IO.FileStream
- public static CreateText ($path: string) : System.IO.StreamWriter
- public static Delete ($path: string) : void
- public static Exists ($path: string) : boolean
- public static GetAccessControl ($path: string) : System.Security.AccessControl.FileSecurity
- public static GetAccessControl ($path: string, $includeSections: System.Security.AccessControl.AccessControlSections) : System.Security.AccessControl.FileSecurity
- public static GetAttributes ($path: string) : System.IO.FileAttributes
- public static GetCreationTime ($path: string) : Date
- public static GetCreationTimeUtc ($path: string) : Date
- public static GetLastAccessTime ($path: string) : Date
- public static GetLastAccessTimeUtc ($path: string) : Date
- public static GetLastWriteTime ($path: string) : Date
- public static GetLastWriteTimeUtc ($path: string) : Date
- public static Move ($sourceFileName: string, $destFileName: string) : void
- public static Open ($path: string, $mode: System.IO.FileMode) : System.IO.FileStream
- public static Open ($path: string, $mode: System.IO.FileMode, $access: System.IO.FileAccess) : System.IO.FileStream
- public static Open ($path: string, $mode: System.IO.FileMode, $access: System.IO.FileAccess, $share: System.IO.FileShare) : System.IO.FileStream
- public static OpenRead ($path: string) : System.IO.FileStream
- public static OpenText ($path: string) : System.IO.StreamReader
- public static OpenWrite ($path: string) : System.IO.FileStream
- public static Replace ($sourceFileName: string, $destinationFileName: string, $destinationBackupFileName: string) : void
- public static Replace ($sourceFileName: string, $destinationFileName: string, $destinationBackupFileName: string, $ignoreMetadataErrors: boolean) : void
- public static SetAccessControl ($path: string, $fileSecurity: System.Security.AccessControl.FileSecurity) : void
- public static SetAttributes ($path: string, $fileAttributes: System.IO.FileAttributes) : void
- public static SetCreationTime ($path: string, $creationTime: Date) : void
- public static SetCreationTimeUtc ($path: string, $creationTimeUtc: Date) : void
- public static SetLastAccessTime ($path: string, $lastAccessTime: Date) : void
- public static SetLastAccessTimeUtc ($path: string, $lastAccessTimeUtc: Date) : void
- public static SetLastWriteTime ($path: string, $lastWriteTime: Date) : void
- public static SetLastWriteTimeUtc ($path: string, $lastWriteTimeUtc: Date) : void
- public static ReadAllBytes ($path: string) : System.Array$1<number>
- public static ReadAllLines ($path: string) : System.Array$1<string>
- public static ReadAllLines ($path: string, $encoding: System.Text.Encoding) : System.Array$1<string>
- public static ReadAllText ($path: string) : string
- public static ReadAllText ($path: string, $encoding: System.Text.Encoding) : string
- public static WriteAllBytes ($path: string, $bytes: System.Array$1<number>) : void
- public static WriteAllLines ($path: string, $contents: System.Array$1<string>) : void
- public static WriteAllLines ($path: string, $contents: System.Array$1<string>, $encoding: System.Text.Encoding) : void
- public static WriteAllText ($path: string, $contents: string) : void
- public static WriteAllText ($path: string, $contents: string, $encoding: System.Text.Encoding) : void
- public static Encrypt ($path: string) : void
- public static Decrypt ($path: string) : void
- public static ReadLines ($path: string) : System.Collections.Generic.IEnumerable$1<string>
- public static ReadLines ($path: string, $encoding: System.Text.Encoding) : System.Collections.Generic.IEnumerable$1<string>
- public static AppendAllLines ($path: string, $contents: System.Collections.Generic.IEnumerable$1<string>) : void
- public static AppendAllLines ($path: string, $contents: System.Collections.Generic.IEnumerable$1<string>, $encoding: System.Text.Encoding) : void
- public static WriteAllLines ($path: string, $contents: System.Collections.Generic.IEnumerable$1<string>) : void
- public static WriteAllLines ($path: string, $contents: System.Collections.Generic.IEnumerable$1<string>, $encoding: System.Text.Encoding) : void
- }
- class StreamWriter extends System.IO.TextWriter implements System.IDisposable
- {
- }
- class TextWriter extends System.MarshalByRefObject implements System.IDisposable
- {
- }
- class FileStream extends System.IO.Stream implements System.IDisposable
- {
- }
- class Stream extends System.MarshalByRefObject implements System.IDisposable
- {
- }
- enum FileOptions
- { None = 0, Encrypted = 16384, DeleteOnClose = 67108864, SequentialScan = 134217728, RandomAccess = 268435456, Asynchronous = 1073741824, WriteThrough = -2147483648 }
- enum FileAttributes
- { Archive = 32, Compressed = 2048, Device = 64, Directory = 16, Encrypted = 16384, Hidden = 2, Normal = 128, NotContentIndexed = 8192, Offline = 4096, ReadOnly = 1, ReparsePoint = 1024, SparseFile = 512, System = 4, Temporary = 256, IntegrityStream = 32768, NoScrubData = 131072 }
- enum FileMode
- { CreateNew = 1, Create = 2, Open = 3, OpenOrCreate = 4, Truncate = 5, Append = 6 }
- enum FileAccess
- { Read = 1, Write = 2, ReadWrite = 3 }
- enum FileShare
- { None = 0, Read = 1, Write = 2, ReadWrite = 3, Delete = 4, Inheritable = 16 }
- class StreamReader extends System.IO.TextReader implements System.IDisposable
- {
- }
- class TextReader extends System.MarshalByRefObject implements System.IDisposable
- {
- }
- class Directory extends System.Object
- {
- public static GetFiles ($path: string) : System.Array$1<string>
- public static GetFiles ($path: string, $searchPattern: string) : System.Array$1<string>
- public static GetFiles ($path: string, $searchPattern: string, $searchOption: System.IO.SearchOption) : System.Array$1<string>
- public static GetDirectories ($path: string) : System.Array$1<string>
- public static GetDirectories ($path: string, $searchPattern: string) : System.Array$1<string>
- public static GetDirectories ($path: string, $searchPattern: string, $searchOption: System.IO.SearchOption) : System.Array$1<string>
- public static GetFileSystemEntries ($path: string) : System.Array$1<string>
- public static GetFileSystemEntries ($path: string, $searchPattern: string) : System.Array$1<string>
- public static GetFileSystemEntries ($path: string, $searchPattern: string, $searchOption: System.IO.SearchOption) : System.Array$1<string>
- public static EnumerateDirectories ($path: string) : System.Collections.Generic.IEnumerable$1<string>
- public static EnumerateDirectories ($path: string, $searchPattern: string) : System.Collections.Generic.IEnumerable$1<string>
- public static EnumerateDirectories ($path: string, $searchPattern: string, $searchOption: System.IO.SearchOption) : System.Collections.Generic.IEnumerable$1<string>
- public static EnumerateFiles ($path: string) : System.Collections.Generic.IEnumerable$1<string>
- public static EnumerateFiles ($path: string, $searchPattern: string) : System.Collections.Generic.IEnumerable$1<string>
- public static EnumerateFiles ($path: string, $searchPattern: string, $searchOption: System.IO.SearchOption) : System.Collections.Generic.IEnumerable$1<string>
- public static EnumerateFileSystemEntries ($path: string) : System.Collections.Generic.IEnumerable$1<string>
- public static EnumerateFileSystemEntries ($path: string, $searchPattern: string) : System.Collections.Generic.IEnumerable$1<string>
- public static EnumerateFileSystemEntries ($path: string, $searchPattern: string, $searchOption: System.IO.SearchOption) : System.Collections.Generic.IEnumerable$1<string>
- public static GetDirectoryRoot ($path: string) : string
- public static CreateDirectory ($path: string) : System.IO.DirectoryInfo
- public static CreateDirectory ($path: string, $directorySecurity: System.Security.AccessControl.DirectorySecurity) : System.IO.DirectoryInfo
- public static Delete ($path: string) : void
- public static Delete ($path: string, $recursive: boolean) : void
- public static Exists ($path: string) : boolean
- public static GetLastAccessTime ($path: string) : Date
- public static GetLastAccessTimeUtc ($path: string) : Date
- public static GetLastWriteTime ($path: string) : Date
- public static GetLastWriteTimeUtc ($path: string) : Date
- public static GetCreationTime ($path: string) : Date
- public static GetCreationTimeUtc ($path: string) : Date
- public static GetCurrentDirectory () : string
- public static GetLogicalDrives () : System.Array$1<string>
- public static GetParent ($path: string) : System.IO.DirectoryInfo
- public static Move ($sourceDirName: string, $destDirName: string) : void
- public static SetAccessControl ($path: string, $directorySecurity: System.Security.AccessControl.DirectorySecurity) : void
- public static SetCreationTime ($path: string, $creationTime: Date) : void
- public static SetCreationTimeUtc ($path: string, $creationTimeUtc: Date) : void
- public static SetCurrentDirectory ($path: string) : void
- public static SetLastAccessTime ($path: string, $lastAccessTime: Date) : void
- public static SetLastAccessTimeUtc ($path: string, $lastAccessTimeUtc: Date) : void
- public static SetLastWriteTime ($path: string, $lastWriteTime: Date) : void
- public static SetLastWriteTimeUtc ($path: string, $lastWriteTimeUtc: Date) : void
- public static GetAccessControl ($path: string, $includeSections: System.Security.AccessControl.AccessControlSections) : System.Security.AccessControl.DirectorySecurity
- public static GetAccessControl ($path: string) : System.Security.AccessControl.DirectorySecurity
- }
- enum SearchOption
- { TopDirectoryOnly = 0, AllDirectories = 1 }
- class DirectoryInfo extends System.IO.FileSystemInfo implements System.Runtime.Serialization.ISerializable
- {
- public get Exists(): boolean;
- public get Name(): string;
- public get Parent(): System.IO.DirectoryInfo;
- public get Root(): System.IO.DirectoryInfo;
- public Create () : void
- public CreateSubdirectory ($path: string) : System.IO.DirectoryInfo
- public GetFiles () : System.Array$1<System.IO.FileInfo>
- public GetFiles ($searchPattern: string) : System.Array$1<System.IO.FileInfo>
- public GetDirectories () : System.Array$1<System.IO.DirectoryInfo>
- public GetDirectories ($searchPattern: string) : System.Array$1<System.IO.DirectoryInfo>
- public GetFileSystemInfos () : System.Array$1<System.IO.FileSystemInfo>
- public GetFileSystemInfos ($searchPattern: string) : System.Array$1<System.IO.FileSystemInfo>
- public GetFileSystemInfos ($searchPattern: string, $searchOption: System.IO.SearchOption) : System.Array$1<System.IO.FileSystemInfo>
- public Delete () : void
- public Delete ($recursive: boolean) : void
- public MoveTo ($destDirName: string) : void
- public GetDirectories ($searchPattern: string, $searchOption: System.IO.SearchOption) : System.Array$1<System.IO.DirectoryInfo>
- public GetFiles ($searchPattern: string, $searchOption: System.IO.SearchOption) : System.Array$1<System.IO.FileInfo>
- public Create ($directorySecurity: System.Security.AccessControl.DirectorySecurity) : void
- public CreateSubdirectory ($path: string, $directorySecurity: System.Security.AccessControl.DirectorySecurity) : System.IO.DirectoryInfo
- public GetAccessControl () : System.Security.AccessControl.DirectorySecurity
- public GetAccessControl ($includeSections: System.Security.AccessControl.AccessControlSections) : System.Security.AccessControl.DirectorySecurity
- public SetAccessControl ($directorySecurity: System.Security.AccessControl.DirectorySecurity) : void
- public EnumerateDirectories () : System.Collections.Generic.IEnumerable$1<System.IO.DirectoryInfo>
- public EnumerateDirectories ($searchPattern: string) : System.Collections.Generic.IEnumerable$1<System.IO.DirectoryInfo>
- public EnumerateDirectories ($searchPattern: string, $searchOption: System.IO.SearchOption) : System.Collections.Generic.IEnumerable$1<System.IO.DirectoryInfo>
- public EnumerateFiles () : System.Collections.Generic.IEnumerable$1<System.IO.FileInfo>
- public EnumerateFiles ($searchPattern: string) : System.Collections.Generic.IEnumerable$1<System.IO.FileInfo>
- public EnumerateFiles ($searchPattern: string, $searchOption: System.IO.SearchOption) : System.Collections.Generic.IEnumerable$1<System.IO.FileInfo>
- public EnumerateFileSystemInfos () : System.Collections.Generic.IEnumerable$1<System.IO.FileSystemInfo>
- public EnumerateFileSystemInfos ($searchPattern: string) : System.Collections.Generic.IEnumerable$1<System.IO.FileSystemInfo>
- public EnumerateFileSystemInfos ($searchPattern: string, $searchOption: System.IO.SearchOption) : System.Collections.Generic.IEnumerable$1<System.IO.FileSystemInfo>
- public constructor ($path: string)
- public constructor ()
- }
- class FileSystemInfo extends System.MarshalByRefObject implements System.Runtime.Serialization.ISerializable
- {
- }
- class FileInfo extends System.IO.FileSystemInfo implements System.Runtime.Serialization.ISerializable
- {
- public get Name(): string;
- public get Length(): bigint;
- public get DirectoryName(): string;
- public get Directory(): System.IO.DirectoryInfo;
- public get IsReadOnly(): boolean;
- public set IsReadOnly(value: boolean);
- public get Exists(): boolean;
- public GetAccessControl () : System.Security.AccessControl.FileSecurity
- public GetAccessControl ($includeSections: System.Security.AccessControl.AccessControlSections) : System.Security.AccessControl.FileSecurity
- public SetAccessControl ($fileSecurity: System.Security.AccessControl.FileSecurity) : void
- public OpenText () : System.IO.StreamReader
- public CreateText () : System.IO.StreamWriter
- public AppendText () : System.IO.StreamWriter
- public CopyTo ($destFileName: string) : System.IO.FileInfo
- public CopyTo ($destFileName: string, $overwrite: boolean) : System.IO.FileInfo
- public Create () : System.IO.FileStream
- public Decrypt () : void
- public Encrypt () : void
- public Open ($mode: System.IO.FileMode) : System.IO.FileStream
- public Open ($mode: System.IO.FileMode, $access: System.IO.FileAccess) : System.IO.FileStream
- public Open ($mode: System.IO.FileMode, $access: System.IO.FileAccess, $share: System.IO.FileShare) : System.IO.FileStream
- public OpenRead () : System.IO.FileStream
- public OpenWrite () : System.IO.FileStream
- public MoveTo ($destFileName: string) : void
- public Replace ($destinationFileName: string, $destinationBackupFileName: string) : System.IO.FileInfo
- public Replace ($destinationFileName: string, $destinationBackupFileName: string, $ignoreMetadataErrors: boolean) : System.IO.FileInfo
- public constructor ($fileName: string)
- public constructor ()
- }
- class Path extends System.Object
- {
- public static AltDirectorySeparatorChar : number
- public static DirectorySeparatorChar : number
- public static PathSeparator : number
- public static VolumeSeparatorChar : number
- public static ChangeExtension ($path: string, $extension: string) : string
- public static Combine ($path1: string, $path2: string) : string
- public static GetDirectoryName ($path: string) : string
- public static GetExtension ($path: string) : string
- public static GetFileName ($path: string) : string
- public static GetFileNameWithoutExtension ($path: string) : string
- public static GetFullPath ($path: string) : string
- public static GetPathRoot ($path: string) : string
- public static GetTempFileName () : string
- public static GetTempPath () : string
- public static HasExtension ($path: string) : boolean
- public static IsPathRooted ($path: string) : boolean
- public static GetInvalidFileNameChars () : System.Array$1<number>
- public static GetInvalidPathChars () : System.Array$1<number>
- public static GetRandomFileName () : string
- public static Combine (...paths: string[]) : string
- public static Combine ($path1: string, $path2: string, $path3: string) : string
- public static Combine ($path1: string, $path2: string, $path3: string, $path4: string) : string
- }
- }
- namespace System.Text {
- class Encoding extends System.Object implements System.ICloneable
- {
- }
- class StringBuilder extends System.Object implements System.Runtime.Serialization.ISerializable
- {
- }
- }
- namespace System.Security.AccessControl {
- class FileSecurity extends System.Security.AccessControl.FileSystemSecurity
- {
- }
- class FileSystemSecurity extends System.Security.AccessControl.NativeObjectSecurity
- {
- }
- class NativeObjectSecurity extends System.Security.AccessControl.CommonObjectSecurity
- {
- }
- class CommonObjectSecurity extends System.Security.AccessControl.ObjectSecurity
- {
- }
- class ObjectSecurity extends System.Object
- {
- }
- enum AccessControlSections
- { None = 0, Audit = 1, Access = 2, Owner = 4, Group = 8, All = 15 }
- class DirectorySecurity extends System.Security.AccessControl.FileSystemSecurity
- {
- }
- }
- namespace UnityEngine {
-
- class Object extends System.Object
- {
-
- public get name(): string;
- public set name(value: string);
-
- public get hideFlags(): UnityEngine.HideFlags;
- public set hideFlags(value: UnityEngine.HideFlags);
- public GetInstanceID () : number
- public static op_Implicit ($exists: UnityEngine.Object) : boolean
-
- public static Instantiate ($original: UnityEngine.Object, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion) : UnityEngine.Object
-
- public static Instantiate ($original: UnityEngine.Object, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $parent: UnityEngine.Transform) : UnityEngine.Object
-
- public static Instantiate ($original: UnityEngine.Object) : UnityEngine.Object
-
- public static Instantiate ($original: UnityEngine.Object, $parent: UnityEngine.Transform) : UnityEngine.Object
-
- public static Instantiate ($original: UnityEngine.Object, $parent: UnityEngine.Transform, $instantiateInWorldSpace: boolean) : UnityEngine.Object
- public static Instantiate ($original: UnityEngine.Object, $parent: UnityEngine.Transform, $worldPositionStays: boolean) : UnityEngine.Object
-
- public static Destroy ($obj: UnityEngine.Object, $t: number) : void
-
- public static Destroy ($obj: UnityEngine.Object) : void
-
- public static DestroyImmediate ($obj: UnityEngine.Object, $allowDestroyingAssets: boolean) : void
-
- public static DestroyImmediate ($obj: UnityEngine.Object) : void
-
- public static FindObjectsOfType ($type: System.Type) : System.Array$1<UnityEngine.Object>
-
- public static DontDestroyOnLoad ($target: UnityEngine.Object) : void
-
- public static FindObjectOfType ($type: System.Type) : UnityEngine.Object
- public static op_Equality ($x: UnityEngine.Object, $y: UnityEngine.Object) : boolean
- public static op_Inequality ($x: UnityEngine.Object, $y: UnityEngine.Object) : boolean
- public constructor ()
- }
- /** Representation of 3D vectors and points. */
- class Vector3 extends System.ValueType implements System.IEquatable$1<UnityEngine.Vector3>
- {
- public static kEpsilon : number
- public static kEpsilonNormalSqrt : number
- public x : number
- public y : number
- public z : number
- public get normalized(): UnityEngine.Vector3;
-
- public get magnitude(): number;
-
- public get sqrMagnitude(): number;
-
- public static get zero(): UnityEngine.Vector3;
-
- public static get one(): UnityEngine.Vector3;
-
- public static get forward(): UnityEngine.Vector3;
-
- public static get back(): UnityEngine.Vector3;
-
- public static get up(): UnityEngine.Vector3;
-
- public static get down(): UnityEngine.Vector3;
-
- public static get left(): UnityEngine.Vector3;
-
- public static get right(): UnityEngine.Vector3;
-
- public static get positiveInfinity(): UnityEngine.Vector3;
-
- public static get negativeInfinity(): UnityEngine.Vector3;
-
- public static Slerp ($a: UnityEngine.Vector3, $b: UnityEngine.Vector3, $t: number) : UnityEngine.Vector3
-
- public static SlerpUnclamped ($a: UnityEngine.Vector3, $b: UnityEngine.Vector3, $t: number) : UnityEngine.Vector3
-
- public static OrthoNormalize ($normal: $Ref<UnityEngine.Vector3>, $tangent: $Ref<UnityEngine.Vector3>) : void
-
- public static OrthoNormalize ($normal: $Ref<UnityEngine.Vector3>, $tangent: $Ref<UnityEngine.Vector3>, $binormal: $Ref<UnityEngine.Vector3>) : void
-
- public static RotateTowards ($current: UnityEngine.Vector3, $target: UnityEngine.Vector3, $maxRadiansDelta: number, $maxMagnitudeDelta: number) : UnityEngine.Vector3
-
- public static Lerp ($a: UnityEngine.Vector3, $b: UnityEngine.Vector3, $t: number) : UnityEngine.Vector3
-
- public static LerpUnclamped ($a: UnityEngine.Vector3, $b: UnityEngine.Vector3, $t: number) : UnityEngine.Vector3
-
- public static MoveTowards ($current: UnityEngine.Vector3, $target: UnityEngine.Vector3, $maxDistanceDelta: number) : UnityEngine.Vector3
-
- public static SmoothDamp ($current: UnityEngine.Vector3, $target: UnityEngine.Vector3, $currentVelocity: $Ref<UnityEngine.Vector3>, $smoothTime: number, $maxSpeed: number) : UnityEngine.Vector3
-
- public static SmoothDamp ($current: UnityEngine.Vector3, $target: UnityEngine.Vector3, $currentVelocity: $Ref<UnityEngine.Vector3>, $smoothTime: number) : UnityEngine.Vector3
-
- public static SmoothDamp ($current: UnityEngine.Vector3, $target: UnityEngine.Vector3, $currentVelocity: $Ref<UnityEngine.Vector3>, $smoothTime: number, $maxSpeed: number, $deltaTime: number) : UnityEngine.Vector3
- public get_Item ($index: number) : number
- public set_Item ($index: number, $value: number) : void
-
- public Set ($newX: number, $newY: number, $newZ: number) : void
-
- public static Scale ($a: UnityEngine.Vector3, $b: UnityEngine.Vector3) : UnityEngine.Vector3
-
- public Scale ($scale: UnityEngine.Vector3) : void
-
- public static Cross ($lhs: UnityEngine.Vector3, $rhs: UnityEngine.Vector3) : UnityEngine.Vector3
-
- public Equals ($other: any) : boolean
- public Equals ($other: UnityEngine.Vector3) : boolean
-
- public static Reflect ($inDirection: UnityEngine.Vector3, $inNormal: UnityEngine.Vector3) : UnityEngine.Vector3
-
- public static Normalize ($value: UnityEngine.Vector3) : UnityEngine.Vector3
- public Normalize () : void
-
- public static Dot ($lhs: UnityEngine.Vector3, $rhs: UnityEngine.Vector3) : number
-
- public static Project ($vector: UnityEngine.Vector3, $onNormal: UnityEngine.Vector3) : UnityEngine.Vector3
-
- public static ProjectOnPlane ($vector: UnityEngine.Vector3, $planeNormal: UnityEngine.Vector3) : UnityEngine.Vector3
-
- public static Angle ($from: UnityEngine.Vector3, $to: UnityEngine.Vector3) : number
-
- public static SignedAngle ($from: UnityEngine.Vector3, $to: UnityEngine.Vector3, $axis: UnityEngine.Vector3) : number
-
- public static Distance ($a: UnityEngine.Vector3, $b: UnityEngine.Vector3) : number
-
- public static ClampMagnitude ($vector: UnityEngine.Vector3, $maxLength: number) : UnityEngine.Vector3
- public static Magnitude ($vector: UnityEngine.Vector3) : number
- public static SqrMagnitude ($vector: UnityEngine.Vector3) : number
-
- public static Min ($lhs: UnityEngine.Vector3, $rhs: UnityEngine.Vector3) : UnityEngine.Vector3
-
- public static Max ($lhs: UnityEngine.Vector3, $rhs: UnityEngine.Vector3) : UnityEngine.Vector3
- public static op_Addition ($a: UnityEngine.Vector3, $b: UnityEngine.Vector3) : UnityEngine.Vector3
- public static op_Subtraction ($a: UnityEngine.Vector3, $b: UnityEngine.Vector3) : UnityEngine.Vector3
- public static op_UnaryNegation ($a: UnityEngine.Vector3) : UnityEngine.Vector3
- public static op_Multiply ($a: UnityEngine.Vector3, $d: number) : UnityEngine.Vector3
- public static op_Multiply ($d: number, $a: UnityEngine.Vector3) : UnityEngine.Vector3
- public static op_Division ($a: UnityEngine.Vector3, $d: number) : UnityEngine.Vector3
- public static op_Equality ($lhs: UnityEngine.Vector3, $rhs: UnityEngine.Vector3) : boolean
- public static op_Inequality ($lhs: UnityEngine.Vector3, $rhs: UnityEngine.Vector3) : boolean
- public ToString () : string
-
- public ToString ($format: string) : string
- public constructor ($x: number, $y: number, $z: number)
- public constructor ($x: number, $y: number)
- public Equals ($obj: any) : boolean
- public static Equals ($objA: any, $objB: any) : boolean
- public constructor ()
- }
- /** Quaternions are used to represent rotations. */
- class Quaternion extends System.ValueType implements System.IEquatable$1<UnityEngine.Quaternion>
- {
- /** X component of the Quaternion. Don't modify this directly unless you know quaternions inside out. */
- public x : number/** Y component of the Quaternion. Don't modify this directly unless you know quaternions inside out. */
- public y : number/** Z component of the Quaternion. Don't modify this directly unless you know quaternions inside out. */
- public z : number/** W component of the Quaternion. Do not directly modify quaternions. */
- public w : number
- public static kEpsilon : number/** The identity rotation (Read Only). */
- public static get identity(): UnityEngine.Quaternion;
- /** Returns or sets the euler angle representation of the rotation. */
- public get eulerAngles(): UnityEngine.Vector3;
- public set eulerAngles(value: UnityEngine.Vector3);
-
- public get normalized(): UnityEngine.Quaternion;
-
- public static FromToRotation ($fromDirection: UnityEngine.Vector3, $toDirection: UnityEngine.Vector3) : UnityEngine.Quaternion
-
- public static Inverse ($rotation: UnityEngine.Quaternion) : UnityEngine.Quaternion
-
- public static Slerp ($a: UnityEngine.Quaternion, $b: UnityEngine.Quaternion, $t: number) : UnityEngine.Quaternion
-
- public static SlerpUnclamped ($a: UnityEngine.Quaternion, $b: UnityEngine.Quaternion, $t: number) : UnityEngine.Quaternion
-
- public static Lerp ($a: UnityEngine.Quaternion, $b: UnityEngine.Quaternion, $t: number) : UnityEngine.Quaternion
-
- public static LerpUnclamped ($a: UnityEngine.Quaternion, $b: UnityEngine.Quaternion, $t: number) : UnityEngine.Quaternion
-
- public static AngleAxis ($angle: number, $axis: UnityEngine.Vector3) : UnityEngine.Quaternion
-
- public static LookRotation ($forward: UnityEngine.Vector3, $upwards: UnityEngine.Vector3) : UnityEngine.Quaternion
-
- public static LookRotation ($forward: UnityEngine.Vector3) : UnityEngine.Quaternion
- public get_Item ($index: number) : number
- public set_Item ($index: number, $value: number) : void
-
- public Set ($newX: number, $newY: number, $newZ: number, $newW: number) : void
- public static op_Multiply ($lhs: UnityEngine.Quaternion, $rhs: UnityEngine.Quaternion) : UnityEngine.Quaternion
- public static op_Multiply ($rotation: UnityEngine.Quaternion, $point: UnityEngine.Vector3) : UnityEngine.Vector3
- public static op_Equality ($lhs: UnityEngine.Quaternion, $rhs: UnityEngine.Quaternion) : boolean
- public static op_Inequality ($lhs: UnityEngine.Quaternion, $rhs: UnityEngine.Quaternion) : boolean
-
- public static Dot ($a: UnityEngine.Quaternion, $b: UnityEngine.Quaternion) : number
-
- public SetLookRotation ($view: UnityEngine.Vector3) : void
-
- public SetLookRotation ($view: UnityEngine.Vector3, $up: UnityEngine.Vector3) : void
-
- public static Angle ($a: UnityEngine.Quaternion, $b: UnityEngine.Quaternion) : number
-
- public static Euler ($x: number, $y: number, $z: number) : UnityEngine.Quaternion
-
- public static Euler ($euler: UnityEngine.Vector3) : UnityEngine.Quaternion
-
- public ToAngleAxis ($angle: $Ref<number>, $axis: $Ref<UnityEngine.Vector3>) : void
-
- public SetFromToRotation ($fromDirection: UnityEngine.Vector3, $toDirection: UnityEngine.Vector3) : void
-
- public static RotateTowards ($from: UnityEngine.Quaternion, $to: UnityEngine.Quaternion, $maxDegreesDelta: number) : UnityEngine.Quaternion
-
- public static Normalize ($q: UnityEngine.Quaternion) : UnityEngine.Quaternion
- public Normalize () : void
- public Equals ($other: any) : boolean
- public Equals ($other: UnityEngine.Quaternion) : boolean
- public ToString () : string
-
- public ToString ($format: string) : string
- public constructor ($x: number, $y: number, $z: number, $w: number)
- public Equals ($obj: any) : boolean
- public static Equals ($objA: any, $objB: any) : boolean
- public constructor ()
- }
- /** Position, rotation and scale of an object. */
- class Transform extends UnityEngine.Component implements System.Collections.IEnumerable
- {
- /** The world space position of the Transform. */
- public get position(): UnityEngine.Vector3;
- public set position(value: UnityEngine.Vector3);
-
- public get localPosition(): UnityEngine.Vector3;
- public set localPosition(value: UnityEngine.Vector3);
-
- public get eulerAngles(): UnityEngine.Vector3;
- public set eulerAngles(value: UnityEngine.Vector3);
-
- public get localEulerAngles(): UnityEngine.Vector3;
- public set localEulerAngles(value: UnityEngine.Vector3);
-
- public get right(): UnityEngine.Vector3;
- public set right(value: UnityEngine.Vector3);
-
- public get up(): UnityEngine.Vector3;
- public set up(value: UnityEngine.Vector3);
-
- public get forward(): UnityEngine.Vector3;
- public set forward(value: UnityEngine.Vector3);
-
- public get rotation(): UnityEngine.Quaternion;
- public set rotation(value: UnityEngine.Quaternion);
-
- public get localRotation(): UnityEngine.Quaternion;
- public set localRotation(value: UnityEngine.Quaternion);
-
- public get localScale(): UnityEngine.Vector3;
- public set localScale(value: UnityEngine.Vector3);
-
- public get parent(): UnityEngine.Transform;
- public set parent(value: UnityEngine.Transform);
-
- public get worldToLocalMatrix(): UnityEngine.Matrix4x4;
-
- public get localToWorldMatrix(): UnityEngine.Matrix4x4;
-
- public get root(): UnityEngine.Transform;
-
- public get childCount(): number;
-
- public get lossyScale(): UnityEngine.Vector3;
-
- public get hasChanged(): boolean;
- public set hasChanged(value: boolean);
-
- public get hierarchyCapacity(): number;
- public set hierarchyCapacity(value: number);
-
- public get hierarchyCount(): number;
-
- public SetParent ($p: UnityEngine.Transform) : void
-
- public SetParent ($parent: UnityEngine.Transform, $worldPositionStays: boolean) : void
-
- public SetPositionAndRotation ($position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion) : void
-
- public Translate ($translation: UnityEngine.Vector3, $relativeTo: UnityEngine.Space) : void
-
- public Translate ($translation: UnityEngine.Vector3) : void
-
- public Translate ($x: number, $y: number, $z: number, $relativeTo: UnityEngine.Space) : void
-
- public Translate ($x: number, $y: number, $z: number) : void
-
- public Translate ($translation: UnityEngine.Vector3, $relativeTo: UnityEngine.Transform) : void
-
- public Translate ($x: number, $y: number, $z: number, $relativeTo: UnityEngine.Transform) : void
-
- public Rotate ($eulers: UnityEngine.Vector3, $relativeTo: UnityEngine.Space) : void
- public Rotate ($eulers: UnityEngine.Vector3) : void
-
- public Rotate ($xAngle: number, $yAngle: number, $zAngle: number, $relativeTo: UnityEngine.Space) : void
- public Rotate ($xAngle: number, $yAngle: number, $zAngle: number) : void
-
- public Rotate ($axis: UnityEngine.Vector3, $angle: number, $relativeTo: UnityEngine.Space) : void
- public Rotate ($axis: UnityEngine.Vector3, $angle: number) : void
-
- public RotateAround ($point: UnityEngine.Vector3, $axis: UnityEngine.Vector3, $angle: number) : void
-
- public LookAt ($target: UnityEngine.Transform, $worldUp: UnityEngine.Vector3) : void
-
- public LookAt ($target: UnityEngine.Transform) : void
-
- public LookAt ($worldPosition: UnityEngine.Vector3, $worldUp: UnityEngine.Vector3) : void
-
- public LookAt ($worldPosition: UnityEngine.Vector3) : void
-
- public TransformDirection ($direction: UnityEngine.Vector3) : UnityEngine.Vector3
-
- public TransformDirection ($x: number, $y: number, $z: number) : UnityEngine.Vector3
-
- public InverseTransformDirection ($direction: UnityEngine.Vector3) : UnityEngine.Vector3
-
- public InverseTransformDirection ($x: number, $y: number, $z: number) : UnityEngine.Vector3
-
- public TransformVector ($vector: UnityEngine.Vector3) : UnityEngine.Vector3
-
- public TransformVector ($x: number, $y: number, $z: number) : UnityEngine.Vector3
-
- public InverseTransformVector ($vector: UnityEngine.Vector3) : UnityEngine.Vector3
-
- public InverseTransformVector ($x: number, $y: number, $z: number) : UnityEngine.Vector3
-
- public TransformPoint ($position: UnityEngine.Vector3) : UnityEngine.Vector3
-
- public TransformPoint ($x: number, $y: number, $z: number) : UnityEngine.Vector3
-
- public InverseTransformPoint ($position: UnityEngine.Vector3) : UnityEngine.Vector3
-
- public InverseTransformPoint ($x: number, $y: number, $z: number) : UnityEngine.Vector3
- public DetachChildren () : void
- public SetAsFirstSibling () : void
- public SetAsLastSibling () : void
-
- public SetSiblingIndex ($index: number) : void
- public GetSiblingIndex () : number
-
- public Find ($n: string) : UnityEngine.Transform
-
- public IsChildOf ($parent: UnityEngine.Transform) : boolean
- public GetEnumerator () : System.Collections.IEnumerator
-
- public GetChild ($index: number) : UnityEngine.Transform
- }
-
- class Component extends UnityEngine.Object
- {
-
- public get transform(): UnityEngine.Transform;
-
- public get gameObject(): UnityEngine.GameObject;
-
- public get tag(): string;
- public set tag(value: string);
-
- public GetComponent ($type: System.Type) : UnityEngine.Component
-
- public GetComponent ($type: string) : UnityEngine.Component
- public GetComponentInChildren ($t: System.Type, $includeInactive: boolean) : UnityEngine.Component
-
- public GetComponentInChildren ($t: System.Type) : UnityEngine.Component
-
- public GetComponentsInChildren ($t: System.Type, $includeInactive: boolean) : System.Array$1<UnityEngine.Component>
- public GetComponentsInChildren ($t: System.Type) : System.Array$1<UnityEngine.Component>
-
- public GetComponentInParent ($t: System.Type) : UnityEngine.Component
-
- public GetComponentsInParent ($t: System.Type, $includeInactive: boolean) : System.Array$1<UnityEngine.Component>
- public GetComponentsInParent ($t: System.Type) : System.Array$1<UnityEngine.Component>
-
- public GetComponents ($type: System.Type) : System.Array$1<UnityEngine.Component>
- public GetComponents ($type: System.Type, $results: System.Collections.Generic.List$1<UnityEngine.Component>) : void
-
- public CompareTag ($tag: string) : boolean
-
- public SendMessageUpwards ($methodName: string, $value: any, $options: UnityEngine.SendMessageOptions) : void
-
- public SendMessageUpwards ($methodName: string, $value: any) : void
-
- public SendMessageUpwards ($methodName: string) : void
-
- public SendMessageUpwards ($methodName: string, $options: UnityEngine.SendMessageOptions) : void
-
- public SendMessage ($methodName: string, $value: any) : void
-
- public SendMessage ($methodName: string) : void
-
- public SendMessage ($methodName: string, $value: any, $options: UnityEngine.SendMessageOptions) : void
-
- public SendMessage ($methodName: string, $options: UnityEngine.SendMessageOptions) : void
-
- public BroadcastMessage ($methodName: string, $parameter: any, $options: UnityEngine.SendMessageOptions) : void
-
- public BroadcastMessage ($methodName: string, $parameter: any) : void
-
- public BroadcastMessage ($methodName: string) : void
-
- public BroadcastMessage ($methodName: string, $options: UnityEngine.SendMessageOptions) : void
- public constructor ()
- }
- /** Bit mask that controls object destruction, saving and visibility in inspectors. */
- enum HideFlags
- { None = 0, HideInHierarchy = 1, HideInInspector = 2, DontSaveInEditor = 4, NotEditable = 8, DontSaveInBuild = 16, DontUnloadUnusedAsset = 32, DontSave = 52, HideAndDontSave = 61 }
-
- class GameObject extends UnityEngine.Object
- {
-
- public get transform(): UnityEngine.Transform;
-
- public get layer(): number;
- public set layer(value: number);
-
- public get activeSelf(): boolean;
-
- public get activeInHierarchy(): boolean;
-
- public get isStatic(): boolean;
- public set isStatic(value: boolean);
-
- public get tag(): string;
- public set tag(value: string);
-
- public get scene(): UnityEngine.SceneManagement.Scene;
- public get gameObject(): UnityEngine.GameObject;
-
- public static CreatePrimitive ($type: UnityEngine.PrimitiveType) : UnityEngine.GameObject
-
- public GetComponent ($type: System.Type) : UnityEngine.Component
-
- public GetComponent ($type: string) : UnityEngine.Component
-
- public GetComponentInChildren ($type: System.Type, $includeInactive: boolean) : UnityEngine.Component
-
- public GetComponentInChildren ($type: System.Type) : UnityEngine.Component
-
- public GetComponentInParent ($type: System.Type) : UnityEngine.Component
-
- public GetComponents ($type: System.Type) : System.Array$1<UnityEngine.Component>
- public GetComponents ($type: System.Type, $results: System.Collections.Generic.List$1<UnityEngine.Component>) : void
-
- public GetComponentsInChildren ($type: System.Type) : System.Array$1<UnityEngine.Component>
-
- public GetComponentsInChildren ($type: System.Type, $includeInactive: boolean) : System.Array$1<UnityEngine.Component>
- public GetComponentsInParent ($type: System.Type) : System.Array$1<UnityEngine.Component>
-
- public GetComponentsInParent ($type: System.Type, $includeInactive: boolean) : System.Array$1<UnityEngine.Component>
-
- public static FindWithTag ($tag: string) : UnityEngine.GameObject
- public SendMessageUpwards ($methodName: string, $options: UnityEngine.SendMessageOptions) : void
- public SendMessage ($methodName: string, $options: UnityEngine.SendMessageOptions) : void
- public BroadcastMessage ($methodName: string, $options: UnityEngine.SendMessageOptions) : void
-
- public AddComponent ($componentType: System.Type) : UnityEngine.Component
-
- public SetActive ($value: boolean) : void
-
- public CompareTag ($tag: string) : boolean
- public static FindGameObjectWithTag ($tag: string) : UnityEngine.GameObject
-
- public static FindGameObjectsWithTag ($tag: string) : System.Array$1<UnityEngine.GameObject>
-
- public SendMessageUpwards ($methodName: string, $value: any, $options: UnityEngine.SendMessageOptions) : void
-
- public SendMessageUpwards ($methodName: string, $value: any) : void
-
- public SendMessageUpwards ($methodName: string) : void
-
- public SendMessage ($methodName: string, $value: any, $options: UnityEngine.SendMessageOptions) : void
-
- public SendMessage ($methodName: string, $value: any) : void
-
- public SendMessage ($methodName: string) : void
-
- public BroadcastMessage ($methodName: string, $parameter: any, $options: UnityEngine.SendMessageOptions) : void
-
- public BroadcastMessage ($methodName: string, $parameter: any) : void
-
- public BroadcastMessage ($methodName: string) : void
-
- public static Find ($name: string) : UnityEngine.GameObject
- public constructor ($name: string)
- public constructor ()
- public constructor ($name: string, ...components: System.Type[])
- }
- /** The various primitives that can be created using the GameObject.CreatePrimitive function. */
- enum PrimitiveType
- { Sphere = 0, Capsule = 1, Cylinder = 2, Cube = 3, Plane = 4, Quad = 5 }
- /** Options for how to send a message. */
- enum SendMessageOptions
- { RequireReceiver = 0, DontRequireReceiver = 1 }
- /** Behaviours are Components that can be enabled or disabled. */
- class Behaviour extends UnityEngine.Component
- {
-
- public get enabled(): boolean;
- public set enabled(value: boolean);
-
- public get isActiveAndEnabled(): boolean;
- public constructor ()
- }
- /** A standard 4x4 transformation matrix. */
- class Matrix4x4 extends System.ValueType implements System.IEquatable$1<UnityEngine.Matrix4x4>
- {
- public m00 : number
- public m10 : number
- public m20 : number
- public m30 : number
- public m01 : number
- public m11 : number
- public m21 : number
- public m31 : number
- public m02 : number
- public m12 : number
- public m22 : number
- public m32 : number
- public m03 : number
- public m13 : number
- public m23 : number
- public m33 : number
- public get rotation(): UnityEngine.Quaternion;
-
- public get lossyScale(): UnityEngine.Vector3;
-
- public get isIdentity(): boolean;
-
- public get determinant(): number;
-
- public get decomposeProjection(): UnityEngine.FrustumPlanes;
-
- public get inverse(): UnityEngine.Matrix4x4;
-
- public get transpose(): UnityEngine.Matrix4x4;
-
- public static get zero(): UnityEngine.Matrix4x4;
-
- public static get identity(): UnityEngine.Matrix4x4;
- public ValidTRS () : boolean
- public static Determinant ($m: UnityEngine.Matrix4x4) : number
-
- public static TRS ($pos: UnityEngine.Vector3, $q: UnityEngine.Quaternion, $s: UnityEngine.Vector3) : UnityEngine.Matrix4x4
-
- public SetTRS ($pos: UnityEngine.Vector3, $q: UnityEngine.Quaternion, $s: UnityEngine.Vector3) : void
- public static Inverse ($m: UnityEngine.Matrix4x4) : UnityEngine.Matrix4x4
- public static Transpose ($m: UnityEngine.Matrix4x4) : UnityEngine.Matrix4x4
-
- public static Ortho ($left: number, $right: number, $bottom: number, $top: number, $zNear: number, $zFar: number) : UnityEngine.Matrix4x4
-
- public static Perspective ($fov: number, $aspect: number, $zNear: number, $zFar: number) : UnityEngine.Matrix4x4
-
- public static LookAt ($from: UnityEngine.Vector3, $to: UnityEngine.Vector3, $up: UnityEngine.Vector3) : UnityEngine.Matrix4x4
-
- public static Frustum ($left: number, $right: number, $bottom: number, $top: number, $zNear: number, $zFar: number) : UnityEngine.Matrix4x4
-
- public static Frustum ($fp: UnityEngine.FrustumPlanes) : UnityEngine.Matrix4x4
- public get_Item ($index: number) : number
- public set_Item ($index: number, $value: number) : void
- public Equals ($other: any) : boolean
- public Equals ($other: UnityEngine.Matrix4x4) : boolean
- public static op_Multiply ($lhs: UnityEngine.Matrix4x4, $rhs: UnityEngine.Matrix4x4) : UnityEngine.Matrix4x4
- public static op_Multiply ($lhs: UnityEngine.Matrix4x4, $vector: UnityEngine.Vector4) : UnityEngine.Vector4
- public static op_Equality ($lhs: UnityEngine.Matrix4x4, $rhs: UnityEngine.Matrix4x4) : boolean
- public static op_Inequality ($lhs: UnityEngine.Matrix4x4, $rhs: UnityEngine.Matrix4x4) : boolean
-
- public GetColumn ($index: number) : UnityEngine.Vector4
-
- public GetRow ($index: number) : UnityEngine.Vector4
-
- public SetColumn ($index: number, $column: UnityEngine.Vector4) : void
-
- public SetRow ($index: number, $row: UnityEngine.Vector4) : void
-
- public MultiplyPoint ($point: UnityEngine.Vector3) : UnityEngine.Vector3
-
- public MultiplyPoint3x4 ($point: UnityEngine.Vector3) : UnityEngine.Vector3
-
- public MultiplyVector ($vector: UnityEngine.Vector3) : UnityEngine.Vector3
-
- public TransformPlane ($plane: UnityEngine.Plane) : UnityEngine.Plane
-
- public static Scale ($vector: UnityEngine.Vector3) : UnityEngine.Matrix4x4
-
- public static Translate ($vector: UnityEngine.Vector3) : UnityEngine.Matrix4x4
-
- public static Rotate ($q: UnityEngine.Quaternion) : UnityEngine.Matrix4x4
- public ToString () : string
-
- public ToString ($format: string) : string
- public constructor ($column0: UnityEngine.Vector4, $column1: UnityEngine.Vector4, $column2: UnityEngine.Vector4, $column3: UnityEngine.Vector4)
- public Equals ($obj: any) : boolean
- public static Equals ($objA: any, $objB: any) : boolean
- public constructor ()
- }
- /** The coordinate space in which to operate. */
- enum Space
- { World = 0, Self = 1 }
- /** Interface to control the Mecanim animation system. */
- class Animator extends UnityEngine.Behaviour
- {
-
- public get isOptimizable(): boolean;
-
- public get isHuman(): boolean;
-
- public get hasRootMotion(): boolean;
-
- public get humanScale(): number;
-
- public get isInitialized(): boolean;
-
- public get deltaPosition(): UnityEngine.Vector3;
-
- public get deltaRotation(): UnityEngine.Quaternion;
-
- public get velocity(): UnityEngine.Vector3;
-
- public get angularVelocity(): UnityEngine.Vector3;
-
- public get rootPosition(): UnityEngine.Vector3;
- public set rootPosition(value: UnityEngine.Vector3);
-
- public get rootRotation(): UnityEngine.Quaternion;
- public set rootRotation(value: UnityEngine.Quaternion);
-
- public get applyRootMotion(): boolean;
- public set applyRootMotion(value: boolean);
-
- public get updateMode(): UnityEngine.AnimatorUpdateMode;
- public set updateMode(value: UnityEngine.AnimatorUpdateMode);
-
- public get hasTransformHierarchy(): boolean;
-
- public get gravityWeight(): number;
-
- public get bodyPosition(): UnityEngine.Vector3;
- public set bodyPosition(value: UnityEngine.Vector3);
-
- public get bodyRotation(): UnityEngine.Quaternion;
- public set bodyRotation(value: UnityEngine.Quaternion);
-
- public get stabilizeFeet(): boolean;
- public set stabilizeFeet(value: boolean);
-
- public get layerCount(): number;
-
- public get parameters(): System.Array$1<UnityEngine.AnimatorControllerParameter>;
-
- public get parameterCount(): number;
-
- public get feetPivotActive(): number;
- public set feetPivotActive(value: number);
-
- public get pivotWeight(): number;
-
- public get pivotPosition(): UnityEngine.Vector3;
-
- public get isMatchingTarget(): boolean;
-
- public get speed(): number;
- public set speed(value: number);
-
- public get targetPosition(): UnityEngine.Vector3;
-
- public get targetRotation(): UnityEngine.Quaternion;
-
- public get cullingMode(): UnityEngine.AnimatorCullingMode;
- public set cullingMode(value: UnityEngine.AnimatorCullingMode);
-
- public get playbackTime(): number;
- public set playbackTime(value: number);
-
- public get recorderStartTime(): number;
- public set recorderStartTime(value: number);
-
- public get recorderStopTime(): number;
- public set recorderStopTime(value: number);
-
- public get recorderMode(): UnityEngine.AnimatorRecorderMode;
-
- public get runtimeAnimatorController(): UnityEngine.RuntimeAnimatorController;
- public set runtimeAnimatorController(value: UnityEngine.RuntimeAnimatorController);
-
- public get hasBoundPlayables(): boolean;
-
- public get avatar(): UnityEngine.Avatar;
- public set avatar(value: UnityEngine.Avatar);
-
- public get playableGraph(): UnityEngine.Playables.PlayableGraph;
-
- public get layersAffectMassCenter(): boolean;
- public set layersAffectMassCenter(value: boolean);
-
- public get leftFeetBottomHeight(): number;
-
- public get rightFeetBottomHeight(): number;
- public get logWarnings(): boolean;
- public set logWarnings(value: boolean);
-
- public get fireEvents(): boolean;
- public set fireEvents(value: boolean);
-
- public get keepAnimatorControllerStateOnDisable(): boolean;
- public set keepAnimatorControllerStateOnDisable(value: boolean);
-
- public GetFloat ($name: string) : number
-
- public GetFloat ($id: number) : number
-
- public SetFloat ($name: string, $value: number) : void
-
- public SetFloat ($name: string, $value: number, $dampTime: number, $deltaTime: number) : void
-
- public SetFloat ($id: number, $value: number) : void
-
- public SetFloat ($id: number, $value: number, $dampTime: number, $deltaTime: number) : void
-
- public GetBool ($name: string) : boolean
-
- public GetBool ($id: number) : boolean
-
- public SetBool ($name: string, $value: boolean) : void
-
- public SetBool ($id: number, $value: boolean) : void
-
- public GetInteger ($name: string) : number
-
- public GetInteger ($id: number) : number
-
- public SetInteger ($name: string, $value: number) : void
-
- public SetInteger ($id: number, $value: number) : void
-
- public SetTrigger ($name: string) : void
-
- public SetTrigger ($id: number) : void
-
- public ResetTrigger ($name: string) : void
-
- public ResetTrigger ($id: number) : void
-
- public IsParameterControlledByCurve ($name: string) : boolean
-
- public IsParameterControlledByCurve ($id: number) : boolean
-
- public GetIKPosition ($goal: UnityEngine.AvatarIKGoal) : UnityEngine.Vector3
-
- public SetIKPosition ($goal: UnityEngine.AvatarIKGoal, $goalPosition: UnityEngine.Vector3) : void
-
- public GetIKRotation ($goal: UnityEngine.AvatarIKGoal) : UnityEngine.Quaternion
-
- public SetIKRotation ($goal: UnityEngine.AvatarIKGoal, $goalRotation: UnityEngine.Quaternion) : void
-
- public GetIKPositionWeight ($goal: UnityEngine.AvatarIKGoal) : number
-
- public SetIKPositionWeight ($goal: UnityEngine.AvatarIKGoal, $value: number) : void
-
- public GetIKRotationWeight ($goal: UnityEngine.AvatarIKGoal) : number
-
- public SetIKRotationWeight ($goal: UnityEngine.AvatarIKGoal, $value: number) : void
-
- public GetIKHintPosition ($hint: UnityEngine.AvatarIKHint) : UnityEngine.Vector3
-
- public SetIKHintPosition ($hint: UnityEngine.AvatarIKHint, $hintPosition: UnityEngine.Vector3) : void
-
- public GetIKHintPositionWeight ($hint: UnityEngine.AvatarIKHint) : number
-
- public SetIKHintPositionWeight ($hint: UnityEngine.AvatarIKHint, $value: number) : void
-
- public SetLookAtPosition ($lookAtPosition: UnityEngine.Vector3) : void
-
- public SetLookAtWeight ($weight: number) : void
-
- public SetLookAtWeight ($weight: number, $bodyWeight: number) : void
-
- public SetLookAtWeight ($weight: number, $bodyWeight: number, $headWeight: number) : void
-
- public SetLookAtWeight ($weight: number, $bodyWeight: number, $headWeight: number, $eyesWeight: number) : void
-
- public SetLookAtWeight ($weight: number, $bodyWeight: number, $headWeight: number, $eyesWeight: number, $clampWeight: number) : void
-
- public SetBoneLocalRotation ($humanBoneId: UnityEngine.HumanBodyBones, $rotation: UnityEngine.Quaternion) : void
- public GetBehaviours ($fullPathHash: number, $layerIndex: number) : System.Array$1<UnityEngine.StateMachineBehaviour>
-
- public GetLayerName ($layerIndex: number) : string
-
- public GetLayerIndex ($layerName: string) : number
-
- public GetLayerWeight ($layerIndex: number) : number
-
- public SetLayerWeight ($layerIndex: number, $weight: number) : void
-
- public GetCurrentAnimatorStateInfo ($layerIndex: number) : UnityEngine.AnimatorStateInfo
-
- public GetNextAnimatorStateInfo ($layerIndex: number) : UnityEngine.AnimatorStateInfo
-
- public GetAnimatorTransitionInfo ($layerIndex: number) : UnityEngine.AnimatorTransitionInfo
-
- public GetCurrentAnimatorClipInfoCount ($layerIndex: number) : number
-
- public GetNextAnimatorClipInfoCount ($layerIndex: number) : number
-
- public GetCurrentAnimatorClipInfo ($layerIndex: number) : System.Array$1<UnityEngine.AnimatorClipInfo>
-
- public GetNextAnimatorClipInfo ($layerIndex: number) : System.Array$1<UnityEngine.AnimatorClipInfo>
- public GetCurrentAnimatorClipInfo ($layerIndex: number, $clips: System.Collections.Generic.List$1<UnityEngine.AnimatorClipInfo>) : void
- public GetNextAnimatorClipInfo ($layerIndex: number, $clips: System.Collections.Generic.List$1<UnityEngine.AnimatorClipInfo>) : void
-
- public IsInTransition ($layerIndex: number) : boolean
-
- public GetParameter ($index: number) : UnityEngine.AnimatorControllerParameter
- public MatchTarget ($matchPosition: UnityEngine.Vector3, $matchRotation: UnityEngine.Quaternion, $targetBodyPart: UnityEngine.AvatarTarget, $weightMask: UnityEngine.MatchTargetWeightMask, $startNormalizedTime: number) : void
-
- public MatchTarget ($matchPosition: UnityEngine.Vector3, $matchRotation: UnityEngine.Quaternion, $targetBodyPart: UnityEngine.AvatarTarget, $weightMask: UnityEngine.MatchTargetWeightMask, $startNormalizedTime: number, $targetNormalizedTime: number) : void
- public InterruptMatchTarget () : void
-
- public InterruptMatchTarget ($completeMatch: boolean) : void
- public CrossFadeInFixedTime ($stateName: string, $fixedTransitionDuration: number) : void
- public CrossFadeInFixedTime ($stateName: string, $fixedTransitionDuration: number, $layer: number) : void
- public CrossFadeInFixedTime ($stateName: string, $fixedTransitionDuration: number, $layer: number, $fixedTimeOffset: number) : void
-
- public CrossFadeInFixedTime ($stateName: string, $fixedTransitionDuration: number, $layer: number, $fixedTimeOffset: number, $normalizedTransitionTime: number) : void
- public CrossFadeInFixedTime ($stateHashName: number, $fixedTransitionDuration: number, $layer: number, $fixedTimeOffset: number) : void
- public CrossFadeInFixedTime ($stateHashName: number, $fixedTransitionDuration: number, $layer: number) : void
- public CrossFadeInFixedTime ($stateHashName: number, $fixedTransitionDuration: number) : void
-
- public CrossFadeInFixedTime ($stateHashName: number, $fixedTransitionDuration: number, $layer: number, $fixedTimeOffset: number, $normalizedTransitionTime: number) : void
- public WriteDefaultValues () : void
- public CrossFade ($stateName: string, $normalizedTransitionDuration: number, $layer: number, $normalizedTimeOffset: number) : void
- public CrossFade ($stateName: string, $normalizedTransitionDuration: number, $layer: number) : void
- public CrossFade ($stateName: string, $normalizedTransitionDuration: number) : void
-
- public CrossFade ($stateName: string, $normalizedTransitionDuration: number, $layer: number, $normalizedTimeOffset: number, $normalizedTransitionTime: number) : void
-
- public CrossFade ($stateHashName: number, $normalizedTransitionDuration: number, $layer: number, $normalizedTimeOffset: number, $normalizedTransitionTime: number) : void
- public CrossFade ($stateHashName: number, $normalizedTransitionDuration: number, $layer: number, $normalizedTimeOffset: number) : void
- public CrossFade ($stateHashName: number, $normalizedTransitionDuration: number, $layer: number) : void
- public CrossFade ($stateHashName: number, $normalizedTransitionDuration: number) : void
- public PlayInFixedTime ($stateName: string, $layer: number) : void
- public PlayInFixedTime ($stateName: string) : void
-
- public PlayInFixedTime ($stateName: string, $layer: number, $fixedTime: number) : void
-
- public PlayInFixedTime ($stateNameHash: number, $layer: number, $fixedTime: number) : void
- public PlayInFixedTime ($stateNameHash: number, $layer: number) : void
- public PlayInFixedTime ($stateNameHash: number) : void
- public Play ($stateName: string, $layer: number) : void
- public Play ($stateName: string) : void
-
- public Play ($stateName: string, $layer: number, $normalizedTime: number) : void
-
- public Play ($stateNameHash: number, $layer: number, $normalizedTime: number) : void
- public Play ($stateNameHash: number, $layer: number) : void
- public Play ($stateNameHash: number) : void
-
- public SetTarget ($targetIndex: UnityEngine.AvatarTarget, $targetNormalizedTime: number) : void
-
- public GetBoneTransform ($humanBoneId: UnityEngine.HumanBodyBones) : UnityEngine.Transform
- public StartPlayback () : void
- public StopPlayback () : void
-
- public StartRecording ($frameCount: number) : void
- public StopRecording () : void
-
- public HasState ($layerIndex: number, $stateID: number) : boolean
-
- public static StringToHash ($name: string) : number
-
- public Update ($deltaTime: number) : void
- public Rebind () : void
- public ApplyBuiltinRootMotion () : void
- public constructor ()
- }
- /** Information about what animation clips is played and its weight. */
- class AnimationInfo extends System.ValueType
- {
- }
-
- enum AnimatorUpdateMode
- { Normal = 0, AnimatePhysics = 1, UnscaledTime = 2 }
-
- enum AvatarIKGoal
- { LeftFoot = 0, RightFoot = 1, LeftHand = 2, RightHand = 3 }
-
- enum AvatarIKHint
- { LeftKnee = 0, RightKnee = 1, LeftElbow = 2, RightElbow = 3 }
-
- enum HumanBodyBones
- { Hips = 0, LeftUpperLeg = 1, RightUpperLeg = 2, LeftLowerLeg = 3, RightLowerLeg = 4, LeftFoot = 5, RightFoot = 6, Spine = 7, Chest = 8, UpperChest = 54, Neck = 9, Head = 10, LeftShoulder = 11, RightShoulder = 12, LeftUpperArm = 13, RightUpperArm = 14, LeftLowerArm = 15, RightLowerArm = 16, LeftHand = 17, RightHand = 18, LeftToes = 19, RightToes = 20, LeftEye = 21, RightEye = 22, Jaw = 23, LeftThumbProximal = 24, LeftThumbIntermediate = 25, LeftThumbDistal = 26, LeftIndexProximal = 27, LeftIndexIntermediate = 28, LeftIndexDistal = 29, LeftMiddleProximal = 30, LeftMiddleIntermediate = 31, LeftMiddleDistal = 32, LeftRingProximal = 33, LeftRingIntermediate = 34, LeftRingDistal = 35, LeftLittleProximal = 36, LeftLittleIntermediate = 37, LeftLittleDistal = 38, RightThumbProximal = 39, RightThumbIntermediate = 40, RightThumbDistal = 41, RightIndexProximal = 42, RightIndexIntermediate = 43, RightIndexDistal = 44, RightMiddleProximal = 45, RightMiddleIntermediate = 46, RightMiddleDistal = 47, RightRingProximal = 48, RightRingIntermediate = 49, RightRingDistal = 50, RightLittleProximal = 51, RightLittleIntermediate = 52, RightLittleDistal = 53, LastBone = 55 }
-
- class StateMachineBehaviour extends UnityEngine.ScriptableObject
- {
- }
-
- class ScriptableObject extends UnityEngine.Object
- {
-
- public static CreateInstance ($className: string) : UnityEngine.ScriptableObject
-
- public static CreateInstance ($type: System.Type) : UnityEngine.ScriptableObject
- public constructor ()
- }
- /** Information about the current or next state. */
- class AnimatorStateInfo extends System.ValueType
- {
- }
-
- class AnimatorTransitionInfo extends System.ValueType
- {
- }
-
- class AnimatorClipInfo extends System.ValueType
- {
- }
-
- class AnimatorControllerParameter extends System.Object
- {
- }
-
- enum AvatarTarget
- { Root = 0, Body = 1, LeftFoot = 2, RightFoot = 3, LeftHand = 4, RightHand = 5 }
-
- class MatchTargetWeightMask extends System.ValueType
- {
- }
-
- enum AnimatorCullingMode
- { AlwaysAnimate = 0, CullUpdateTransforms = 1, CullCompletely = 2, BasedOnRenderers = 1 }
-
- enum AnimatorRecorderMode
- { Offline = 0, Playback = 1, Record = 2 }
-
- class RuntimeAnimatorController extends UnityEngine.Object
- {
- }
-
- class Avatar extends UnityEngine.Object
- {
- }
-
- class AssetBundle extends UnityEngine.Object
- {
-
- public get isStreamedSceneAssetBundle(): boolean;
-
- public static UnloadAllAssetBundles ($unloadAllObjects: boolean) : void
- public static GetAllLoadedAssetBundles () : System.Collections.Generic.IEnumerable$1<UnityEngine.AssetBundle>
- public static LoadFromFileAsync ($path: string) : UnityEngine.AssetBundleCreateRequest
- public static LoadFromFileAsync ($path: string, $crc: number) : UnityEngine.AssetBundleCreateRequest
-
- public static LoadFromFileAsync ($path: string, $crc: number, $offset: bigint) : UnityEngine.AssetBundleCreateRequest
- public static LoadFromFile ($path: string) : UnityEngine.AssetBundle
- public static LoadFromFile ($path: string, $crc: number) : UnityEngine.AssetBundle
-
- public static LoadFromFile ($path: string, $crc: number, $offset: bigint) : UnityEngine.AssetBundle
- public static LoadFromMemoryAsync ($binary: System.Array$1<number>) : UnityEngine.AssetBundleCreateRequest
-
- public static LoadFromMemoryAsync ($binary: System.Array$1<number>, $crc: number) : UnityEngine.AssetBundleCreateRequest
- public static LoadFromMemory ($binary: System.Array$1<number>) : UnityEngine.AssetBundle
-
- public static LoadFromMemory ($binary: System.Array$1<number>, $crc: number) : UnityEngine.AssetBundle
-
- public static LoadFromStreamAsync ($stream: System.IO.Stream, $crc: number, $managedReadBufferSize: number) : UnityEngine.AssetBundleCreateRequest
- public static LoadFromStreamAsync ($stream: System.IO.Stream, $crc: number) : UnityEngine.AssetBundleCreateRequest
- public static LoadFromStreamAsync ($stream: System.IO.Stream) : UnityEngine.AssetBundleCreateRequest
-
- public static LoadFromStream ($stream: System.IO.Stream, $crc: number, $managedReadBufferSize: number) : UnityEngine.AssetBundle
- public static LoadFromStream ($stream: System.IO.Stream, $crc: number) : UnityEngine.AssetBundle
- public static LoadFromStream ($stream: System.IO.Stream) : UnityEngine.AssetBundle
-
- public static SetAssetBundleDecryptKey ($password: string) : void
-
- public Contains ($name: string) : boolean
-
- public LoadAsset ($name: string) : UnityEngine.Object
-
- public LoadAsset ($name: string, $type: System.Type) : UnityEngine.Object
-
- public LoadAssetAsync ($name: string) : UnityEngine.AssetBundleRequest
-
- public LoadAssetAsync ($name: string, $type: System.Type) : UnityEngine.AssetBundleRequest
-
- public LoadAssetWithSubAssets ($name: string) : System.Array$1<UnityEngine.Object>
-
- public LoadAssetWithSubAssets ($name: string, $type: System.Type) : System.Array$1<UnityEngine.Object>
-
- public LoadAssetWithSubAssetsAsync ($name: string) : UnityEngine.AssetBundleRequest
-
- public LoadAssetWithSubAssetsAsync ($name: string, $type: System.Type) : UnityEngine.AssetBundleRequest
- public LoadAllAssets () : System.Array$1<UnityEngine.Object>
-
- public LoadAllAssets ($type: System.Type) : System.Array$1<UnityEngine.Object>
- public LoadAllAssetsAsync () : UnityEngine.AssetBundleRequest
-
- public LoadAllAssetsAsync ($type: System.Type) : UnityEngine.AssetBundleRequest
-
- public Unload ($unloadAllLoadedObjects: boolean) : void
- public GetAllAssetNames () : System.Array$1<string>
- public GetAllScenePaths () : System.Array$1<string>
-
- public static RecompressAssetBundleAsync ($inputPath: string, $outputPath: string, $method: UnityEngine.BuildCompression, $expectedCRC?: number, $priority?: UnityEngine.ThreadPriority) : UnityEngine.AssetBundleRecompressOperation
- }
-
- class AssetBundleCreateRequest extends UnityEngine.AsyncOperation
- {
-
- public get assetBundle(): UnityEngine.AssetBundle;
- public constructor ()
- }
- /** Asynchronous operation coroutine. */
- class AsyncOperation extends UnityEngine.YieldInstruction
- {
-
- public get isDone(): boolean;
-
- public get progress(): number;
-
- public get priority(): number;
- public set priority(value: number);
-
- public get allowSceneActivation(): boolean;
- public set allowSceneActivation(value: boolean);
- public add_completed ($value: System.Action$1<UnityEngine.AsyncOperation>) : void
- public remove_completed ($value: System.Action$1<UnityEngine.AsyncOperation>) : void
- public constructor ()
- }
- /** Base class for all yield instructions. */
- class YieldInstruction extends System.Object
- {
- }
-
- class AssetBundleRequest extends UnityEngine.AsyncOperation
- {
-
- public get asset(): UnityEngine.Object;
-
- public get allAssets(): System.Array$1<UnityEngine.Object>;
- public constructor ()
- }
- /** Asynchronous AssetBundle recompression from one compression method and level to another. */
- class AssetBundleRecompressOperation extends UnityEngine.AsyncOperation
- {
- }
-
- class BuildCompression extends System.ValueType
- {
- }
-
- enum ThreadPriority
- { Low = 0, BelowNormal = 1, Normal = 2, High = 4 }
-
- class AudioClip extends UnityEngine.Object
- {
-
- public get length(): number;
-
- public get samples(): number;
-
- public get channels(): number;
-
- public get frequency(): number;
-
- public get loadType(): UnityEngine.AudioClipLoadType;
-
- public get preloadAudioData(): boolean;
-
- public get ambisonic(): boolean;
-
- public get loadState(): UnityEngine.AudioDataLoadState;
-
- public get loadInBackground(): boolean;
- public LoadAudioData () : boolean
- public UnloadAudioData () : boolean
-
- public GetData ($data: System.Array$1<number>, $offsetSamples: number) : boolean
-
- public SetData ($data: System.Array$1<number>, $offsetSamples: number) : boolean
-
- public static Create ($name: string, $lengthSamples: number, $channels: number, $frequency: number, $stream: boolean) : UnityEngine.AudioClip
- public static Create ($name: string, $lengthSamples: number, $channels: number, $frequency: number, $stream: boolean, $pcmreadercallback: UnityEngine.AudioClip.PCMReaderCallback) : UnityEngine.AudioClip
- public static Create ($name: string, $lengthSamples: number, $channels: number, $frequency: number, $stream: boolean, $pcmreadercallback: UnityEngine.AudioClip.PCMReaderCallback, $pcmsetpositioncallback: UnityEngine.AudioClip.PCMSetPositionCallback) : UnityEngine.AudioClip
- }
-
- enum AudioClipLoadType
- { DecompressOnLoad = 0, CompressedInMemory = 1, Streaming = 2 }
-
- enum AudioDataLoadState
- { Unloaded = 0, Loading = 1, Loaded = 2, Failed = 3 }
-
- class AudioListener extends UnityEngine.AudioBehaviour
- {
-
- public static get volume(): number;
- public static set volume(value: number);
-
- public static get pause(): boolean;
- public static set pause(value: boolean);
-
- public get velocityUpdateMode(): UnityEngine.AudioVelocityUpdateMode;
- public set velocityUpdateMode(value: UnityEngine.AudioVelocityUpdateMode);
-
- public static GetOutputData ($samples: System.Array$1<number>, $channel: number) : void
-
- public static GetSpectrumData ($samples: System.Array$1<number>, $channel: number, $window: UnityEngine.FFTWindow) : void
- public constructor ()
- }
- class AudioBehaviour extends UnityEngine.Behaviour
- {
- }
-
- enum AudioVelocityUpdateMode
- { Auto = 0, Fixed = 1, Dynamic = 2 }
-
- enum FFTWindow
- { Rectangular = 0, Triangle = 1, Hamming = 2, Hanning = 3, Blackman = 4, BlackmanHarris = 5 }
-
- class AudioSource extends UnityEngine.AudioBehaviour
- {
-
- public get volume(): number;
- public set volume(value: number);
-
- public get pitch(): number;
- public set pitch(value: number);
-
- public get time(): number;
- public set time(value: number);
-
- public get timeSamples(): number;
- public set timeSamples(value: number);
-
- public get clip(): UnityEngine.AudioClip;
- public set clip(value: UnityEngine.AudioClip);
-
- public get outputAudioMixerGroup(): UnityEngine.Audio.AudioMixerGroup;
- public set outputAudioMixerGroup(value: UnityEngine.Audio.AudioMixerGroup);
-
- public get isPlaying(): boolean;
-
- public get isVirtual(): boolean;
-
- public get loop(): boolean;
- public set loop(value: boolean);
-
- public get ignoreListenerVolume(): boolean;
- public set ignoreListenerVolume(value: boolean);
-
- public get playOnAwake(): boolean;
- public set playOnAwake(value: boolean);
-
- public get ignoreListenerPause(): boolean;
- public set ignoreListenerPause(value: boolean);
-
- public get velocityUpdateMode(): UnityEngine.AudioVelocityUpdateMode;
- public set velocityUpdateMode(value: UnityEngine.AudioVelocityUpdateMode);
-
- public get panStereo(): number;
- public set panStereo(value: number);
-
- public get spatialBlend(): number;
- public set spatialBlend(value: number);
-
- public get spatialize(): boolean;
- public set spatialize(value: boolean);
-
- public get spatializePostEffects(): boolean;
- public set spatializePostEffects(value: boolean);
-
- public get reverbZoneMix(): number;
- public set reverbZoneMix(value: number);
-
- public get bypassEffects(): boolean;
- public set bypassEffects(value: boolean);
-
- public get bypassListenerEffects(): boolean;
- public set bypassListenerEffects(value: boolean);
-
- public get bypassReverbZones(): boolean;
- public set bypassReverbZones(value: boolean);
-
- public get dopplerLevel(): number;
- public set dopplerLevel(value: number);
-
- public get spread(): number;
- public set spread(value: number);
-
- public get priority(): number;
- public set priority(value: number);
-
- public get mute(): boolean;
- public set mute(value: boolean);
-
- public get minDistance(): number;
- public set minDistance(value: number);
-
- public get maxDistance(): number;
- public set maxDistance(value: number);
-
- public get rolloffMode(): UnityEngine.AudioRolloffMode;
- public set rolloffMode(value: UnityEngine.AudioRolloffMode);
-
- public Play ($delay: bigint) : void
-
- public Play () : void
-
- public PlayDelayed ($delay: number) : void
-
- public PlayScheduled ($time: number) : void
-
- public SetScheduledStartTime ($time: number) : void
-
- public SetScheduledEndTime ($time: number) : void
- public Stop () : void
- public Pause () : void
- public UnPause () : void
-
- public PlayOneShot ($clip: UnityEngine.AudioClip) : void
-
- public PlayOneShot ($clip: UnityEngine.AudioClip, $volumeScale: number) : void
-
- public static PlayClipAtPoint ($clip: UnityEngine.AudioClip, $position: UnityEngine.Vector3) : void
-
- public static PlayClipAtPoint ($clip: UnityEngine.AudioClip, $position: UnityEngine.Vector3, $volume: number) : void
-
- public SetCustomCurve ($type: UnityEngine.AudioSourceCurveType, $curve: UnityEngine.AnimationCurve) : void
-
- public GetCustomCurve ($type: UnityEngine.AudioSourceCurveType) : UnityEngine.AnimationCurve
-
- public GetOutputData ($samples: System.Array$1<number>, $channel: number) : void
-
- public GetSpectrumData ($samples: System.Array$1<number>, $channel: number, $window: UnityEngine.FFTWindow) : void
-
- public SetSpatializerFloat ($index: number, $value: number) : boolean
-
- public GetSpatializerFloat ($index: number, $value: $Ref<number>) : boolean
-
- public SetAmbisonicDecoderFloat ($index: number, $value: number) : boolean
-
- public GetAmbisonicDecoderFloat ($index: number, $value: $Ref<number>) : boolean
- public constructor ()
- }
- /** This defines the curve type of the different custom curves that can be queried and set within the AudioSource. */
- enum AudioSourceCurveType
- { CustomRolloff = 0, SpatialBlend = 1, ReverbZoneMix = 2, Spread = 3 }
-
- class AnimationCurve extends System.Object implements System.IEquatable$1<UnityEngine.AnimationCurve>
- {
- }
-
- enum AudioRolloffMode
- { Logarithmic = 0, Linear = 1, Custom = 2 }
-
- class Texture extends UnityEngine.Object
- {
- public static get masterTextureLimit(): number;
- public static set masterTextureLimit(value: number);
- public static get anisotropicFiltering(): UnityEngine.AnisotropicFiltering;
- public static set anisotropicFiltering(value: UnityEngine.AnisotropicFiltering);
-
- public get width(): number;
- public set width(value: number);
-
- public get height(): number;
- public set height(value: number);
-
- public get dimension(): UnityEngine.Rendering.TextureDimension;
- public set dimension(value: UnityEngine.Rendering.TextureDimension);
-
- public get isReadable(): boolean;
-
- public get wrapMode(): UnityEngine.TextureWrapMode;
- public set wrapMode(value: UnityEngine.TextureWrapMode);
-
- public get wrapModeU(): UnityEngine.TextureWrapMode;
- public set wrapModeU(value: UnityEngine.TextureWrapMode);
-
- public get wrapModeV(): UnityEngine.TextureWrapMode;
- public set wrapModeV(value: UnityEngine.TextureWrapMode);
-
- public get wrapModeW(): UnityEngine.TextureWrapMode;
- public set wrapModeW(value: UnityEngine.TextureWrapMode);
-
- public get filterMode(): UnityEngine.FilterMode;
- public set filterMode(value: UnityEngine.FilterMode);
-
- public get anisoLevel(): number;
- public set anisoLevel(value: number);
-
- public get mipMapBias(): number;
- public set mipMapBias(value: number);
- public get texelSize(): UnityEngine.Vector2;
-
- public get updateCount(): number;
-
- public get imageContentsHash(): UnityEngine.Hash128;
- public set imageContentsHash(value: UnityEngine.Hash128);
-
- public static get totalTextureMemory(): bigint;
-
- public static get desiredTextureMemory(): bigint;
-
- public static get targetTextureMemory(): bigint;
-
- public static get currentTextureMemory(): bigint;
-
- public static get nonStreamingTextureMemory(): bigint;
-
- public static get streamingMipmapUploadCount(): bigint;
-
- public static get streamingRendererCount(): bigint;
-
- public static get streamingTextureCount(): bigint;
-
- public static get nonStreamingTextureCount(): bigint;
-
- public static get streamingTexturePendingLoadCount(): bigint;
-
- public static get streamingTextureLoadingCount(): bigint;
-
- public static get streamingTextureForceLoadAll(): boolean;
- public static set streamingTextureForceLoadAll(value: boolean);
-
- public static get streamingTextureDiscardUnusedMips(): boolean;
- public static set streamingTextureDiscardUnusedMips(value: boolean);
-
- public static SetGlobalAnisotropicFilteringLimits ($forcedMin: number, $globalMax: number) : void
- public GetNativeTexturePtr () : System.IntPtr
- public IncrementUpdateCount () : void
- public static SetStreamingTextureMaterialDebugProperties () : void
- }
-
- enum AnisotropicFiltering
- { Disable = 0, Enable = 1, ForceEnable = 2 }
-
- enum TextureWrapMode
- { Repeat = 0, Clamp = 1, Mirror = 2, MirrorOnce = 3 }
-
- enum FilterMode
- { Point = 0, Bilinear = 1, Trilinear = 2 }
-
- class Vector2 extends System.ValueType implements System.IEquatable$1<UnityEngine.Vector2>
- {
-
- public x : number
- public y : number
- public static kEpsilon : number
- public static kEpsilonNormalSqrt : number
- public get normalized(): UnityEngine.Vector2;
-
- public get magnitude(): number;
-
- public get sqrMagnitude(): number;
-
- public static get zero(): UnityEngine.Vector2;
-
- public static get one(): UnityEngine.Vector2;
-
- public static get up(): UnityEngine.Vector2;
-
- public static get down(): UnityEngine.Vector2;
-
- public static get left(): UnityEngine.Vector2;
-
- public static get right(): UnityEngine.Vector2;
-
- public static get positiveInfinity(): UnityEngine.Vector2;
-
- public static get negativeInfinity(): UnityEngine.Vector2;
- public get_Item ($index: number) : number
- public set_Item ($index: number, $value: number) : void
-
- public Set ($newX: number, $newY: number) : void
-
- public static Lerp ($a: UnityEngine.Vector2, $b: UnityEngine.Vector2, $t: number) : UnityEngine.Vector2
-
- public static LerpUnclamped ($a: UnityEngine.Vector2, $b: UnityEngine.Vector2, $t: number) : UnityEngine.Vector2
-
- public static MoveTowards ($current: UnityEngine.Vector2, $target: UnityEngine.Vector2, $maxDistanceDelta: number) : UnityEngine.Vector2
-
- public static Scale ($a: UnityEngine.Vector2, $b: UnityEngine.Vector2) : UnityEngine.Vector2
-
- public Scale ($scale: UnityEngine.Vector2) : void
- public Normalize () : void
- public ToString () : string
-
- public ToString ($format: string) : string
-
- public Equals ($other: any) : boolean
- public Equals ($other: UnityEngine.Vector2) : boolean
-
- public static Reflect ($inDirection: UnityEngine.Vector2, $inNormal: UnityEngine.Vector2) : UnityEngine.Vector2
-
- public static Perpendicular ($inDirection: UnityEngine.Vector2) : UnityEngine.Vector2
-
- public static Dot ($lhs: UnityEngine.Vector2, $rhs: UnityEngine.Vector2) : number
-
- public static Angle ($from: UnityEngine.Vector2, $to: UnityEngine.Vector2) : number
-
- public static SignedAngle ($from: UnityEngine.Vector2, $to: UnityEngine.Vector2) : number
-
- public static Distance ($a: UnityEngine.Vector2, $b: UnityEngine.Vector2) : number
-
- public static ClampMagnitude ($vector: UnityEngine.Vector2, $maxLength: number) : UnityEngine.Vector2
- public static SqrMagnitude ($a: UnityEngine.Vector2) : number
- public SqrMagnitude () : number
-
- public static Min ($lhs: UnityEngine.Vector2, $rhs: UnityEngine.Vector2) : UnityEngine.Vector2
-
- public static Max ($lhs: UnityEngine.Vector2, $rhs: UnityEngine.Vector2) : UnityEngine.Vector2
-
- public static SmoothDamp ($current: UnityEngine.Vector2, $target: UnityEngine.Vector2, $currentVelocity: $Ref<UnityEngine.Vector2>, $smoothTime: number, $maxSpeed: number) : UnityEngine.Vector2
-
- public static SmoothDamp ($current: UnityEngine.Vector2, $target: UnityEngine.Vector2, $currentVelocity: $Ref<UnityEngine.Vector2>, $smoothTime: number) : UnityEngine.Vector2
-
- public static SmoothDamp ($current: UnityEngine.Vector2, $target: UnityEngine.Vector2, $currentVelocity: $Ref<UnityEngine.Vector2>, $smoothTime: number, $maxSpeed: number, $deltaTime: number) : UnityEngine.Vector2
- public static op_Addition ($a: UnityEngine.Vector2, $b: UnityEngine.Vector2) : UnityEngine.Vector2
- public static op_Subtraction ($a: UnityEngine.Vector2, $b: UnityEngine.Vector2) : UnityEngine.Vector2
- public static op_Multiply ($a: UnityEngine.Vector2, $b: UnityEngine.Vector2) : UnityEngine.Vector2
- public static op_Division ($a: UnityEngine.Vector2, $b: UnityEngine.Vector2) : UnityEngine.Vector2
- public static op_UnaryNegation ($a: UnityEngine.Vector2) : UnityEngine.Vector2
- public static op_Multiply ($a: UnityEngine.Vector2, $d: number) : UnityEngine.Vector2
- public static op_Multiply ($d: number, $a: UnityEngine.Vector2) : UnityEngine.Vector2
- public static op_Division ($a: UnityEngine.Vector2, $d: number) : UnityEngine.Vector2
- public static op_Equality ($lhs: UnityEngine.Vector2, $rhs: UnityEngine.Vector2) : boolean
- public static op_Inequality ($lhs: UnityEngine.Vector2, $rhs: UnityEngine.Vector2) : boolean
- public static op_Implicit ($v: UnityEngine.Vector3) : UnityEngine.Vector2
- public static op_Implicit ($v: UnityEngine.Vector2) : UnityEngine.Vector3
- public constructor ($x: number, $y: number)
- public Equals ($obj: any) : boolean
- public static Equals ($objA: any, $objB: any) : boolean
- public constructor ()
- }
- /** Represent the hash value. */
- class Hash128 extends System.ValueType implements System.IComparable, System.IComparable$1<UnityEngine.Hash128>, System.IEquatable$1<UnityEngine.Hash128>
- {
- }
- /** Representation of RGBA colors. */
- class Color extends System.ValueType implements System.IEquatable$1<UnityEngine.Color>
- {
-
- public r : number
- public g : number
- public b : number
- public a : number
- public static get red(): UnityEngine.Color;
-
- public static get green(): UnityEngine.Color;
-
- public static get blue(): UnityEngine.Color;
-
- public static get white(): UnityEngine.Color;
-
- public static get black(): UnityEngine.Color;
-
- public static get yellow(): UnityEngine.Color;
-
- public static get cyan(): UnityEngine.Color;
-
- public static get magenta(): UnityEngine.Color;
-
- public static get gray(): UnityEngine.Color;
-
- public static get grey(): UnityEngine.Color;
-
- public static get clear(): UnityEngine.Color;
-
- public get grayscale(): number;
-
- public get linear(): UnityEngine.Color;
-
- public get gamma(): UnityEngine.Color;
-
- public get maxColorComponent(): number;
- public ToString () : string
-
- public ToString ($format: string) : string
- public Equals ($other: any) : boolean
- public Equals ($other: UnityEngine.Color) : boolean
- public static op_Addition ($a: UnityEngine.Color, $b: UnityEngine.Color) : UnityEngine.Color
- public static op_Subtraction ($a: UnityEngine.Color, $b: UnityEngine.Color) : UnityEngine.Color
- public static op_Multiply ($a: UnityEngine.Color, $b: UnityEngine.Color) : UnityEngine.Color
- public static op_Multiply ($a: UnityEngine.Color, $b: number) : UnityEngine.Color
- public static op_Multiply ($b: number, $a: UnityEngine.Color) : UnityEngine.Color
- public static op_Division ($a: UnityEngine.Color, $b: number) : UnityEngine.Color
- public static op_Equality ($lhs: UnityEngine.Color, $rhs: UnityEngine.Color) : boolean
- public static op_Inequality ($lhs: UnityEngine.Color, $rhs: UnityEngine.Color) : boolean
-
- public static Lerp ($a: UnityEngine.Color, $b: UnityEngine.Color, $t: number) : UnityEngine.Color
-
- public static LerpUnclamped ($a: UnityEngine.Color, $b: UnityEngine.Color, $t: number) : UnityEngine.Color
- public static op_Implicit ($c: UnityEngine.Color) : UnityEngine.Vector4
- public static op_Implicit ($v: UnityEngine.Vector4) : UnityEngine.Color
- public get_Item ($index: number) : number
- public set_Item ($index: number, $value: number) : void
-
- public static RGBToHSV ($rgbColor: UnityEngine.Color, $H: $Ref<number>, $S: $Ref<number>, $V: $Ref<number>) : void
-
- public static HSVToRGB ($H: number, $S: number, $V: number) : UnityEngine.Color
-
- public static HSVToRGB ($H: number, $S: number, $V: number, $hdr: boolean) : UnityEngine.Color
- public constructor ($r: number, $g: number, $b: number, $a: number)
- public constructor ($r: number, $g: number, $b: number)
- public Equals ($obj: any) : boolean
- public static Equals ($objA: any, $objB: any) : boolean
- public constructor ()
- }
- /** Representation of four-dimensional vectors. */
- class Vector4 extends System.ValueType implements System.IEquatable$1<UnityEngine.Vector4>
- {
- public static kEpsilon : number/** X component of the vector. */
- public x : number/** Y component of the vector. */
- public y : number/** Z component of the vector. */
- public z : number/** W component of the vector. */
- public w : number/** Returns this vector with a magnitude of 1 (Read Only). */
- public get normalized(): UnityEngine.Vector4;
- /** Returns the length of this vector (Read Only). */
- public get magnitude(): number;
-
- public get sqrMagnitude(): number;
-
- public static get zero(): UnityEngine.Vector4;
-
- public static get one(): UnityEngine.Vector4;
-
- public static get positiveInfinity(): UnityEngine.Vector4;
-
- public static get negativeInfinity(): UnityEngine.Vector4;
- public get_Item ($index: number) : number
- public set_Item ($index: number, $value: number) : void
-
- public Set ($newX: number, $newY: number, $newZ: number, $newW: number) : void
-
- public static Lerp ($a: UnityEngine.Vector4, $b: UnityEngine.Vector4, $t: number) : UnityEngine.Vector4
-
- public static LerpUnclamped ($a: UnityEngine.Vector4, $b: UnityEngine.Vector4, $t: number) : UnityEngine.Vector4
-
- public static MoveTowards ($current: UnityEngine.Vector4, $target: UnityEngine.Vector4, $maxDistanceDelta: number) : UnityEngine.Vector4
-
- public static Scale ($a: UnityEngine.Vector4, $b: UnityEngine.Vector4) : UnityEngine.Vector4
-
- public Scale ($scale: UnityEngine.Vector4) : void
-
- public Equals ($other: any) : boolean
- public Equals ($other: UnityEngine.Vector4) : boolean
- public static Normalize ($a: UnityEngine.Vector4) : UnityEngine.Vector4
- public Normalize () : void
-
- public static Dot ($a: UnityEngine.Vector4, $b: UnityEngine.Vector4) : number
-
- public static Project ($a: UnityEngine.Vector4, $b: UnityEngine.Vector4) : UnityEngine.Vector4
-
- public static Distance ($a: UnityEngine.Vector4, $b: UnityEngine.Vector4) : number
- public static Magnitude ($a: UnityEngine.Vector4) : number
-
- public static Min ($lhs: UnityEngine.Vector4, $rhs: UnityEngine.Vector4) : UnityEngine.Vector4
-
- public static Max ($lhs: UnityEngine.Vector4, $rhs: UnityEngine.Vector4) : UnityEngine.Vector4
- public static op_Addition ($a: UnityEngine.Vector4, $b: UnityEngine.Vector4) : UnityEngine.Vector4
- public static op_Subtraction ($a: UnityEngine.Vector4, $b: UnityEngine.Vector4) : UnityEngine.Vector4
- public static op_UnaryNegation ($a: UnityEngine.Vector4) : UnityEngine.Vector4
- public static op_Multiply ($a: UnityEngine.Vector4, $d: number) : UnityEngine.Vector4
- public static op_Multiply ($d: number, $a: UnityEngine.Vector4) : UnityEngine.Vector4
- public static op_Division ($a: UnityEngine.Vector4, $d: number) : UnityEngine.Vector4
- public static op_Equality ($lhs: UnityEngine.Vector4, $rhs: UnityEngine.Vector4) : boolean
- public static op_Inequality ($lhs: UnityEngine.Vector4, $rhs: UnityEngine.Vector4) : boolean
- public static op_Implicit ($v: UnityEngine.Vector3) : UnityEngine.Vector4
- public static op_Implicit ($v: UnityEngine.Vector4) : UnityEngine.Vector3
- public static op_Implicit ($v: UnityEngine.Vector2) : UnityEngine.Vector4
- public static op_Implicit ($v: UnityEngine.Vector4) : UnityEngine.Vector2
- public ToString () : string
-
- public ToString ($format: string) : string
- public static SqrMagnitude ($a: UnityEngine.Vector4) : number
- public SqrMagnitude () : number
- public constructor ($x: number, $y: number, $z: number, $w: number)
- public constructor ($x: number, $y: number, $z: number)
- public constructor ($x: number, $y: number)
- public Equals ($obj: any) : boolean
- public static Equals ($objA: any, $objB: any) : boolean
- public constructor ()
- }
- /** Structure describing the status of a finger touching the screen. */
- class Touch extends System.ValueType
- {
- /** The unique index for the touch. */
- public get fingerId(): number;
- public set fingerId(value: number);
- /** The position of the touch in pixel coordinates. */
- public get position(): UnityEngine.Vector2;
- public set position(value: UnityEngine.Vector2);
-
- public get rawPosition(): UnityEngine.Vector2;
- public set rawPosition(value: UnityEngine.Vector2);
-
- public get deltaPosition(): UnityEngine.Vector2;
- public set deltaPosition(value: UnityEngine.Vector2);
-
- public get deltaTime(): number;
- public set deltaTime(value: number);
-
- public get tapCount(): number;
- public set tapCount(value: number);
-
- public get phase(): UnityEngine.TouchPhase;
- public set phase(value: UnityEngine.TouchPhase);
-
- public get pressure(): number;
- public set pressure(value: number);
-
- public get maximumPossiblePressure(): number;
- public set maximumPossiblePressure(value: number);
-
- public get type(): UnityEngine.TouchType;
- public set type(value: UnityEngine.TouchType);
-
- public get altitudeAngle(): number;
- public set altitudeAngle(value: number);
-
- public get azimuthAngle(): number;
- public set azimuthAngle(value: number);
-
- public get radius(): number;
- public set radius(value: number);
-
- public get radiusVariance(): number;
- public set radiusVariance(value: number);
- }
-
- enum TouchPhase
- { Began = 0, Moved = 1, Stationary = 2, Ended = 3, Canceled = 4 }
-
- enum TouchType
- { Direct = 0, Indirect = 1, Stylus = 2 }
-
- class Application extends System.Object
- {
-
- public static get isPlaying(): boolean;
-
- public static get isFocused(): boolean;
-
- public static get platform(): UnityEngine.RuntimePlatform;
-
- public static get buildGUID(): string;
-
- public static get isMobilePlatform(): boolean;
-
- public static get isConsolePlatform(): boolean;
-
- public static get runInBackground(): boolean;
- public static set runInBackground(value: boolean);
-
- public static get isBatchMode(): boolean;
-
- public static get dataPath(): string;
-
- public static get streamingAssetsPath(): string;
-
- public static get persistentDataPath(): string;
-
- public static get temporaryCachePath(): string;
-
- public static get absoluteURL(): string;
-
- public static get unityVersion(): string;
-
- public static get version(): string;
-
- public static get installerName(): string;
-
- public static get identifier(): string;
-
- public static get installMode(): UnityEngine.ApplicationInstallMode;
-
- public static get sandboxType(): UnityEngine.ApplicationSandboxType;
-
- public static get productName(): string;
-
- public static get companyName(): string;
-
- public static get cloudProjectId(): string;
-
- public static get targetFrameRate(): number;
- public static set targetFrameRate(value: number);
-
- public static get systemLanguage(): UnityEngine.SystemLanguage;
-
- public static get consoleLogPath(): string;
-
- public static get backgroundLoadingPriority(): UnityEngine.ThreadPriority;
- public static set backgroundLoadingPriority(value: UnityEngine.ThreadPriority);
-
- public static get internetReachability(): UnityEngine.NetworkReachability;
-
- public static get genuine(): boolean;
-
- public static get genuineCheckAvailable(): boolean;
-
- public static get isEditor(): boolean;
- public static Quit ($exitCode: number) : void
- public static Quit () : void
- public static Unload () : void
-
- public static CanStreamedLevelBeLoaded ($levelIndex: number) : boolean
-
- public static CanStreamedLevelBeLoaded ($levelName: string) : boolean
-
- public static IsPlaying ($obj: UnityEngine.Object) : boolean
- public static GetBuildTags () : System.Array$1<string>
-
- public static SetBuildTags ($buildTags: System.Array$1<string>) : void
- public static HasProLicense () : boolean
- public static RequestAdvertisingIdentifierAsync ($delegateMethod: UnityEngine.Application.AdvertisingIdentifierCallback) : boolean
-
- public static OpenURL ($url: string) : void
-
- public static GetStackTraceLogType ($logType: UnityEngine.LogType) : UnityEngine.StackTraceLogType
-
- public static SetStackTraceLogType ($logType: UnityEngine.LogType, $stackTraceType: UnityEngine.StackTraceLogType) : void
-
- public static RequestUserAuthorization ($mode: UnityEngine.UserAuthorization) : UnityEngine.AsyncOperation
-
- public static HasUserAuthorization ($mode: UnityEngine.UserAuthorization) : boolean
- public static add_lowMemory ($value: UnityEngine.Application.LowMemoryCallback) : void
- public static remove_lowMemory ($value: UnityEngine.Application.LowMemoryCallback) : void
- public static add_logMessageReceived ($value: UnityEngine.Application.LogCallback) : void
- public static remove_logMessageReceived ($value: UnityEngine.Application.LogCallback) : void
- public static add_logMessageReceivedThreaded ($value: UnityEngine.Application.LogCallback) : void
- public static remove_logMessageReceivedThreaded ($value: UnityEngine.Application.LogCallback) : void
- public static add_onBeforeRender ($value: UnityEngine.Events.UnityAction) : void
- public static remove_onBeforeRender ($value: UnityEngine.Events.UnityAction) : void
- public static add_focusChanged ($value: System.Action$1<boolean>) : void
- public static remove_focusChanged ($value: System.Action$1<boolean>) : void
- public static add_wantsToQuit ($value: System.Func$1<boolean>) : void
- public static remove_wantsToQuit ($value: System.Func$1<boolean>) : void
- public static add_quitting ($value: System.Action) : void
- public static remove_quitting ($value: System.Action) : void
- public constructor ()
- }
- /** The platform application is running. Returned by Application.platform. */
- enum RuntimePlatform
- { OSXEditor = 0, OSXPlayer = 1, WindowsPlayer = 2, OSXWebPlayer = 3, OSXDashboardPlayer = 4, WindowsWebPlayer = 5, WindowsEditor = 7, IPhonePlayer = 8, XBOX360 = 10, PS3 = 9, Android = 11, NaCl = 12, FlashPlayer = 15, LinuxPlayer = 13, LinuxEditor = 16, WebGLPlayer = 17, MetroPlayerX86 = 18, WSAPlayerX86 = 18, MetroPlayerX64 = 19, WSAPlayerX64 = 19, MetroPlayerARM = 20, WSAPlayerARM = 20, WP8Player = 21, BB10Player = 22, BlackBerryPlayer = 22, TizenPlayer = 23, PSP2 = 24, PS4 = 25, PSM = 26, XboxOne = 27, SamsungTVPlayer = 28, WiiU = 30, tvOS = 31, Switch = 32, Lumin = 33 }
-
- enum ApplicationInstallMode
- { Unknown = 0, Store = 1, DeveloperBuild = 2, Adhoc = 3, Enterprise = 4, Editor = 5 }
-
- enum ApplicationSandboxType
- { Unknown = 0, NotSandboxed = 1, Sandboxed = 2, SandboxBroken = 3 }
-
- enum SystemLanguage
- { Afrikaans = 0, Arabic = 1, Basque = 2, Belarusian = 3, Bulgarian = 4, Catalan = 5, Chinese = 6, Czech = 7, Danish = 8, Dutch = 9, English = 10, Estonian = 11, Faroese = 12, Finnish = 13, French = 14, German = 15, Greek = 16, Hebrew = 17, Hugarian = 18, Icelandic = 19, Indonesian = 20, Italian = 21, Japanese = 22, Korean = 23, Latvian = 24, Lithuanian = 25, Norwegian = 26, Polish = 27, Portuguese = 28, Romanian = 29, Russian = 30, SerboCroatian = 31, Slovak = 32, Slovenian = 33, Spanish = 34, Swedish = 35, Thai = 36, Turkish = 37, Ukrainian = 38, Vietnamese = 39, ChineseSimplified = 40, ChineseTraditional = 41, Unknown = 42, Hungarian = 18 }
-
- enum StackTraceLogType
- { None = 0, ScriptOnly = 1, Full = 2 }
-
- enum LogType
- { Error = 0, Assert = 1, Warning = 2, Log = 3, Exception = 4 }
-
- enum NetworkReachability
- { NotReachable = 0, ReachableViaCarrierDataNetwork = 1, ReachableViaLocalAreaNetwork = 2 }
-
- enum UserAuthorization
- { WebCam = 1, Microphone = 2 }
-
- class Material extends UnityEngine.Object
- {
-
- public get shader(): UnityEngine.Shader;
- public set shader(value: UnityEngine.Shader);
-
- public get color(): UnityEngine.Color;
- public set color(value: UnityEngine.Color);
-
- public get mainTexture(): UnityEngine.Texture;
- public set mainTexture(value: UnityEngine.Texture);
-
- public get mainTextureOffset(): UnityEngine.Vector2;
- public set mainTextureOffset(value: UnityEngine.Vector2);
-
- public get mainTextureScale(): UnityEngine.Vector2;
- public set mainTextureScale(value: UnityEngine.Vector2);
-
- public get renderQueue(): number;
- public set renderQueue(value: number);
-
- public get globalIlluminationFlags(): UnityEngine.MaterialGlobalIlluminationFlags;
- public set globalIlluminationFlags(value: UnityEngine.MaterialGlobalIlluminationFlags);
-
- public get doubleSidedGI(): boolean;
- public set doubleSidedGI(value: boolean);
-
- public get enableInstancing(): boolean;
- public set enableInstancing(value: boolean);
-
- public get passCount(): number;
-
- public get shaderKeywords(): System.Array$1<string>;
- public set shaderKeywords(value: System.Array$1<string>);
-
- public HasProperty ($nameID: number) : boolean
-
- public HasProperty ($name: string) : boolean
-
- public EnableKeyword ($keyword: string) : void
-
- public DisableKeyword ($keyword: string) : void
-
- public IsKeywordEnabled ($keyword: string) : boolean
-
- public SetShaderPassEnabled ($passName: string, $enabled: boolean) : void
-
- public GetShaderPassEnabled ($passName: string) : boolean
-
- public GetPassName ($pass: number) : string
-
- public FindPass ($passName: string) : number
-
- public SetOverrideTag ($tag: string, $val: string) : void
-
- public GetTag ($tag: string, $searchFallbacks: boolean, $defaultValue: string) : string
-
- public GetTag ($tag: string, $searchFallbacks: boolean) : string
-
- public Lerp ($start: UnityEngine.Material, $end: UnityEngine.Material, $t: number) : void
-
- public SetPass ($pass: number) : boolean
-
- public CopyPropertiesFromMaterial ($mat: UnityEngine.Material) : void
- public GetTexturePropertyNames () : System.Array$1<string>
- public GetTexturePropertyNameIDs () : System.Array$1<number>
- public GetTexturePropertyNames ($outNames: System.Collections.Generic.List$1<string>) : void
- public GetTexturePropertyNameIDs ($outNames: System.Collections.Generic.List$1<number>) : void
-
- public SetFloat ($name: string, $value: number) : void
-
- public SetFloat ($nameID: number, $value: number) : void
-
- public SetInt ($name: string, $value: number) : void
-
- public SetInt ($nameID: number, $value: number) : void
-
- public SetColor ($name: string, $value: UnityEngine.Color) : void
-
- public SetColor ($nameID: number, $value: UnityEngine.Color) : void
-
- public SetVector ($name: string, $value: UnityEngine.Vector4) : void
-
- public SetVector ($nameID: number, $value: UnityEngine.Vector4) : void
-
- public SetMatrix ($name: string, $value: UnityEngine.Matrix4x4) : void
-
- public SetMatrix ($nameID: number, $value: UnityEngine.Matrix4x4) : void
-
- public SetTexture ($name: string, $value: UnityEngine.Texture) : void
-
- public SetTexture ($nameID: number, $value: UnityEngine.Texture) : void
-
- public SetBuffer ($name: string, $value: UnityEngine.ComputeBuffer) : void
-
- public SetBuffer ($nameID: number, $value: UnityEngine.ComputeBuffer) : void
- public SetFloatArray ($name: string, $values: System.Collections.Generic.List$1<number>) : void
- public SetFloatArray ($nameID: number, $values: System.Collections.Generic.List$1<number>) : void
-
- public SetFloatArray ($name: string, $values: System.Array$1<number>) : void
-
- public SetFloatArray ($nameID: number, $values: System.Array$1<number>) : void
- public SetColorArray ($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Color>) : void
- public SetColorArray ($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Color>) : void
-
- public SetColorArray ($name: string, $values: System.Array$1<UnityEngine.Color>) : void
-
- public SetColorArray ($nameID: number, $values: System.Array$1<UnityEngine.Color>) : void
- public SetVectorArray ($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>) : void
- public SetVectorArray ($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>) : void
-
- public SetVectorArray ($name: string, $values: System.Array$1<UnityEngine.Vector4>) : void
-
- public SetVectorArray ($nameID: number, $values: System.Array$1<UnityEngine.Vector4>) : void
- public SetMatrixArray ($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>) : void
- public SetMatrixArray ($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>) : void
-
- public SetMatrixArray ($name: string, $values: System.Array$1<UnityEngine.Matrix4x4>) : void
-
- public SetMatrixArray ($nameID: number, $values: System.Array$1<UnityEngine.Matrix4x4>) : void
-
- public GetFloat ($name: string) : number
-
- public GetFloat ($nameID: number) : number
-
- public GetInt ($name: string) : number
-
- public GetInt ($nameID: number) : number
-
- public GetColor ($name: string) : UnityEngine.Color
-
- public GetColor ($nameID: number) : UnityEngine.Color
-
- public GetVector ($name: string) : UnityEngine.Vector4
-
- public GetVector ($nameID: number) : UnityEngine.Vector4
-
- public GetMatrix ($name: string) : UnityEngine.Matrix4x4
-
- public GetMatrix ($nameID: number) : UnityEngine.Matrix4x4
-
- public GetTexture ($name: string) : UnityEngine.Texture
-
- public GetTexture ($nameID: number) : UnityEngine.Texture
-
- public GetFloatArray ($name: string) : System.Array$1<number>
-
- public GetFloatArray ($nameID: number) : System.Array$1<number>
-
- public GetColorArray ($name: string) : System.Array$1<UnityEngine.Color>
-
- public GetColorArray ($nameID: number) : System.Array$1<UnityEngine.Color>
-
- public GetVectorArray ($name: string) : System.Array$1<UnityEngine.Vector4>
-
- public GetVectorArray ($nameID: number) : System.Array$1<UnityEngine.Vector4>
-
- public GetMatrixArray ($name: string) : System.Array$1<UnityEngine.Matrix4x4>
-
- public GetMatrixArray ($nameID: number) : System.Array$1<UnityEngine.Matrix4x4>
- public GetFloatArray ($name: string, $values: System.Collections.Generic.List$1<number>) : void
- public GetFloatArray ($nameID: number, $values: System.Collections.Generic.List$1<number>) : void
- public GetColorArray ($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Color>) : void
- public GetColorArray ($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Color>) : void
- public GetVectorArray ($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>) : void
- public GetVectorArray ($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>) : void
- public GetMatrixArray ($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>) : void
- public GetMatrixArray ($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>) : void
-
- public SetTextureOffset ($name: string, $value: UnityEngine.Vector2) : void
-
- public SetTextureOffset ($nameID: number, $value: UnityEngine.Vector2) : void
-
- public SetTextureScale ($name: string, $value: UnityEngine.Vector2) : void
-
- public SetTextureScale ($nameID: number, $value: UnityEngine.Vector2) : void
-
- public GetTextureOffset ($name: string) : UnityEngine.Vector2
-
- public GetTextureOffset ($nameID: number) : UnityEngine.Vector2
-
- public GetTextureScale ($name: string) : UnityEngine.Vector2
-
- public GetTextureScale ($nameID: number) : UnityEngine.Vector2
- public constructor ($shader: UnityEngine.Shader)
- public constructor ($source: UnityEngine.Material)
- public constructor ()
- }
- /** Shader scripts used for all rendering. */
- class Shader extends UnityEngine.Object
- {
- /** Shader LOD level for this shader. */
- public get maximumLOD(): number;
- public set maximumLOD(value: number);
-
- public static get globalMaximumLOD(): number;
- public static set globalMaximumLOD(value: number);
-
- public get isSupported(): boolean;
-
- public static get globalRenderPipeline(): string;
- public static set globalRenderPipeline(value: string);
-
- public get renderQueue(): number;
-
- public static Find ($name: string) : UnityEngine.Shader
-
- public static EnableKeyword ($keyword: string) : void
-
- public static DisableKeyword ($keyword: string) : void
-
- public static IsKeywordEnabled ($keyword: string) : boolean
- public static WarmupAllShaders () : void
-
- public static PropertyToID ($name: string) : number
-
- public static SetGlobalFloat ($name: string, $value: number) : void
-
- public static SetGlobalFloat ($nameID: number, $value: number) : void
-
- public static SetGlobalInt ($name: string, $value: number) : void
-
- public static SetGlobalInt ($nameID: number, $value: number) : void
-
- public static SetGlobalVector ($name: string, $value: UnityEngine.Vector4) : void
-
- public static SetGlobalVector ($nameID: number, $value: UnityEngine.Vector4) : void
-
- public static SetGlobalColor ($name: string, $value: UnityEngine.Color) : void
-
- public static SetGlobalColor ($nameID: number, $value: UnityEngine.Color) : void
-
- public static SetGlobalMatrix ($name: string, $value: UnityEngine.Matrix4x4) : void
-
- public static SetGlobalMatrix ($nameID: number, $value: UnityEngine.Matrix4x4) : void
-
- public static SetGlobalTexture ($name: string, $value: UnityEngine.Texture) : void
-
- public static SetGlobalTexture ($nameID: number, $value: UnityEngine.Texture) : void
-
- public static SetGlobalBuffer ($name: string, $value: UnityEngine.ComputeBuffer) : void
-
- public static SetGlobalBuffer ($nameID: number, $value: UnityEngine.ComputeBuffer) : void
- public static SetGlobalFloatArray ($name: string, $values: System.Collections.Generic.List$1<number>) : void
- public static SetGlobalFloatArray ($nameID: number, $values: System.Collections.Generic.List$1<number>) : void
-
- public static SetGlobalFloatArray ($name: string, $values: System.Array$1<number>) : void
-
- public static SetGlobalFloatArray ($nameID: number, $values: System.Array$1<number>) : void
- public static SetGlobalVectorArray ($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>) : void
- public static SetGlobalVectorArray ($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>) : void
-
- public static SetGlobalVectorArray ($name: string, $values: System.Array$1<UnityEngine.Vector4>) : void
-
- public static SetGlobalVectorArray ($nameID: number, $values: System.Array$1<UnityEngine.Vector4>) : void
- public static SetGlobalMatrixArray ($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>) : void
- public static SetGlobalMatrixArray ($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>) : void
-
- public static SetGlobalMatrixArray ($name: string, $values: System.Array$1<UnityEngine.Matrix4x4>) : void
-
- public static SetGlobalMatrixArray ($nameID: number, $values: System.Array$1<UnityEngine.Matrix4x4>) : void
-
- public static GetGlobalFloat ($name: string) : number
-
- public static GetGlobalFloat ($nameID: number) : number
-
- public static GetGlobalInt ($name: string) : number
-
- public static GetGlobalInt ($nameID: number) : number
-
- public static GetGlobalVector ($name: string) : UnityEngine.Vector4
-
- public static GetGlobalVector ($nameID: number) : UnityEngine.Vector4
-
- public static GetGlobalColor ($name: string) : UnityEngine.Color
-
- public static GetGlobalColor ($nameID: number) : UnityEngine.Color
-
- public static GetGlobalMatrix ($name: string) : UnityEngine.Matrix4x4
-
- public static GetGlobalMatrix ($nameID: number) : UnityEngine.Matrix4x4
-
- public static GetGlobalTexture ($name: string) : UnityEngine.Texture
-
- public static GetGlobalTexture ($nameID: number) : UnityEngine.Texture
-
- public static GetGlobalFloatArray ($name: string) : System.Array$1<number>
-
- public static GetGlobalFloatArray ($nameID: number) : System.Array$1<number>
-
- public static GetGlobalVectorArray ($name: string) : System.Array$1<UnityEngine.Vector4>
-
- public static GetGlobalVectorArray ($nameID: number) : System.Array$1<UnityEngine.Vector4>
-
- public static GetGlobalMatrixArray ($name: string) : System.Array$1<UnityEngine.Matrix4x4>
-
- public static GetGlobalMatrixArray ($nameID: number) : System.Array$1<UnityEngine.Matrix4x4>
- public static GetGlobalFloatArray ($name: string, $values: System.Collections.Generic.List$1<number>) : void
- public static GetGlobalFloatArray ($nameID: number, $values: System.Collections.Generic.List$1<number>) : void
- public static GetGlobalVectorArray ($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>) : void
- public static GetGlobalVectorArray ($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>) : void
- public static GetGlobalMatrixArray ($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>) : void
- public static GetGlobalMatrixArray ($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>) : void
- }
-
- enum MaterialGlobalIlluminationFlags
- { None = 0, RealtimeEmissive = 1, BakedEmissive = 2, EmissiveIsBlack = 4, AnyEmissive = 3 }
-
- class ComputeBuffer extends System.Object implements System.IDisposable
- {
- }
-
- class Ray extends System.ValueType
- {
-
- public get origin(): UnityEngine.Vector3;
- public set origin(value: UnityEngine.Vector3);
-
- public get direction(): UnityEngine.Vector3;
- public set direction(value: UnityEngine.Vector3);
-
- public GetPoint ($distance: number) : UnityEngine.Vector3
- public ToString () : string
-
- public ToString ($format: string) : string
- public constructor ($origin: UnityEngine.Vector3, $direction: UnityEngine.Vector3)
- public constructor ()
- }
- /** A Camera is a device through which the player views the world. */
- class Camera extends UnityEngine.Behaviour
- {
- /** Event that is fired before any camera starts culling. */
- public static onPreCull : UnityEngine.Camera.CameraCallback/** Event that is fired before any camera starts rendering. */
- public static onPreRender : UnityEngine.Camera.CameraCallback/** Event that is fired after any camera finishes rendering. */
- public static onPostRender : UnityEngine.Camera.CameraCallback/** The near clipping plane distance. */
- public get nearClipPlane(): number;
- public set nearClipPlane(value: number);
-
- public get farClipPlane(): number;
- public set farClipPlane(value: number);
-
- public get fieldOfView(): number;
- public set fieldOfView(value: number);
-
- public get renderingPath(): UnityEngine.RenderingPath;
- public set renderingPath(value: UnityEngine.RenderingPath);
-
- public get actualRenderingPath(): UnityEngine.RenderingPath;
-
- public get allowHDR(): boolean;
- public set allowHDR(value: boolean);
-
- public get allowMSAA(): boolean;
- public set allowMSAA(value: boolean);
-
- public get allowDynamicResolution(): boolean;
- public set allowDynamicResolution(value: boolean);
-
- public get forceIntoRenderTexture(): boolean;
- public set forceIntoRenderTexture(value: boolean);
-
- public get orthographicSize(): number;
- public set orthographicSize(value: number);
-
- public get orthographic(): boolean;
- public set orthographic(value: boolean);
-
- public get opaqueSortMode(): UnityEngine.Rendering.OpaqueSortMode;
- public set opaqueSortMode(value: UnityEngine.Rendering.OpaqueSortMode);
-
- public get transparencySortMode(): UnityEngine.TransparencySortMode;
- public set transparencySortMode(value: UnityEngine.TransparencySortMode);
-
- public get transparencySortAxis(): UnityEngine.Vector3;
- public set transparencySortAxis(value: UnityEngine.Vector3);
-
- public get depth(): number;
- public set depth(value: number);
-
- public get aspect(): number;
- public set aspect(value: number);
-
- public get velocity(): UnityEngine.Vector3;
-
- public get cullingMask(): number;
- public set cullingMask(value: number);
-
- public get eventMask(): number;
- public set eventMask(value: number);
-
- public get layerCullSpherical(): boolean;
- public set layerCullSpherical(value: boolean);
-
- public get cameraType(): UnityEngine.CameraType;
- public set cameraType(value: UnityEngine.CameraType);
-
- public get layerCullDistances(): System.Array$1<number>;
- public set layerCullDistances(value: System.Array$1<number>);
-
- public get useOcclusionCulling(): boolean;
- public set useOcclusionCulling(value: boolean);
-
- public get cullingMatrix(): UnityEngine.Matrix4x4;
- public set cullingMatrix(value: UnityEngine.Matrix4x4);
-
- public get backgroundColor(): UnityEngine.Color;
- public set backgroundColor(value: UnityEngine.Color);
-
- public get clearFlags(): UnityEngine.CameraClearFlags;
- public set clearFlags(value: UnityEngine.CameraClearFlags);
-
- public get depthTextureMode(): UnityEngine.DepthTextureMode;
- public set depthTextureMode(value: UnityEngine.DepthTextureMode);
-
- public get clearStencilAfterLightingPass(): boolean;
- public set clearStencilAfterLightingPass(value: boolean);
-
- public get usePhysicalProperties(): boolean;
- public set usePhysicalProperties(value: boolean);
-
- public get sensorSize(): UnityEngine.Vector2;
- public set sensorSize(value: UnityEngine.Vector2);
-
- public get lensShift(): UnityEngine.Vector2;
- public set lensShift(value: UnityEngine.Vector2);
-
- public get focalLength(): number;
- public set focalLength(value: number);
-
- public get gateFit(): UnityEngine.Camera.GateFitMode;
- public set gateFit(value: UnityEngine.Camera.GateFitMode);
-
- public get rect(): UnityEngine.Rect;
- public set rect(value: UnityEngine.Rect);
-
- public get pixelRect(): UnityEngine.Rect;
- public set pixelRect(value: UnityEngine.Rect);
-
- public get pixelWidth(): number;
-
- public get pixelHeight(): number;
-
- public get scaledPixelWidth(): number;
-
- public get scaledPixelHeight(): number;
-
- public get targetTexture(): UnityEngine.RenderTexture;
- public set targetTexture(value: UnityEngine.RenderTexture);
-
- public get activeTexture(): UnityEngine.RenderTexture;
-
- public get targetDisplay(): number;
- public set targetDisplay(value: number);
-
- public get cameraToWorldMatrix(): UnityEngine.Matrix4x4;
-
- public get worldToCameraMatrix(): UnityEngine.Matrix4x4;
- public set worldToCameraMatrix(value: UnityEngine.Matrix4x4);
-
- public get projectionMatrix(): UnityEngine.Matrix4x4;
- public set projectionMatrix(value: UnityEngine.Matrix4x4);
-
- public get nonJitteredProjectionMatrix(): UnityEngine.Matrix4x4;
- public set nonJitteredProjectionMatrix(value: UnityEngine.Matrix4x4);
-
- public get useJitteredProjectionMatrixForTransparentRendering(): boolean;
- public set useJitteredProjectionMatrixForTransparentRendering(value: boolean);
-
- public get previousViewProjectionMatrix(): UnityEngine.Matrix4x4;
-
- public static get main(): UnityEngine.Camera;
-
- public static get current(): UnityEngine.Camera;
-
- public get scene(): UnityEngine.SceneManagement.Scene;
- public set scene(value: UnityEngine.SceneManagement.Scene);
-
- public get stereoEnabled(): boolean;
-
- public get stereoSeparation(): number;
- public set stereoSeparation(value: number);
-
- public get stereoConvergence(): number;
- public set stereoConvergence(value: number);
-
- public get areVRStereoViewMatricesWithinSingleCullTolerance(): boolean;
-
- public get stereoTargetEye(): UnityEngine.StereoTargetEyeMask;
- public set stereoTargetEye(value: UnityEngine.StereoTargetEyeMask);
-
- public get stereoActiveEye(): UnityEngine.Camera.MonoOrStereoscopicEye;
-
- public static get allCamerasCount(): number;
-
- public static get allCameras(): System.Array$1<UnityEngine.Camera>;
-
- public get commandBufferCount(): number;
- public Reset () : void
- public ResetTransparencySortSettings () : void
- public ResetAspect () : void
- public ResetCullingMatrix () : void
-
- public SetReplacementShader ($shader: UnityEngine.Shader, $replacementTag: string) : void
- public ResetReplacementShader () : void
-
- public SetTargetBuffers ($colorBuffer: UnityEngine.RenderBuffer, $depthBuffer: UnityEngine.RenderBuffer) : void
-
- public SetTargetBuffers ($colorBuffer: System.Array$1<UnityEngine.RenderBuffer>, $depthBuffer: UnityEngine.RenderBuffer) : void
- public ResetWorldToCameraMatrix () : void
- public ResetProjectionMatrix () : void
-
- public CalculateObliqueMatrix ($clipPlane: UnityEngine.Vector4) : UnityEngine.Matrix4x4
- public WorldToScreenPoint ($position: UnityEngine.Vector3, $eye: UnityEngine.Camera.MonoOrStereoscopicEye) : UnityEngine.Vector3
- public WorldToViewportPoint ($position: UnityEngine.Vector3, $eye: UnityEngine.Camera.MonoOrStereoscopicEye) : UnityEngine.Vector3
- public ViewportToWorldPoint ($position: UnityEngine.Vector3, $eye: UnityEngine.Camera.MonoOrStereoscopicEye) : UnityEngine.Vector3
- public ScreenToWorldPoint ($position: UnityEngine.Vector3, $eye: UnityEngine.Camera.MonoOrStereoscopicEye) : UnityEngine.Vector3
-
- public WorldToScreenPoint ($position: UnityEngine.Vector3) : UnityEngine.Vector3
-
- public WorldToViewportPoint ($position: UnityEngine.Vector3) : UnityEngine.Vector3
-
- public ViewportToWorldPoint ($position: UnityEngine.Vector3) : UnityEngine.Vector3
-
- public ScreenToWorldPoint ($position: UnityEngine.Vector3) : UnityEngine.Vector3
-
- public ScreenToViewportPoint ($position: UnityEngine.Vector3) : UnityEngine.Vector3
-
- public ViewportToScreenPoint ($position: UnityEngine.Vector3) : UnityEngine.Vector3
- public ViewportPointToRay ($pos: UnityEngine.Vector3, $eye: UnityEngine.Camera.MonoOrStereoscopicEye) : UnityEngine.Ray
-
- public ViewportPointToRay ($pos: UnityEngine.Vector3) : UnityEngine.Ray
- public ScreenPointToRay ($pos: UnityEngine.Vector3, $eye: UnityEngine.Camera.MonoOrStereoscopicEye) : UnityEngine.Ray
-
- public ScreenPointToRay ($pos: UnityEngine.Vector3) : UnityEngine.Ray
- public CalculateFrustumCorners ($viewport: UnityEngine.Rect, $z: number, $eye: UnityEngine.Camera.MonoOrStereoscopicEye, $outCorners: System.Array$1<UnityEngine.Vector3>) : void
- public static CalculateProjectionMatrixFromPhysicalProperties ($output: $Ref<UnityEngine.Matrix4x4>, $focalLength: number, $sensorSize: UnityEngine.Vector2, $lensShift: UnityEngine.Vector2, $nearClip: number, $farClip: number, $gateFitParameters?: UnityEngine.Camera.GateFitParameters) : void
-
- public static FocalLengthToFOV ($focalLength: number, $sensorSize: number) : number
-
- public static FOVToFocalLength ($fov: number, $sensorSize: number) : number
- public GetStereoNonJitteredProjectionMatrix ($eye: UnityEngine.Camera.StereoscopicEye) : UnityEngine.Matrix4x4
- public GetStereoViewMatrix ($eye: UnityEngine.Camera.StereoscopicEye) : UnityEngine.Matrix4x4
- public CopyStereoDeviceProjectionMatrixToNonJittered ($eye: UnityEngine.Camera.StereoscopicEye) : void
- public GetStereoProjectionMatrix ($eye: UnityEngine.Camera.StereoscopicEye) : UnityEngine.Matrix4x4
- public SetStereoProjectionMatrix ($eye: UnityEngine.Camera.StereoscopicEye, $matrix: UnityEngine.Matrix4x4) : void
- public ResetStereoProjectionMatrices () : void
- public SetStereoViewMatrix ($eye: UnityEngine.Camera.StereoscopicEye, $matrix: UnityEngine.Matrix4x4) : void
- public ResetStereoViewMatrices () : void
-
- public static GetAllCameras ($cameras: System.Array$1<UnityEngine.Camera>) : number
-
- public RenderToCubemap ($cubemap: UnityEngine.Cubemap, $faceMask: number) : boolean
- public RenderToCubemap ($cubemap: UnityEngine.Cubemap) : boolean
-
- public RenderToCubemap ($cubemap: UnityEngine.RenderTexture, $faceMask: number) : boolean
- public RenderToCubemap ($cubemap: UnityEngine.RenderTexture) : boolean
- public RenderToCubemap ($cubemap: UnityEngine.RenderTexture, $faceMask: number, $stereoEye: UnityEngine.Camera.MonoOrStereoscopicEye) : boolean
- public Render () : void
-
- public RenderWithShader ($shader: UnityEngine.Shader, $replacementTag: string) : void
- public RenderDontRestore () : void
- public static SetupCurrent ($cur: UnityEngine.Camera) : void
-
- public CopyFrom ($other: UnityEngine.Camera) : void
-
- public RemoveCommandBuffers ($evt: UnityEngine.Rendering.CameraEvent) : void
- public RemoveAllCommandBuffers () : void
-
- public AddCommandBuffer ($evt: UnityEngine.Rendering.CameraEvent, $buffer: UnityEngine.Rendering.CommandBuffer) : void
-
- public AddCommandBufferAsync ($evt: UnityEngine.Rendering.CameraEvent, $buffer: UnityEngine.Rendering.CommandBuffer, $queueType: UnityEngine.Rendering.ComputeQueueType) : void
-
- public RemoveCommandBuffer ($evt: UnityEngine.Rendering.CameraEvent, $buffer: UnityEngine.Rendering.CommandBuffer) : void
-
- public GetCommandBuffers ($evt: UnityEngine.Rendering.CameraEvent) : System.Array$1<UnityEngine.Rendering.CommandBuffer>
- public constructor ()
- }
- /** Rendering path of a Camera. */
- enum RenderingPath
- { UsePlayerSettings = -1, VertexLit = 0, Forward = 1, DeferredLighting = 2, DeferredShading = 3 }
-
- enum TransparencySortMode
- { Default = 0, Perspective = 1, Orthographic = 2, CustomAxis = 3 }
-
- enum CameraType
- { Game = 1, SceneView = 2, Preview = 4, VR = 8, Reflection = 16 }
-
- enum CameraClearFlags
- { Skybox = 1, Color = 2, SolidColor = 2, Depth = 3, Nothing = 4 }
-
- enum DepthTextureMode
- { None = 0, Depth = 1, DepthNormals = 2, MotionVectors = 4 }
-
- class Rect extends System.ValueType implements System.IEquatable$1<UnityEngine.Rect>
- {
-
- public static get zero(): UnityEngine.Rect;
-
- public get x(): number;
- public set x(value: number);
-
- public get y(): number;
- public set y(value: number);
-
- public get position(): UnityEngine.Vector2;
- public set position(value: UnityEngine.Vector2);
-
- public get center(): UnityEngine.Vector2;
- public set center(value: UnityEngine.Vector2);
-
- public get min(): UnityEngine.Vector2;
- public set min(value: UnityEngine.Vector2);
-
- public get max(): UnityEngine.Vector2;
- public set max(value: UnityEngine.Vector2);
-
- public get width(): number;
- public set width(value: number);
-
- public get height(): number;
- public set height(value: number);
-
- public get size(): UnityEngine.Vector2;
- public set size(value: UnityEngine.Vector2);
-
- public get xMin(): number;
- public set xMin(value: number);
-
- public get yMin(): number;
- public set yMin(value: number);
-
- public get xMax(): number;
- public set xMax(value: number);
-
- public get yMax(): number;
- public set yMax(value: number);
-
- public static MinMaxRect ($xmin: number, $ymin: number, $xmax: number, $ymax: number) : UnityEngine.Rect
-
- public Set ($x: number, $y: number, $width: number, $height: number) : void
-
- public Contains ($point: UnityEngine.Vector2) : boolean
-
- public Contains ($point: UnityEngine.Vector3) : boolean
-
- public Contains ($point: UnityEngine.Vector3, $allowInverse: boolean) : boolean
-
- public Overlaps ($other: UnityEngine.Rect) : boolean
-
- public Overlaps ($other: UnityEngine.Rect, $allowInverse: boolean) : boolean
-
- public static NormalizedToPoint ($rectangle: UnityEngine.Rect, $normalizedRectCoordinates: UnityEngine.Vector2) : UnityEngine.Vector2
-
- public static PointToNormalized ($rectangle: UnityEngine.Rect, $point: UnityEngine.Vector2) : UnityEngine.Vector2
- public static op_Inequality ($lhs: UnityEngine.Rect, $rhs: UnityEngine.Rect) : boolean
- public static op_Equality ($lhs: UnityEngine.Rect, $rhs: UnityEngine.Rect) : boolean
- public Equals ($other: any) : boolean
- public Equals ($other: UnityEngine.Rect) : boolean
- public ToString () : string
-
- public ToString ($format: string) : string
- public constructor ($x: number, $y: number, $width: number, $height: number)
- public constructor ($position: UnityEngine.Vector2, $size: UnityEngine.Vector2)
- public constructor ($source: UnityEngine.Rect)
- public Equals ($obj: any) : boolean
- public static Equals ($objA: any, $objB: any) : boolean
- public constructor ()
- }
- /** Render textures are textures that can be rendered to. */
- class RenderTexture extends UnityEngine.Texture
- {
- /** The width of the render texture in pixels. */
- public get width(): number;
- public set width(value: number);
- /** The height of the render texture in pixels. */
- public get height(): number;
- public set height(value: number);
-
- public get dimension(): UnityEngine.Rendering.TextureDimension;
- public set dimension(value: UnityEngine.Rendering.TextureDimension);
-
- public get useMipMap(): boolean;
- public set useMipMap(value: boolean);
-
- public get sRGB(): boolean;
-
- public get format(): UnityEngine.RenderTextureFormat;
- public set format(value: UnityEngine.RenderTextureFormat);
-
- public get vrUsage(): UnityEngine.VRTextureUsage;
- public set vrUsage(value: UnityEngine.VRTextureUsage);
-
- public get memorylessMode(): UnityEngine.RenderTextureMemoryless;
- public set memorylessMode(value: UnityEngine.RenderTextureMemoryless);
-
- public get autoGenerateMips(): boolean;
- public set autoGenerateMips(value: boolean);
-
- public get volumeDepth(): number;
- public set volumeDepth(value: number);
-
- public get antiAliasing(): number;
- public set antiAliasing(value: number);
-
- public get bindTextureMS(): boolean;
- public set bindTextureMS(value: boolean);
-
- public get enableRandomWrite(): boolean;
- public set enableRandomWrite(value: boolean);
-
- public get useDynamicScale(): boolean;
- public set useDynamicScale(value: boolean);
- public get isPowerOfTwo(): boolean;
- public set isPowerOfTwo(value: boolean);
-
- public static get active(): UnityEngine.RenderTexture;
- public static set active(value: UnityEngine.RenderTexture);
-
- public get colorBuffer(): UnityEngine.RenderBuffer;
-
- public get depthBuffer(): UnityEngine.RenderBuffer;
-
- public get depth(): number;
- public set depth(value: number);
-
- public get descriptor(): UnityEngine.RenderTextureDescriptor;
- public set descriptor(value: UnityEngine.RenderTextureDescriptor);
- public GetNativeDepthBufferPtr () : System.IntPtr
-
- public DiscardContents ($discardColor: boolean, $discardDepth: boolean) : void
- public MarkRestoreExpected () : void
- public DiscardContents () : void
- public ResolveAntiAliasedSurface () : void
-
- public ResolveAntiAliasedSurface ($target: UnityEngine.RenderTexture) : void
-
- public SetGlobalShaderProperty ($propertyName: string) : void
- public Create () : boolean
- public Release () : void
- public IsCreated () : boolean
- public GenerateMips () : void
- public ConvertToEquirect ($equirect: UnityEngine.RenderTexture, $eye?: UnityEngine.Camera.MonoOrStereoscopicEye) : void
-
- public static SupportsStencil ($rt: UnityEngine.RenderTexture) : boolean
-
- public static ReleaseTemporary ($temp: UnityEngine.RenderTexture) : void
-
- public static GetTemporary ($desc: UnityEngine.RenderTextureDescriptor) : UnityEngine.RenderTexture
-
- public static GetTemporary ($width: number, $height: number, $depthBuffer: number, $format: UnityEngine.RenderTextureFormat, $readWrite: UnityEngine.RenderTextureReadWrite, $antiAliasing: number, $memorylessMode: UnityEngine.RenderTextureMemoryless, $vrUsage: UnityEngine.VRTextureUsage, $useDynamicScale: boolean) : UnityEngine.RenderTexture
- public static GetTemporary ($width: number, $height: number, $depthBuffer: number, $format: UnityEngine.RenderTextureFormat, $readWrite: UnityEngine.RenderTextureReadWrite, $antiAliasing: number, $memorylessMode: UnityEngine.RenderTextureMemoryless, $vrUsage: UnityEngine.VRTextureUsage) : UnityEngine.RenderTexture
- public static GetTemporary ($width: number, $height: number, $depthBuffer: number, $format: UnityEngine.RenderTextureFormat, $readWrite: UnityEngine.RenderTextureReadWrite, $antiAliasing: number, $memorylessMode: UnityEngine.RenderTextureMemoryless) : UnityEngine.RenderTexture
- public static GetTemporary ($width: number, $height: number, $depthBuffer: number, $format: UnityEngine.RenderTextureFormat, $readWrite: UnityEngine.RenderTextureReadWrite, $antiAliasing: number) : UnityEngine.RenderTexture
- public static GetTemporary ($width: number, $height: number, $depthBuffer: number, $format: UnityEngine.RenderTextureFormat, $readWrite: UnityEngine.RenderTextureReadWrite) : UnityEngine.RenderTexture
- public static GetTemporary ($width: number, $height: number, $depthBuffer: number, $format: UnityEngine.RenderTextureFormat) : UnityEngine.RenderTexture
- public static GetTemporary ($width: number, $height: number, $depthBuffer: number) : UnityEngine.RenderTexture
- public static GetTemporary ($width: number, $height: number) : UnityEngine.RenderTexture
- public constructor ($desc: UnityEngine.RenderTextureDescriptor)
- public constructor ($textureToCopy: UnityEngine.RenderTexture)
- public constructor ($width: number, $height: number, $depth: number, $format: UnityEngine.Experimental.Rendering.GraphicsFormat)
- public constructor ($width: number, $height: number, $depth: number, $format: UnityEngine.RenderTextureFormat, $readWrite: UnityEngine.RenderTextureReadWrite)
- public constructor ($width: number, $height: number, $depth: number, $format: UnityEngine.RenderTextureFormat)
- public constructor ($width: number, $height: number, $depth: number)
- public constructor ()
- }
- /** Color or depth buffer part of a RenderTexture. */
- class RenderBuffer extends System.ValueType
- {
- }
- /** Enum values for the Camera's targetEye property. */
- enum StereoTargetEyeMask
- { None = 0, Left = 1, Right = 2, Both = 3 }
- /** Class for handling cube maps, Use this to create or modify existing. */
- class Cubemap extends UnityEngine.Texture
- {
- }
- /** This struct contains the view space coordinates of the near projection plane. */
- class FrustumPlanes extends System.ValueType
- {
- }
- /** Representation of a plane in 3D space. */
- class Plane extends System.ValueType
- {
- /** Normal vector of the plane. */
- public get normal(): UnityEngine.Vector3;
- public set normal(value: UnityEngine.Vector3);
-
- public get distance(): number;
- public set distance(value: number);
-
- public get flipped(): UnityEngine.Plane;
-
- public SetNormalAndPosition ($inNormal: UnityEngine.Vector3, $inPoint: UnityEngine.Vector3) : void
-
- public Set3Points ($a: UnityEngine.Vector3, $b: UnityEngine.Vector3, $c: UnityEngine.Vector3) : void
- public Flip () : void
-
- public Translate ($translation: UnityEngine.Vector3) : void
-
- public static Translate ($plane: UnityEngine.Plane, $translation: UnityEngine.Vector3) : UnityEngine.Plane
-
- public ClosestPointOnPlane ($point: UnityEngine.Vector3) : UnityEngine.Vector3
-
- public GetDistanceToPoint ($point: UnityEngine.Vector3) : number
-
- public GetSide ($point: UnityEngine.Vector3) : boolean
-
- public SameSide ($inPt0: UnityEngine.Vector3, $inPt1: UnityEngine.Vector3) : boolean
-
- public Raycast ($ray: UnityEngine.Ray, $enter: $Ref<number>) : boolean
- public ToString () : string
- public ToString ($format: string) : string
- public constructor ($inNormal: UnityEngine.Vector3, $inPoint: UnityEngine.Vector3)
- public constructor ($inNormal: UnityEngine.Vector3, $d: number)
- public constructor ($a: UnityEngine.Vector3, $b: UnityEngine.Vector3, $c: UnityEngine.Vector3)
- public constructor ()
- }
- enum TexGenMode
- { None = 0, SphereMap = 1, Object = 2, EyeLinear = 3, CubeReflect = 4, CubeNormal = 5 }
- /** Format of a RenderTexture. */
- enum RenderTextureFormat
- { ARGB32 = 0, Depth = 1, ARGBHalf = 2, Shadowmap = 3, RGB565 = 4, ARGB4444 = 5, ARGB1555 = 6, Default = 7, ARGB2101010 = 8, DefaultHDR = 9, ARGB64 = 10, ARGBFloat = 11, RGFloat = 12, RGHalf = 13, RFloat = 14, RHalf = 15, R8 = 16, ARGBInt = 17, RGInt = 18, RInt = 19, BGRA32 = 20, RGB111110Float = 22, RG32 = 23, RGBAUShort = 24, RG16 = 25, BGRA10101010_XR = 26, BGR101010_XR = 27, R16 = 28 }
- /** This enum describes how the RenderTexture is used as a VR eye texture. Instead of using the values of this enum manually, use the value returned by XR.XRSettings.eyeTextureDesc|eyeTextureDesc or other VR functions returning a RenderTextureDescriptor. */
- enum VRTextureUsage
- { None = 0, OneEye = 1, TwoEyes = 2 }
- /** Flags enumeration of the render texture memoryless modes. */
- enum RenderTextureMemoryless
- { None = 0, Color = 1, Depth = 2, MSAA = 4 }
-
- class RenderTextureDescriptor extends System.ValueType
- {
- }
-
- enum RenderTextureReadWrite
- { Default = 0, Linear = 1, sRGB = 2 }
-
- class Debug extends System.Object
- {
-
- public static get unityLogger(): UnityEngine.ILogger;
-
- public static get developerConsoleVisible(): boolean;
- public static set developerConsoleVisible(value: boolean);
-
- public static get isDebugBuild(): boolean;
-
- public static DrawLine ($start: UnityEngine.Vector3, $end: UnityEngine.Vector3, $color: UnityEngine.Color, $duration: number) : void
-
- public static DrawLine ($start: UnityEngine.Vector3, $end: UnityEngine.Vector3, $color: UnityEngine.Color) : void
-
- public static DrawLine ($start: UnityEngine.Vector3, $end: UnityEngine.Vector3) : void
-
- public static DrawLine ($start: UnityEngine.Vector3, $end: UnityEngine.Vector3, $color: UnityEngine.Color, $duration: number, $depthTest: boolean) : void
-
- public static DrawRay ($start: UnityEngine.Vector3, $dir: UnityEngine.Vector3, $color: UnityEngine.Color, $duration: number) : void
-
- public static DrawRay ($start: UnityEngine.Vector3, $dir: UnityEngine.Vector3, $color: UnityEngine.Color) : void
-
- public static DrawRay ($start: UnityEngine.Vector3, $dir: UnityEngine.Vector3) : void
-
- public static DrawRay ($start: UnityEngine.Vector3, $dir: UnityEngine.Vector3, $color: UnityEngine.Color, $duration: number, $depthTest: boolean) : void
- public static Break () : void
- public static DebugBreak () : void
-
- public static Log ($message: any) : void
-
- public static Log ($message: any, $context: UnityEngine.Object) : void
-
- public static LogFormat ($format: string, ...args: any[]) : void
-
- public static LogFormat ($context: UnityEngine.Object, $format: string, ...args: any[]) : void
-
- public static LogError ($message: any) : void
-
- public static LogError ($message: any, $context: UnityEngine.Object) : void
-
- public static LogErrorFormat ($format: string, ...args: any[]) : void
-
- public static LogErrorFormat ($context: UnityEngine.Object, $format: string, ...args: any[]) : void
- public static ClearDeveloperConsole () : void
-
- public static LogException ($exception: System.Exception) : void
-
- public static LogException ($exception: System.Exception, $context: UnityEngine.Object) : void
-
- public static LogWarning ($message: any) : void
-
- public static LogWarning ($message: any, $context: UnityEngine.Object) : void
-
- public static LogWarningFormat ($format: string, ...args: any[]) : void
-
- public static LogWarningFormat ($context: UnityEngine.Object, $format: string, ...args: any[]) : void
-
- public static Assert ($condition: boolean) : void
-
- public static Assert ($condition: boolean, $context: UnityEngine.Object) : void
-
- public static Assert ($condition: boolean, $message: any) : void
- public static Assert ($condition: boolean, $message: string) : void
-
- public static Assert ($condition: boolean, $message: any, $context: UnityEngine.Object) : void
- public static Assert ($condition: boolean, $message: string, $context: UnityEngine.Object) : void
-
- public static AssertFormat ($condition: boolean, $format: string, ...args: any[]) : void
-
- public static AssertFormat ($condition: boolean, $context: UnityEngine.Object, $format: string, ...args: any[]) : void
-
- public static LogAssertion ($message: any) : void
-
- public static LogAssertion ($message: any, $context: UnityEngine.Object) : void
-
- public static LogAssertionFormat ($format: string, ...args: any[]) : void
-
- public static LogAssertionFormat ($context: UnityEngine.Object, $format: string, ...args: any[]) : void
- public constructor ()
- }
- interface ILogger extends UnityEngine.ILogHandler
- {
- }
- interface ILogHandler
- {
- }
-
- class Display extends System.Object
- {
-
- public static displays : System.Array$1<UnityEngine.Display>
- public get renderingWidth(): number;
-
- public get renderingHeight(): number;
-
- public get systemWidth(): number;
-
- public get systemHeight(): number;
-
- public get colorBuffer(): UnityEngine.RenderBuffer;
-
- public get depthBuffer(): UnityEngine.RenderBuffer;
-
- public get active(): boolean;
-
- public static get main(): UnityEngine.Display;
- public Activate () : void
-
- public Activate ($width: number, $height: number, $refreshRate: number) : void
-
- public SetParams ($width: number, $height: number, $x: number, $y: number) : void
-
- public SetRenderingResolution ($w: number, $h: number) : void
-
- public static RelativeMouseAt ($inputMouseCoordinates: UnityEngine.Vector3) : UnityEngine.Vector3
- public static add_onDisplaysUpdated ($value: UnityEngine.Display.DisplaysUpdatedDelegate) : void
- public static remove_onDisplaysUpdated ($value: UnityEngine.Display.DisplaysUpdatedDelegate) : void
- }
-
- class Gradient extends System.Object implements System.IEquatable$1<UnityEngine.Gradient>
- {
-
- public get colorKeys(): System.Array$1<UnityEngine.GradientColorKey>;
- public set colorKeys(value: System.Array$1<UnityEngine.GradientColorKey>);
-
- public get alphaKeys(): System.Array$1<UnityEngine.GradientAlphaKey>;
- public set alphaKeys(value: System.Array$1<UnityEngine.GradientAlphaKey>);
-
- public get mode(): UnityEngine.GradientMode;
- public set mode(value: UnityEngine.GradientMode);
-
- public Evaluate ($time: number) : UnityEngine.Color
-
- public SetKeys ($colorKeys: System.Array$1<UnityEngine.GradientColorKey>, $alphaKeys: System.Array$1<UnityEngine.GradientAlphaKey>) : void
- public Equals ($o: any) : boolean
- public Equals ($other: UnityEngine.Gradient) : boolean
- public constructor ()
- public Equals ($obj: any) : boolean
- public static Equals ($objA: any, $objB: any) : boolean
- }
- /** Color key used by Gradient. */
- class GradientColorKey extends System.ValueType
- {
- }
-
- class GradientAlphaKey extends System.ValueType
- {
- }
-
- enum GradientMode
- { Blend = 0, Fixed = 1 }
-
- class Screen extends System.Object
- {
-
- public static get width(): number;
-
- public static get height(): number;
-
- public static get dpi(): number;
-
- public static get orientation(): UnityEngine.ScreenOrientation;
- public static set orientation(value: UnityEngine.ScreenOrientation);
-
- public static get sleepTimeout(): number;
- public static set sleepTimeout(value: number);
-
- public static get autorotateToPortrait(): boolean;
- public static set autorotateToPortrait(value: boolean);
-
- public static get autorotateToPortraitUpsideDown(): boolean;
- public static set autorotateToPortraitUpsideDown(value: boolean);
-
- public static get autorotateToLandscapeLeft(): boolean;
- public static set autorotateToLandscapeLeft(value: boolean);
-
- public static get autorotateToLandscapeRight(): boolean;
- public static set autorotateToLandscapeRight(value: boolean);
-
- public static get currentResolution(): UnityEngine.Resolution;
-
- public static get fullScreen(): boolean;
- public static set fullScreen(value: boolean);
-
- public static get fullScreenMode(): UnityEngine.FullScreenMode;
- public static set fullScreenMode(value: UnityEngine.FullScreenMode);
-
- public static get safeArea(): UnityEngine.Rect;
-
- public static get resolutions(): System.Array$1<UnityEngine.Resolution>;
-
- public static SetResolution ($width: number, $height: number, $fullscreenMode: UnityEngine.FullScreenMode, $preferredRefreshRate: number) : void
- public static SetResolution ($width: number, $height: number, $fullscreenMode: UnityEngine.FullScreenMode) : void
-
- public static SetResolution ($width: number, $height: number, $fullscreen: boolean, $preferredRefreshRate: number) : void
-
- public static SetResolution ($width: number, $height: number, $fullscreen: boolean) : void
- public constructor ()
- }
- /** Describes screen orientation. */
- enum ScreenOrientation
- { Unknown = 0, Portrait = 1, PortraitUpsideDown = 2, LandscapeLeft = 3, LandscapeRight = 4, AutoRotation = 5, Landscape = 3 }
-
- class Resolution extends System.ValueType
- {
- }
-
- enum FullScreenMode
- { ExclusiveFullScreen = 0, FullScreenWindow = 1, MaximizedWindow = 2, Windowed = 3 }
-
- class Graphics extends System.Object
- {
-
- public static get activeColorGamut(): UnityEngine.ColorGamut;
-
- public static get activeTier(): UnityEngine.Rendering.GraphicsTier;
- public static set activeTier(value: UnityEngine.Rendering.GraphicsTier);
-
- public static get activeColorBuffer(): UnityEngine.RenderBuffer;
-
- public static get activeDepthBuffer(): UnityEngine.RenderBuffer;
- public static ClearRandomWriteTargets () : void
-
- public static ExecuteCommandBuffer ($buffer: UnityEngine.Rendering.CommandBuffer) : void
-
- public static ExecuteCommandBufferAsync ($buffer: UnityEngine.Rendering.CommandBuffer, $queueType: UnityEngine.Rendering.ComputeQueueType) : void
-
- public static SetRenderTarget ($rt: UnityEngine.RenderTexture, $mipLevel: number, $face: UnityEngine.CubemapFace, $depthSlice: number) : void
-
- public static SetRenderTarget ($colorBuffer: UnityEngine.RenderBuffer, $depthBuffer: UnityEngine.RenderBuffer, $mipLevel: number, $face: UnityEngine.CubemapFace, $depthSlice: number) : void
-
- public static SetRenderTarget ($colorBuffers: System.Array$1<UnityEngine.RenderBuffer>, $depthBuffer: UnityEngine.RenderBuffer) : void
-
- public static SetRenderTarget ($setup: UnityEngine.RenderTargetSetup) : void
-
- public static SetRandomWriteTarget ($index: number, $uav: UnityEngine.RenderTexture) : void
-
- public static SetRandomWriteTarget ($index: number, $uav: UnityEngine.ComputeBuffer, $preserveCounterValue: boolean) : void
-
- public static CopyTexture ($src: UnityEngine.Texture, $dst: UnityEngine.Texture) : void
- public static CopyTexture ($src: UnityEngine.Texture, $srcElement: number, $dst: UnityEngine.Texture, $dstElement: number) : void
-
- public static CopyTexture ($src: UnityEngine.Texture, $srcElement: number, $srcMip: number, $dst: UnityEngine.Texture, $dstElement: number, $dstMip: number) : void
-
- public static CopyTexture ($src: UnityEngine.Texture, $srcElement: number, $srcMip: number, $srcX: number, $srcY: number, $srcWidth: number, $srcHeight: number, $dst: UnityEngine.Texture, $dstElement: number, $dstMip: number, $dstX: number, $dstY: number) : void
-
- public static ConvertTexture ($src: UnityEngine.Texture, $dst: UnityEngine.Texture) : boolean
-
- public static ConvertTexture ($src: UnityEngine.Texture, $srcElement: number, $dst: UnityEngine.Texture, $dstElement: number) : boolean
-
- public static CreateGPUFence ($stage: UnityEngine.Rendering.SynchronisationStage) : UnityEngine.Rendering.GPUFence
-
- public static WaitOnGPUFence ($fence: UnityEngine.Rendering.GPUFence, $stage: UnityEngine.Rendering.SynchronisationStage) : void
- public static CreateGPUFence () : UnityEngine.Rendering.GPUFence
- public static WaitOnGPUFence ($fence: UnityEngine.Rendering.GPUFence) : void
-
- public static DrawTexture ($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $sourceRect: UnityEngine.Rect, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number, $color: UnityEngine.Color, $mat: UnityEngine.Material, $pass: number) : void
-
- public static DrawTexture ($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $sourceRect: UnityEngine.Rect, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number, $mat: UnityEngine.Material, $pass: number) : void
-
- public static DrawTexture ($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number, $mat: UnityEngine.Material, $pass: number) : void
-
- public static DrawTexture ($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $mat: UnityEngine.Material, $pass: number) : void
-
- public static DrawMeshNow ($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $materialIndex: number) : void
-
- public static DrawMeshNow ($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $materialIndex: number) : void
-
- public static DrawMeshNow ($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion) : void
-
- public static DrawMeshNow ($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4) : void
-
- public static DrawMesh ($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: boolean, $receiveShadows: boolean, $useLightProbes: boolean) : void
-
- public static DrawMesh ($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $probeAnchor: UnityEngine.Transform, $useLightProbes: boolean) : void
-
- public static DrawMesh ($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: boolean, $receiveShadows: boolean, $useLightProbes: boolean) : void
- public static DrawMesh ($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $probeAnchor: UnityEngine.Transform, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage, $lightProbeProxyVolume: UnityEngine.LightProbeProxyVolume) : void
-
- public static DrawMeshInstanced ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage, $lightProbeProxyVolume: UnityEngine.LightProbeProxyVolume) : void
- public static DrawMeshInstanced ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage, $lightProbeProxyVolume: UnityEngine.LightProbeProxyVolume) : void
-
- public static DrawMeshInstancedIndirect ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage, $lightProbeProxyVolume: UnityEngine.LightProbeProxyVolume) : void
-
- public static DrawProcedural ($topology: UnityEngine.MeshTopology, $vertexCount: number, $instanceCount: number) : void
-
- public static DrawProceduralIndirect ($topology: UnityEngine.MeshTopology, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number) : void
-
- public static Blit ($source: UnityEngine.Texture, $dest: UnityEngine.RenderTexture) : void
-
- public static Blit ($source: UnityEngine.Texture, $dest: UnityEngine.RenderTexture, $scale: UnityEngine.Vector2, $offset: UnityEngine.Vector2) : void
-
- public static Blit ($source: UnityEngine.Texture, $dest: UnityEngine.RenderTexture, $mat: UnityEngine.Material, $pass: number) : void
- public static Blit ($source: UnityEngine.Texture, $dest: UnityEngine.RenderTexture, $mat: UnityEngine.Material) : void
-
- public static Blit ($source: UnityEngine.Texture, $mat: UnityEngine.Material, $pass: number) : void
- public static Blit ($source: UnityEngine.Texture, $mat: UnityEngine.Material) : void
-
- public static BlitMultiTap ($source: UnityEngine.Texture, $dest: UnityEngine.RenderTexture, $mat: UnityEngine.Material, ...offsets: UnityEngine.Vector2[]) : void
- public static DrawMesh ($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number) : void
- public static DrawMesh ($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera) : void
- public static DrawMesh ($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number) : void
- public static DrawMesh ($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock) : void
- public static DrawMesh ($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: boolean) : void
- public static DrawMesh ($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: boolean, $receiveShadows: boolean) : void
- public static DrawMesh ($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode) : void
- public static DrawMesh ($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean) : void
- public static DrawMesh ($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $probeAnchor: UnityEngine.Transform) : void
- public static DrawMesh ($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number) : void
- public static DrawMesh ($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera) : void
- public static DrawMesh ($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number) : void
- public static DrawMesh ($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock) : void
- public static DrawMesh ($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: boolean) : void
- public static DrawMesh ($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: boolean, $receiveShadows: boolean) : void
- public static DrawMesh ($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode) : void
- public static DrawMesh ($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean) : void
- public static DrawMesh ($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $probeAnchor: UnityEngine.Transform) : void
-
- public static DrawMesh ($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $probeAnchor: UnityEngine.Transform, $useLightProbes: boolean) : void
-
- public static DrawMesh ($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $probeAnchor: UnityEngine.Transform, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage) : void
- public static DrawMeshInstanced ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>) : void
- public static DrawMeshInstanced ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number) : void
- public static DrawMeshInstanced ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number, $properties: UnityEngine.MaterialPropertyBlock) : void
- public static DrawMeshInstanced ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode) : void
- public static DrawMeshInstanced ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean) : void
- public static DrawMeshInstanced ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number) : void
- public static DrawMeshInstanced ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera) : void
- public static DrawMeshInstanced ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage) : void
- public static DrawMeshInstanced ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>) : void
- public static DrawMeshInstanced ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>, $properties: UnityEngine.MaterialPropertyBlock) : void
- public static DrawMeshInstanced ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode) : void
- public static DrawMeshInstanced ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean) : void
- public static DrawMeshInstanced ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number) : void
- public static DrawMeshInstanced ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera) : void
- public static DrawMeshInstanced ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage) : void
- public static DrawMeshInstancedIndirect ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer) : void
- public static DrawMeshInstancedIndirect ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number) : void
- public static DrawMeshInstancedIndirect ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number, $properties: UnityEngine.MaterialPropertyBlock) : void
- public static DrawMeshInstancedIndirect ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode) : void
- public static DrawMeshInstancedIndirect ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean) : void
- public static DrawMeshInstancedIndirect ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number) : void
- public static DrawMeshInstancedIndirect ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera) : void
- public static DrawMeshInstancedIndirect ($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage) : void
-
- public static DrawTexture ($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $sourceRect: UnityEngine.Rect, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number, $color: UnityEngine.Color, $mat: UnityEngine.Material) : void
- public static DrawTexture ($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $sourceRect: UnityEngine.Rect, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number, $color: UnityEngine.Color) : void
-
- public static DrawTexture ($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $sourceRect: UnityEngine.Rect, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number, $mat: UnityEngine.Material) : void
- public static DrawTexture ($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $sourceRect: UnityEngine.Rect, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number) : void
-
- public static DrawTexture ($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number, $mat: UnityEngine.Material) : void
- public static DrawTexture ($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number) : void
-
- public static DrawTexture ($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $mat: UnityEngine.Material) : void
- public static DrawTexture ($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture) : void
- public static DrawProcedural ($topology: UnityEngine.MeshTopology, $vertexCount: number) : void
- public static DrawProceduralIndirect ($topology: UnityEngine.MeshTopology, $bufferWithArgs: UnityEngine.ComputeBuffer) : void
- public static SetRenderTarget ($rt: UnityEngine.RenderTexture) : void
- public static SetRenderTarget ($rt: UnityEngine.RenderTexture, $mipLevel: number) : void
- public static SetRenderTarget ($rt: UnityEngine.RenderTexture, $mipLevel: number, $face: UnityEngine.CubemapFace) : void
- public static SetRenderTarget ($colorBuffer: UnityEngine.RenderBuffer, $depthBuffer: UnityEngine.RenderBuffer) : void
- public static SetRenderTarget ($colorBuffer: UnityEngine.RenderBuffer, $depthBuffer: UnityEngine.RenderBuffer, $mipLevel: number) : void
- public static SetRenderTarget ($colorBuffer: UnityEngine.RenderBuffer, $depthBuffer: UnityEngine.RenderBuffer, $mipLevel: number, $face: UnityEngine.CubemapFace) : void
- public static SetRandomWriteTarget ($index: number, $uav: UnityEngine.ComputeBuffer) : void
- public constructor ()
- }
- /** Represents a color gamut. */
- enum ColorGamut
- { sRGB = 0, Rec709 = 1, Rec2020 = 2, DisplayP3 = 3, HDR10 = 4, DolbyHDR = 5 }
-
- enum CubemapFace
- { Unknown = -1, PositiveX = 0, NegativeX = 1, PositiveY = 2, NegativeY = 3, PositiveZ = 4, NegativeZ = 5 }
-
- class RenderTargetSetup extends System.ValueType
- {
- }
-
- class Mesh extends UnityEngine.Object
- {
-
- public get indexFormat(): UnityEngine.Rendering.IndexFormat;
- public set indexFormat(value: UnityEngine.Rendering.IndexFormat);
-
- public get vertexBufferCount(): number;
-
- public get blendShapeCount(): number;
-
- public get boneWeights(): System.Array$1<UnityEngine.BoneWeight>;
- public set boneWeights(value: System.Array$1<UnityEngine.BoneWeight>);
-
- public get bindposes(): System.Array$1<UnityEngine.Matrix4x4>;
- public set bindposes(value: System.Array$1<UnityEngine.Matrix4x4>);
-
- public get isReadable(): boolean;
-
- public get vertexCount(): number;
-
- public get subMeshCount(): number;
- public set subMeshCount(value: number);
-
- public get bounds(): UnityEngine.Bounds;
- public set bounds(value: UnityEngine.Bounds);
-
- public get vertices(): System.Array$1<UnityEngine.Vector3>;
- public set vertices(value: System.Array$1<UnityEngine.Vector3>);
-
- public get normals(): System.Array$1<UnityEngine.Vector3>;
- public set normals(value: System.Array$1<UnityEngine.Vector3>);
-
- public get tangents(): System.Array$1<UnityEngine.Vector4>;
- public set tangents(value: System.Array$1<UnityEngine.Vector4>);
-
- public get uv(): System.Array$1<UnityEngine.Vector2>;
- public set uv(value: System.Array$1<UnityEngine.Vector2>);
-
- public get uv2(): System.Array$1<UnityEngine.Vector2>;
- public set uv2(value: System.Array$1<UnityEngine.Vector2>);
-
- public get uv3(): System.Array$1<UnityEngine.Vector2>;
- public set uv3(value: System.Array$1<UnityEngine.Vector2>);
-
- public get uv4(): System.Array$1<UnityEngine.Vector2>;
- public set uv4(value: System.Array$1<UnityEngine.Vector2>);
-
- public get uv5(): System.Array$1<UnityEngine.Vector2>;
- public set uv5(value: System.Array$1<UnityEngine.Vector2>);
-
- public get uv6(): System.Array$1<UnityEngine.Vector2>;
- public set uv6(value: System.Array$1<UnityEngine.Vector2>);
-
- public get uv7(): System.Array$1<UnityEngine.Vector2>;
- public set uv7(value: System.Array$1<UnityEngine.Vector2>);
-
- public get uv8(): System.Array$1<UnityEngine.Vector2>;
- public set uv8(value: System.Array$1<UnityEngine.Vector2>);
-
- public get colors(): System.Array$1<UnityEngine.Color>;
- public set colors(value: System.Array$1<UnityEngine.Color>);
-
- public get colors32(): System.Array$1<UnityEngine.Color32>;
- public set colors32(value: System.Array$1<UnityEngine.Color32>);
-
- public get triangles(): System.Array$1<number>;
- public set triangles(value: System.Array$1<number>);
-
- public GetNativeVertexBufferPtr ($index: number) : System.IntPtr
- public GetNativeIndexBufferPtr () : System.IntPtr
- public ClearBlendShapes () : void
-
- public GetBlendShapeName ($shapeIndex: number) : string
-
- public GetBlendShapeIndex ($blendShapeName: string) : number
-
- public GetBlendShapeFrameCount ($shapeIndex: number) : number
-
- public GetBlendShapeFrameWeight ($shapeIndex: number, $frameIndex: number) : number
-
- public GetBlendShapeFrameVertices ($shapeIndex: number, $frameIndex: number, $deltaVertices: System.Array$1<UnityEngine.Vector3>, $deltaNormals: System.Array$1<UnityEngine.Vector3>, $deltaTangents: System.Array$1<UnityEngine.Vector3>) : void
-
- public AddBlendShapeFrame ($shapeName: string, $frameWeight: number, $deltaVertices: System.Array$1<UnityEngine.Vector3>, $deltaNormals: System.Array$1<UnityEngine.Vector3>, $deltaTangents: System.Array$1<UnityEngine.Vector3>) : void
-
- public GetUVDistributionMetric ($uvSetIndex: number) : number
- public GetVertices ($vertices: System.Collections.Generic.List$1<UnityEngine.Vector3>) : void
- public SetVertices ($inVertices: System.Collections.Generic.List$1<UnityEngine.Vector3>) : void
- public GetNormals ($normals: System.Collections.Generic.List$1<UnityEngine.Vector3>) : void
- public SetNormals ($inNormals: System.Collections.Generic.List$1<UnityEngine.Vector3>) : void
- public GetTangents ($tangents: System.Collections.Generic.List$1<UnityEngine.Vector4>) : void
- public SetTangents ($inTangents: System.Collections.Generic.List$1<UnityEngine.Vector4>) : void
- public GetColors ($colors: System.Collections.Generic.List$1<UnityEngine.Color>) : void
- public SetColors ($inColors: System.Collections.Generic.List$1<UnityEngine.Color>) : void
- public GetColors ($colors: System.Collections.Generic.List$1<UnityEngine.Color32>) : void
- public SetColors ($inColors: System.Collections.Generic.List$1<UnityEngine.Color32>) : void
- public SetUVs ($channel: number, $uvs: System.Collections.Generic.List$1<UnityEngine.Vector2>) : void
- public SetUVs ($channel: number, $uvs: System.Collections.Generic.List$1<UnityEngine.Vector3>) : void
- public SetUVs ($channel: number, $uvs: System.Collections.Generic.List$1<UnityEngine.Vector4>) : void
- public GetUVs ($channel: number, $uvs: System.Collections.Generic.List$1<UnityEngine.Vector2>) : void
- public GetUVs ($channel: number, $uvs: System.Collections.Generic.List$1<UnityEngine.Vector3>) : void
- public GetUVs ($channel: number, $uvs: System.Collections.Generic.List$1<UnityEngine.Vector4>) : void
-
- public GetTriangles ($submesh: number) : System.Array$1<number>
-
- public GetTriangles ($submesh: number, $applyBaseVertex: boolean) : System.Array$1<number>
- public GetTriangles ($triangles: System.Collections.Generic.List$1<number>, $submesh: number) : void
- public GetTriangles ($triangles: System.Collections.Generic.List$1<number>, $submesh: number, $applyBaseVertex: boolean) : void
-
- public GetIndices ($submesh: number) : System.Array$1<number>
- public GetIndices ($submesh: number, $applyBaseVertex: boolean) : System.Array$1<number>
- public GetIndices ($indices: System.Collections.Generic.List$1<number>, $submesh: number) : void
- public GetIndices ($indices: System.Collections.Generic.List$1<number>, $submesh: number, $applyBaseVertex: boolean) : void
-
- public GetIndexStart ($submesh: number) : number
-
- public GetIndexCount ($submesh: number) : number
-
- public GetBaseVertex ($submesh: number) : number
-
- public SetTriangles ($triangles: System.Array$1<number>, $submesh: number) : void
- public SetTriangles ($triangles: System.Array$1<number>, $submesh: number, $calculateBounds: boolean) : void
-
- public SetTriangles ($triangles: System.Array$1<number>, $submesh: number, $calculateBounds: boolean, $baseVertex: number) : void
- public SetTriangles ($triangles: System.Collections.Generic.List$1<number>, $submesh: number) : void
- public SetTriangles ($triangles: System.Collections.Generic.List$1<number>, $submesh: number, $calculateBounds: boolean) : void
- public SetTriangles ($triangles: System.Collections.Generic.List$1<number>, $submesh: number, $calculateBounds: boolean, $baseVertex: number) : void
-
- public SetIndices ($indices: System.Array$1<number>, $topology: UnityEngine.MeshTopology, $submesh: number) : void
-
- public SetIndices ($indices: System.Array$1<number>, $topology: UnityEngine.MeshTopology, $submesh: number, $calculateBounds: boolean) : void
-
- public SetIndices ($indices: System.Array$1<number>, $topology: UnityEngine.MeshTopology, $submesh: number, $calculateBounds: boolean, $baseVertex: number) : void
- public GetBindposes ($bindposes: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>) : void
- public GetBoneWeights ($boneWeights: System.Collections.Generic.List$1<UnityEngine.BoneWeight>) : void
-
- public Clear ($keepVertexLayout: boolean) : void
- public Clear () : void
- public RecalculateBounds () : void
- public RecalculateNormals () : void
- public RecalculateTangents () : void
- public MarkDynamic () : void
-
- public UploadMeshData ($markNoLongerReadable: boolean) : void
-
- public GetTopology ($submesh: number) : UnityEngine.MeshTopology
-
- public CombineMeshes ($combine: System.Array$1<UnityEngine.CombineInstance>, $mergeSubMeshes: boolean, $useMatrices: boolean, $hasLightmapData: boolean) : void
- public CombineMeshes ($combine: System.Array$1<UnityEngine.CombineInstance>, $mergeSubMeshes: boolean, $useMatrices: boolean) : void
- public CombineMeshes ($combine: System.Array$1<UnityEngine.CombineInstance>, $mergeSubMeshes: boolean) : void
- public CombineMeshes ($combine: System.Array$1<UnityEngine.CombineInstance>) : void
- public constructor ()
- }
- /** A block of material values to apply. */
- class MaterialPropertyBlock extends System.Object
- {
- }
-
- class LightProbeProxyVolume extends UnityEngine.Behaviour
- {
- }
-
- class Bounds extends System.ValueType implements System.IEquatable$1<UnityEngine.Bounds>
- {
- }
-
- enum MeshTopology
- { Triangles = 0, Quads = 2, Lines = 3, LineStrip = 4, Points = 5 }
-
- class BoneWeight extends System.ValueType implements System.IEquatable$1<UnityEngine.BoneWeight>
- {
- }
-
- class Color32 extends System.ValueType
- {
- }
-
- class CombineInstance extends System.ValueType
- {
- }
-
- class GL extends System.Object
- {
-
- public static TRIANGLES : number
- public static TRIANGLE_STRIP : number
- public static QUADS : number
- public static LINES : number
- public static LINE_STRIP : number
- public static get wireframe(): boolean;
- public static set wireframe(value: boolean);
-
- public static get sRGBWrite(): boolean;
- public static set sRGBWrite(value: boolean);
-
- public static get invertCulling(): boolean;
- public static set invertCulling(value: boolean);
-
- public static get modelview(): UnityEngine.Matrix4x4;
- public static set modelview(value: UnityEngine.Matrix4x4);
-
- public static Vertex3 ($x: number, $y: number, $z: number) : void
-
- public static Vertex ($v: UnityEngine.Vector3) : void
-
- public static TexCoord3 ($x: number, $y: number, $z: number) : void
-
- public static TexCoord ($v: UnityEngine.Vector3) : void
-
- public static TexCoord2 ($x: number, $y: number) : void
-
- public static MultiTexCoord3 ($unit: number, $x: number, $y: number, $z: number) : void
-
- public static MultiTexCoord ($unit: number, $v: UnityEngine.Vector3) : void
-
- public static MultiTexCoord2 ($unit: number, $x: number, $y: number) : void
-
- public static Color ($c: UnityEngine.Color) : void
- public static Flush () : void
- public static RenderTargetBarrier () : void
-
- public static MultMatrix ($m: UnityEngine.Matrix4x4) : void
- public static PushMatrix () : void
- public static PopMatrix () : void
- public static LoadIdentity () : void
- public static LoadOrtho () : void
- public static LoadPixelMatrix () : void
-
- public static LoadProjectionMatrix ($mat: UnityEngine.Matrix4x4) : void
- public static InvalidateState () : void
-
- public static GetGPUProjectionMatrix ($proj: UnityEngine.Matrix4x4, $renderIntoTexture: boolean) : UnityEngine.Matrix4x4
-
- public static LoadPixelMatrix ($left: number, $right: number, $bottom: number, $top: number) : void
-
- public static IssuePluginEvent ($callback: System.IntPtr, $eventID: number) : void
-
- public static Begin ($mode: number) : void
- public static End () : void
-
- public static Clear ($clearDepth: boolean, $clearColor: boolean, $backgroundColor: UnityEngine.Color, $depth: number) : void
- public static Clear ($clearDepth: boolean, $clearColor: boolean, $backgroundColor: UnityEngine.Color) : void
-
- public static Viewport ($pixelRect: UnityEngine.Rect) : void
-
- public static ClearWithSkybox ($clearDepth: boolean, $camera: UnityEngine.Camera) : void
- public constructor ()
- }
- /** Class for texture handling. */
- class Texture2D extends UnityEngine.Texture
- {
-
- public get mipmapCount(): number;
-
- public get format(): UnityEngine.TextureFormat;
-
- public static get whiteTexture(): UnityEngine.Texture2D;
-
- public static get blackTexture(): UnityEngine.Texture2D;
-
- public get isReadable(): boolean;
-
- public get streamingMipmaps(): boolean;
-
- public get streamingMipmapsPriority(): number;
-
- public get requestedMipmapLevel(): number;
- public set requestedMipmapLevel(value: number);
-
- public get desiredMipmapLevel(): number;
-
- public get loadingMipmapLevel(): number;
-
- public get loadedMipmapLevel(): number;
-
- public get alphaIsTransparency(): boolean;
- public set alphaIsTransparency(value: boolean);
-
- public Compress ($highQuality: boolean) : void
- public ClearRequestedMipmapLevel () : void
- public IsRequestedMipmapLevelLoaded () : boolean
-
- public UpdateExternalTexture ($nativeTex: System.IntPtr) : void
- public GetRawTextureData () : System.Array$1<number>
-
- public GetPixels ($x: number, $y: number, $blockWidth: number, $blockHeight: number, $miplevel: number) : System.Array$1<UnityEngine.Color>
- public GetPixels ($x: number, $y: number, $blockWidth: number, $blockHeight: number) : System.Array$1<UnityEngine.Color>
-
- public GetPixels32 ($miplevel: number) : System.Array$1<UnityEngine.Color32>
- public GetPixels32 () : System.Array$1<UnityEngine.Color32>
-
- public PackTextures ($textures: System.Array$1<UnityEngine.Texture2D>, $padding: number, $maximumAtlasSize: number, $makeNoLongerReadable: boolean) : System.Array$1<UnityEngine.Rect>
- public PackTextures ($textures: System.Array$1<UnityEngine.Texture2D>, $padding: number, $maximumAtlasSize: number) : System.Array$1<UnityEngine.Rect>
- public PackTextures ($textures: System.Array$1<UnityEngine.Texture2D>, $padding: number) : System.Array$1<UnityEngine.Rect>
-
- public static CreateExternalTexture ($width: number, $height: number, $format: UnityEngine.TextureFormat, $mipChain: boolean, $linear: boolean, $nativeTex: System.IntPtr) : UnityEngine.Texture2D
-
- public SetPixel ($x: number, $y: number, $color: UnityEngine.Color) : void
-
- public SetPixels ($x: number, $y: number, $blockWidth: number, $blockHeight: number, $colors: System.Array$1<UnityEngine.Color>, $miplevel: number) : void
- public SetPixels ($x: number, $y: number, $blockWidth: number, $blockHeight: number, $colors: System.Array$1<UnityEngine.Color>) : void
-
- public SetPixels ($colors: System.Array$1<UnityEngine.Color>, $miplevel: number) : void
- public SetPixels ($colors: System.Array$1<UnityEngine.Color>) : void
-
- public GetPixel ($x: number, $y: number) : UnityEngine.Color
-
- public GetPixelBilinear ($x: number, $y: number) : UnityEngine.Color
-
- public LoadRawTextureData ($data: System.IntPtr, $size: number) : void
-
- public LoadRawTextureData ($data: System.Array$1<number>) : void
-
- public Apply ($updateMipmaps: boolean, $makeNoLongerReadable: boolean) : void
- public Apply ($updateMipmaps: boolean) : void
- public Apply () : void
-
- public Resize ($width: number, $height: number) : boolean
-
- public Resize ($width: number, $height: number, $format: UnityEngine.TextureFormat, $hasMipMap: boolean) : boolean
-
- public ReadPixels ($source: UnityEngine.Rect, $destX: number, $destY: number, $recalculateMipMaps: boolean) : void
- public ReadPixels ($source: UnityEngine.Rect, $destX: number, $destY: number) : void
- public static GenerateAtlas ($sizes: System.Array$1<UnityEngine.Vector2>, $padding: number, $atlasSize: number, $results: System.Collections.Generic.List$1<UnityEngine.Rect>) : boolean
-
- public SetPixels32 ($colors: System.Array$1<UnityEngine.Color32>, $miplevel: number) : void
- public SetPixels32 ($colors: System.Array$1<UnityEngine.Color32>) : void
-
- public SetPixels32 ($x: number, $y: number, $blockWidth: number, $blockHeight: number, $colors: System.Array$1<UnityEngine.Color32>, $miplevel: number) : void
- public SetPixels32 ($x: number, $y: number, $blockWidth: number, $blockHeight: number, $colors: System.Array$1<UnityEngine.Color32>) : void
-
- public GetPixels ($miplevel: number) : System.Array$1<UnityEngine.Color>
- public GetPixels () : System.Array$1<UnityEngine.Color>
- public constructor ($width: number, $height: number, $format: UnityEngine.Experimental.Rendering.GraphicsFormat, $flags: UnityEngine.Experimental.Rendering.TextureCreationFlags)
- public constructor ($width: number, $height: number, $textureFormat: UnityEngine.TextureFormat, $mipChain: boolean, $linear: boolean)
- public constructor ($width: number, $height: number, $textureFormat: UnityEngine.TextureFormat, $mipChain: boolean)
- public constructor ($width: number, $height: number)
- public constructor ()
- }
- /** Format used when creating textures from scripts. */
- enum TextureFormat
- { Alpha8 = 1, ARGB4444 = 2, RGB24 = 3, RGBA32 = 4, ARGB32 = 5, RGB565 = 7, R16 = 9, DXT1 = 10, DXT5 = 12, RGBA4444 = 13, BGRA32 = 14, RHalf = 15, RGHalf = 16, RGBAHalf = 17, RFloat = 18, RGFloat = 19, RGBAFloat = 20, YUY2 = 21, RGB9e5Float = 22, BC4 = 26, BC5 = 27, BC6H = 24, BC7 = 25, DXT1Crunched = 28, DXT5Crunched = 29, PVRTC_RGB2 = 30, PVRTC_RGBA2 = 31, PVRTC_RGB4 = 32, PVRTC_RGBA4 = 33, ETC_RGB4 = 34, ATC_RGB4 = -127, ATC_RGBA8 = -127, EAC_R = 41, EAC_R_SIGNED = 42, EAC_RG = 43, EAC_RG_SIGNED = 44, ETC2_RGB = 45, ETC2_RGBA1 = 46, ETC2_RGBA8 = 47, ASTC_RGB_4x4 = 48, ASTC_RGB_5x5 = 49, ASTC_RGB_6x6 = 50, ASTC_RGB_8x8 = 51, ASTC_RGB_10x10 = 52, ASTC_RGB_12x12 = 53, ASTC_RGBA_4x4 = 54, ASTC_RGBA_5x5 = 55, ASTC_RGBA_6x6 = 56, ASTC_RGBA_8x8 = 57, ASTC_RGBA_10x10 = 58, ASTC_RGBA_12x12 = 59, ETC_RGB4_3DS = 60, ETC_RGBA8_3DS = 61, RG16 = 62, R8 = 63, ETC_RGB4Crunched = 64, ETC2_RGBA8Crunched = 65, PVRTC_2BPP_RGB = -127, PVRTC_2BPP_RGBA = -127, PVRTC_4BPP_RGB = -127, PVRTC_4BPP_RGBA = -127 }
- /** Script interface for. */
- class QualitySettings extends UnityEngine.Object
- {
- /** The maximum number of pixel lights that should affect any object. */
- public static get pixelLightCount(): number;
- public static set pixelLightCount(value: number);
- /** Realtime Shadows type to be used. */
- public static get shadows(): UnityEngine.ShadowQuality;
- public static set shadows(value: UnityEngine.ShadowQuality);
-
- public static get shadowProjection(): UnityEngine.ShadowProjection;
- public static set shadowProjection(value: UnityEngine.ShadowProjection);
-
- public static get shadowCascades(): number;
- public static set shadowCascades(value: number);
-
- public static get shadowDistance(): number;
- public static set shadowDistance(value: number);
-
- public static get shadowResolution(): UnityEngine.ShadowResolution;
- public static set shadowResolution(value: UnityEngine.ShadowResolution);
-
- public static get shadowmaskMode(): UnityEngine.ShadowmaskMode;
- public static set shadowmaskMode(value: UnityEngine.ShadowmaskMode);
-
- public static get shadowNearPlaneOffset(): number;
- public static set shadowNearPlaneOffset(value: number);
-
- public static get shadowCascade2Split(): number;
- public static set shadowCascade2Split(value: number);
-
- public static get shadowCascade4Split(): UnityEngine.Vector3;
- public static set shadowCascade4Split(value: UnityEngine.Vector3);
-
- public static get lodBias(): number;
- public static set lodBias(value: number);
-
- public static get anisotropicFiltering(): UnityEngine.AnisotropicFiltering;
- public static set anisotropicFiltering(value: UnityEngine.AnisotropicFiltering);
-
- public static get masterTextureLimit(): number;
- public static set masterTextureLimit(value: number);
-
- public static get maximumLODLevel(): number;
- public static set maximumLODLevel(value: number);
-
- public static get particleRaycastBudget(): number;
- public static set particleRaycastBudget(value: number);
-
- public static get softParticles(): boolean;
- public static set softParticles(value: boolean);
-
- public static get softVegetation(): boolean;
- public static set softVegetation(value: boolean);
-
- public static get vSyncCount(): number;
- public static set vSyncCount(value: number);
-
- public static get antiAliasing(): number;
- public static set antiAliasing(value: number);
-
- public static get asyncUploadTimeSlice(): number;
- public static set asyncUploadTimeSlice(value: number);
-
- public static get asyncUploadBufferSize(): number;
- public static set asyncUploadBufferSize(value: number);
-
- public static get asyncUploadPersistentBuffer(): boolean;
- public static set asyncUploadPersistentBuffer(value: boolean);
-
- public static get realtimeReflectionProbes(): boolean;
- public static set realtimeReflectionProbes(value: boolean);
-
- public static get billboardsFaceCameraPosition(): boolean;
- public static set billboardsFaceCameraPosition(value: boolean);
-
- public static get resolutionScalingFixedDPIFactor(): number;
- public static set resolutionScalingFixedDPIFactor(value: number);
-
- public static get blendWeights(): UnityEngine.BlendWeights;
- public static set blendWeights(value: UnityEngine.BlendWeights);
-
- public static get streamingMipmapsActive(): boolean;
- public static set streamingMipmapsActive(value: boolean);
-
- public static get streamingMipmapsMemoryBudget(): number;
- public static set streamingMipmapsMemoryBudget(value: number);
-
- public static get streamingMipmapsRenderersPerFrame(): number;
- public static set streamingMipmapsRenderersPerFrame(value: number);
-
- public static get streamingMipmapsMaxLevelReduction(): number;
- public static set streamingMipmapsMaxLevelReduction(value: number);
-
- public static get streamingMipmapsAddAllCameras(): boolean;
- public static set streamingMipmapsAddAllCameras(value: boolean);
-
- public static get streamingMipmapsMaxFileIORequests(): number;
- public static set streamingMipmapsMaxFileIORequests(value: number);
-
- public static get maxQueuedFrames(): number;
- public static set maxQueuedFrames(value: number);
-
- public static get names(): System.Array$1<string>;
-
- public static get desiredColorSpace(): UnityEngine.ColorSpace;
-
- public static get activeColorSpace(): UnityEngine.ColorSpace;
-
- public static IncreaseLevel ($applyExpensiveChanges: boolean) : void
-
- public static DecreaseLevel ($applyExpensiveChanges: boolean) : void
- public static SetQualityLevel ($index: number) : void
- public static IncreaseLevel () : void
- public static DecreaseLevel () : void
- public static GetQualityLevel () : number
-
- public static SetQualityLevel ($index: number, $applyExpensiveChanges: boolean) : void
- }
- enum QualityLevel
- { Fastest = 0, Fast = 1, Simple = 2, Good = 3, Beautiful = 4, Fantastic = 5 }
-
- enum ShadowQuality
- { Disable = 0, HardOnly = 1, All = 2 }
-
- enum ShadowProjection
- { CloseFit = 0, StableFit = 1 }
-
- enum ShadowResolution
- { Low = 0, Medium = 1, High = 2, VeryHigh = 3 }
-
- enum ShadowmaskMode
- { Shadowmask = 0, DistanceShadowmask = 1 }
-
- enum BlendWeights
- { OneBone = 1, TwoBones = 2, FourBones = 4 }
-
- enum ColorSpace
- { Uninitialized = -1, Gamma = 0, Linear = 1 }
-
- class MeshFilter extends UnityEngine.Component
- {
-
- public get sharedMesh(): UnityEngine.Mesh;
- public set sharedMesh(value: UnityEngine.Mesh);
-
- public get mesh(): UnityEngine.Mesh;
- public set mesh(value: UnityEngine.Mesh);
- public constructor ()
- }
- /** Interface into the Input system. */
- class Input extends System.Object
- {
-
- public static get simulateMouseWithTouches(): boolean;
- public static set simulateMouseWithTouches(value: boolean);
-
- public static get anyKey(): boolean;
-
- public static get anyKeyDown(): boolean;
-
- public static get inputString(): string;
-
- public static get mousePosition(): UnityEngine.Vector3;
-
- public static get mouseScrollDelta(): UnityEngine.Vector2;
-
- public static get imeCompositionMode(): UnityEngine.IMECompositionMode;
- public static set imeCompositionMode(value: UnityEngine.IMECompositionMode);
-
- public static get compositionString(): string;
-
- public static get imeIsSelected(): boolean;
-
- public static get compositionCursorPos(): UnityEngine.Vector2;
- public static set compositionCursorPos(value: UnityEngine.Vector2);
-
- public static get mousePresent(): boolean;
-
- public static get touchCount(): number;
-
- public static get touchPressureSupported(): boolean;
-
- public static get stylusTouchSupported(): boolean;
-
- public static get touchSupported(): boolean;
-
- public static get multiTouchEnabled(): boolean;
- public static set multiTouchEnabled(value: boolean);
-
- public static get deviceOrientation(): UnityEngine.DeviceOrientation;
-
- public static get acceleration(): UnityEngine.Vector3;
-
- public static get compensateSensors(): boolean;
- public static set compensateSensors(value: boolean);
-
- public static get accelerationEventCount(): number;
-
- public static get backButtonLeavesApp(): boolean;
- public static set backButtonLeavesApp(value: boolean);
-
- public static get location(): UnityEngine.LocationService;
-
- public static get compass(): UnityEngine.Compass;
-
- public static get gyro(): UnityEngine.Gyroscope;
-
- public static get touches(): System.Array$1<UnityEngine.Touch>;
-
- public static get accelerationEvents(): System.Array$1<UnityEngine.AccelerationEvent>;
-
- public static GetAxis ($axisName: string) : number
-
- public static GetAxisRaw ($axisName: string) : number
-
- public static GetButton ($buttonName: string) : boolean
-
- public static GetButtonDown ($buttonName: string) : boolean
-
- public static GetButtonUp ($buttonName: string) : boolean
-
- public static GetMouseButton ($button: number) : boolean
-
- public static GetMouseButtonDown ($button: number) : boolean
-
- public static GetMouseButtonUp ($button: number) : boolean
- public static ResetInputAxes () : void
-
- public static IsJoystickPreconfigured ($joystickName: string) : boolean
- public static GetJoystickNames () : System.Array$1<string>
-
- public static GetTouch ($index: number) : UnityEngine.Touch
-
- public static GetAccelerationEvent ($index: number) : UnityEngine.AccelerationEvent
-
- public static GetKey ($key: UnityEngine.KeyCode) : boolean
-
- public static GetKey ($name: string) : boolean
-
- public static GetKeyUp ($key: UnityEngine.KeyCode) : boolean
-
- public static GetKeyUp ($name: string) : boolean
-
- public static GetKeyDown ($key: UnityEngine.KeyCode) : boolean
-
- public static GetKeyDown ($name: string) : boolean
- public constructor ()
- }
- /** Structure describing acceleration status of the device. */
- class AccelerationEvent extends System.ValueType
- {
- }
-
- enum KeyCode
- { None = 0, Backspace = 8, Delete = 127, Tab = 9, Clear = 12, Return = 13, Pause = 19, Escape = 27, Space = 32, Keypad0 = 256, Keypad1 = 257, Keypad2 = 258, Keypad3 = 259, Keypad4 = 260, Keypad5 = 261, Keypad6 = 262, Keypad7 = 263, Keypad8 = 264, Keypad9 = 265, KeypadPeriod = 266, KeypadDivide = 267, KeypadMultiply = 268, KeypadMinus = 269, KeypadPlus = 270, KeypadEnter = 271, KeypadEquals = 272, UpArrow = 273, DownArrow = 274, RightArrow = 275, LeftArrow = 276, Insert = 277, Home = 278, End = 279, PageUp = 280, PageDown = 281, F1 = 282, F2 = 283, F3 = 284, F4 = 285, F5 = 286, F6 = 287, F7 = 288, F8 = 289, F9 = 290, F10 = 291, F11 = 292, F12 = 293, F13 = 294, F14 = 295, F15 = 296, Alpha0 = 48, Alpha1 = 49, Alpha2 = 50, Alpha3 = 51, Alpha4 = 52, Alpha5 = 53, Alpha6 = 54, Alpha7 = 55, Alpha8 = 56, Alpha9 = 57, Exclaim = 33, DoubleQuote = 34, Hash = 35, Dollar = 36, Percent = 37, Ampersand = 38, Quote = 39, LeftParen = 40, RightParen = 41, Asterisk = 42, Plus = 43, Comma = 44, Minus = 45, Period = 46, Slash = 47, Colon = 58, Semicolon = 59, Less = 60, Equals = 61, Greater = 62, Question = 63, At = 64, LeftBracket = 91, Backslash = 92, RightBracket = 93, Caret = 94, Underscore = 95, BackQuote = 96, A = 97, B = 98, C = 99, D = 100, E = 101, F = 102, G = 103, H = 104, I = 105, J = 106, K = 107, L = 108, M = 109, N = 110, O = 111, P = 112, Q = 113, R = 114, S = 115, T = 116, U = 117, V = 118, W = 119, X = 120, Y = 121, Z = 122, LeftCurlyBracket = 123, Pipe = 124, RightCurlyBracket = 125, Tilde = 126, Numlock = 300, CapsLock = 301, ScrollLock = 302, RightShift = 303, LeftShift = 304, RightControl = 305, LeftControl = 306, RightAlt = 307, LeftAlt = 308, LeftCommand = 310, LeftApple = 310, LeftWindows = 311, RightCommand = 309, RightApple = 309, RightWindows = 312, AltGr = 313, Help = 315, Print = 316, SysReq = 317, Break = 318, Menu = 319, Mouse0 = 323, Mouse1 = 324, Mouse2 = 325, Mouse3 = 326, Mouse4 = 327, Mouse5 = 328, Mouse6 = 329, JoystickButton0 = 330, JoystickButton1 = 331, JoystickButton2 = 332, JoystickButton3 = 333, JoystickButton4 = 334, JoystickButton5 = 335, JoystickButton6 = 336, JoystickButton7 = 337, JoystickButton8 = 338, JoystickButton9 = 339, JoystickButton10 = 340, JoystickButton11 = 341, JoystickButton12 = 342, JoystickButton13 = 343, JoystickButton14 = 344, JoystickButton15 = 345, JoystickButton16 = 346, JoystickButton17 = 347, JoystickButton18 = 348, JoystickButton19 = 349, Joystick1Button0 = 350, Joystick1Button1 = 351, Joystick1Button2 = 352, Joystick1Button3 = 353, Joystick1Button4 = 354, Joystick1Button5 = 355, Joystick1Button6 = 356, Joystick1Button7 = 357, Joystick1Button8 = 358, Joystick1Button9 = 359, Joystick1Button10 = 360, Joystick1Button11 = 361, Joystick1Button12 = 362, Joystick1Button13 = 363, Joystick1Button14 = 364, Joystick1Button15 = 365, Joystick1Button16 = 366, Joystick1Button17 = 367, Joystick1Button18 = 368, Joystick1Button19 = 369, Joystick2Button0 = 370, Joystick2Button1 = 371, Joystick2Button2 = 372, Joystick2Button3 = 373, Joystick2Button4 = 374, Joystick2Button5 = 375, Joystick2Button6 = 376, Joystick2Button7 = 377, Joystick2Button8 = 378, Joystick2Button9 = 379, Joystick2Button10 = 380, Joystick2Button11 = 381, Joystick2Button12 = 382, Joystick2Button13 = 383, Joystick2Button14 = 384, Joystick2Button15 = 385, Joystick2Button16 = 386, Joystick2Button17 = 387, Joystick2Button18 = 388, Joystick2Button19 = 389, Joystick3Button0 = 390, Joystick3Button1 = 391, Joystick3Button2 = 392, Joystick3Button3 = 393, Joystick3Button4 = 394, Joystick3Button5 = 395, Joystick3Button6 = 396, Joystick3Button7 = 397, Joystick3Button8 = 398, Joystick3Button9 = 399, Joystick3Button10 = 400, Joystick3Button11 = 401, Joystick3Button12 = 402, Joystick3Button13 = 403, Joystick3Button14 = 404, Joystick3Button15 = 405, Joystick3Button16 = 406, Joystick3Button17 = 407, Joystick3Button18 = 408, Joystick3Button19 = 409, Joystick4Button0 = 410, Joystick4Button1 = 411, Joystick4Button2 = 412, Joystick4Button3 = 413, Joystick4Button4 = 414, Joystick4Button5 = 415, Joystick4Button6 = 416, Joystick4Button7 = 417, Joystick4Button8 = 418, Joystick4Button9 = 419, Joystick4Button10 = 420, Joystick4Button11 = 421, Joystick4Button12 = 422, Joystick4Button13 = 423, Joystick4Button14 = 424, Joystick4Button15 = 425, Joystick4Button16 = 426, Joystick4Button17 = 427, Joystick4Button18 = 428, Joystick4Button19 = 429, Joystick5Button0 = 430, Joystick5Button1 = 431, Joystick5Button2 = 432, Joystick5Button3 = 433, Joystick5Button4 = 434, Joystick5Button5 = 435, Joystick5Button6 = 436, Joystick5Button7 = 437, Joystick5Button8 = 438, Joystick5Button9 = 439, Joystick5Button10 = 440, Joystick5Button11 = 441, Joystick5Button12 = 442, Joystick5Button13 = 443, Joystick5Button14 = 444, Joystick5Button15 = 445, Joystick5Button16 = 446, Joystick5Button17 = 447, Joystick5Button18 = 448, Joystick5Button19 = 449, Joystick6Button0 = 450, Joystick6Button1 = 451, Joystick6Button2 = 452, Joystick6Button3 = 453, Joystick6Button4 = 454, Joystick6Button5 = 455, Joystick6Button6 = 456, Joystick6Button7 = 457, Joystick6Button8 = 458, Joystick6Button9 = 459, Joystick6Button10 = 460, Joystick6Button11 = 461, Joystick6Button12 = 462, Joystick6Button13 = 463, Joystick6Button14 = 464, Joystick6Button15 = 465, Joystick6Button16 = 466, Joystick6Button17 = 467, Joystick6Button18 = 468, Joystick6Button19 = 469, Joystick7Button0 = 470, Joystick7Button1 = 471, Joystick7Button2 = 472, Joystick7Button3 = 473, Joystick7Button4 = 474, Joystick7Button5 = 475, Joystick7Button6 = 476, Joystick7Button7 = 477, Joystick7Button8 = 478, Joystick7Button9 = 479, Joystick7Button10 = 480, Joystick7Button11 = 481, Joystick7Button12 = 482, Joystick7Button13 = 483, Joystick7Button14 = 484, Joystick7Button15 = 485, Joystick7Button16 = 486, Joystick7Button17 = 487, Joystick7Button18 = 488, Joystick7Button19 = 489, Joystick8Button0 = 490, Joystick8Button1 = 491, Joystick8Button2 = 492, Joystick8Button3 = 493, Joystick8Button4 = 494, Joystick8Button5 = 495, Joystick8Button6 = 496, Joystick8Button7 = 497, Joystick8Button8 = 498, Joystick8Button9 = 499, Joystick8Button10 = 500, Joystick8Button11 = 501, Joystick8Button12 = 502, Joystick8Button13 = 503, Joystick8Button14 = 504, Joystick8Button15 = 505, Joystick8Button16 = 506, Joystick8Button17 = 507, Joystick8Button18 = 508, Joystick8Button19 = 509 }
-
- enum IMECompositionMode
- { Auto = 0, On = 1, Off = 2 }
-
- enum DeviceOrientation
- { Unknown = 0, Portrait = 1, PortraitUpsideDown = 2, LandscapeLeft = 3, LandscapeRight = 4, FaceUp = 5, FaceDown = 6 }
-
- class LocationService extends System.Object
- {
- }
-
- class Compass extends System.Object
- {
- }
-
- class Gyroscope extends System.Object
- {
- }
-
- class LayerMask extends System.ValueType
- {
-
- public get value(): number;
- public set value(value: number);
- public static op_Implicit ($mask: UnityEngine.LayerMask) : number
- public static op_Implicit ($intVal: number) : UnityEngine.LayerMask
-
- public static LayerToName ($layer: number) : string
-
- public static NameToLayer ($layerName: string) : number
-
- public static GetMask (...layerNames: string[]) : number
- }
-
- class Mathf extends System.ValueType
- {
-
- public static PI : number
- public static Infinity : number
- public static NegativeInfinity : number
- public static Deg2Rad : number
- public static Rad2Deg : number
- public static Epsilon : number
- public static ClosestPowerOfTwo ($value: number) : number
-
- public static IsPowerOfTwo ($value: number) : boolean
-
- public static NextPowerOfTwo ($value: number) : number
-
- public static GammaToLinearSpace ($value: number) : number
-
- public static LinearToGammaSpace ($value: number) : number
-
- public static CorrelatedColorTemperatureToRGB ($kelvin: number) : UnityEngine.Color
- public static FloatToHalf ($val: number) : number
- public static HalfToFloat ($val: number) : number
-
- public static PerlinNoise ($x: number, $y: number) : number
-
- public static Sin ($f: number) : number
-
- public static Cos ($f: number) : number
-
- public static Tan ($f: number) : number
-
- public static Asin ($f: number) : number
-
- public static Acos ($f: number) : number
-
- public static Atan ($f: number) : number
-
- public static Atan2 ($y: number, $x: number) : number
-
- public static Sqrt ($f: number) : number
-
- public static Abs ($f: number) : number
-
- public static Abs ($value: number) : number
-
- public static Min ($a: number, $b: number) : number
-
- public static Min (...values: number[]) : number
-
- public static Max ($a: number, $b: number) : number
-
- public static Max (...values: number[]) : number
-
- public static Pow ($f: number, $p: number) : number
-
- public static Exp ($power: number) : number
-
- public static Log ($f: number, $p: number) : number
-
- public static Log ($f: number) : number
-
- public static Log10 ($f: number) : number
-
- public static Ceil ($f: number) : number
-
- public static Floor ($f: number) : number
-
- public static Round ($f: number) : number
-
- public static CeilToInt ($f: number) : number
-
- public static FloorToInt ($f: number) : number
-
- public static RoundToInt ($f: number) : number
-
- public static Sign ($f: number) : number
-
- public static Clamp ($value: number, $min: number, $max: number) : number
-
- public static Clamp01 ($value: number) : number
-
- public static Lerp ($a: number, $b: number, $t: number) : number
-
- public static LerpUnclamped ($a: number, $b: number, $t: number) : number
-
- public static LerpAngle ($a: number, $b: number, $t: number) : number
-
- public static MoveTowards ($current: number, $target: number, $maxDelta: number) : number
-
- public static MoveTowardsAngle ($current: number, $target: number, $maxDelta: number) : number
-
- public static SmoothStep ($from: number, $to: number, $t: number) : number
- public static Gamma ($value: number, $absmax: number, $gamma: number) : number
-
- public static Approximately ($a: number, $b: number) : boolean
-
- public static SmoothDamp ($current: number, $target: number, $currentVelocity: $Ref<number>, $smoothTime: number, $maxSpeed: number) : number
-
- public static SmoothDamp ($current: number, $target: number, $currentVelocity: $Ref<number>, $smoothTime: number) : number
-
- public static SmoothDamp ($current: number, $target: number, $currentVelocity: $Ref<number>, $smoothTime: number, $maxSpeed: number, $deltaTime: number) : number
-
- public static SmoothDampAngle ($current: number, $target: number, $currentVelocity: $Ref<number>, $smoothTime: number, $maxSpeed: number) : number
-
- public static SmoothDampAngle ($current: number, $target: number, $currentVelocity: $Ref<number>, $smoothTime: number) : number
-
- public static SmoothDampAngle ($current: number, $target: number, $currentVelocity: $Ref<number>, $smoothTime: number, $maxSpeed: number, $deltaTime: number) : number
-
- public static Repeat ($t: number, $length: number) : number
-
- public static PingPong ($t: number, $length: number) : number
-
- public static InverseLerp ($a: number, $b: number, $value: number) : number
-
- public static DeltaAngle ($current: number, $target: number) : number
- }
-
- class MonoBehaviour extends UnityEngine.Behaviour
- {
-
- public get useGUILayout(): boolean;
- public set useGUILayout(value: boolean);
-
- public get runInEditMode(): boolean;
- public set runInEditMode(value: boolean);
- public IsInvoking () : boolean
- public CancelInvoke () : void
-
- public Invoke ($methodName: string, $time: number) : void
-
- public InvokeRepeating ($methodName: string, $time: number, $repeatRate: number) : void
-
- public CancelInvoke ($methodName: string) : void
-
- public IsInvoking ($methodName: string) : boolean
-
- public StartCoroutine ($methodName: string) : UnityEngine.Coroutine
-
- public StartCoroutine ($methodName: string, $value: any) : UnityEngine.Coroutine
-
- public StartCoroutine ($routine: System.Collections.IEnumerator) : UnityEngine.Coroutine
-
- public StopCoroutine ($routine: System.Collections.IEnumerator) : void
-
- public StopCoroutine ($routine: UnityEngine.Coroutine) : void
-
- public StopCoroutine ($methodName: string) : void
- public StopAllCoroutines () : void
-
- public static print ($message: any) : void
- public constructor ()
- }
- /** MonoBehaviour.StartCoroutine returns a Coroutine. Instances of this class are only used to reference these coroutines, and do not hold any exposed properties or functions. */
- class Coroutine extends UnityEngine.YieldInstruction
- {
- }
-
- class PlayerPrefs extends System.Object
- {
-
- public static SetInt ($key: string, $value: number) : void
-
- public static GetInt ($key: string, $defaultValue: number) : number
-
- public static GetInt ($key: string) : number
-
- public static SetFloat ($key: string, $value: number) : void
-
- public static GetFloat ($key: string, $defaultValue: number) : number
-
- public static GetFloat ($key: string) : number
-
- public static SetString ($key: string, $value: string) : void
-
- public static GetString ($key: string, $defaultValue: string) : string
-
- public static GetString ($key: string) : string
-
- public static HasKey ($key: string) : boolean
-
- public static DeleteKey ($key: string) : void
- public static DeleteAll () : void
- public static Save () : void
- public constructor ()
- }
- /** Class for generating random data. */
- class Random extends System.Object
- {
-
- public static get state(): UnityEngine.Random.State;
- public static set state(value: UnityEngine.Random.State);
-
- public static get value(): number;
-
- public static get insideUnitSphere(): UnityEngine.Vector3;
-
- public static get insideUnitCircle(): UnityEngine.Vector2;
-
- public static get onUnitSphere(): UnityEngine.Vector3;
-
- public static get rotation(): UnityEngine.Quaternion;
-
- public static get rotationUniform(): UnityEngine.Quaternion;
-
- public static InitState ($seed: number) : void
-
- public static Range ($min: number, $max: number) : number
- public static ColorHSV () : UnityEngine.Color
-
- public static ColorHSV ($hueMin: number, $hueMax: number) : UnityEngine.Color
-
- public static ColorHSV ($hueMin: number, $hueMax: number, $saturationMin: number, $saturationMax: number) : UnityEngine.Color
-
- public static ColorHSV ($hueMin: number, $hueMax: number, $saturationMin: number, $saturationMax: number, $valueMin: number, $valueMax: number) : UnityEngine.Color
-
- public static ColorHSV ($hueMin: number, $hueMax: number, $saturationMin: number, $saturationMax: number, $valueMin: number, $valueMax: number, $alphaMin: number, $alphaMax: number) : UnityEngine.Color
- public constructor ()
- }
- /** The Resources class allows you to find and access Objects including assets. */
- class Resources extends System.Object
- {
-
- public static FindObjectsOfTypeAll ($type: System.Type) : System.Array$1<UnityEngine.Object>
-
- public static Load ($path: string) : UnityEngine.Object
-
- public static Load ($path: string, $systemTypeInstance: System.Type) : UnityEngine.Object
-
- public static LoadAsync ($path: string) : UnityEngine.ResourceRequest
-
- public static LoadAsync ($path: string, $type: System.Type) : UnityEngine.ResourceRequest
-
- public static LoadAll ($path: string, $systemTypeInstance: System.Type) : System.Array$1<UnityEngine.Object>
-
- public static LoadAll ($path: string) : System.Array$1<UnityEngine.Object>
- public static GetBuiltinResource ($type: System.Type, $path: string) : UnityEngine.Object
-
- public static UnloadAsset ($assetToUnload: UnityEngine.Object) : void
- public static UnloadUnusedAssets () : UnityEngine.AsyncOperation
- public constructor ()
- }
- /** Asynchronous load request from the Resources bundle. */
- class ResourceRequest extends UnityEngine.AsyncOperation
- {
- }
-
- class SystemInfo extends System.Object
- {
-
- public static unsupportedIdentifier : string
- public static get batteryLevel(): number;
-
- public static get batteryStatus(): UnityEngine.BatteryStatus;
-
- public static get operatingSystem(): string;
-
- public static get operatingSystemFamily(): UnityEngine.OperatingSystemFamily;
-
- public static get processorType(): string;
-
- public static get processorFrequency(): number;
-
- public static get processorCount(): number;
-
- public static get systemMemorySize(): number;
-
- public static get deviceUniqueIdentifier(): string;
-
- public static get deviceName(): string;
-
- public static get deviceModel(): string;
-
- public static get supportsAccelerometer(): boolean;
-
- public static get supportsGyroscope(): boolean;
-
- public static get supportsLocationService(): boolean;
-
- public static get supportsVibration(): boolean;
-
- public static get supportsAudio(): boolean;
-
- public static get deviceType(): UnityEngine.DeviceType;
-
- public static get graphicsMemorySize(): number;
-
- public static get graphicsDeviceName(): string;
-
- public static get graphicsDeviceVendor(): string;
-
- public static get graphicsDeviceID(): number;
-
- public static get graphicsDeviceVendorID(): number;
-
- public static get graphicsDeviceType(): UnityEngine.Rendering.GraphicsDeviceType;
-
- public static get graphicsUVStartsAtTop(): boolean;
-
- public static get graphicsDeviceVersion(): string;
-
- public static get graphicsShaderLevel(): number;
-
- public static get graphicsMultiThreaded(): boolean;
-
- public static get hasHiddenSurfaceRemovalOnGPU(): boolean;
-
- public static get hasDynamicUniformArrayIndexingInFragmentShaders(): boolean;
-
- public static get supportsShadows(): boolean;
-
- public static get supportsRawShadowDepthSampling(): boolean;
-
- public static get supportsMotionVectors(): boolean;
-
- public static get supportsRenderToCubemap(): boolean;
-
- public static get supportsImageEffects(): boolean;
-
- public static get supports3DTextures(): boolean;
-
- public static get supports2DArrayTextures(): boolean;
-
- public static get supports3DRenderTextures(): boolean;
-
- public static get supportsCubemapArrayTextures(): boolean;
-
- public static get copyTextureSupport(): UnityEngine.Rendering.CopyTextureSupport;
-
- public static get supportsComputeShaders(): boolean;
-
- public static get supportsInstancing(): boolean;
-
- public static get supportsHardwareQuadTopology(): boolean;
-
- public static get supports32bitsIndexBuffer(): boolean;
-
- public static get supportsSparseTextures(): boolean;
-
- public static get supportedRenderTargetCount(): number;
-
- public static get supportsSeparatedRenderTargetsBlend(): boolean;
-
- public static get supportsMultisampledTextures(): number;
-
- public static get supportsMultisampleAutoResolve(): boolean;
-
- public static get supportsTextureWrapMirrorOnce(): number;
-
- public static get usesReversedZBuffer(): boolean;
-
- public static get npotSupport(): UnityEngine.NPOTSupport;
-
- public static get maxTextureSize(): number;
-
- public static get maxCubemapSize(): number;
-
- public static get supportsAsyncCompute(): boolean;
-
- public static get supportsGPUFence(): boolean;
-
- public static get supportsAsyncGPUReadback(): boolean;
-
- public static get supportsMipStreaming(): boolean;
-
- public static SupportsRenderTextureFormat ($format: UnityEngine.RenderTextureFormat) : boolean
-
- public static SupportsBlendingOnRenderTextureFormat ($format: UnityEngine.RenderTextureFormat) : boolean
-
- public static SupportsTextureFormat ($format: UnityEngine.TextureFormat) : boolean
- public static IsFormatSupported ($format: UnityEngine.Experimental.Rendering.GraphicsFormat, $usage: UnityEngine.Experimental.Rendering.FormatUsage) : boolean
- public constructor ()
- }
- /** Enumeration for SystemInfo.batteryStatus which represents the current status of the device's battery. */
- enum BatteryStatus
- { Unknown = 0, Charging = 1, Discharging = 2, NotCharging = 3, Full = 4 }
-
- enum OperatingSystemFamily
- { Other = 0, MacOSX = 1, Windows = 2, Linux = 3 }
-
- enum DeviceType
- { Unknown = 0, Handheld = 1, Console = 2, Desktop = 3 }
-
- enum NPOTSupport
- { None = 0, Restricted = 1, Full = 2 }
-
- class TextAsset extends UnityEngine.Object
- {
-
- public get text(): string;
-
- public get bytes(): System.Array$1<number>;
- public constructor ()
- public constructor ($text: string)
- }
- /** Class for handling 3D Textures, Use this to create. */
- class Texture3D extends UnityEngine.Texture
- {
- /** The depth of the texture (Read Only). */
- public get depth(): number;
-
- public get format(): UnityEngine.TextureFormat;
-
- public get isReadable(): boolean;
-
- public GetPixels ($miplevel: number) : System.Array$1<UnityEngine.Color>
- public GetPixels () : System.Array$1<UnityEngine.Color>
-
- public GetPixels32 ($miplevel: number) : System.Array$1<UnityEngine.Color32>
- public GetPixels32 () : System.Array$1<UnityEngine.Color32>
-
- public SetPixels ($colors: System.Array$1<UnityEngine.Color>, $miplevel: number) : void
- public SetPixels ($colors: System.Array$1<UnityEngine.Color>) : void
-
- public SetPixels32 ($colors: System.Array$1<UnityEngine.Color32>, $miplevel: number) : void
- public SetPixels32 ($colors: System.Array$1<UnityEngine.Color32>) : void
-
- public Apply ($updateMipmaps: boolean, $makeNoLongerReadable: boolean) : void
- public Apply ($updateMipmaps: boolean) : void
- public Apply () : void
- public constructor ($width: number, $height: number, $depth: number, $format: UnityEngine.Experimental.Rendering.GraphicsFormat, $flags: UnityEngine.Experimental.Rendering.TextureCreationFlags)
- public constructor ($width: number, $height: number, $depth: number, $textureFormat: UnityEngine.TextureFormat, $mipChain: boolean)
- public constructor ()
- }
- /** Class for handling 2D texture arrays. */
- class Texture2DArray extends UnityEngine.Texture
- {
- /** Number of elements in a texture array (Read Only). */
- public get depth(): number;
- /** Texture format (Read Only). */
- public get format(): UnityEngine.TextureFormat;
-
- public get isReadable(): boolean;
-
- public GetPixels ($arrayElement: number, $miplevel: number) : System.Array$1<UnityEngine.Color>
- public GetPixels ($arrayElement: number) : System.Array$1<UnityEngine.Color>
-
- public GetPixels32 ($arrayElement: number, $miplevel: number) : System.Array$1<UnityEngine.Color32>
- public GetPixels32 ($arrayElement: number) : System.Array$1<UnityEngine.Color32>
-
- public SetPixels ($colors: System.Array$1<UnityEngine.Color>, $arrayElement: number, $miplevel: number) : void
- public SetPixels ($colors: System.Array$1<UnityEngine.Color>, $arrayElement: number) : void
-
- public SetPixels32 ($colors: System.Array$1<UnityEngine.Color32>, $arrayElement: number, $miplevel: number) : void
- public SetPixels32 ($colors: System.Array$1<UnityEngine.Color32>, $arrayElement: number) : void
-
- public Apply ($updateMipmaps: boolean, $makeNoLongerReadable: boolean) : void
- public Apply ($updateMipmaps: boolean) : void
- public Apply () : void
- public constructor ($width: number, $height: number, $depth: number, $format: UnityEngine.Experimental.Rendering.GraphicsFormat, $flags: UnityEngine.Experimental.Rendering.TextureCreationFlags)
- public constructor ($width: number, $height: number, $depth: number, $textureFormat: UnityEngine.TextureFormat, $mipChain: boolean, $linear: boolean)
- public constructor ($width: number, $height: number, $depth: number, $textureFormat: UnityEngine.TextureFormat, $mipChain: boolean)
- public constructor ()
- }
- /** The interface to get time information from Unity. */
- class Time extends System.Object
- {
- /** The time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game. */
- public static get time(): number;
- /** The time this frame has started (Read Only). This is the time in seconds since the last level has been loaded. */
- public static get timeSinceLevelLoad(): number;
- /** The completion time in seconds since the last frame (Read Only). */
- public static get deltaTime(): number;
-
- public static get fixedTime(): number;
-
- public static get unscaledTime(): number;
-
- public static get fixedUnscaledTime(): number;
-
- public static get unscaledDeltaTime(): number;
-
- public static get fixedUnscaledDeltaTime(): number;
-
- public static get fixedDeltaTime(): number;
- public static set fixedDeltaTime(value: number);
-
- public static get maximumDeltaTime(): number;
- public static set maximumDeltaTime(value: number);
-
- public static get smoothDeltaTime(): number;
-
- public static get maximumParticleDeltaTime(): number;
- public static set maximumParticleDeltaTime(value: number);
-
- public static get timeScale(): number;
- public static set timeScale(value: number);
-
- public static get frameCount(): number;
- public static get renderedFrameCount(): number;
-
- public static get realtimeSinceStartup(): number;
-
- public static get captureFramerate(): number;
- public static set captureFramerate(value: number);
-
- public static get inFixedTimeStep(): boolean;
- public constructor ()
- }
- /** Script interface for. */
- class Font extends UnityEngine.Object
- {
-
- public get material(): UnityEngine.Material;
- public set material(value: UnityEngine.Material);
- public get fontNames(): System.Array$1<string>;
- public set fontNames(value: System.Array$1<string>);
-
- public get dynamic(): boolean;
-
- public get ascent(): number;
-
- public get fontSize(): number;
-
- public get characterInfo(): System.Array$1<UnityEngine.CharacterInfo>;
- public set characterInfo(value: System.Array$1<UnityEngine.CharacterInfo>);
-
- public get lineHeight(): number;
- public static add_textureRebuilt ($value: System.Action$1<UnityEngine.Font>) : void
- public static remove_textureRebuilt ($value: System.Action$1<UnityEngine.Font>) : void
-
- public static CreateDynamicFontFromOSFont ($fontname: string, $size: number) : UnityEngine.Font
-
- public static CreateDynamicFontFromOSFont ($fontnames: System.Array$1<string>, $size: number) : UnityEngine.Font
-
- public static GetMaxVertsForString ($str: string) : number
-
- public HasCharacter ($c: number) : boolean
- public static GetOSInstalledFontNames () : System.Array$1<string>
- public static GetPathsToOSFonts () : System.Array$1<string>
-
- public GetCharacterInfo ($ch: number, $info: $Ref<UnityEngine.CharacterInfo>, $size: number, $style: UnityEngine.FontStyle) : boolean
-
- public GetCharacterInfo ($ch: number, $info: $Ref<UnityEngine.CharacterInfo>, $size: number) : boolean
-
- public GetCharacterInfo ($ch: number, $info: $Ref<UnityEngine.CharacterInfo>) : boolean
-
- public RequestCharactersInTexture ($characters: string, $size: number, $style: UnityEngine.FontStyle) : void
- public RequestCharactersInTexture ($characters: string, $size: number) : void
- public RequestCharactersInTexture ($characters: string) : void
- public constructor ()
- public constructor ($name: string)
- }
- /** Specification for how to render a character from the font texture. See Font.characterInfo. */
- class CharacterInfo extends System.ValueType
- {
- }
- /** Font Style applied to GUI Texts, Text Meshes or GUIStyles. */
- enum FontStyle
- { Normal = 0, Bold = 1, Italic = 2, BoldAndItalic = 3 }
-
- class ParticleSystem extends UnityEngine.Component
- {
-
- public get isPlaying(): boolean;
-
- public get isEmitting(): boolean;
-
- public get isStopped(): boolean;
-
- public get isPaused(): boolean;
-
- public get particleCount(): number;
-
- public get time(): number;
- public set time(value: number);
-
- public get randomSeed(): number;
- public set randomSeed(value: number);
-
- public get useAutoRandomSeed(): boolean;
- public set useAutoRandomSeed(value: boolean);
-
- public get proceduralSimulationSupported(): boolean;
-
- public get main(): UnityEngine.ParticleSystem.MainModule;
-
- public get emission(): UnityEngine.ParticleSystem.EmissionModule;
-
- public get shape(): UnityEngine.ParticleSystem.ShapeModule;
-
- public get velocityOverLifetime(): UnityEngine.ParticleSystem.VelocityOverLifetimeModule;
-
- public get limitVelocityOverLifetime(): UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule;
-
- public get inheritVelocity(): UnityEngine.ParticleSystem.InheritVelocityModule;
-
- public get forceOverLifetime(): UnityEngine.ParticleSystem.ForceOverLifetimeModule;
-
- public get colorOverLifetime(): UnityEngine.ParticleSystem.ColorOverLifetimeModule;
-
- public get colorBySpeed(): UnityEngine.ParticleSystem.ColorBySpeedModule;
-
- public get sizeOverLifetime(): UnityEngine.ParticleSystem.SizeOverLifetimeModule;
-
- public get sizeBySpeed(): UnityEngine.ParticleSystem.SizeBySpeedModule;
-
- public get rotationOverLifetime(): UnityEngine.ParticleSystem.RotationOverLifetimeModule;
-
- public get rotationBySpeed(): UnityEngine.ParticleSystem.RotationBySpeedModule;
-
- public get externalForces(): UnityEngine.ParticleSystem.ExternalForcesModule;
-
- public get noise(): UnityEngine.ParticleSystem.NoiseModule;
-
- public get collision(): UnityEngine.ParticleSystem.CollisionModule;
-
- public get trigger(): UnityEngine.ParticleSystem.TriggerModule;
-
- public get subEmitters(): UnityEngine.ParticleSystem.SubEmittersModule;
-
- public get textureSheetAnimation(): UnityEngine.ParticleSystem.TextureSheetAnimationModule;
-
- public get lights(): UnityEngine.ParticleSystem.LightsModule;
-
- public get trails(): UnityEngine.ParticleSystem.TrailModule;
-
- public get customData(): UnityEngine.ParticleSystem.CustomDataModule;
- public SetCustomParticleData ($customData: System.Collections.Generic.List$1<UnityEngine.Vector4>, $streamIndex: UnityEngine.ParticleSystemCustomData) : void
- public GetCustomParticleData ($customData: System.Collections.Generic.List$1<UnityEngine.Vector4>, $streamIndex: UnityEngine.ParticleSystemCustomData) : number
-
- public TriggerSubEmitter ($subEmitterIndex: number) : void
- public TriggerSubEmitter ($subEmitterIndex: number, $particle: $Ref<UnityEngine.ParticleSystem.Particle>) : void
- public TriggerSubEmitter ($subEmitterIndex: number, $particles: System.Collections.Generic.List$1<UnityEngine.ParticleSystem.Particle>) : void
- public SetParticles ($particles: System.Array$1<UnityEngine.ParticleSystem.Particle>, $size: number, $offset: number) : void
- public SetParticles ($particles: System.Array$1<UnityEngine.ParticleSystem.Particle>, $size: number) : void
- public SetParticles ($particles: System.Array$1<UnityEngine.ParticleSystem.Particle>) : void
- public SetParticles ($particles: Unity.Collections.NativeArray$1<UnityEngine.ParticleSystem.Particle>, $size: number, $offset: number) : void
- public SetParticles ($particles: Unity.Collections.NativeArray$1<UnityEngine.ParticleSystem.Particle>, $size: number) : void
- public SetParticles ($particles: Unity.Collections.NativeArray$1<UnityEngine.ParticleSystem.Particle>) : void
- public GetParticles ($particles: System.Array$1<UnityEngine.ParticleSystem.Particle>, $size: number, $offset: number) : number
- public GetParticles ($particles: System.Array$1<UnityEngine.ParticleSystem.Particle>, $size: number) : number
- public GetParticles ($particles: System.Array$1<UnityEngine.ParticleSystem.Particle>) : number
- public GetParticles ($particles: Unity.Collections.NativeArray$1<UnityEngine.ParticleSystem.Particle>, $size: number, $offset: number) : number
- public GetParticles ($particles: Unity.Collections.NativeArray$1<UnityEngine.ParticleSystem.Particle>, $size: number) : number
- public GetParticles ($particles: Unity.Collections.NativeArray$1<UnityEngine.ParticleSystem.Particle>) : number
-
- public Simulate ($t: number, $withChildren: boolean, $restart: boolean, $fixedTimeStep: boolean) : void
-
- public Simulate ($t: number, $withChildren: boolean, $restart: boolean) : void
-
- public Simulate ($t: number, $withChildren: boolean) : void
-
- public Simulate ($t: number) : void
-
- public Play ($withChildren: boolean) : void
- public Play () : void
-
- public Pause ($withChildren: boolean) : void
- public Pause () : void
-
- public Stop ($withChildren: boolean, $stopBehavior: UnityEngine.ParticleSystemStopBehavior) : void
-
- public Stop ($withChildren: boolean) : void
- public Stop () : void
-
- public Clear ($withChildren: boolean) : void
- public Clear () : void
-
- public IsAlive ($withChildren: boolean) : boolean
- public IsAlive () : boolean
-
- public Emit ($count: number) : void
- public Emit ($emitParams: UnityEngine.ParticleSystem.EmitParams, $count: number) : void
- public static ResetPreMappedBufferMemory () : void
- public constructor ()
- }
- /** Which stream of custom particle data to set. */
- enum ParticleSystemCustomData
- { Custom1 = 0, Custom2 = 1 }
-
- enum ParticleSystemSimulationSpace
- { Local = 0, World = 1, Custom = 2 }
-
- enum ParticleSystemScalingMode
- { Hierarchy = 0, Local = 1, Shape = 2 }
-
- enum ParticleSystemStopBehavior
- { StopEmittingAndClear = 0, StopEmitting = 1 }
-
- enum RenderMode
- { ScreenSpaceOverlay = 0, ScreenSpaceCamera = 1, WorldSpace = 2 }
-
- class Collider extends UnityEngine.Component
- {
- }
-
- class RaycastHit extends System.ValueType
- {
- }
-
- class MeshCollider extends UnityEngine.Collider
- {
- }
-
- class MeshRenderer extends UnityEngine.Renderer
- {
- }
-
- class Renderer extends UnityEngine.Component
- {
- }
-
- class Sprite extends UnityEngine.Object
- {
- }
-
- enum EventModifiers
- { None = 0, Shift = 1, Control = 2, Alt = 4, Command = 8, Numeric = 16, CapsLock = 32, FunctionKey = 64 }
- }
- namespace UnityEngine.SceneManagement {
-
- class Scene extends System.ValueType
- {
- }
- }
- namespace UnityEngine.Playables {
-
- class PlayableGraph extends System.ValueType
- {
- }
- }
- namespace UnityEngine.AudioClip {
- interface PCMReaderCallback
- { (data: System.Array$1<number>) : void; }
- var PCMReaderCallback: { new (func: (data: System.Array$1<number>) => void): PCMReaderCallback; }
- interface PCMSetPositionCallback
- { (position: number) : void; }
- var PCMSetPositionCallback: { new (func: (position: number) => void): PCMSetPositionCallback; }
- }
- namespace UnityEngine.Audio {
-
- class AudioMixerGroup extends UnityEngine.Object implements UnityEngine.Internal.ISubAssetNotDuplicatable
- {
- }
- }
- namespace UnityEngine.Internal {
- interface ISubAssetNotDuplicatable
- {
- }
- }
- namespace UnityEngine.Rendering {
-
- enum TextureDimension
- { Unknown = -1, None = 0, Any = 1, Tex2D = 2, Tex3D = 3, Cube = 4, Tex2DArray = 5, CubeArray = 6 }
-
- enum OpaqueSortMode
- { Default = 0, FrontToBack = 1, NoDistanceSort = 2 }
-
- enum CameraEvent
- { BeforeDepthTexture = 0, AfterDepthTexture = 1, BeforeDepthNormalsTexture = 2, AfterDepthNormalsTexture = 3, BeforeGBuffer = 4, AfterGBuffer = 5, BeforeLighting = 6, AfterLighting = 7, BeforeFinalPass = 8, AfterFinalPass = 9, BeforeForwardOpaque = 10, AfterForwardOpaque = 11, BeforeImageEffectsOpaque = 12, AfterImageEffectsOpaque = 13, BeforeSkybox = 14, AfterSkybox = 15, BeforeForwardAlpha = 16, AfterForwardAlpha = 17, BeforeImageEffects = 18, AfterImageEffects = 19, AfterEverything = 20, BeforeReflections = 21, AfterReflections = 22, BeforeHaloAndLensFlares = 23, AfterHaloAndLensFlares = 24 }
-
- class CommandBuffer extends System.Object implements System.IDisposable
- {
- }
-
- enum ComputeQueueType
- { Default = 0, Background = 1, Urgent = 2 }
- enum ShaderHardwareTier
- { Tier1 = 0, Tier2 = 1, Tier3 = 2 }
-
- enum GraphicsTier
- { Tier1 = 0, Tier2 = 1, Tier3 = 2 }
-
- class GPUFence extends System.ValueType
- {
- }
-
- enum SynchronisationStage
- { VertexProcessing = 0, PixelProcessing = 1 }
-
- enum ShadowCastingMode
- { Off = 0, On = 1, TwoSided = 2, ShadowsOnly = 3 }
-
- enum LightProbeUsage
- { Off = 0, BlendProbes = 1, UseProxyVolume = 2, CustomProvided = 4 }
-
- enum IndexFormat
- { UInt16 = 0, UInt32 = 1 }
-
- enum GraphicsDeviceType
- { OpenGL2 = 0, Direct3D9 = 1, Direct3D11 = 2, PlayStation3 = 3, Null = 4, Xbox360 = 6, OpenGLES2 = 8, OpenGLES3 = 11, PlayStationVita = 12, PlayStation4 = 13, XboxOne = 14, PlayStationMobile = 15, Metal = 16, OpenGLCore = 17, Direct3D12 = 18, N3DS = 19, Vulkan = 21, Switch = 22, XboxOneD3D12 = 23 }
-
- enum CopyTextureSupport
- { None = 0, Basic = 1, Copy3D = 2, DifferentTypes = 4, TextureToRT = 8, RTToTexture = 16 }
-
- enum BlendMode
- { Zero = 0, One = 1, DstColor = 2, SrcColor = 3, OneMinusDstColor = 4, SrcAlpha = 5, OneMinusSrcColor = 6, DstAlpha = 7, OneMinusDstAlpha = 8, SrcAlphaSaturate = 9, OneMinusSrcAlpha = 10 }
- }
- namespace UnityEngine.Application {
- interface AdvertisingIdentifierCallback
- { (advertisingId: string, trackingEnabled: boolean, errorMsg: string) : void; }
- var AdvertisingIdentifierCallback: { new (func: (advertisingId: string, trackingEnabled: boolean, errorMsg: string) => void): AdvertisingIdentifierCallback; }
- interface LowMemoryCallback
- { () : void; }
- var LowMemoryCallback: { new (func: () => void): LowMemoryCallback; }
- interface LogCallback
- { (condition: string, stackTrace: string, type: UnityEngine.LogType) : void; }
- var LogCallback: { new (func: (condition: string, stackTrace: string, type: UnityEngine.LogType) => void): LogCallback; }
- }
- namespace UnityEngine.Events {
-
- interface UnityAction
- { () : void; }
- var UnityAction: { new (func: () => void): UnityAction; }
- }
- namespace UnityEngine.Camera {
- interface CameraCallback
- { (cam: UnityEngine.Camera) : void; }
- var CameraCallback: { new (func: (cam: UnityEngine.Camera) => void): CameraCallback; }
- enum GateFitMode
- { Vertical = 1, Horizontal = 2, Fill = 3, Overscan = 4, None = 0 }
- enum MonoOrStereoscopicEye
- { Left = 0, Right = 1, Mono = 2 }
- class GateFitParameters extends System.ValueType
- {
- }
- enum StereoscopicEye
- { Left = 0, Right = 1 }
- }
- namespace UnityEngine.Experimental.Rendering {
-
- enum GraphicsFormat
- { None = 0, R8_SRGB = 1, R8G8_SRGB = 2, R8G8B8_SRGB = 3, R8G8B8A8_SRGB = 4, R8_UNorm = 5, R8G8_UNorm = 6, R8G8B8_UNorm = 7, R8G8B8A8_UNorm = 8, R8_SNorm = 9, R8G8_SNorm = 10, R8G8B8_SNorm = 11, R8G8B8A8_SNorm = 12, R8_UInt = 13, R8G8_UInt = 14, R8G8B8_UInt = 15, R8G8B8A8_UInt = 16, R8_SInt = 17, R8G8_SInt = 18, R8G8B8_SInt = 19, R8G8B8A8_SInt = 20, R16_UNorm = 21, R16G16_UNorm = 22, R16G16B16_UNorm = 23, R16G16B16A16_UNorm = 24, R16_SNorm = 25, R16G16_SNorm = 26, R16G16B16_SNorm = 27, R16G16B16A16_SNorm = 28, R16_UInt = 29, R16G16_UInt = 30, R16G16B16_UInt = 31, R16G16B16A16_UInt = 32, R16_SInt = 33, R16G16_SInt = 34, R16G16B16_SInt = 35, R16G16B16A16_SInt = 36, R32_UInt = 37, R32G32_UInt = 38, R32G32B32_UInt = 39, R32G32B32A32_UInt = 40, R32_SInt = 41, R32G32_SInt = 42, R32G32B32_SInt = 43, R32G32B32A32_SInt = 44, R16_SFloat = 45, R16G16_SFloat = 46, R16G16B16_SFloat = 47, R16G16B16A16_SFloat = 48, R32_SFloat = 49, R32G32_SFloat = 50, R32G32B32_SFloat = 51, R32G32B32A32_SFloat = 52, B8G8R8_SRGB = 56, B8G8R8A8_SRGB = 57, B8G8R8_UNorm = 58, B8G8R8A8_UNorm = 59, B8G8R8_SNorm = 60, B8G8R8A8_SNorm = 61, B8G8R8_UInt = 62, B8G8R8A8_UInt = 63, B8G8R8_SInt = 64, B8G8R8A8_SInt = 65, R4G4B4A4_UNormPack16 = 66, B4G4R4A4_UNormPack16 = 67, R5G6B5_UNormPack16 = 68, B5G6R5_UNormPack16 = 69, R5G5B5A1_UNormPack16 = 70, B5G5R5A1_UNormPack16 = 71, A1R5G5B5_UNormPack16 = 72, E5B9G9R9_UFloatPack32 = 73, B10G11R11_UFloatPack32 = 74, A2B10G10R10_UNormPack32 = 75, A2B10G10R10_UIntPack32 = 76, A2B10G10R10_SIntPack32 = 77, A2R10G10B10_UNormPack32 = 78, A2R10G10B10_UIntPack32 = 79, A2R10G10B10_SIntPack32 = 80, A2R10G10B10_XRSRGBPack32 = 81, A2R10G10B10_XRUNormPack32 = 82, R10G10B10_XRSRGBPack32 = 83, R10G10B10_XRUNormPack32 = 84, A10R10G10B10_XRSRGBPack32 = 85, A10R10G10B10_XRUNormPack32 = 86, D16_UNorm = 90, D24_UNorm = 91, D24_UNorm_S8_UInt = 92, D32_SFloat = 93, D32_SFloat_S8_Uint = 94, S8_Uint = 95, RGB_DXT1_SRGB = 96, RGBA_DXT1_SRGB = 96, RGB_DXT1_UNorm = 97, RGBA_DXT1_UNorm = 97, RGBA_DXT3_SRGB = 98, RGBA_DXT3_UNorm = 99, RGBA_DXT5_SRGB = 100, RGBA_DXT5_UNorm = 101, R_BC4_UNorm = 102, R_BC4_SNorm = 103, RG_BC5_UNorm = 104, RG_BC5_SNorm = 105, RGB_BC6H_UFloat = 106, RGB_BC6H_SFloat = 107, RGBA_BC7_SRGB = 108, RGBA_BC7_UNorm = 109, RGB_PVRTC_2Bpp_SRGB = 110, RGB_PVRTC_2Bpp_UNorm = 111, RGB_PVRTC_4Bpp_SRGB = 112, RGB_PVRTC_4Bpp_UNorm = 113, RGBA_PVRTC_2Bpp_SRGB = 114, RGBA_PVRTC_2Bpp_UNorm = 115, RGBA_PVRTC_4Bpp_SRGB = 116, RGBA_PVRTC_4Bpp_UNorm = 117, RGB_ETC_UNorm = 118, RGB_ETC2_SRGB = 119, RGB_ETC2_UNorm = 120, RGB_A1_ETC2_SRGB = 121, RGB_A1_ETC2_UNorm = 122, RGBA_ETC2_SRGB = 123, RGBA_ETC2_UNorm = 124, R_EAC_UNorm = 125, R_EAC_SNorm = 126, RG_EAC_UNorm = 127, RG_EAC_SNorm = 128, RGBA_ASTC4X4_SRGB = 129, RGBA_ASTC4X4_UNorm = 130, RGBA_ASTC5X5_SRGB = 131, RGBA_ASTC5X5_UNorm = 132, RGBA_ASTC6X6_SRGB = 133, RGBA_ASTC6X6_UNorm = 134, RGBA_ASTC8X8_SRGB = 135, RGBA_ASTC8X8_UNorm = 136, RGBA_ASTC10X10_SRGB = 137, RGBA_ASTC10X10_UNorm = 138, RGBA_ASTC12X12_SRGB = 139, RGBA_ASTC12X12_UNorm = 140 }
- enum TextureCreationFlags
- { None = 0, MipChain = 1, Crunch = 64 }
-
- enum FormatUsage
- { Sample = 0, Linear = 1, Render = 3, Blend = 4, LoadStore = 8, MSAA2x = 9, MSAA4x = 10, MSAA8x = 11 }
- }
- namespace UnityEngine.Display {
- interface DisplaysUpdatedDelegate
- { () : void; }
- var DisplaysUpdatedDelegate: { new (func: () => void): DisplaysUpdatedDelegate; }
- }
- namespace Unity.Collections {
- class NativeArray$1<T> extends System.ValueType implements System.Collections.IEnumerable, System.IDisposable, System.IEquatable$1<Unity.Collections.NativeArray$1<T>>, System.Collections.Generic.IEnumerable$1<T>
- {
- }
- }
- namespace UnityEngine.Random {
- class State extends System.ValueType
- {
- }
- }
- namespace UnityEngine.Font {
- interface FontTextureRebuildCallback
- { () : void; }
- var FontTextureRebuildCallback: { new (func: () => void): FontTextureRebuildCallback; }
- }
- namespace UnityEngine.ParticleSystem {
- class Particle extends System.ValueType
- {
- }
- class MainModule extends System.ValueType
- {
- }
- class EmissionModule extends System.ValueType
- {
- }
- class ShapeModule extends System.ValueType
- {
- }
- class VelocityOverLifetimeModule extends System.ValueType
- {
- }
- class LimitVelocityOverLifetimeModule extends System.ValueType
- {
- }
- class InheritVelocityModule extends System.ValueType
- {
- }
- class ForceOverLifetimeModule extends System.ValueType
- {
- }
- class ColorOverLifetimeModule extends System.ValueType
- {
- }
- class ColorBySpeedModule extends System.ValueType
- {
- }
- class SizeOverLifetimeModule extends System.ValueType
- {
- }
- class SizeBySpeedModule extends System.ValueType
- {
- }
- class RotationOverLifetimeModule extends System.ValueType
- {
- }
- class RotationBySpeedModule extends System.ValueType
- {
- }
- class ExternalForcesModule extends System.ValueType
- {
- }
- class NoiseModule extends System.ValueType
- {
- }
- class CollisionModule extends System.ValueType
- {
- }
- class TriggerModule extends System.ValueType
- {
- }
- class SubEmittersModule extends System.ValueType
- {
- }
- class TextureSheetAnimationModule extends System.ValueType
- {
- }
- class LightsModule extends System.ValueType
- {
- }
- class TrailModule extends System.ValueType
- {
- }
- class CustomDataModule extends System.ValueType
- {
- }
- class EmitParams extends System.ValueType
- {
- }
- }
- namespace FairyEditor.Dialog {
- class DialogBase extends FairyGUI.Window implements FairyGUI.IEventDispatcher
- {
- public __actionHandler : System.Action
- public __cancelHandler : System.Action
- public Center ($restraint: boolean) : void
- public Center():void
- public ActionHandler () : void
- public CancelHandler () : void
- public constructor ()
- }
- }
- namespace FairyGUI {
- class Window extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public bringToFontOnClick : boolean
- public __onInit : System.Action
- public __onShown : System.Action
- public __onHide : System.Action
- public __doShowAnimation : System.Action
- public __doHideAnimation : System.Action
- public get contentPane(): FairyGUI.GComponent;
- public set contentPane(value: FairyGUI.GComponent);
- public get frame(): FairyGUI.GComponent;
- public get closeButton(): FairyGUI.GObject;
- public set closeButton(value: FairyGUI.GObject);
- public get dragArea(): FairyGUI.GObject;
- public set dragArea(value: FairyGUI.GObject);
- public get contentArea(): FairyGUI.GObject;
- public set contentArea(value: FairyGUI.GObject);
- public get modalWaitingPane(): FairyGUI.GObject;
- public get isShowing(): boolean;
- public get isTop(): boolean;
- public get modal(): boolean;
- public set modal(value: boolean);
- public get modalWaiting(): boolean;
- public AddUISource ($source: FairyGUI.IUISource) : void
- public Show () : void
- public ShowOn ($r: FairyGUI.GRoot) : void
- public Hide () : void
- public HideImmediately () : void
- public CenterOn ($r: FairyGUI.GRoot, $restraint: boolean) : void
- public ToggleStatus () : void
- public BringToFront () : void
- public ShowModalWait () : void
- public ShowModalWait ($requestingCmd: number) : void
- public CloseModalWait () : boolean
- public CloseModalWait ($requestingCmd: number) : boolean
- public Init () : void
- public constructor ()
- }
- class GComponent extends FairyGUI.GObject implements FairyGUI.IEventDispatcher
- {
- public __onConstruct : System.Action
- public __onDispose : System.Action
- public get rootContainer(): FairyGUI.Container;
- public get container(): FairyGUI.Container;
- public get scrollPane(): FairyGUI.ScrollPane;
- public get onDrop(): FairyGUI.EventListener;
- public get fairyBatching(): boolean;
- public set fairyBatching(value: boolean);
- public get opaque(): boolean;
- public set opaque(value: boolean);
- public get margin(): FairyGUI.Margin;
- public set margin(value: FairyGUI.Margin);
- public get childrenRenderOrder(): FairyGUI.ChildrenRenderOrder;
- public set childrenRenderOrder(value: FairyGUI.ChildrenRenderOrder);
- public get apexIndex(): number;
- public set apexIndex(value: number);
- public get tabStopChildren(): boolean;
- public set tabStopChildren(value: boolean);
- public get numChildren(): number;
- public get Controllers(): System.Collections.Generic.List$1<FairyGUI.Controller>;
- public get clipSoftness(): UnityEngine.Vector2;
- public set clipSoftness(value: UnityEngine.Vector2);
- public get mask(): FairyGUI.DisplayObject;
- public set mask(value: FairyGUI.DisplayObject);
- public get reversedMask(): boolean;
- public set reversedMask(value: boolean);
- public get baseUserData(): string;
- public get viewWidth(): number;
- public set viewWidth(value: number);
- public get viewHeight(): number;
- public set viewHeight(value: number);
- public InvalidateBatchingState ($childChanged: boolean) : void
- public AddChild ($child: FairyGUI.GObject) : FairyGUI.GObject
- public AddChildAt ($child: FairyGUI.GObject, $index: number) : FairyGUI.GObject
- public RemoveChild ($child: FairyGUI.GObject) : FairyGUI.GObject
- public RemoveChild ($child: FairyGUI.GObject, $dispose: boolean) : FairyGUI.GObject
- public RemoveChildAt ($index: number) : FairyGUI.GObject
- public RemoveChildAt ($index: number, $dispose: boolean) : FairyGUI.GObject
- public RemoveChildren () : void
- public RemoveChildren ($beginIndex: number, $endIndex: number, $dispose: boolean) : void
- public GetChildAt ($index: number) : FairyGUI.GObject
- public GetChild ($name: string) : FairyGUI.GObject
- public GetChildByPath ($path: string) : FairyGUI.GObject
- public GetVisibleChild ($name: string) : FairyGUI.GObject
- public GetChildInGroup ($group: FairyGUI.GGroup, $name: string) : FairyGUI.GObject
- public GetChildren () : System.Array$1<FairyGUI.GObject>
- public GetChildIndex ($child: FairyGUI.GObject) : number
- public SetChildIndex ($child: FairyGUI.GObject, $index: number) : void
- public SetChildIndexBefore ($child: FairyGUI.GObject, $index: number) : number
- public SwapChildren ($child1: FairyGUI.GObject, $child2: FairyGUI.GObject) : void
- public SwapChildrenAt ($index1: number, $index2: number) : void
- public IsAncestorOf ($obj: FairyGUI.GObject) : boolean
- public ChangeChildrenOrder ($objs: System.Collections.Generic.IList$1<FairyGUI.GObject>) : void
- public AddController ($controller: FairyGUI.Controller) : void
- public GetControllerAt ($index: number) : FairyGUI.Controller
- public GetController ($name: string) : FairyGUI.Controller
- public RemoveController ($c: FairyGUI.Controller) : void
- public GetTransitionAt ($index: number) : FairyGUI.Transition
- public GetTransition ($name: string) : FairyGUI.Transition
- public IsChildInView ($child: FairyGUI.GObject) : boolean
- public GetFirstChildInView () : number
- public SetBoundsChangedFlag () : void
- public EnsureBoundsCorrect () : void
- public GetSnappingPosition ($xValue: $Ref<number>, $yValue: $Ref<number>) : void
- public GetSnappingPositionWithDir ($xValue: $Ref<number>, $yValue: $Ref<number>, $xDir: number, $yDir: number) : void
- public ConstructFromXML ($xml: FairyGUI.Utils.XML) : void
- public constructor ()
- public InvalidateBatchingState () : void
- }
- class GObject extends FairyGUI.EventDispatcher implements FairyGUI.IEventDispatcher
- {
- public name : string
- public data : any
- public sourceWidth : number
- public sourceHeight : number
- public initWidth : number
- public initHeight : number
- public minWidth : number
- public maxWidth : number
- public minHeight : number
- public maxHeight : number
- public dragBounds : System.Nullable$1<UnityEngine.Rect>
- public packageItem : FairyGUI.PackageItem
- public get id(): string;
- public get relations(): FairyGUI.Relations;
- public get parent(): FairyGUI.GComponent;
- public get displayObject(): FairyGUI.DisplayObject;
- public static get draggingObject(): FairyGUI.GObject;
- public get onClick(): FairyGUI.EventListener;
- public get onRightClick(): FairyGUI.EventListener;
- public get onTouchBegin(): FairyGUI.EventListener;
- public get onTouchMove(): FairyGUI.EventListener;
- public get onTouchEnd(): FairyGUI.EventListener;
- public get onRollOver(): FairyGUI.EventListener;
- public get onRollOut(): FairyGUI.EventListener;
- public get onAddedToStage(): FairyGUI.EventListener;
- public get onRemovedFromStage(): FairyGUI.EventListener;
- public get onKeyDown(): FairyGUI.EventListener;
- public get onClickLink(): FairyGUI.EventListener;
- public get onPositionChanged(): FairyGUI.EventListener;
- public get onSizeChanged(): FairyGUI.EventListener;
- public get onDragStart(): FairyGUI.EventListener;
- public get onDragMove(): FairyGUI.EventListener;
- public get onDragEnd(): FairyGUI.EventListener;
- public get onGearStop(): FairyGUI.EventListener;
- public get onFocusIn(): FairyGUI.EventListener;
- public get onFocusOut(): FairyGUI.EventListener;
- public get x(): number;
- public set x(value: number);
- public get y(): number;
- public set y(value: number);
- public get z(): number;
- public set z(value: number);
- public get xy(): UnityEngine.Vector2;
- public set xy(value: UnityEngine.Vector2);
- public get position(): UnityEngine.Vector3;
- public set position(value: UnityEngine.Vector3);
- public get width(): number;
- public set width(value: number);
- public get height(): number;
- public set height(value: number);
- public get size(): UnityEngine.Vector2;
- public set size(value: UnityEngine.Vector2);
- public get actualWidth(): number;
- public get actualHeight(): number;
- public get xMin(): number;
- public set xMin(value: number);
- public get yMin(): number;
- public set yMin(value: number);
- public get scaleX(): number;
- public set scaleX(value: number);
- public get scaleY(): number;
- public set scaleY(value: number);
- public get scale(): UnityEngine.Vector2;
- public set scale(value: UnityEngine.Vector2);
- public get skew(): UnityEngine.Vector2;
- public set skew(value: UnityEngine.Vector2);
- public get pivotX(): number;
- public set pivotX(value: number);
- public get pivotY(): number;
- public set pivotY(value: number);
- public get pivot(): UnityEngine.Vector2;
- public set pivot(value: UnityEngine.Vector2);
- public get pivotAsAnchor(): boolean;
- public set pivotAsAnchor(value: boolean);
- public get touchable(): boolean;
- public set touchable(value: boolean);
- public get grayed(): boolean;
- public set grayed(value: boolean);
- public get enabled(): boolean;
- public set enabled(value: boolean);
- public get rotation(): number;
- public set rotation(value: number);
- public get rotationX(): number;
- public set rotationX(value: number);
- public get rotationY(): number;
- public set rotationY(value: number);
- public get alpha(): number;
- public set alpha(value: number);
- public get visible(): boolean;
- public set visible(value: boolean);
- public get sortingOrder(): number;
- public set sortingOrder(value: number);
- public get focusable(): boolean;
- public set focusable(value: boolean);
- public get tabStop(): boolean;
- public set tabStop(value: boolean);
- public get focused(): boolean;
- public get tooltips(): string;
- public set tooltips(value: string);
- public get cursor(): string;
- public set cursor(value: string);
- public get filter(): FairyGUI.IFilter;
- public set filter(value: FairyGUI.IFilter);
- public get blendMode(): FairyGUI.BlendMode;
- public set blendMode(value: FairyGUI.BlendMode);
- public get gameObjectName(): string;
- public set gameObjectName(value: string);
- public get inContainer(): boolean;
- public get onStage(): boolean;
- public get resourceURL(): string;
- public get gearXY(): FairyGUI.GearXY;
- public get gearSize(): FairyGUI.GearSize;
- public get gearLook(): FairyGUI.GearLook;
- public get group(): FairyGUI.GGroup;
- public set group(value: FairyGUI.GGroup);
- public get root(): FairyGUI.GRoot;
- public get text(): string;
- public set text(value: string);
- public get icon(): string;
- public set icon(value: string);
- public get draggable(): boolean;
- public set draggable(value: boolean);
- public get dragging(): boolean;
- public get isDisposed(): boolean;
- public get asImage(): FairyGUI.GImage;
- public get asCom(): FairyGUI.GComponent;
- public get asButton(): FairyGUI.GButton;
- public get asLabel(): FairyGUI.GLabel;
- public get asProgress(): FairyGUI.GProgressBar;
- public get asSlider(): FairyGUI.GSlider;
- public get asComboBox(): FairyGUI.GComboBox;
- public get asTextField(): FairyGUI.GTextField;
- public get asRichTextField(): FairyGUI.GRichTextField;
- public get asTextInput(): FairyGUI.GTextInput;
- public get asLoader(): FairyGUI.GLoader;
- public get asLoader3D(): FairyGUI.GLoader3D;
- public get asList(): FairyGUI.GList;
- public get asGraph(): FairyGUI.GGraph;
- public get asGroup(): FairyGUI.GGroup;
- public get asMovieClip(): FairyGUI.GMovieClip;
- public get asTree(): FairyGUI.GTree;
- public get treeNode(): FairyGUI.GTreeNode;
- public SetXY ($xv: number, $yv: number) : void
- public SetXY ($xv: number, $yv: number, $topLeftValue: boolean) : void
- public SetPosition ($xv: number, $yv: number, $zv: number) : void
- public Center () : void
- public Center ($restraint: boolean) : void
- public MakeFullScreen () : void
- public SetSize ($wv: number, $hv: number) : void
- public SetSize ($wv: number, $hv: number, $ignorePivot: boolean) : void
- public SetScale ($wv: number, $hv: number) : void
- public SetPivot ($xv: number, $yv: number) : void
- public SetPivot ($xv: number, $yv: number, $asAnchor: boolean) : void
- public RequestFocus () : void
- public RequestFocus ($byKey: boolean) : void
- public SetHome ($obj: FairyGUI.GObject) : void
- public GetGear ($index: number) : FairyGUI.GearBase
- public InvalidateBatchingState () : void
- public HandleControllerChanged ($c: FairyGUI.Controller) : void
- public AddRelation ($target: FairyGUI.GObject, $relationType: FairyGUI.RelationType) : void
- public AddRelation ($target: FairyGUI.GObject, $relationType: FairyGUI.RelationType, $usePercent: boolean) : void
- public RemoveRelation ($target: FairyGUI.GObject, $relationType: FairyGUI.RelationType) : void
- public RemoveFromParent () : void
- public StartDrag () : void
- public StartDrag ($touchId: number) : void
- public StopDrag () : void
- public LocalToGlobal ($pt: UnityEngine.Vector2) : UnityEngine.Vector2
- public GlobalToLocal ($pt: UnityEngine.Vector2) : UnityEngine.Vector2
- public LocalToGlobal ($rect: UnityEngine.Rect) : UnityEngine.Rect
- public GlobalToLocal ($rect: UnityEngine.Rect) : UnityEngine.Rect
- public LocalToRoot ($pt: UnityEngine.Vector2, $r: FairyGUI.GRoot) : UnityEngine.Vector2
- public RootToLocal ($pt: UnityEngine.Vector2, $r: FairyGUI.GRoot) : UnityEngine.Vector2
- public WorldToLocal ($pt: UnityEngine.Vector3) : UnityEngine.Vector2
- public WorldToLocal ($pt: UnityEngine.Vector3, $camera: UnityEngine.Camera) : UnityEngine.Vector2
- public TransformPoint ($pt: UnityEngine.Vector2, $targetSpace: FairyGUI.GObject) : UnityEngine.Vector2
- public TransformRect ($rect: UnityEngine.Rect, $targetSpace: FairyGUI.GObject) : UnityEngine.Rect
- public Dispose () : void
- public ConstructFromResource () : void
- public Setup_BeforeAdd ($buffer: FairyGUI.Utils.ByteBuffer, $beginPos: number) : void
- public Setup_AfterAdd ($buffer: FairyGUI.Utils.ByteBuffer, $beginPos: number) : void
- public TweenMove ($endValue: UnityEngine.Vector2, $duration: number) : FairyGUI.GTweener
- public TweenMoveX ($endValue: number, $duration: number) : FairyGUI.GTweener
- public TweenMoveY ($endValue: number, $duration: number) : FairyGUI.GTweener
- public TweenScale ($endValue: UnityEngine.Vector2, $duration: number) : FairyGUI.GTweener
- public TweenScaleX ($endValue: number, $duration: number) : FairyGUI.GTweener
- public TweenScaleY ($endValue: number, $duration: number) : FairyGUI.GTweener
- public TweenResize ($endValue: UnityEngine.Vector2, $duration: number) : FairyGUI.GTweener
- public TweenFade ($endValue: number, $duration: number) : FairyGUI.GTweener
- public TweenRotate ($endValue: number, $duration: number) : FairyGUI.GTweener
- public constructor ()
- }
- class EventDispatcher extends System.Object implements FairyGUI.IEventDispatcher
- {
- public AddEventListener ($strType: string, $callback: FairyGUI.EventCallback1) : void
- public AddEventListener ($strType: string, $callback: FairyGUI.EventCallback0) : void
- public RemoveEventListener ($strType: string, $callback: FairyGUI.EventCallback1) : void
- public RemoveEventListener ($strType: string, $callback: FairyGUI.EventCallback0) : void
- public AddCapture ($strType: string, $callback: FairyGUI.EventCallback1) : void
- public RemoveCapture ($strType: string, $callback: FairyGUI.EventCallback1) : void
- public RemoveEventListeners () : void
- public RemoveEventListeners ($strType: string) : void
- public hasEventListeners ($strType: string) : boolean
- public isDispatching ($strType: string) : boolean
- public DispatchEvent ($strType: string) : boolean
- public DispatchEvent ($strType: string, $data: any) : boolean
- public DispatchEvent ($strType: string, $data: any, $initiator: any) : boolean
- public DispatchEvent ($context: FairyGUI.EventContext) : boolean
- public BubbleEvent ($strType: string, $data: any) : boolean
- public BroadcastEvent ($strType: string, $data: any) : boolean
- public constructor ()
- }
- interface IEventDispatcher
- {
- AddEventListener ($strType: string, $callback: FairyGUI.EventCallback0) : void
- AddEventListener ($strType: string, $callback: FairyGUI.EventCallback1) : void
- RemoveEventListener ($strType: string, $callback: FairyGUI.EventCallback0) : void
- RemoveEventListener ($strType: string, $callback: FairyGUI.EventCallback1) : void
- DispatchEvent ($context: FairyGUI.EventContext) : boolean
- DispatchEvent ($strType: string) : boolean
- DispatchEvent ($strType: string, $data: any) : boolean
- DispatchEvent ($strType: string, $data: any, $initiator: any) : boolean
- }
- class GRoot extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public static get contentScaleFactor(): number;
- public static get contentScaleLevel(): number;
- public static get inst(): FairyGUI.GRoot;
- public get modalLayer(): FairyGUI.GGraph;
- public get hasModalWindow(): boolean;
- public get modalWaiting(): boolean;
- public get touchTarget(): FairyGUI.GObject;
- public get hasAnyPopup(): boolean;
- public get focus(): FairyGUI.GObject;
- public set focus(value: FairyGUI.GObject);
- public get soundVolume(): number;
- public set soundVolume(value: number);
- public SetContentScaleFactor ($designResolutionX: number, $designResolutionY: number) : void
- public SetContentScaleFactor ($designResolutionX: number, $designResolutionY: number, $screenMatchMode: FairyGUI.UIContentScaler.ScreenMatchMode) : void
- public SetContentScaleFactor ($constantScaleFactor: number) : void
- public ApplyContentScaleFactor () : void
- public ShowWindow ($win: FairyGUI.Window) : void
- public HideWindow ($win: FairyGUI.Window) : void
- public HideWindowImmediately ($win: FairyGUI.Window) : void
- public HideWindowImmediately ($win: FairyGUI.Window, $dispose: boolean) : void
- public BringToFront ($win: FairyGUI.Window) : void
- public ShowModalWait () : void
- public CloseModalWait () : void
- public CloseAllExceptModals () : void
- public CloseAllWindows () : void
- public GetTopWindow () : FairyGUI.Window
- public DisplayObjectToGObject ($obj: FairyGUI.DisplayObject) : FairyGUI.GObject
- public ShowPopup ($popup: FairyGUI.GObject) : void
- public ShowPopup ($popup: FairyGUI.GObject, $target: FairyGUI.GObject) : void
- public ShowPopup ($popup: FairyGUI.GObject, $target: FairyGUI.GObject, $dir: FairyGUI.PopupDirection) : void
- public ShowPopup ($popup: FairyGUI.GObject, $target: FairyGUI.GObject, $dir: FairyGUI.PopupDirection, $closeUntilUpEvent: boolean) : void
- public GetPoupPosition ($popup: FairyGUI.GObject, $target: FairyGUI.GObject, $dir: FairyGUI.PopupDirection) : UnityEngine.Vector2
- public TogglePopup ($popup: FairyGUI.GObject) : void
- public TogglePopup ($popup: FairyGUI.GObject, $target: FairyGUI.GObject) : void
- public TogglePopup ($popup: FairyGUI.GObject, $target: FairyGUI.GObject, $dir: FairyGUI.PopupDirection) : void
- public TogglePopup ($popup: FairyGUI.GObject, $target: FairyGUI.GObject, $dir: FairyGUI.PopupDirection, $closeUntilUpEvent: boolean) : void
- public HidePopup () : void
- public HidePopup ($popup: FairyGUI.GObject) : void
- public ShowTooltips ($msg: string) : void
- public ShowTooltips ($msg: string, $delay: number) : void
- public ShowTooltipsWin ($tooltipWin: FairyGUI.GObject) : void
- public ShowTooltipsWin ($tooltipWin: FairyGUI.GObject, $delay: number) : void
- public HideTooltips () : void
- public EnableSound () : void
- public DisableSound () : void
- public PlayOneShotSound ($clip: UnityEngine.AudioClip, $volumeScale: number) : void
- public PlayOneShotSound ($clip: UnityEngine.AudioClip) : void
- public constructor ()
- }
- interface EventCallback1
- { (context: FairyGUI.EventContext) : void; }
- var EventCallback1: { new (func: (context: FairyGUI.EventContext) => void): EventCallback1; }
- class EventContext extends System.Object
- {
- public type : string
- public data : any
- public get sender(): FairyGUI.EventDispatcher;
- public get initiator(): any;
- public get inputEvent(): FairyGUI.InputEvent;
- public get isDefaultPrevented(): boolean;
- public StopPropagation () : void
- public PreventDefault () : void
- public CaptureTouch () : void
- public constructor ()
- }
- class GLoader extends FairyGUI.GObject implements FairyGUI.IEventDispatcher, FairyGUI.IAnimationGear, FairyGUI.IColorGear
- {
- public showErrorSign : boolean
- public get url(): string;
- public set url(value: string);
- public get icon(): string;
- public set icon(value: string);
- public get align(): FairyGUI.AlignType;
- public set align(value: FairyGUI.AlignType);
- public get verticalAlign(): FairyGUI.VertAlignType;
- public set verticalAlign(value: FairyGUI.VertAlignType);
- public get fill(): FairyGUI.FillType;
- public set fill(value: FairyGUI.FillType);
- public get shrinkOnly(): boolean;
- public set shrinkOnly(value: boolean);
- public get autoSize(): boolean;
- public set autoSize(value: boolean);
- public get playing(): boolean;
- public set playing(value: boolean);
- public get frame(): number;
- public set frame(value: number);
- public get timeScale(): number;
- public set timeScale(value: number);
- public get ignoreEngineTimeScale(): boolean;
- public set ignoreEngineTimeScale(value: boolean);
- public get material(): UnityEngine.Material;
- public set material(value: UnityEngine.Material);
- public get shader(): string;
- public set shader(value: string);
- public get color(): UnityEngine.Color;
- public set color(value: UnityEngine.Color);
- public get fillMethod(): FairyGUI.FillMethod;
- public set fillMethod(value: FairyGUI.FillMethod);
- public get fillOrigin(): number;
- public set fillOrigin(value: number);
- public get fillClockwise(): boolean;
- public set fillClockwise(value: boolean);
- public get fillAmount(): number;
- public set fillAmount(value: number);
- public get image(): FairyGUI.Image;
- public get movieClip(): FairyGUI.MovieClip;
- public get component(): FairyGUI.GComponent;
- public get texture(): FairyGUI.NTexture;
- public set texture(value: FairyGUI.NTexture);
- public get filter(): FairyGUI.IFilter;
- public set filter(value: FairyGUI.IFilter);
- public get blendMode(): FairyGUI.BlendMode;
- public set blendMode(value: FairyGUI.BlendMode);
- public Advance ($time: number) : void
- public constructor ()
- }
- interface IAnimationGear
- {
- playing : boolean
- frame : number
- timeScale : number
- ignoreEngineTimeScale : boolean
- Advance ($time: number) : void
- }
- interface IColorGear
- {
- color : UnityEngine.Color
- }
- class Image extends FairyGUI.DisplayObject implements FairyGUI.IEventDispatcher, FairyGUI.IMeshFactory
- {
- public get texture(): FairyGUI.NTexture;
- public set texture(value: FairyGUI.NTexture);
- public get textureScale(): UnityEngine.Vector2;
- public set textureScale(value: UnityEngine.Vector2);
- public get color(): UnityEngine.Color;
- public set color(value: UnityEngine.Color);
- public get fillMethod(): FairyGUI.FillMethod;
- public set fillMethod(value: FairyGUI.FillMethod);
- public get fillOrigin(): number;
- public set fillOrigin(value: number);
- public get fillClockwise(): boolean;
- public set fillClockwise(value: boolean);
- public get fillAmount(): number;
- public set fillAmount(value: number);
- public get scale9Grid(): System.Nullable$1<UnityEngine.Rect>;
- public set scale9Grid(value: System.Nullable$1<UnityEngine.Rect>);
- public get scaleByTile(): boolean;
- public set scaleByTile(value: boolean);
- public get tileGridIndice(): number;
- public set tileGridIndice(value: number);
- public SetNativeSize () : void
- public OnPopulateMesh ($vb: FairyGUI.VertexBuffer) : void
- public SliceFill ($vb: FairyGUI.VertexBuffer) : void
- public constructor ()
- public constructor ($texture: FairyGUI.NTexture)
- }
- class DisplayObject extends FairyGUI.EventDispatcher implements FairyGUI.IEventDispatcher
- {
- public name : string
- public gOwner : FairyGUI.GObject
- public id : number
- public get parent(): FairyGUI.Container;
- public get gameObject(): UnityEngine.GameObject;
- public get cachedTransform(): UnityEngine.Transform;
- public get graphics(): FairyGUI.NGraphics;
- public get paintingGraphics(): FairyGUI.NGraphics;
- public get onClick(): FairyGUI.EventListener;
- public get onRightClick(): FairyGUI.EventListener;
- public get onTouchBegin(): FairyGUI.EventListener;
- public get onTouchMove(): FairyGUI.EventListener;
- public get onTouchEnd(): FairyGUI.EventListener;
- public get onRollOver(): FairyGUI.EventListener;
- public get onRollOut(): FairyGUI.EventListener;
- public get onMouseWheel(): FairyGUI.EventListener;
- public get onAddedToStage(): FairyGUI.EventListener;
- public get onRemovedFromStage(): FairyGUI.EventListener;
- public get onKeyDown(): FairyGUI.EventListener;
- public get onClickLink(): FairyGUI.EventListener;
- public get onFocusIn(): FairyGUI.EventListener;
- public get onFocusOut(): FairyGUI.EventListener;
- public get alpha(): number;
- public set alpha(value: number);
- public get grayed(): boolean;
- public set grayed(value: boolean);
- public get visible(): boolean;
- public set visible(value: boolean);
- public get x(): number;
- public set x(value: number);
- public get y(): number;
- public set y(value: number);
- public get z(): number;
- public set z(value: number);
- public get xy(): UnityEngine.Vector2;
- public set xy(value: UnityEngine.Vector2);
- public get position(): UnityEngine.Vector3;
- public set position(value: UnityEngine.Vector3);
- public get pixelPerfect(): boolean;
- public set pixelPerfect(value: boolean);
- public get width(): number;
- public set width(value: number);
- public get height(): number;
- public set height(value: number);
- public get size(): UnityEngine.Vector2;
- public set size(value: UnityEngine.Vector2);
- public get scaleX(): number;
- public set scaleX(value: number);
- public get scaleY(): number;
- public set scaleY(value: number);
- public get scale(): UnityEngine.Vector2;
- public set scale(value: UnityEngine.Vector2);
- public get rotation(): number;
- public set rotation(value: number);
- public get rotationX(): number;
- public set rotationX(value: number);
- public get rotationY(): number;
- public set rotationY(value: number);
- public get skew(): UnityEngine.Vector2;
- public set skew(value: UnityEngine.Vector2);
- public get perspective(): boolean;
- public set perspective(value: boolean);
- public get focalLength(): number;
- public set focalLength(value: number);
- public get pivot(): UnityEngine.Vector2;
- public set pivot(value: UnityEngine.Vector2);
- public get location(): UnityEngine.Vector3;
- public set location(value: UnityEngine.Vector3);
- public get material(): UnityEngine.Material;
- public set material(value: UnityEngine.Material);
- public get shader(): string;
- public set shader(value: string);
- public get renderingOrder(): number;
- public set renderingOrder(value: number);
- public get layer(): number;
- public set layer(value: number);
- public get focusable(): boolean;
- public set focusable(value: boolean);
- public get tabStop(): boolean;
- public set tabStop(value: boolean);
- public get focused(): boolean;
- public get cursor(): string;
- public set cursor(value: string);
- public get isDisposed(): boolean;
- public get topmost(): FairyGUI.Container;
- public get stage(): FairyGUI.Stage;
- public get worldSpaceContainer(): FairyGUI.Container;
- public get touchable(): boolean;
- public set touchable(value: boolean);
- public get touchDisabled(): boolean;
- public get paintingMode(): boolean;
- public get cacheAsBitmap(): boolean;
- public set cacheAsBitmap(value: boolean);
- public get filter(): FairyGUI.IFilter;
- public set filter(value: FairyGUI.IFilter);
- public get blendMode(): FairyGUI.BlendMode;
- public set blendMode(value: FairyGUI.BlendMode);
- public get home(): UnityEngine.Transform;
- public set home(value: UnityEngine.Transform);
- public add_onPaint ($value: System.Action) : void
- public remove_onPaint ($value: System.Action) : void
- public SetXY ($xv: number, $yv: number) : void
- public SetPosition ($xv: number, $yv: number, $zv: number) : void
- public SetSize ($wv: number, $hv: number) : void
- public EnsureSizeCorrect () : void
- public SetScale ($xv: number, $yv: number) : void
- public EnterPaintingMode () : void
- public EnterPaintingMode ($requestorId: number, $extend: System.Nullable$1<FairyGUI.Margin>) : void
- public EnterPaintingMode ($requestorId: number, $extend: System.Nullable$1<FairyGUI.Margin>, $scale: number) : void
- public LeavePaintingMode ($requestorId: number) : void
- public GetScreenShot ($extend: System.Nullable$1<FairyGUI.Margin>, $scale: number) : UnityEngine.Texture2D
- public GetBounds ($targetSpace: FairyGUI.DisplayObject) : UnityEngine.Rect
- public GlobalToLocal ($point: UnityEngine.Vector2) : UnityEngine.Vector2
- public LocalToGlobal ($point: UnityEngine.Vector2) : UnityEngine.Vector2
- public WorldToLocal ($worldPoint: UnityEngine.Vector3, $direction: UnityEngine.Vector3) : UnityEngine.Vector3
- public LocalToWorld ($localPoint: UnityEngine.Vector3) : UnityEngine.Vector3
- public TransformPoint ($point: UnityEngine.Vector2, $targetSpace: FairyGUI.DisplayObject) : UnityEngine.Vector2
- public TransformRect ($rect: UnityEngine.Rect, $targetSpace: FairyGUI.DisplayObject) : UnityEngine.Rect
- public RemoveFromParent () : void
- public InvalidateBatchingState () : void
- public Update ($context: FairyGUI.UpdateContext) : void
- public Dispose () : void
- public constructor ()
- }
- interface IMeshFactory
- {
- OnPopulateMesh ($vb: FairyGUI.VertexBuffer) : void
- }
- class EventListener extends System.Object
- {
- public get type(): string;
- public get isEmpty(): boolean;
- public get isDispatching(): boolean;
- public AddCapture ($callback: FairyGUI.EventCallback1) : void
- public RemoveCapture ($callback: FairyGUI.EventCallback1) : void
- public Add ($callback: FairyGUI.EventCallback1) : void
- public Remove ($callback: FairyGUI.EventCallback1) : void
- public Add ($callback: FairyGUI.EventCallback0) : void
- public Remove ($callback: FairyGUI.EventCallback0) : void
- public Set ($callback: FairyGUI.EventCallback1) : void
- public Set ($callback: FairyGUI.EventCallback0) : void
- public Clear () : void
- public Call () : boolean
- public Call ($data: any) : boolean
- public BubbleCall ($data: any) : boolean
- public BubbleCall () : boolean
- public BroadcastCall ($data: any) : boolean
- public BroadcastCall () : boolean
- public constructor ($owner: FairyGUI.EventDispatcher, $type: string)
- public constructor ()
- }
- class NTexture extends System.Object
- {
- public uvRect : UnityEngine.Rect
- public rotated : boolean
- public refCount : number
- public lastActive : number
- public destroyMethod : FairyGUI.DestroyMethod
- public static get Empty(): FairyGUI.NTexture;
- public get width(): number;
- public get height(): number;
- public get offset(): UnityEngine.Vector2;
- public set offset(value: UnityEngine.Vector2);
- public get originalSize(): UnityEngine.Vector2;
- public set originalSize(value: UnityEngine.Vector2);
- public get root(): FairyGUI.NTexture;
- public get disposed(): boolean;
- public get nativeTexture(): UnityEngine.Texture;
- public get alphaTexture(): UnityEngine.Texture;
- public static add_CustomDestroyMethod ($value: System.Action$1<UnityEngine.Texture>) : void
- public static remove_CustomDestroyMethod ($value: System.Action$1<UnityEngine.Texture>) : void
- public add_onSizeChanged ($value: System.Action$1<FairyGUI.NTexture>) : void
- public remove_onSizeChanged ($value: System.Action$1<FairyGUI.NTexture>) : void
- public add_onRelease ($value: System.Action$1<FairyGUI.NTexture>) : void
- public remove_onRelease ($value: System.Action$1<FairyGUI.NTexture>) : void
- public static DisposeEmpty () : void
- public GetDrawRect ($drawRect: UnityEngine.Rect) : UnityEngine.Rect
- public GetUV ($uv: System.Array$1<UnityEngine.Vector2>) : void
- public GetMaterialManager ($shaderName: string) : FairyGUI.MaterialManager
- public Unload () : void
- public Unload ($destroyMaterials: boolean) : void
- public Reload ($nativeTexture: UnityEngine.Texture, $alphaTexture: UnityEngine.Texture) : void
- public AddRef () : void
- public ReleaseRef () : void
- public Dispose () : void
- public constructor ($texture: UnityEngine.Texture)
- public constructor ($texture: UnityEngine.Texture, $alphaTexture: UnityEngine.Texture, $xScale: number, $yScale: number)
- public constructor ($texture: UnityEngine.Texture, $region: UnityEngine.Rect)
- public constructor ($root: FairyGUI.NTexture, $region: UnityEngine.Rect, $rotated: boolean)
- public constructor ($root: FairyGUI.NTexture, $region: UnityEngine.Rect, $rotated: boolean, $originalSize: UnityEngine.Vector2, $offset: UnityEngine.Vector2)
- public constructor ($sprite: UnityEngine.Sprite)
- public constructor ()
- }
- class BitmapFont extends FairyGUI.BaseFont
- {
- public size : number
- public resizable : boolean
- public hasChannel : boolean
- public AddChar ($ch: number, $glyph: FairyGUI.BitmapFont.BMGlyph) : void
- public constructor ()
- }
- class BaseFont extends System.Object
- {
- public name : string
- public mainTexture : FairyGUI.NTexture
- public canTint : boolean
- public customBold : boolean
- public customBoldAndItalic : boolean
- public customOutline : boolean
- public shader : string
- public keepCrisp : boolean
- public version : number
- public UpdateGraphics ($graphics: FairyGUI.NGraphics) : void
- public SetFormat ($format: FairyGUI.TextFormat, $fontSizeScale: number) : void
- public PrepareCharacters ($text: string) : void
- public GetGlyph ($ch: number, $width: $Ref<number>, $height: $Ref<number>, $baseline: $Ref<number>) : boolean
- public DrawGlyph ($x: number, $y: number, $vertList: System.Collections.Generic.List$1<UnityEngine.Vector3>, $uvList: System.Collections.Generic.List$1<UnityEngine.Vector2>, $uv2List: System.Collections.Generic.List$1<UnityEngine.Vector2>, $colList: System.Collections.Generic.List$1<UnityEngine.Color32>) : number
- public DrawLine ($x: number, $y: number, $width: number, $fontSize: number, $type: number, $vertList: System.Collections.Generic.List$1<UnityEngine.Vector3>, $uvList: System.Collections.Generic.List$1<UnityEngine.Vector2>, $uv2List: System.Collections.Generic.List$1<UnityEngine.Vector2>, $colList: System.Collections.Generic.List$1<UnityEngine.Color32>) : number
- public HasCharacter ($ch: number) : boolean
- public GetLineHeight ($size: number) : number
- public Dispose () : void
- public constructor ()
- }
- enum AlignType
- { Left = 0, Center = 1, Right = 2 }
- enum VertAlignType
- { Top = 0, Middle = 1, Bottom = 2 }
- enum AutoSizeType
- { None = 0, Both = 1, Height = 2, Shrink = 3, Ellipsis = 4 }
- enum FlipType
- { None = 0, Horizontal = 1, Vertical = 2, Both = 3 }
- enum FillMethod
- { None = 0, Horizontal = 1, Vertical = 2, Radial90 = 3, Radial180 = 4, Radial360 = 5 }
- enum EaseType
- { Linear = 0, SineIn = 1, SineOut = 2, SineInOut = 3, QuadIn = 4, QuadOut = 5, QuadInOut = 6, CubicIn = 7, CubicOut = 8, CubicInOut = 9, QuartIn = 10, QuartOut = 11, QuartInOut = 12, QuintIn = 13, QuintOut = 14, QuintInOut = 15, ExpoIn = 16, ExpoOut = 17, ExpoInOut = 18, CircIn = 19, CircOut = 20, CircInOut = 21, ElasticIn = 22, ElasticOut = 23, ElasticInOut = 24, BackIn = 25, BackOut = 26, BackInOut = 27, BounceIn = 28, BounceOut = 29, BounceInOut = 30, Custom = 31 }
- class CustomEase extends System.Object
- {
- public Create ($pathPoints: System.Collections.Generic.IEnumerable$1<FairyGUI.GPathPoint>) : void
- public Evaluate ($time: number) : number
- public constructor ($pointDensity?: number)
- public constructor ()
- }
- class GPathPoint extends System.ValueType
- {
- public pos : UnityEngine.Vector3
- public control1 : UnityEngine.Vector3
- public control2 : UnityEngine.Vector3
- public curveType : FairyGUI.GPathPoint.CurveType
- public smooth : boolean
- public constructor ($pos: UnityEngine.Vector3)
- public constructor ($pos: UnityEngine.Vector3, $control: UnityEngine.Vector3)
- public constructor ($pos: UnityEngine.Vector3, $control1: UnityEngine.Vector3, $control2: UnityEngine.Vector3)
- public constructor ($pos: UnityEngine.Vector3, $curveType: FairyGUI.GPathPoint.CurveType)
- public constructor ()
- }
- class Container extends FairyGUI.DisplayObject implements FairyGUI.IEventDispatcher
- {
- public renderMode : UnityEngine.RenderMode
- public renderCamera : UnityEngine.Camera
- public opaque : boolean
- public clipSoftness : System.Nullable$1<UnityEngine.Vector4>
- public hitArea : FairyGUI.IHitTest
- public touchChildren : boolean
- public reversedMask : boolean
- public get numChildren(): number;
- public get clipRect(): System.Nullable$1<UnityEngine.Rect>;
- public set clipRect(value: System.Nullable$1<UnityEngine.Rect>);
- public get mask(): FairyGUI.DisplayObject;
- public set mask(value: FairyGUI.DisplayObject);
- public get fairyBatching(): boolean;
- public set fairyBatching(value: boolean);
- public get tabStopChildren(): boolean;
- public set tabStopChildren(value: boolean);
- public add_onUpdate ($value: System.Action) : void
- public remove_onUpdate ($value: System.Action) : void
- public AddChild ($child: FairyGUI.DisplayObject) : FairyGUI.DisplayObject
- public AddChildAt ($child: FairyGUI.DisplayObject, $index: number) : FairyGUI.DisplayObject
- public Contains ($child: FairyGUI.DisplayObject) : boolean
- public GetChildAt ($index: number) : FairyGUI.DisplayObject
- public GetChild ($name: string) : FairyGUI.DisplayObject
- public GetChildren () : System.Array$1<FairyGUI.DisplayObject>
- public GetChildIndex ($child: FairyGUI.DisplayObject) : number
- public RemoveChild ($child: FairyGUI.DisplayObject) : FairyGUI.DisplayObject
- public RemoveChild ($child: FairyGUI.DisplayObject, $dispose: boolean) : FairyGUI.DisplayObject
- public RemoveChildAt ($index: number) : FairyGUI.DisplayObject
- public RemoveChildAt ($index: number, $dispose: boolean) : FairyGUI.DisplayObject
- public RemoveChildren () : void
- public RemoveChildren ($beginIndex: number, $endIndex: number, $dispose: boolean) : void
- public SetChildIndex ($child: FairyGUI.DisplayObject, $index: number) : void
- public SwapChildren ($child1: FairyGUI.DisplayObject, $child2: FairyGUI.DisplayObject) : void
- public SwapChildrenAt ($index1: number, $index2: number) : void
- public ChangeChildrenOrder ($indice: System.Collections.Generic.IList$1<number>, $objs: System.Collections.Generic.IList$1<FairyGUI.DisplayObject>) : void
- public GetDescendants ($backward: boolean) : System.Collections.Generic.IEnumerator$1<FairyGUI.DisplayObject>
- public CreateGraphics () : void
- public GetRenderCamera () : UnityEngine.Camera
- public HitTest ($stagePoint: UnityEngine.Vector2, $forTouch: boolean) : FairyGUI.DisplayObject
- public IsAncestorOf ($obj: FairyGUI.DisplayObject) : boolean
- public InvalidateBatchingState ($childrenChanged: boolean) : void
- public SetChildrenLayer ($value: number) : void
- public constructor ()
- public constructor ($gameObjectName: string)
- public constructor ($attachTarget: UnityEngine.GameObject)
- public InvalidateBatchingState () : void
- }
- interface IHitTest
- {
- HitTest ($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2) : boolean
- }
- class TextFormat extends System.Object
- {
- public size : number
- public font : string
- public color : UnityEngine.Color
- public lineSpacing : number
- public letterSpacing : number
- public bold : boolean
- public underline : boolean
- public italic : boolean
- public strikethrough : boolean
- public gradientColor : System.Array$1<UnityEngine.Color32>
- public align : FairyGUI.AlignType
- public specialStyle : FairyGUI.TextFormat.SpecialStyle
- public outline : number
- public outlineColor : UnityEngine.Color
- public shadowOffset : UnityEngine.Vector2
- public shadowColor : UnityEngine.Color
- public faceDilate : number
- public outlineSoftness : number
- public underlaySoftness : number
- public SetColor ($value: number) : void
- public EqualStyle ($aFormat: FairyGUI.TextFormat) : boolean
- public CopyFrom ($source: FairyGUI.TextFormat) : void
- public FillVertexColors ($vertexColors: System.Array$1<UnityEngine.Color32>) : void
- public constructor ()
- }
- class GTweener extends System.Object
- {
- public get delay(): number;
- public get duration(): number;
- public get repeat(): number;
- public get target(): any;
- public get userData(): any;
- public get startValue(): FairyGUI.TweenValue;
- public get endValue(): FairyGUI.TweenValue;
- public get value(): FairyGUI.TweenValue;
- public get deltaValue(): FairyGUI.TweenValue;
- public get normalizedTime(): number;
- public get completed(): boolean;
- public get allCompleted(): boolean;
- public SetDelay ($value: number) : FairyGUI.GTweener
- public SetDuration ($value: number) : FairyGUI.GTweener
- public SetBreakpoint ($value: number) : FairyGUI.GTweener
- public SetEase ($value: FairyGUI.EaseType) : FairyGUI.GTweener
- public SetEase ($value: FairyGUI.EaseType, $customEase: FairyGUI.CustomEase) : FairyGUI.GTweener
- public SetEasePeriod ($value: number) : FairyGUI.GTweener
- public SetEaseOvershootOrAmplitude ($value: number) : FairyGUI.GTweener
- public SetRepeat ($times: number, $yoyo?: boolean) : FairyGUI.GTweener
- public SetTimeScale ($value: number) : FairyGUI.GTweener
- public SetIgnoreEngineTimeScale ($value: boolean) : FairyGUI.GTweener
- public SetSnapping ($value: boolean) : FairyGUI.GTweener
- public SetPath ($value: FairyGUI.GPath) : FairyGUI.GTweener
- public SetTarget ($value: any) : FairyGUI.GTweener
- public SetTarget ($value: any, $propType: FairyGUI.TweenPropType) : FairyGUI.GTweener
- public SetUserData ($value: any) : FairyGUI.GTweener
- public OnUpdate ($callback: FairyGUI.GTweenCallback) : FairyGUI.GTweener
- public OnStart ($callback: FairyGUI.GTweenCallback) : FairyGUI.GTweener
- public OnComplete ($callback: FairyGUI.GTweenCallback) : FairyGUI.GTweener
- public OnUpdate ($callback: FairyGUI.GTweenCallback1) : FairyGUI.GTweener
- public OnStart ($callback: FairyGUI.GTweenCallback1) : FairyGUI.GTweener
- public OnComplete ($callback: FairyGUI.GTweenCallback1) : FairyGUI.GTweener
- public SetListener ($value: FairyGUI.ITweenListener) : FairyGUI.GTweener
- public SetPaused ($paused: boolean) : FairyGUI.GTweener
- public Seek ($time: number) : void
- public Kill ($complete?: boolean) : void
- public constructor ()
- }
- class GPath extends System.Object
- {
- public get length(): number;
- public get segmentCount(): number;
- public Create ($pt1: FairyGUI.GPathPoint, $pt2: FairyGUI.GPathPoint) : void
- public Create ($pt1: FairyGUI.GPathPoint, $pt2: FairyGUI.GPathPoint, $pt3: FairyGUI.GPathPoint) : void
- public Create ($pt1: FairyGUI.GPathPoint, $pt2: FairyGUI.GPathPoint, $pt3: FairyGUI.GPathPoint, $pt4: FairyGUI.GPathPoint) : void
- public Create ($points: System.Collections.Generic.IEnumerable$1<FairyGUI.GPathPoint>) : void
- public Clear () : void
- public GetPointAt ($t: number) : UnityEngine.Vector3
- public GetSegmentLength ($segmentIndex: number) : number
- public GetPointsInSegment ($segmentIndex: number, $t0: number, $t1: number, $points: System.Collections.Generic.List$1<UnityEngine.Vector3>, $ts?: System.Collections.Generic.List$1<number>, $pointDensity?: number) : void
- public GetAllPoints ($points: System.Collections.Generic.List$1<UnityEngine.Vector3>, $pointDensity?: number) : void
- public constructor ()
- }
- class RichTextField extends FairyGUI.Container implements FairyGUI.IEventDispatcher
- {
- public get htmlPageContext(): FairyGUI.Utils.IHtmlPageContext;
- public set htmlPageContext(value: FairyGUI.Utils.IHtmlPageContext);
- public get htmlParseOptions(): FairyGUI.Utils.HtmlParseOptions;
- public get emojies(): System.Collections.Generic.Dictionary$2<number, FairyGUI.Emoji>;
- public set emojies(value: System.Collections.Generic.Dictionary$2<number, FairyGUI.Emoji>);
- public get textField(): FairyGUI.TextField;
- public get text(): string;
- public set text(value: string);
- public get htmlText(): string;
- public set htmlText(value: string);
- public get textFormat(): FairyGUI.TextFormat;
- public set textFormat(value: FairyGUI.TextFormat);
- public get htmlElementCount(): number;
- public GetHtmlElement ($name: string) : FairyGUI.Utils.HtmlElement
- public GetHtmlElementAt ($index: number) : FairyGUI.Utils.HtmlElement
- public ShowHtmlObject ($index: number, $show: boolean) : void
- public constructor ()
- }
- class InputEvent extends System.Object
- {
- public get x(): number;
- public get y(): number;
- public get keyCode(): UnityEngine.KeyCode;
- public get character(): number;
- public get modifiers(): UnityEngine.EventModifiers;
- public get mouseWheelDelta(): number;
- public get touchId(): number;
- public get button(): number;
- public get clickCount(): number;
- public get holdTime(): number;
- public get position(): UnityEngine.Vector2;
- public get isDoubleClick(): boolean;
- public get ctrlOrCmd(): boolean;
- public get ctrl(): boolean;
- public get shift(): boolean;
- public get alt(): boolean;
- public get command(): boolean;
- public constructor ()
- }
- class GComboBox extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public visibleItemCount : number
- public dropdown : FairyGUI.GComponent
- public sound : FairyGUI.NAudioClip
- public soundVolumeScale : number
- public get onChanged(): FairyGUI.EventListener;
- public get icon(): string;
- public set icon(value: string);
- public get title(): string;
- public set title(value: string);
- public get text(): string;
- public set text(value: string);
- public get titleColor(): UnityEngine.Color;
- public set titleColor(value: UnityEngine.Color);
- public get titleFontSize(): number;
- public set titleFontSize(value: number);
- public get items(): System.Array$1<string>;
- public set items(value: System.Array$1<string>);
- public get icons(): System.Array$1<string>;
- public set icons(value: System.Array$1<string>);
- public get values(): System.Array$1<string>;
- public set values(value: System.Array$1<string>);
- public get itemList(): System.Collections.Generic.List$1<string>;
- public get valueList(): System.Collections.Generic.List$1<string>;
- public get iconList(): System.Collections.Generic.List$1<string>;
- public get selectedIndex(): number;
- public set selectedIndex(value: number);
- public get selectionController(): FairyGUI.Controller;
- public set selectionController(value: FairyGUI.Controller);
- public get value(): string;
- public set value(value: string);
- public get popupDirection(): FairyGUI.PopupDirection;
- public set popupDirection(value: FairyGUI.PopupDirection);
- public ApplyListChange () : void
- public GetTextField () : FairyGUI.GTextField
- public UpdateDropdownList () : void
- public constructor ()
- }
- class Shape extends FairyGUI.DisplayObject implements FairyGUI.IEventDispatcher
- {
- public get color(): UnityEngine.Color;
- public set color(value: UnityEngine.Color);
- public get isEmpty(): boolean;
- public DrawRect ($lineSize: number, $lineColor: UnityEngine.Color, $fillColor: UnityEngine.Color) : void
- public DrawRect ($lineSize: number, $colors: System.Array$1<UnityEngine.Color32>) : void
- public DrawRoundRect ($lineSize: number, $lineColor: UnityEngine.Color, $fillColor: UnityEngine.Color, $topLeftRadius: number, $topRightRadius: number, $bottomLeftRadius: number, $bottomRightRadius: number) : void
- public DrawEllipse ($fillColor: UnityEngine.Color) : void
- public DrawEllipse ($lineSize: number, $centerColor: UnityEngine.Color, $lineColor: UnityEngine.Color, $fillColor: UnityEngine.Color, $startDegree: number, $endDegree: number) : void
- public DrawPolygon ($points: System.Collections.Generic.IList$1<UnityEngine.Vector2>, $fillColor: UnityEngine.Color) : void
- public DrawPolygon ($points: System.Collections.Generic.IList$1<UnityEngine.Vector2>, $colors: System.Array$1<UnityEngine.Color32>) : void
- public DrawPolygon ($points: System.Collections.Generic.IList$1<UnityEngine.Vector2>, $fillColor: UnityEngine.Color, $lineSize: number, $lineColor: UnityEngine.Color) : void
- public DrawRegularPolygon ($sides: number, $lineSize: number, $centerColor: UnityEngine.Color, $lineColor: UnityEngine.Color, $fillColor: UnityEngine.Color, $rotation: number, $distances: System.Array$1<number>) : void
- public Clear () : void
- public constructor ()
- }
- class VertexBuffer extends System.Object
- {
- public contentRect : UnityEngine.Rect
- public uvRect : UnityEngine.Rect
- public vertexColor : UnityEngine.Color32
- public textureSize : UnityEngine.Vector2
- public vertices : System.Collections.Generic.List$1<UnityEngine.Vector3>
- public colors : System.Collections.Generic.List$1<UnityEngine.Color32>
- public uvs : System.Collections.Generic.List$1<UnityEngine.Vector2>
- public uvs2 : System.Collections.Generic.List$1<UnityEngine.Vector2>
- public triangles : System.Collections.Generic.List$1<number>
- public static NormalizedUV : System.Array$1<UnityEngine.Vector2>
- public static NormalizedPosition : System.Array$1<UnityEngine.Vector2>
- public get currentVertCount(): number;
- public static Begin () : FairyGUI.VertexBuffer
- public static Begin ($source: FairyGUI.VertexBuffer) : FairyGUI.VertexBuffer
- public End () : void
- public Clear () : void
- public AddVert ($position: UnityEngine.Vector3) : void
- public AddVert ($position: UnityEngine.Vector3, $color: UnityEngine.Color32) : void
- public AddVert ($position: UnityEngine.Vector3, $color: UnityEngine.Color32, $uv: UnityEngine.Vector2) : void
- public AddQuad ($vertRect: UnityEngine.Rect) : void
- public AddQuad ($vertRect: UnityEngine.Rect, $color: UnityEngine.Color32) : void
- public AddQuad ($vertRect: UnityEngine.Rect, $color: UnityEngine.Color32, $uvRect: UnityEngine.Rect) : void
- public RepeatColors ($value: System.Array$1<UnityEngine.Color32>, $startIndex: number, $count: number) : void
- public AddTriangle ($idx0: number, $idx1: number, $idx2: number) : void
- public AddTriangles ($idxList: System.Array$1<number>, $startVertexIndex?: number) : void
- public AddTriangles ($startVertexIndex?: number) : void
- public GetPosition ($index: number) : UnityEngine.Vector3
- public GetUVAtPosition ($position: UnityEngine.Vector2, $usePercent: boolean) : UnityEngine.Vector2
- public Append ($vb: FairyGUI.VertexBuffer) : void
- public Insert ($vb: FairyGUI.VertexBuffer) : void
- }
- class LineMesh extends System.Object implements FairyGUI.IMeshFactory
- {
- public path : FairyGUI.GPath
- public lineWidth : number
- public lineWidthCurve : UnityEngine.AnimationCurve
- public gradient : UnityEngine.Gradient
- public roundEdge : boolean
- public fillStart : number
- public fillEnd : number
- public pointDensity : number
- public repeatFill : boolean
- public OnPopulateMesh ($vb: FairyGUI.VertexBuffer) : void
- public constructor ()
- }
- class StraightLineMesh extends System.Object implements FairyGUI.IMeshFactory
- {
- public color : UnityEngine.Color
- public origin : UnityEngine.Vector3
- public end : UnityEngine.Vector3
- public lineWidth : number
- public repeatFill : boolean
- public OnPopulateMesh ($vb: FairyGUI.VertexBuffer) : void
- public constructor ()
- public constructor ($lineWidth: number, $color: UnityEngine.Color, $repeatFill: boolean)
- }
- enum PopupDirection
- { Auto = 0, Up = 1, Down = 2 }
- class GTree extends FairyGUI.GList implements FairyGUI.IEventDispatcher
- {
- public treeNodeRender : FairyGUI.GTree.TreeNodeRenderDelegate
- public treeNodeWillExpand : FairyGUI.GTree.TreeNodeWillExpandDelegate
- public get rootNode(): FairyGUI.GTreeNode;
- public get indent(): number;
- public set indent(value: number);
- public get clickToExpand(): number;
- public set clickToExpand(value: number);
- public GetSelectedNode () : FairyGUI.GTreeNode
- public GetSelectedNodes () : System.Collections.Generic.List$1<FairyGUI.GTreeNode>
- public GetSelectedNodes ($result: System.Collections.Generic.List$1<FairyGUI.GTreeNode>) : System.Collections.Generic.List$1<FairyGUI.GTreeNode>
- public SelectNode ($node: FairyGUI.GTreeNode) : void
- public SelectNode ($node: FairyGUI.GTreeNode, $scrollItToView: boolean) : void
- public UnselectNode ($node: FairyGUI.GTreeNode) : void
- public ExpandAll () : void
- public ExpandAll ($folderNode: FairyGUI.GTreeNode) : void
- public CollapseAll () : void
- public CollapseAll ($folderNode: FairyGUI.GTreeNode) : void
- public constructor ()
- }
- class GList extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public foldInvisibleItems : boolean
- public selectionMode : FairyGUI.ListSelectionMode
- public itemRenderer : FairyGUI.ListItemRenderer
- public itemProvider : FairyGUI.ListItemProvider
- public scrollItemToViewOnClick : boolean
- public get onClickItem(): FairyGUI.EventListener;
- public get onRightClickItem(): FairyGUI.EventListener;
- public get defaultItem(): string;
- public set defaultItem(value: string);
- public get layout(): FairyGUI.ListLayoutType;
- public set layout(value: FairyGUI.ListLayoutType);
- public get lineCount(): number;
- public set lineCount(value: number);
- public get columnCount(): number;
- public set columnCount(value: number);
- public get lineGap(): number;
- public set lineGap(value: number);
- public get columnGap(): number;
- public set columnGap(value: number);
- public get align(): FairyGUI.AlignType;
- public set align(value: FairyGUI.AlignType);
- public get verticalAlign(): FairyGUI.VertAlignType;
- public set verticalAlign(value: FairyGUI.VertAlignType);
- public get autoResizeItem(): boolean;
- public set autoResizeItem(value: boolean);
- public get defaultItemSize(): UnityEngine.Vector2;
- public set defaultItemSize(value: UnityEngine.Vector2);
- public get itemPool(): FairyGUI.GObjectPool;
- public get selectedIndex(): number;
- public set selectedIndex(value: number);
- public get selectionController(): FairyGUI.Controller;
- public set selectionController(value: FairyGUI.Controller);
- public get touchItem(): FairyGUI.GObject;
- public get isVirtual(): boolean;
- public get numItems(): number;
- public set numItems(value: number);
- public GetFromPool ($url: string) : FairyGUI.GObject
- public AddItemFromPool () : FairyGUI.GObject
- public AddItemFromPool ($url: string) : FairyGUI.GObject
- public RemoveChildToPoolAt ($index: number) : void
- public RemoveChildToPool ($child: FairyGUI.GObject) : void
- public RemoveChildrenToPool () : void
- public RemoveChildrenToPool ($beginIndex: number, $endIndex: number) : void
- public GetSelection () : System.Collections.Generic.List$1<number>
- public GetSelection ($result: System.Collections.Generic.List$1<number>) : System.Collections.Generic.List$1<number>
- public AddSelection ($index: number, $scrollItToView: boolean) : void
- public RemoveSelection ($index: number) : void
- public ClearSelection () : void
- public SelectAll () : void
- public SelectNone () : void
- public SelectReverse () : void
- public EnableSelectionFocusEvents ($enabled: boolean) : void
- public EnableArrowKeyNavigation ($enabled: boolean) : void
- public HandleArrowKey ($dir: number) : number
- public ResizeToFit () : void
- public ResizeToFit ($itemCount: number) : void
- public ResizeToFit ($itemCount: number, $minSize: number) : void
- public ScrollToView ($index: number) : void
- public ScrollToView ($index: number, $ani: boolean) : void
- public ScrollToView ($index: number, $ani: boolean, $setFirst: boolean) : void
- public ChildIndexToItemIndex ($index: number) : number
- public ItemIndexToChildIndex ($index: number) : number
- public SetVirtual () : void
- public SetVirtualAndLoop () : void
- public RefreshVirtualList () : void
- public constructor ()
- }
- class GTreeNode extends System.Object
- {
- public data : any
- public get parent(): FairyGUI.GTreeNode;
- public get tree(): FairyGUI.GTree;
- public get cell(): FairyGUI.GComponent;
- public get level(): number;
- public get expanded(): boolean;
- public set expanded(value: boolean);
- public get isFolder(): boolean;
- public get text(): string;
- public set text(value: string);
- public get icon(): string;
- public set icon(value: string);
- public get numChildren(): number;
- public ExpandToRoot () : void
- public AddChild ($child: FairyGUI.GTreeNode) : FairyGUI.GTreeNode
- public AddChildAt ($child: FairyGUI.GTreeNode, $index: number) : FairyGUI.GTreeNode
- public RemoveChild ($child: FairyGUI.GTreeNode) : FairyGUI.GTreeNode
- public RemoveChildAt ($index: number) : FairyGUI.GTreeNode
- public RemoveChildren ($beginIndex?: number, $endIndex?: number) : void
- public GetChildAt ($index: number) : FairyGUI.GTreeNode
- public GetChildIndex ($child: FairyGUI.GTreeNode) : number
- public GetPrevSibling () : FairyGUI.GTreeNode
- public GetNextSibling () : FairyGUI.GTreeNode
- public SetChildIndex ($child: FairyGUI.GTreeNode, $index: number) : void
- public SwapChildren ($child1: FairyGUI.GTreeNode, $child2: FairyGUI.GTreeNode) : void
- public SwapChildrenAt ($index1: number, $index2: number) : void
- public constructor ($hasChild: boolean)
- public constructor ($hasChild: boolean, $resURL: string)
- public constructor ()
- }
- class GLabel extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public get icon(): string;
- public set icon(value: string);
- public get title(): string;
- public set title(value: string);
- public get text(): string;
- public set text(value: string);
- public get editable(): boolean;
- public set editable(value: boolean);
- public get titleColor(): UnityEngine.Color;
- public set titleColor(value: UnityEngine.Color);
- public get titleFontSize(): number;
- public set titleFontSize(value: number);
- public get color(): UnityEngine.Color;
- public set color(value: UnityEngine.Color);
- public GetTextField () : FairyGUI.GTextField
- public constructor ()
- }
- class GButton extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public sound : FairyGUI.NAudioClip
- public soundVolumeScale : number
- public changeStateOnClick : boolean
- public linkedPopup : FairyGUI.GObject
- public static UP : string
- public static DOWN : string
- public static OVER : string
- public static SELECTED_OVER : string
- public static DISABLED : string
- public static SELECTED_DISABLED : string
- public get onChanged(): FairyGUI.EventListener;
- public get icon(): string;
- public set icon(value: string);
- public get title(): string;
- public set title(value: string);
- public get text(): string;
- public set text(value: string);
- public get selectedIcon(): string;
- public set selectedIcon(value: string);
- public get selectedTitle(): string;
- public set selectedTitle(value: string);
- public get titleColor(): UnityEngine.Color;
- public set titleColor(value: UnityEngine.Color);
- public get color(): UnityEngine.Color;
- public set color(value: UnityEngine.Color);
- public get titleFontSize(): number;
- public set titleFontSize(value: number);
- public get selected(): boolean;
- public set selected(value: boolean);
- public get mode(): FairyGUI.ButtonMode;
- public set mode(value: FairyGUI.ButtonMode);
- public get relatedController(): FairyGUI.Controller;
- public set relatedController(value: FairyGUI.Controller);
- public get relatedPageId(): string;
- public set relatedPageId(value: string);
- public FireClick ($downEffect: boolean, $clickCall?: boolean) : void
- public GetTextField () : FairyGUI.GTextField
- public constructor ()
- }
- class GTextField extends FairyGUI.GObject implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear, FairyGUI.ITextColorGear
- {
- public get text(): string;
- public set text(value: string);
- public get templateVars(): System.Collections.Generic.Dictionary$2<string, string>;
- public set templateVars(value: System.Collections.Generic.Dictionary$2<string, string>);
- public get textFormat(): FairyGUI.TextFormat;
- public set textFormat(value: FairyGUI.TextFormat);
- public get color(): UnityEngine.Color;
- public set color(value: UnityEngine.Color);
- public get align(): FairyGUI.AlignType;
- public set align(value: FairyGUI.AlignType);
- public get verticalAlign(): FairyGUI.VertAlignType;
- public set verticalAlign(value: FairyGUI.VertAlignType);
- public get singleLine(): boolean;
- public set singleLine(value: boolean);
- public get stroke(): number;
- public set stroke(value: number);
- public get strokeColor(): UnityEngine.Color;
- public set strokeColor(value: UnityEngine.Color);
- public get shadowOffset(): UnityEngine.Vector2;
- public set shadowOffset(value: UnityEngine.Vector2);
- public get UBBEnabled(): boolean;
- public set UBBEnabled(value: boolean);
- public get autoSize(): FairyGUI.AutoSizeType;
- public set autoSize(value: FairyGUI.AutoSizeType);
- public get textWidth(): number;
- public get textHeight(): number;
- public SetVar ($name: string, $value: string) : FairyGUI.GTextField
- public FlushVars () : void
- public HasCharacter ($ch: number) : boolean
- public constructor ()
- }
- interface ITextColorGear extends FairyGUI.IColorGear
- {
- strokeColor : UnityEngine.Color
- color : UnityEngine.Color
- }
- enum GroupLayoutType
- { None = 0, Horizontal = 1, Vertical = 2 }
- class BlendModeUtils extends System.Object
- {
- public static Factors : System.Array$1<FairyGUI.BlendModeUtils.BlendFactor>
- public static Apply ($mat: UnityEngine.Material, $blendMode: FairyGUI.BlendMode) : void
- public static Override ($blendMode: FairyGUI.BlendMode, $srcFactor: UnityEngine.Rendering.BlendMode, $dstFactor: UnityEngine.Rendering.BlendMode) : void
- public constructor ()
- }
- enum BlendMode
- { Normal = 0, None = 1, Add = 2, Multiply = 3, Screen = 4, Erase = 5, Mask = 6, Below = 7, Off = 8, One_OneMinusSrcAlpha = 9, Custom1 = 10, Custom2 = 11, Custom3 = 12 }
- class CaptureCamera extends UnityEngine.MonoBehaviour
- {
- public cachedTransform : UnityEngine.Transform
- public cachedCamera : UnityEngine.Camera
- public static Name : string
- public static LayerName : string
- public static HiddenLayerName : string
- public static get layer(): number;
- public static get hiddenLayer(): number;
- public static CheckMain () : void
- public static CreateRenderTexture ($width: number, $height: number, $stencilSupport: boolean) : UnityEngine.RenderTexture
- public static Capture ($target: FairyGUI.DisplayObject, $texture: UnityEngine.RenderTexture, $contentHeight: number, $offset: UnityEngine.Vector2) : void
- public constructor ()
- }
- class UpdateContext extends System.Object
- {
- public clipped : boolean
- public clipInfo : FairyGUI.UpdateContext.ClipInfo
- public renderingOrder : number
- public batchingDepth : number
- public rectMaskDepth : number
- public stencilReferenceValue : number
- public stencilCompareValue : number
- public alpha : number
- public grayed : boolean
- public static current : FairyGUI.UpdateContext
- public static working : boolean
- public static add_OnBegin ($value: System.Action) : void
- public static remove_OnBegin ($value: System.Action) : void
- public static add_OnEnd ($value: System.Action) : void
- public static remove_OnEnd ($value: System.Action) : void
- public Begin () : void
- public End () : void
- public EnterClipping ($clipId: number, $clipRect: UnityEngine.Rect, $softness: System.Nullable$1<UnityEngine.Vector4>) : void
- public EnterClipping ($clipId: number, $reversedMask: boolean) : void
- public LeaveClipping () : void
- public EnterPaintingMode () : void
- public LeavePaintingMode () : void
- public ApplyClippingProperties ($mat: UnityEngine.Material, $isStdMaterial: boolean) : void
- public ApplyAlphaMaskProperties ($mat: UnityEngine.Material, $erasing: boolean) : void
- public constructor ()
- }
- class NGraphics extends System.Object implements FairyGUI.IMeshFactory
- {
- public blendMode : FairyGUI.BlendMode
- public dontClip : boolean
- public get gameObject(): UnityEngine.GameObject;
- public get meshFilter(): UnityEngine.MeshFilter;
- public get meshRenderer(): UnityEngine.MeshRenderer;
- public get mesh(): UnityEngine.Mesh;
- public get meshFactory(): FairyGUI.IMeshFactory;
- public set meshFactory(value: FairyGUI.IMeshFactory);
- public get contentRect(): UnityEngine.Rect;
- public set contentRect(value: UnityEngine.Rect);
- public get flip(): FairyGUI.FlipType;
- public set flip(value: FairyGUI.FlipType);
- public get texture(): FairyGUI.NTexture;
- public set texture(value: FairyGUI.NTexture);
- public get shader(): string;
- public set shader(value: string);
- public get material(): UnityEngine.Material;
- public set material(value: UnityEngine.Material);
- public get materialKeywords(): System.Array$1<string>;
- public set materialKeywords(value: System.Array$1<string>);
- public get enabled(): boolean;
- public set enabled(value: boolean);
- public get sortingOrder(): number;
- public set sortingOrder(value: number);
- public get color(): UnityEngine.Color;
- public set color(value: UnityEngine.Color);
- public get vertexMatrix(): FairyGUI.NGraphics.VertexMatrix;
- public set vertexMatrix(value: FairyGUI.NGraphics.VertexMatrix);
- public get materialPropertyBlock(): UnityEngine.MaterialPropertyBlock;
- public add_meshModifier ($value: System.Action) : void
- public remove_meshModifier ($value: System.Action) : void
- public SetShaderAndTexture ($shader: string, $texture: FairyGUI.NTexture) : void
- public SetMaterial ($material: UnityEngine.Material) : void
- public ToggleKeyword ($keyword: string, $enabled: boolean) : void
- public Tint () : void
- public SetMeshDirty () : void
- public UpdateMesh () : boolean
- public Dispose () : void
- public Update ($context: FairyGUI.UpdateContext, $alpha: number, $grayed: boolean) : void
- public OnPopulateMesh ($vb: FairyGUI.VertexBuffer) : void
- public constructor ($gameObject: UnityEngine.GameObject)
- public constructor ()
- }
- class Stage extends FairyGUI.Container implements FairyGUI.IEventDispatcher
- {
- public get soundVolume(): number;
- public set soundVolume(value: number);
- public static get inst(): FairyGUI.Stage;
- public static get touchScreen(): boolean;
- public static set touchScreen(value: boolean);
- public static get keyboardInput(): boolean;
- public static set keyboardInput(value: boolean);
- public static get isTouchOnUI(): boolean;
- public static get devicePixelRatio(): number;
- public static set devicePixelRatio(value: number);
- public get onStageResized(): FairyGUI.EventListener;
- public get touchTarget(): FairyGUI.DisplayObject;
- public get focus(): FairyGUI.DisplayObject;
- public set focus(value: FairyGUI.DisplayObject);
- public get touchPosition(): UnityEngine.Vector2;
- public get touchCount(): number;
- public get keyboard(): FairyGUI.IKeyboard;
- public set keyboard(value: FairyGUI.IKeyboard);
- public get activeCursor(): string;
- public add_beforeUpdate ($value: System.Action) : void
- public remove_beforeUpdate ($value: System.Action) : void
- public add_afterUpdate ($value: System.Action) : void
- public remove_afterUpdate ($value: System.Action) : void
- public static Instantiate () : void
- public SetFocus ($newFocus: FairyGUI.DisplayObject, $byKey?: boolean) : void
- public DoKeyNavigate ($backward: boolean) : void
- public GetTouchPosition ($touchId: number) : UnityEngine.Vector2
- public GetTouchTarget ($touchId: number) : FairyGUI.DisplayObject
- public GetAllTouch ($result: System.Array$1<number>) : System.Array$1<number>
- public ResetInputState () : void
- public CancelClick ($touchId: number) : void
- public EnableSound () : void
- public DisableSound () : void
- public PlayOneShotSound ($clip: UnityEngine.AudioClip, $volumeScale: number) : void
- public PlayOneShotSound ($clip: UnityEngine.AudioClip) : void
- public OpenKeyboard ($text: string, $autocorrection: boolean, $multiline: boolean, $secure: boolean, $alert: boolean, $textPlaceholder: string, $keyboardType: number, $hideInput: boolean) : void
- public CloseKeyboard () : void
- public InputString ($value: string) : void
- public SetCustomInput ($screenPos: UnityEngine.Vector2, $buttonDown: boolean) : void
- public SetCustomInput ($screenPos: UnityEngine.Vector2, $buttonDown: boolean, $buttonUp: boolean) : void
- public SetCustomInput ($hit: $Ref<UnityEngine.RaycastHit>, $buttonDown: boolean) : void
- public SetCustomInput ($hit: $Ref<UnityEngine.RaycastHit>, $buttonDown: boolean, $buttonUp: boolean) : void
- public ForceUpdate () : void
- public ApplyPanelOrder ($target: FairyGUI.Container) : void
- public SortWorldSpacePanelsByZOrder ($panelSortingOrder: number) : void
- public MonitorTexture ($texture: FairyGUI.NTexture) : void
- public AddTouchMonitor ($touchId: number, $target: FairyGUI.EventDispatcher) : void
- public RemoveTouchMonitor ($target: FairyGUI.EventDispatcher) : void
- public IsTouchMonitoring ($target: FairyGUI.EventDispatcher) : boolean
- public RegisterCursor ($cursorName: string, $texture: UnityEngine.Texture2D, $hotspot: UnityEngine.Vector2) : void
- public constructor ()
- }
- class Margin extends System.ValueType
- {
- public left : number
- public right : number
- public top : number
- public bottom : number
- }
- interface IFilter
- {
- target : FairyGUI.DisplayObject
- Update () : void
- Dispose () : void
- }
- class DisplayObjectInfo extends UnityEngine.MonoBehaviour
- {
- public displayObject : FairyGUI.DisplayObject
- public constructor ()
- }
- class GoWrapper extends FairyGUI.DisplayObject implements FairyGUI.IEventDispatcher
- {
- public customCloneMaterials : System.Action$1<System.Collections.Generic.Dictionary$2<UnityEngine.Material, UnityEngine.Material>>
- public customRecoverMaterials : System.Action
- public get wrapTarget(): UnityEngine.GameObject;
- public set wrapTarget(value: UnityEngine.GameObject);
- public get renderingOrder(): number;
- public set renderingOrder(value: number);
- public add_onUpdate ($value: System.Action$1<FairyGUI.UpdateContext>) : void
- public remove_onUpdate ($value: System.Action$1<FairyGUI.UpdateContext>) : void
- public SetWrapTarget ($target: UnityEngine.GameObject, $cloneMaterial: boolean) : void
- public CacheRenderers () : void
- public constructor ()
- public constructor ($go: UnityEngine.GameObject)
- }
- class ColliderHitTest extends System.Object implements FairyGUI.IHitTest
- {
- public collider : UnityEngine.Collider
- public HitTest ($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2) : boolean
- public constructor ()
- }
- class HitTestContext extends System.Object
- {
- public static screenPoint : UnityEngine.Vector3
- public static worldPoint : UnityEngine.Vector3
- public static direction : UnityEngine.Vector3
- public static forTouch : boolean
- public static camera : UnityEngine.Camera
- public static layerMask : number
- public static maxDistance : number
- public static cachedMainCamera : UnityEngine.Camera
- public static GetRaycastHitFromCache ($camera: UnityEngine.Camera, $hit: $Ref<UnityEngine.RaycastHit>) : boolean
- public static CacheRaycastHit ($camera: UnityEngine.Camera, $hit: $Ref<UnityEngine.RaycastHit>) : void
- public static ClearRaycastHitCache () : void
- public constructor ()
- }
- class MeshColliderHitTest extends FairyGUI.ColliderHitTest implements FairyGUI.IHitTest
- {
- public lastHit : UnityEngine.Vector2
- public constructor ($collider: UnityEngine.MeshCollider)
- public constructor ()
- }
- class PixelHitTestData extends System.Object
- {
- public pixelWidth : number
- public scale : number
- public pixels : System.Array$1<number>
- public pixelsLength : number
- public pixelsOffset : number
- public Load ($ba: FairyGUI.Utils.ByteBuffer) : void
- public constructor ()
- }
- class PixelHitTest extends System.Object implements FairyGUI.IHitTest
- {
- public offsetX : number
- public offsetY : number
- public sourceWidth : number
- public sourceHeight : number
- public HitTest ($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2) : boolean
- public constructor ($data: FairyGUI.PixelHitTestData, $offsetX: number, $offsetY: number, $sourceWidth: number, $sourceHeight: number)
- public constructor ()
- }
- class RectHitTest extends System.Object implements FairyGUI.IHitTest
- {
- public rect : UnityEngine.Rect
- public HitTest ($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2) : boolean
- public constructor ()
- }
- class ShapeHitTest extends System.Object implements FairyGUI.IHitTest
- {
- public shape : FairyGUI.DisplayObject
- public HitTest ($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2) : boolean
- public constructor ($obj: FairyGUI.DisplayObject)
- public constructor ()
- }
- class MaterialManager extends System.Object
- {
- public firstMaterialInFrame : boolean
- public add_onCreateNewMaterial ($value: System.Action$1<UnityEngine.Material>) : void
- public remove_onCreateNewMaterial ($value: System.Action$1<UnityEngine.Material>) : void
- public GetFlagsByKeywords ($keywords: System.Collections.Generic.IList$1<string>) : number
- public GetMaterial ($flags: number, $blendMode: FairyGUI.BlendMode, $group: number) : UnityEngine.Material
- public DestroyMaterials () : void
- public RefreshMaterials () : void
- }
- class CompositeMesh extends System.Object implements FairyGUI.IHitTest, FairyGUI.IMeshFactory
- {
- public elements : System.Collections.Generic.List$1<FairyGUI.IMeshFactory>
- public activeIndex : number
- public OnPopulateMesh ($vb: FairyGUI.VertexBuffer) : void
- public HitTest ($contentRect: UnityEngine.Rect, $point: UnityEngine.Vector2) : boolean
- public constructor ()
- public HitTest ($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2) : boolean
- }
- class EllipseMesh extends System.Object implements FairyGUI.IHitTest, FairyGUI.IMeshFactory
- {
- public drawRect : System.Nullable$1<UnityEngine.Rect>
- public lineWidth : number
- public lineColor : UnityEngine.Color32
- public centerColor : System.Nullable$1<UnityEngine.Color32>
- public fillColor : System.Nullable$1<UnityEngine.Color32>
- public startDegree : number
- public endDegreee : number
- public OnPopulateMesh ($vb: FairyGUI.VertexBuffer) : void
- public HitTest ($contentRect: UnityEngine.Rect, $point: UnityEngine.Vector2) : boolean
- public constructor ()
- public HitTest ($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2) : boolean
- }
- class FillMesh extends System.Object implements FairyGUI.IMeshFactory
- {
- public method : FairyGUI.FillMethod
- public origin : number
- public amount : number
- public clockwise : boolean
- public OnPopulateMesh ($vb: FairyGUI.VertexBuffer) : void
- public constructor ()
- }
- class PlaneMesh extends System.Object implements FairyGUI.IMeshFactory
- {
- public gridSize : number
- public OnPopulateMesh ($vb: FairyGUI.VertexBuffer) : void
- public constructor ()
- }
- class PolygonMesh extends System.Object implements FairyGUI.IHitTest, FairyGUI.IMeshFactory
- {
- public points : System.Collections.Generic.List$1<UnityEngine.Vector2>
- public texcoords : System.Collections.Generic.List$1<UnityEngine.Vector2>
- public lineWidth : number
- public lineColor : UnityEngine.Color32
- public fillColor : System.Nullable$1<UnityEngine.Color32>
- public colors : System.Array$1<UnityEngine.Color32>
- public usePercentPositions : boolean
- public Add ($point: UnityEngine.Vector2) : void
- public Add ($point: UnityEngine.Vector2, $texcoord: UnityEngine.Vector2) : void
- public OnPopulateMesh ($vb: FairyGUI.VertexBuffer) : void
- public HitTest ($contentRect: UnityEngine.Rect, $point: UnityEngine.Vector2) : boolean
- public constructor ()
- public HitTest ($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2) : boolean
- }
- class RectMesh extends System.Object implements FairyGUI.IHitTest, FairyGUI.IMeshFactory
- {
- public drawRect : System.Nullable$1<UnityEngine.Rect>
- public lineWidth : number
- public lineColor : UnityEngine.Color32
- public fillColor : System.Nullable$1<UnityEngine.Color32>
- public colors : System.Array$1<UnityEngine.Color32>
- public OnPopulateMesh ($vb: FairyGUI.VertexBuffer) : void
- public HitTest ($contentRect: UnityEngine.Rect, $point: UnityEngine.Vector2) : boolean
- public constructor ()
- public HitTest ($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2) : boolean
- }
- class RegularPolygonMesh extends System.Object implements FairyGUI.IHitTest, FairyGUI.IMeshFactory
- {
- public drawRect : System.Nullable$1<UnityEngine.Rect>
- public sides : number
- public lineWidth : number
- public lineColor : UnityEngine.Color32
- public centerColor : System.Nullable$1<UnityEngine.Color32>
- public fillColor : System.Nullable$1<UnityEngine.Color32>
- public distances : System.Array$1<number>
- public rotation : number
- public OnPopulateMesh ($vb: FairyGUI.VertexBuffer) : void
- public HitTest ($contentRect: UnityEngine.Rect, $point: UnityEngine.Vector2) : boolean
- public constructor ()
- public HitTest ($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2) : boolean
- }
- class RoundedRectMesh extends System.Object implements FairyGUI.IHitTest, FairyGUI.IMeshFactory
- {
- public drawRect : System.Nullable$1<UnityEngine.Rect>
- public lineWidth : number
- public lineColor : UnityEngine.Color32
- public fillColor : System.Nullable$1<UnityEngine.Color32>
- public topLeftRadius : number
- public topRightRadius : number
- public bottomLeftRadius : number
- public bottomRightRadius : number
- public OnPopulateMesh ($vb: FairyGUI.VertexBuffer) : void
- public HitTest ($contentRect: UnityEngine.Rect, $point: UnityEngine.Vector2) : boolean
- public constructor ()
- public HitTest ($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2) : boolean
- }
- class MovieClip extends FairyGUI.Image implements FairyGUI.IEventDispatcher, FairyGUI.IMeshFactory
- {
- public interval : number
- public swing : boolean
- public repeatDelay : number
- public timeScale : number
- public ignoreEngineTimeScale : boolean
- public get onPlayEnd(): FairyGUI.EventListener;
- public get frames(): System.Array$1<FairyGUI.MovieClip.Frame>;
- public set frames(value: System.Array$1<FairyGUI.MovieClip.Frame>);
- public get playing(): boolean;
- public set playing(value: boolean);
- public get frame(): number;
- public set frame(value: number);
- public Rewind () : void
- public SyncStatus ($anotherMc: FairyGUI.MovieClip) : void
- public Advance ($time: number) : void
- public SetPlaySettings () : void
- public SetPlaySettings ($start: number, $end: number, $times: number, $endAt: number) : void
- public constructor ()
- }
- class NAudioClip extends System.Object
- {
- public static CustomDestroyMethod : System.Action$1<UnityEngine.AudioClip>
- public destroyMethod : FairyGUI.DestroyMethod
- public nativeClip : UnityEngine.AudioClip
- public Unload () : void
- public Reload ($audioClip: UnityEngine.AudioClip) : void
- public constructor ($audioClip: UnityEngine.AudioClip)
- public constructor ()
- }
- enum DestroyMethod
- { Destroy = 0, Unload = 1, None = 2, ReleaseTemp = 3, Custom = 4 }
- class ShaderConfig extends System.Object
- {
- public static Get : FairyGUI.ShaderConfig.GetFunction
- public static imageShader : string
- public static textShader : string
- public static bmFontShader : string
- public static TMPFontShader : string
- public static ID_ClipBox : number
- public static ID_ClipSoftness : number
- public static ID_AlphaTex : number
- public static ID_StencilComp : number
- public static ID_Stencil : number
- public static ID_StencilOp : number
- public static ID_StencilReadMask : number
- public static ID_ColorMask : number
- public static ID_ColorMatrix : number
- public static ID_ColorOffset : number
- public static ID_BlendSrcFactor : number
- public static ID_BlendDstFactor : number
- public static ID_ColorOption : number
- public static ID_Stencil2 : number
- public static GetShader ($name: string) : UnityEngine.Shader
- }
- interface IKeyboard
- {
- done : boolean
- supportsCaret : boolean
- GetInput () : string
- Open ($text: string, $autocorrection: boolean, $multiline: boolean, $secure: boolean, $alert: boolean, $textPlaceholder: string, $keyboardType: number, $hideInput: boolean) : void
- Close () : void
- }
- class StageCamera extends UnityEngine.MonoBehaviour
- {
- public constantSize : boolean
- public unitsPerPixel : number
- public cachedTransform : UnityEngine.Transform
- public cachedCamera : UnityEngine.Camera
- public static main : UnityEngine.Camera
- public static screenSizeVer : number
- public static Name : string
- public static LayerName : string
- public static DefaultCameraSize : number
- public static DefaultUnitsPerPixel : number
- public ApplyModifiedProperties () : void
- public static CheckMainCamera () : void
- public static CheckCaptureCamera () : void
- public static CreateCamera ($name: string, $cullingMask: number) : UnityEngine.Camera
- public constructor ()
- }
- class StageEngine extends UnityEngine.MonoBehaviour
- {
- public ObjectsOnStage : number
- public GraphicsOnStage : number
- public static beingQuit : boolean
- public constructor ()
- }
- class Stats extends System.Object
- {
- public static ObjectCount : number
- public static GraphicsCount : number
- public static LatestObjectCreation : number
- public static LatestGraphicsCreation : number
- public constructor ()
- }
- class DynamicFont extends FairyGUI.BaseFont
- {
- public get nativeFont(): UnityEngine.Font;
- public set nativeFont(value: UnityEngine.Font);
- public constructor ()
- public constructor ($name: string, $font: UnityEngine.Font)
- }
- class Emoji extends System.Object
- {
- public url : string
- public width : number
- public height : number
- public constructor ($url: string, $width: number, $height: number)
- public constructor ($url: string)
- public constructor ()
- }
- class FontManager extends System.Object
- {
- public static sFontFactory : System.Collections.Generic.Dictionary$2<string, FairyGUI.BaseFont>
- public static RegisterFont ($font: FairyGUI.BaseFont, $alias?: string) : void
- public static UnregisterFont ($font: FairyGUI.BaseFont) : void
- public static GetFont ($name: string) : FairyGUI.BaseFont
- public static Clear () : void
- public constructor ()
- }
- class InputTextField extends FairyGUI.RichTextField implements FairyGUI.IEventDispatcher
- {
- public static onCopy : System.Action$2<FairyGUI.InputTextField, string>
- public static onPaste : System.Action$1<FairyGUI.InputTextField>
- public static contextMenu : FairyGUI.PopupMenu
- public get maxLength(): number;
- public set maxLength(value: number);
- public get keyboardInput(): boolean;
- public set keyboardInput(value: boolean);
- public get keyboardType(): number;
- public set keyboardType(value: number);
- public get hideInput(): boolean;
- public set hideInput(value: boolean);
- public get disableIME(): boolean;
- public set disableIME(value: boolean);
- public get mouseWheelEnabled(): boolean;
- public set mouseWheelEnabled(value: boolean);
- public get onChanged(): FairyGUI.EventListener;
- public get onSubmit(): FairyGUI.EventListener;
- public get text(): string;
- public set text(value: string);
- public get textFormat(): FairyGUI.TextFormat;
- public set textFormat(value: FairyGUI.TextFormat);
- public get restrict(): string;
- public set restrict(value: string);
- public get caretPosition(): number;
- public set caretPosition(value: number);
- public get selectionBeginIndex(): number;
- public get selectionEndIndex(): number;
- public get promptText(): string;
- public set promptText(value: string);
- public get displayAsPassword(): boolean;
- public set displayAsPassword(value: boolean);
- public get editable(): boolean;
- public set editable(value: boolean);
- public get border(): number;
- public set border(value: number);
- public get corner(): number;
- public set corner(value: number);
- public get borderColor(): UnityEngine.Color;
- public set borderColor(value: UnityEngine.Color);
- public get backgroundColor(): UnityEngine.Color;
- public set backgroundColor(value: UnityEngine.Color);
- public SetSelection ($start: number, $length: number) : void
- public ReplaceSelection ($value: string) : void
- public ReplaceText ($value: string) : void
- public GetSelection () : string
- public constructor ()
- }
- class PopupMenu extends FairyGUI.EventDispatcher implements FairyGUI.IEventDispatcher
- {
- public visibleItemCount : number
- public hideOnClickItem : boolean
- public autoSize : boolean
- public get onPopup(): FairyGUI.EventListener;
- public get onClose(): FairyGUI.EventListener;
- public get itemCount(): number;
- public get contentPane(): FairyGUI.GComponent;
- public get list(): FairyGUI.GList;
- public AddItem ($caption: string, $callback: FairyGUI.EventCallback0) : FairyGUI.GButton
- public AddItem ($caption: string, $callback: FairyGUI.EventCallback1) : FairyGUI.GButton
- public AddItemAt ($caption: string, $index: number, $callback: FairyGUI.EventCallback1) : FairyGUI.GButton
- public AddItemAt ($caption: string, $index: number, $callback: FairyGUI.EventCallback0) : FairyGUI.GButton
- public AddSeperator () : void
- public AddSeperator ($index: number) : void
- public GetItemName ($index: number) : string
- public SetItemText ($name: string, $caption: string) : void
- public SetItemVisible ($name: string, $visible: boolean) : void
- public SetItemGrayed ($name: string, $grayed: boolean) : void
- public SetItemCheckable ($name: string, $checkable: boolean) : void
- public SetItemChecked ($name: string, $check: boolean) : void
- public IsItemChecked ($name: string) : boolean
- public RemoveItem ($name: string) : void
- public ClearItems () : void
- public Dispose () : void
- public Show () : void
- public Show ($target: FairyGUI.GObject) : void
- public Show ($target: FairyGUI.GObject, $dir: FairyGUI.PopupDirection) : void
- public Show ($target: FairyGUI.GObject, $dir: FairyGUI.PopupDirection, $parentMenu: FairyGUI.PopupMenu) : void
- public Hide () : void
- public constructor ()
- public constructor ($resourceURL: string)
- }
- class TextField extends FairyGUI.DisplayObject implements FairyGUI.IEventDispatcher, FairyGUI.IMeshFactory
- {
- public get textFormat(): FairyGUI.TextFormat;
- public set textFormat(value: FairyGUI.TextFormat);
- public get align(): FairyGUI.AlignType;
- public set align(value: FairyGUI.AlignType);
- public get verticalAlign(): FairyGUI.VertAlignType;
- public set verticalAlign(value: FairyGUI.VertAlignType);
- public get text(): string;
- public set text(value: string);
- public get htmlText(): string;
- public set htmlText(value: string);
- public get parsedText(): string;
- public get autoSize(): FairyGUI.AutoSizeType;
- public set autoSize(value: FairyGUI.AutoSizeType);
- public get wordWrap(): boolean;
- public set wordWrap(value: boolean);
- public get singleLine(): boolean;
- public set singleLine(value: boolean);
- public get stroke(): number;
- public set stroke(value: number);
- public get strokeColor(): UnityEngine.Color;
- public set strokeColor(value: UnityEngine.Color);
- public get shadowOffset(): UnityEngine.Vector2;
- public set shadowOffset(value: UnityEngine.Vector2);
- public get textWidth(): number;
- public get textHeight(): number;
- public get maxWidth(): number;
- public set maxWidth(value: number);
- public get htmlElements(): System.Collections.Generic.List$1<FairyGUI.Utils.HtmlElement>;
- public get lines(): System.Collections.Generic.List$1<FairyGUI.TextField.LineInfo>;
- public get charPositions(): System.Collections.Generic.List$1<FairyGUI.TextField.CharPosition>;
- public get richTextField(): FairyGUI.RichTextField;
- public EnableCharPositionSupport () : void
- public ApplyFormat () : void
- public Redraw () : boolean
- public HasCharacter ($ch: number) : boolean
- public GetLinesShape ($startLine: number, $startCharX: number, $endLine: number, $endCharX: number, $clipped: boolean, $resultRects: System.Collections.Generic.List$1<UnityEngine.Rect>) : void
- public OnPopulateMesh ($vb: FairyGUI.VertexBuffer) : void
- public constructor ()
- }
- class RTLSupport extends System.Object
- {
- public static BaseDirection : FairyGUI.RTLSupport.DirectionType
- public static IsArabicLetter ($ch: number) : boolean
- public static ConvertNumber ($strNumber: string) : string
- public static ContainsArabicLetters ($text: string) : boolean
- public static DetectTextDirection ($text: string) : FairyGUI.RTLSupport.DirectionType
- public static DoMapping ($input: string) : string
- public static ConvertLineL ($source: string) : string
- public static ConvertLineR ($source: string) : string
- public constructor ()
- }
- class SelectionShape extends FairyGUI.DisplayObject implements FairyGUI.IEventDispatcher, FairyGUI.IMeshFactory
- {
- public rects : System.Collections.Generic.List$1<UnityEngine.Rect>
- public get color(): UnityEngine.Color;
- public set color(value: UnityEngine.Color);
- public Refresh () : void
- public Clear () : void
- public OnPopulateMesh ($vb: FairyGUI.VertexBuffer) : void
- public constructor ()
- }
- class TouchScreenKeyboard extends System.Object implements FairyGUI.IKeyboard
- {
- public get done(): boolean;
- public get supportsCaret(): boolean;
- public GetInput () : string
- public Open ($text: string, $autocorrection: boolean, $multiline: boolean, $secure: boolean, $alert: boolean, $textPlaceholder: string, $keyboardType: number, $hideInput: boolean) : void
- public Close () : void
- public constructor ()
- }
- class TypingEffect extends System.Object
- {
- public Start () : void
- public Print () : boolean
- public Print ($interval: number) : System.Collections.IEnumerator
- public PrintAll ($interval: number) : void
- public Cancel () : void
- public constructor ($textField: FairyGUI.TextField)
- public constructor ($textField: FairyGUI.GTextField)
- public constructor ()
- }
- interface EventCallback0
- { () : void; }
- var EventCallback0: { new (func: () => void): EventCallback0; }
- class GLoader3D extends FairyGUI.GObject implements FairyGUI.IEventDispatcher, FairyGUI.IAnimationGear, FairyGUI.IColorGear
- {
- public get armatureComponent(): DragonBones.UnityArmatureComponent;
- public get spineAnimation(): Spine.Unity.SkeletonAnimation;
- public get url(): string;
- public set url(value: string);
- public get icon(): string;
- public set icon(value: string);
- public get align(): FairyGUI.AlignType;
- public set align(value: FairyGUI.AlignType);
- public get verticalAlign(): FairyGUI.VertAlignType;
- public set verticalAlign(value: FairyGUI.VertAlignType);
- public get fill(): FairyGUI.FillType;
- public set fill(value: FairyGUI.FillType);
- public get shrinkOnly(): boolean;
- public set shrinkOnly(value: boolean);
- public get autoSize(): boolean;
- public set autoSize(value: boolean);
- public get playing(): boolean;
- public set playing(value: boolean);
- public get frame(): number;
- public set frame(value: number);
- public get timeScale(): number;
- public set timeScale(value: number);
- public get ignoreEngineTimeScale(): boolean;
- public set ignoreEngineTimeScale(value: boolean);
- public get loop(): boolean;
- public set loop(value: boolean);
- public get animationName(): string;
- public set animationName(value: string);
- public get skinName(): string;
- public set skinName(value: string);
- public get material(): UnityEngine.Material;
- public set material(value: UnityEngine.Material);
- public get shader(): string;
- public set shader(value: string);
- public get color(): UnityEngine.Color;
- public set color(value: UnityEngine.Color);
- public get wrapTarget(): UnityEngine.GameObject;
- public get filter(): FairyGUI.IFilter;
- public set filter(value: FairyGUI.IFilter);
- public get blendMode(): FairyGUI.BlendMode;
- public set blendMode(value: FairyGUI.BlendMode);
- public SetDragonBones ($asset: DragonBones.DragonBonesData, $width: number, $height: number, $anchor: UnityEngine.Vector2) : void
- public SetSpine ($asset: Spine.Unity.SkeletonDataAsset, $width: number, $height: number, $anchor: UnityEngine.Vector2) : void
- public SetSpine ($asset: Spine.Unity.SkeletonDataAsset, $width: number, $height: number, $anchor: UnityEngine.Vector2, $cloneMaterial: boolean) : void
- public Advance ($time: number) : void
- public SetWrapTarget ($gameObject: UnityEngine.GameObject, $cloneMaterial: boolean, $width: number, $height: number) : void
- public constructor ()
- }
- enum FillType
- { None = 0, Scale = 1, ScaleMatchHeight = 2, ScaleMatchWidth = 3, ScaleFree = 4, ScaleNoBorder = 5 }
- class ExternalFont extends FairyGUI.BaseFont
- {
- public get samplePointSize(): number;
- public set samplePointSize(value: number);
- public get renderMode(): UnityEngine.TextCore.LowLevel.GlyphRenderMode;
- public set renderMode(value: UnityEngine.TextCore.LowLevel.GlyphRenderMode);
- public Load ($file: string) : void
- public constructor ()
- }
- class ExternalTMPFont extends FairyGUI.TMPFont
- {
- public Load ($file: string, $samplePointSize: number, $atlasPadding: number) : void
- public constructor ()
- }
- class TMPFont extends FairyGUI.BaseFont
- {
- public get fontAsset(): TMPro.TMP_FontAsset;
- public set fontAsset(value: TMPro.TMP_FontAsset);
- public get fontWeight(): TMPro.FontWeight;
- public set fontWeight(value: TMPro.FontWeight);
- public constructor ()
- }
- class BlurFilter extends System.Object implements FairyGUI.IFilter
- {
- public blurSize : number
- public get target(): FairyGUI.DisplayObject;
- public set target(value: FairyGUI.DisplayObject);
- public Dispose () : void
- public Update () : void
- public constructor ()
- }
- class ColorFilter extends System.Object implements FairyGUI.IFilter
- {
- public get target(): FairyGUI.DisplayObject;
- public set target(value: FairyGUI.DisplayObject);
- public Dispose () : void
- public Update () : void
- public Invert () : void
- public AdjustSaturation ($sat: number) : void
- public AdjustContrast ($value: number) : void
- public AdjustBrightness ($value: number) : void
- public AdjustHue ($value: number) : void
- public Tint ($color: UnityEngine.Color, $amount?: number) : void
- public Reset () : void
- public ConcatValues (...values: number[]) : void
- public constructor ()
- }
- class LongPressGesture extends FairyGUI.EventDispatcher implements FairyGUI.IEventDispatcher
- {
- public trigger : number
- public interval : number
- public once : boolean
- public holdRangeRadius : number
- public static TRIGGER : number
- public static INTERVAL : number
- public get host(): FairyGUI.GObject;
- public get onBegin(): FairyGUI.EventListener;
- public get onEnd(): FairyGUI.EventListener;
- public get onAction(): FairyGUI.EventListener;
- public Dispose () : void
- public Enable ($value: boolean) : void
- public Cancel () : void
- public constructor ($host: FairyGUI.GObject)
- public constructor ()
- }
- class PinchGesture extends FairyGUI.EventDispatcher implements FairyGUI.IEventDispatcher
- {
- public scale : number
- public delta : number
- public get host(): FairyGUI.GObject;
- public get onBegin(): FairyGUI.EventListener;
- public get onEnd(): FairyGUI.EventListener;
- public get onAction(): FairyGUI.EventListener;
- public Dispose () : void
- public Enable ($value: boolean) : void
- public constructor ($host: FairyGUI.GObject)
- public constructor ()
- }
- class RotationGesture extends FairyGUI.EventDispatcher implements FairyGUI.IEventDispatcher
- {
- public rotation : number
- public delta : number
- public snapping : boolean
- public get host(): FairyGUI.GObject;
- public get onBegin(): FairyGUI.EventListener;
- public get onEnd(): FairyGUI.EventListener;
- public get onAction(): FairyGUI.EventListener;
- public Dispose () : void
- public Enable ($value: boolean) : void
- public constructor ($host: FairyGUI.GObject)
- public constructor ()
- }
- class SwipeGesture extends FairyGUI.EventDispatcher implements FairyGUI.IEventDispatcher
- {
- public velocity : UnityEngine.Vector2
- public position : UnityEngine.Vector2
- public delta : UnityEngine.Vector2
- public actionDistance : number
- public snapping : boolean
- public static ACTION_DISTANCE : number
- public get host(): FairyGUI.GObject;
- public get onBegin(): FairyGUI.EventListener;
- public get onEnd(): FairyGUI.EventListener;
- public get onMove(): FairyGUI.EventListener;
- public get onAction(): FairyGUI.EventListener;
- public Dispose () : void
- public Enable ($value: boolean) : void
- public constructor ($host: FairyGUI.GObject)
- public constructor ()
- }
- class EaseManager extends System.Object
- {
- public static Evaluate ($easeType: FairyGUI.EaseType, $time: number, $duration: number, $overshootOrAmplitude?: number, $period?: number, $customEase?: FairyGUI.CustomEase) : number
- }
- class GTween extends System.Object
- {
- public static catchCallbackExceptions : boolean
- public static To ($startValue: number, $endValue: number, $duration: number) : FairyGUI.GTweener
- public static To ($startValue: UnityEngine.Vector2, $endValue: UnityEngine.Vector2, $duration: number) : FairyGUI.GTweener
- public static To ($startValue: UnityEngine.Vector3, $endValue: UnityEngine.Vector3, $duration: number) : FairyGUI.GTweener
- public static To ($startValue: UnityEngine.Vector4, $endValue: UnityEngine.Vector4, $duration: number) : FairyGUI.GTweener
- public static To ($startValue: UnityEngine.Color, $endValue: UnityEngine.Color, $duration: number) : FairyGUI.GTweener
- public static ToDouble ($startValue: number, $endValue: number, $duration: number) : FairyGUI.GTweener
- public static DelayedCall ($delay: number) : FairyGUI.GTweener
- public static Shake ($startValue: UnityEngine.Vector3, $amplitude: number, $duration: number) : FairyGUI.GTweener
- public static IsTweening ($target: any) : boolean
- public static IsTweening ($target: any, $propType: FairyGUI.TweenPropType) : boolean
- public static Kill ($target: any) : void
- public static Kill ($target: any, $complete: boolean) : void
- public static Kill ($target: any, $propType: FairyGUI.TweenPropType, $complete: boolean) : void
- public static GetTween ($target: any) : FairyGUI.GTweener
- public static GetTween ($target: any, $propType: FairyGUI.TweenPropType) : FairyGUI.GTweener
- public static Clean () : void
- public constructor ()
- }
- enum TweenPropType
- { None = 0, X = 1, Y = 2, Z = 3, XY = 4, Position = 5, Width = 6, Height = 7, Size = 8, ScaleX = 9, ScaleY = 10, Scale = 11, Rotation = 12, RotationX = 13, RotationY = 14, Alpha = 15, Progress = 16 }
- interface ITweenListener
- {
- OnTweenStart ($tweener: FairyGUI.GTweener) : void
- OnTweenUpdate ($tweener: FairyGUI.GTweener) : void
- OnTweenComplete ($tweener: FairyGUI.GTweener) : void
- }
- interface GTweenCallback
- { () : void; }
- var GTweenCallback: { new (func: () => void): GTweenCallback; }
- interface GTweenCallback1
- { (tweener: FairyGUI.GTweener) : void; }
- var GTweenCallback1: { new (func: (tweener: FairyGUI.GTweener) => void): GTweenCallback1; }
- class TweenValue extends System.Object
- {
- public x : number
- public y : number
- public z : number
- public w : number
- public d : number
- public get vec2(): UnityEngine.Vector2;
- public set vec2(value: UnityEngine.Vector2);
- public get vec3(): UnityEngine.Vector3;
- public set vec3(value: UnityEngine.Vector3);
- public get vec4(): UnityEngine.Vector4;
- public set vec4(value: UnityEngine.Vector4);
- public get color(): UnityEngine.Color;
- public set color(value: UnityEngine.Color);
- public get_Item ($index: number) : number
- public set_Item ($index: number, $value: number) : void
- public SetZero () : void
- public constructor ()
- }
- class ChangePageAction extends FairyGUI.ControllerAction
- {
- public objectId : string
- public controllerName : string
- public targetPage : string
- public constructor ()
- }
- class ControllerAction extends System.Object
- {
- public fromPage : System.Array$1<string>
- public toPage : System.Array$1<string>
- public static CreateAction ($type: FairyGUI.ControllerAction.ActionType) : FairyGUI.ControllerAction
- public Run ($controller: FairyGUI.Controller, $prevPage: string, $curPage: string) : void
- public Setup ($buffer: FairyGUI.Utils.ByteBuffer) : void
- public constructor ()
- }
- class Controller extends FairyGUI.EventDispatcher implements FairyGUI.IEventDispatcher
- {
- public name : string
- public get onChanged(): FairyGUI.EventListener;
- public get selectedIndex(): number;
- public set selectedIndex(value: number);
- public get selectedPage(): string;
- public set selectedPage(value: string);
- public get previsousIndex(): number;
- public get previousPage(): string;
- public get pageCount(): number;
- public Dispose () : void
- public SetSelectedIndex ($value: number) : void
- public SetSelectedPage ($value: string) : void
- public GetPageName ($index: number) : string
- public GetPageId ($index: number) : string
- public GetPageIdByName ($aName: string) : string
- public AddPage ($name: string) : void
- public AddPageAt ($name: string, $index: number) : void
- public RemovePage ($name: string) : void
- public RemovePageAt ($index: number) : void
- public ClearPages () : void
- public HasPage ($aName: string) : boolean
- public RunActions () : void
- public Setup ($buffer: FairyGUI.Utils.ByteBuffer) : void
- public constructor ()
- }
- class PlayTransitionAction extends FairyGUI.ControllerAction
- {
- public transitionName : string
- public playTimes : number
- public delay : number
- public stopOnExit : boolean
- public constructor ()
- }
- class AsyncCreationHelper extends System.Object
- {
- public static CreateObject ($item: FairyGUI.PackageItem, $callback: FairyGUI.UIPackage.CreateObjectCallback) : void
- public constructor ()
- }
- class PackageItem extends System.Object
- {
- public owner : FairyGUI.UIPackage
- public type : FairyGUI.PackageItemType
- public objectType : FairyGUI.ObjectType
- public id : string
- public name : string
- public width : number
- public height : number
- public file : string
- public exported : boolean
- public texture : FairyGUI.NTexture
- public rawData : FairyGUI.Utils.ByteBuffer
- public branches : System.Array$1<string>
- public highResolution : System.Array$1<string>
- public scale9Grid : System.Nullable$1<UnityEngine.Rect>
- public scaleByTile : boolean
- public tileGridIndice : number
- public pixelHitTestData : FairyGUI.PixelHitTestData
- public interval : number
- public repeatDelay : number
- public swing : boolean
- public frames : System.Array$1<FairyGUI.MovieClip.Frame>
- public translated : boolean
- public extensionCreator : FairyGUI.UIObjectFactory.GComponentCreator
- public bitmapFont : FairyGUI.BitmapFont
- public audioClip : FairyGUI.NAudioClip
- public skeletonAnchor : UnityEngine.Vector2
- public skeletonAsset : any
- public Load () : any
- public getBranch () : FairyGUI.PackageItem
- public getHighResolution () : FairyGUI.PackageItem
- public constructor ()
- }
- class DragDropManager extends System.Object
- {
- public static get inst(): FairyGUI.DragDropManager;
- public get dragAgent(): FairyGUI.GLoader;
- public get dragging(): boolean;
- public StartDrag ($source: FairyGUI.GObject, $icon: string, $sourceData: any, $touchPointID?: number) : void
- public Cancel () : void
- public constructor ()
- }
- interface EMRenderTarget
- {
- EM_sortingOrder : number
- EM_BeforeUpdate () : void
- EM_Update ($context: FairyGUI.UpdateContext) : void
- EM_Reload () : void
- }
- class EMRenderSupport extends System.Object
- {
- public static orderChanged : boolean
- public static get packageListReady(): boolean;
- public static get hasTarget(): boolean;
- public static Add ($value: FairyGUI.EMRenderTarget) : void
- public static Remove ($value: FairyGUI.EMRenderTarget) : void
- public static Update () : void
- public static Reload () : void
- public constructor ()
- }
- enum ButtonMode
- { Common = 0, Check = 1, Radio = 2 }
- class ScrollPane extends FairyGUI.EventDispatcher implements FairyGUI.IEventDispatcher
- {
- public static TWEEN_TIME_GO : number
- public static TWEEN_TIME_DEFAULT : number
- public static PULL_RATIO : number
- public static get draggingPane(): FairyGUI.ScrollPane;
- public get onScroll(): FairyGUI.EventListener;
- public get onScrollEnd(): FairyGUI.EventListener;
- public get onPullDownRelease(): FairyGUI.EventListener;
- public get onPullUpRelease(): FairyGUI.EventListener;
- public get owner(): FairyGUI.GComponent;
- public get hzScrollBar(): FairyGUI.GScrollBar;
- public get vtScrollBar(): FairyGUI.GScrollBar;
- public get header(): FairyGUI.GComponent;
- public get footer(): FairyGUI.GComponent;
- public get bouncebackEffect(): boolean;
- public set bouncebackEffect(value: boolean);
- public get touchEffect(): boolean;
- public set touchEffect(value: boolean);
- public get inertiaDisabled(): boolean;
- public set inertiaDisabled(value: boolean);
- public get softnessOnTopOrLeftSide(): boolean;
- public set softnessOnTopOrLeftSide(value: boolean);
- public get scrollStep(): number;
- public set scrollStep(value: number);
- public get snapToItem(): boolean;
- public set snapToItem(value: boolean);
- public get pageMode(): boolean;
- public set pageMode(value: boolean);
- public get pageController(): FairyGUI.Controller;
- public set pageController(value: FairyGUI.Controller);
- public get mouseWheelEnabled(): boolean;
- public set mouseWheelEnabled(value: boolean);
- public get decelerationRate(): number;
- public set decelerationRate(value: number);
- public get isDragged(): boolean;
- public get percX(): number;
- public set percX(value: number);
- public get percY(): number;
- public set percY(value: number);
- public get posX(): number;
- public set posX(value: number);
- public get posY(): number;
- public set posY(value: number);
- public get isBottomMost(): boolean;
- public get isRightMost(): boolean;
- public get currentPageX(): number;
- public set currentPageX(value: number);
- public get currentPageY(): number;
- public set currentPageY(value: number);
- public get scrollingPosX(): number;
- public get scrollingPosY(): number;
- public get contentWidth(): number;
- public get contentHeight(): number;
- public get viewWidth(): number;
- public set viewWidth(value: number);
- public get viewHeight(): number;
- public set viewHeight(value: number);
- public Setup ($buffer: FairyGUI.Utils.ByteBuffer) : void
- public Dispose () : void
- public SetPercX ($value: number, $ani: boolean) : void
- public SetPercY ($value: number, $ani: boolean) : void
- public SetPosX ($value: number, $ani: boolean) : void
- public SetPosY ($value: number, $ani: boolean) : void
- public SetCurrentPageX ($value: number, $ani: boolean) : void
- public SetCurrentPageY ($value: number, $ani: boolean) : void
- public ScrollTop () : void
- public ScrollTop ($ani: boolean) : void
- public ScrollBottom () : void
- public ScrollBottom ($ani: boolean) : void
- public ScrollUp () : void
- public ScrollUp ($ratio: number, $ani: boolean) : void
- public ScrollDown () : void
- public ScrollDown ($ratio: number, $ani: boolean) : void
- public ScrollLeft () : void
- public ScrollLeft ($ratio: number, $ani: boolean) : void
- public ScrollRight () : void
- public ScrollRight ($ratio: number, $ani: boolean) : void
- public ScrollToView ($obj: FairyGUI.GObject) : void
- public ScrollToView ($obj: FairyGUI.GObject, $ani: boolean) : void
- public ScrollToView ($obj: FairyGUI.GObject, $ani: boolean, $setFirst: boolean) : void
- public ScrollToView ($rect: UnityEngine.Rect, $ani: boolean, $setFirst: boolean) : void
- public IsChildInView ($obj: FairyGUI.GObject) : boolean
- public CancelDragging () : void
- public LockHeader ($size: number) : void
- public LockFooter ($size: number) : void
- public UpdateScrollBarVisible () : void
- public constructor ($owner: FairyGUI.GComponent)
- public constructor ()
- }
- enum ChildrenRenderOrder
- { Ascent = 0, Descent = 1, Arch = 2 }
- class GGroup extends FairyGUI.GObject implements FairyGUI.IEventDispatcher
- {
- public get layout(): FairyGUI.GroupLayoutType;
- public set layout(value: FairyGUI.GroupLayoutType);
- public get lineGap(): number;
- public set lineGap(value: number);
- public get columnGap(): number;
- public set columnGap(value: number);
- public get excludeInvisibles(): boolean;
- public set excludeInvisibles(value: boolean);
- public get autoSizeDisabled(): boolean;
- public set autoSizeDisabled(value: boolean);
- public get mainGridMinSize(): number;
- public set mainGridMinSize(value: number);
- public get mainGridIndex(): number;
- public set mainGridIndex(value: number);
- public SetBoundsChangedFlag ($positionChangedOnly?: boolean) : void
- public EnsureBoundsCorrect () : void
- public constructor ()
- }
- class Transition extends System.Object implements FairyGUI.ITweenListener
- {
- public invalidateBatchingEveryFrame : boolean
- public get name(): string;
- public get playing(): boolean;
- public get totalDuration(): number;
- public get timeScale(): number;
- public set timeScale(value: number);
- public get ignoreEngineTimeScale(): boolean;
- public set ignoreEngineTimeScale(value: boolean);
- public Play () : void
- public Play ($onComplete: FairyGUI.PlayCompleteCallback) : void
- public Play ($times: number, $delay: number, $onComplete: FairyGUI.PlayCompleteCallback) : void
- public Play ($times: number, $delay: number, $startTime: number, $endTime: number, $onComplete: FairyGUI.PlayCompleteCallback) : void
- public PlayReverse () : void
- public PlayReverse ($onComplete: FairyGUI.PlayCompleteCallback) : void
- public PlayReverse ($times: number, $delay: number, $onComplete: FairyGUI.PlayCompleteCallback) : void
- public ChangePlayTimes ($value: number) : void
- public SetAutoPlay ($autoPlay: boolean, $times: number, $delay: number) : void
- public Stop () : void
- public Stop ($setToComplete: boolean, $processCallback: boolean) : void
- public SetPaused ($paused: boolean) : void
- public Dispose () : void
- public SetValue ($label: string, ...aParams: any[]) : void
- public SetHook ($label: string, $callback: FairyGUI.TransitionHook) : void
- public ClearHooks () : void
- public SetTarget ($label: string, $newTarget: FairyGUI.GObject) : void
- public SetDuration ($label: string, $value: number) : void
- public GetLabelTime ($label: string) : number
- public OnTweenStart ($tweener: FairyGUI.GTweener) : void
- public OnTweenUpdate ($tweener: FairyGUI.GTweener) : void
- public OnTweenComplete ($tweener: FairyGUI.GTweener) : void
- public Setup ($buffer: FairyGUI.Utils.ByteBuffer) : void
- public constructor ($owner: FairyGUI.GComponent)
- public constructor ()
- }
- class GearAnimation extends FairyGUI.GearBase
- {
- public AddExtStatus ($pageId: string, $buffer: FairyGUI.Utils.ByteBuffer) : void
- public constructor ($owner: FairyGUI.GObject)
- public constructor ()
- }
- class GearBase extends System.Object
- {
- public static disableAllTweenEffect : boolean
- public get controller(): FairyGUI.Controller;
- public set controller(value: FairyGUI.Controller);
- public get tweenConfig(): FairyGUI.GearTweenConfig;
- public Dispose () : void
- public Setup ($buffer: FairyGUI.Utils.ByteBuffer) : void
- public UpdateFromRelations ($dx: number, $dy: number) : void
- public Apply () : void
- public UpdateState () : void
- }
- class GearTweenConfig extends System.Object
- {
- public tween : boolean
- public easeType : FairyGUI.EaseType
- public customEase : FairyGUI.CustomEase
- public duration : number
- public delay : number
- public constructor ()
- }
- class GearColor extends FairyGUI.GearBase implements FairyGUI.ITweenListener
- {
- public OnTweenStart ($tweener: FairyGUI.GTweener) : void
- public OnTweenUpdate ($tweener: FairyGUI.GTweener) : void
- public OnTweenComplete ($tweener: FairyGUI.GTweener) : void
- public constructor ($owner: FairyGUI.GObject)
- public constructor ()
- }
- class GearDisplay extends FairyGUI.GearBase
- {
- public get pages(): System.Array$1<string>;
- public set pages(value: System.Array$1<string>);
- public get connected(): boolean;
- public AddLock () : number
- public ReleaseLock ($token: number) : void
- public constructor ($owner: FairyGUI.GObject)
- public constructor ()
- }
- class GearDisplay2 extends FairyGUI.GearBase
- {
- public condition : number
- public get pages(): System.Array$1<string>;
- public set pages(value: System.Array$1<string>);
- public Evaluate ($connected: boolean) : boolean
- public constructor ($owner: FairyGUI.GObject)
- public constructor ()
- }
- class GearFontSize extends FairyGUI.GearBase
- {
- public constructor ($owner: FairyGUI.GObject)
- public constructor ()
- }
- class GearIcon extends FairyGUI.GearBase
- {
- public constructor ($owner: FairyGUI.GObject)
- public constructor ()
- }
- class GearLook extends FairyGUI.GearBase implements FairyGUI.ITweenListener
- {
- public OnTweenStart ($tweener: FairyGUI.GTweener) : void
- public OnTweenUpdate ($tweener: FairyGUI.GTweener) : void
- public OnTweenComplete ($tweener: FairyGUI.GTweener) : void
- public constructor ($owner: FairyGUI.GObject)
- public constructor ()
- }
- class GearSize extends FairyGUI.GearBase implements FairyGUI.ITweenListener
- {
- public OnTweenStart ($tweener: FairyGUI.GTweener) : void
- public OnTweenUpdate ($tweener: FairyGUI.GTweener) : void
- public OnTweenComplete ($tweener: FairyGUI.GTweener) : void
- public constructor ($owner: FairyGUI.GObject)
- public constructor ()
- }
- class GearText extends FairyGUI.GearBase
- {
- public constructor ($owner: FairyGUI.GObject)
- public constructor ()
- }
- class GearXY extends FairyGUI.GearBase implements FairyGUI.ITweenListener
- {
- public positionsInPercent : boolean
- public AddExtStatus ($pageId: string, $buffer: FairyGUI.Utils.ByteBuffer) : void
- public OnTweenStart ($tweener: FairyGUI.GTweener) : void
- public OnTweenUpdate ($tweener: FairyGUI.GTweener) : void
- public OnTweenComplete ($tweener: FairyGUI.GTweener) : void
- public constructor ($owner: FairyGUI.GObject)
- public constructor ()
- }
- class GGraph extends FairyGUI.GObject implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public get color(): UnityEngine.Color;
- public set color(value: UnityEngine.Color);
- public get shape(): FairyGUI.Shape;
- public ReplaceMe ($target: FairyGUI.GObject) : void
- public AddBeforeMe ($target: FairyGUI.GObject) : void
- public AddAfterMe ($target: FairyGUI.GObject) : void
- public SetNativeObject ($obj: FairyGUI.DisplayObject) : void
- public DrawRect ($aWidth: number, $aHeight: number, $lineSize: number, $lineColor: UnityEngine.Color, $fillColor: UnityEngine.Color) : void
- public DrawRoundRect ($aWidth: number, $aHeight: number, $fillColor: UnityEngine.Color, $corner: System.Array$1<number>) : void
- public DrawEllipse ($aWidth: number, $aHeight: number, $fillColor: UnityEngine.Color) : void
- public DrawPolygon ($aWidth: number, $aHeight: number, $points: System.Collections.Generic.IList$1<UnityEngine.Vector2>, $fillColor: UnityEngine.Color) : void
- public DrawPolygon ($aWidth: number, $aHeight: number, $points: System.Collections.Generic.IList$1<UnityEngine.Vector2>, $fillColor: UnityEngine.Color, $lineSize: number, $lineColor: UnityEngine.Color) : void
- public constructor ()
- }
- class GImage extends FairyGUI.GObject implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public get color(): UnityEngine.Color;
- public set color(value: UnityEngine.Color);
- public get flip(): FairyGUI.FlipType;
- public set flip(value: FairyGUI.FlipType);
- public get fillMethod(): FairyGUI.FillMethod;
- public set fillMethod(value: FairyGUI.FillMethod);
- public get fillOrigin(): number;
- public set fillOrigin(value: number);
- public get fillClockwise(): boolean;
- public set fillClockwise(value: boolean);
- public get fillAmount(): number;
- public set fillAmount(value: number);
- public get texture(): FairyGUI.NTexture;
- public set texture(value: FairyGUI.NTexture);
- public get material(): UnityEngine.Material;
- public set material(value: UnityEngine.Material);
- public get shader(): string;
- public set shader(value: string);
- public constructor ()
- }
- enum ListSelectionMode
- { Single = 0, Multiple = 1, Multiple_SingleClick = 2, None = 3 }
- interface ListItemRenderer
- { (index: number, item: FairyGUI.GObject) : void; }
- var ListItemRenderer: { new (func: (index: number, item: FairyGUI.GObject) => void): ListItemRenderer; }
- interface ListItemProvider
- { (index: number) : string; }
- var ListItemProvider: { new (func: (index: number) => string): ListItemProvider; }
- enum ListLayoutType
- { SingleColumn = 0, SingleRow = 1, FlowHorizontal = 2, FlowVertical = 3, Pagination = 4 }
- class GObjectPool extends System.Object
- {
- public initCallback : FairyGUI.GObjectPool.InitCallbackDelegate
- public get count(): number;
- public Clear () : void
- public GetObject ($url: string) : FairyGUI.GObject
- public ReturnObject ($obj: FairyGUI.GObject) : void
- public constructor ($manager: UnityEngine.Transform)
- public constructor ()
- }
- class GMovieClip extends FairyGUI.GObject implements FairyGUI.IEventDispatcher, FairyGUI.IAnimationGear, FairyGUI.IColorGear
- {
- public get onPlayEnd(): FairyGUI.EventListener;
- public get playing(): boolean;
- public set playing(value: boolean);
- public get frame(): number;
- public set frame(value: number);
- public get color(): UnityEngine.Color;
- public set color(value: UnityEngine.Color);
- public get flip(): FairyGUI.FlipType;
- public set flip(value: FairyGUI.FlipType);
- public get material(): UnityEngine.Material;
- public set material(value: UnityEngine.Material);
- public get shader(): string;
- public set shader(value: string);
- public get timeScale(): number;
- public set timeScale(value: number);
- public get ignoreEngineTimeScale(): boolean;
- public set ignoreEngineTimeScale(value: boolean);
- public Rewind () : void
- public SyncStatus ($anotherMc: FairyGUI.GMovieClip) : void
- public Advance ($time: number) : void
- public SetPlaySettings ($start: number, $end: number, $times: number, $endAt: number) : void
- public constructor ()
- }
- class Relations extends System.Object
- {
- public handling : FairyGUI.GObject
- public get isEmpty(): boolean;
- public Add ($target: FairyGUI.GObject, $relationType: FairyGUI.RelationType) : void
- public Add ($target: FairyGUI.GObject, $relationType: FairyGUI.RelationType, $usePercent: boolean) : void
- public Remove ($target: FairyGUI.GObject, $relationType: FairyGUI.RelationType) : void
- public Contains ($target: FairyGUI.GObject) : boolean
- public ClearFor ($target: FairyGUI.GObject) : void
- public ClearAll () : void
- public CopyFrom ($source: FairyGUI.Relations) : void
- public Dispose () : void
- public OnOwnerSizeChanged ($dWidth: number, $dHeight: number, $applyPivot: boolean) : void
- public Setup ($buffer: FairyGUI.Utils.ByteBuffer, $parentToChild: boolean) : void
- public constructor ($owner: FairyGUI.GObject)
- public constructor ()
- }
- enum RelationType
- { Left_Left = 0, Left_Center = 1, Left_Right = 2, Center_Center = 3, Right_Left = 4, Right_Center = 5, Right_Right = 6, Top_Top = 7, Top_Middle = 8, Top_Bottom = 9, Middle_Middle = 10, Bottom_Top = 11, Bottom_Middle = 12, Bottom_Bottom = 13, Width = 14, Height = 15, LeftExt_Left = 16, LeftExt_Right = 17, RightExt_Left = 18, RightExt_Right = 19, TopExt_Top = 20, TopExt_Bottom = 21, BottomExt_Top = 22, BottomExt_Bottom = 23, Size = 24 }
- class GProgressBar extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public get titleType(): FairyGUI.ProgressTitleType;
- public set titleType(value: FairyGUI.ProgressTitleType);
- public get min(): number;
- public set min(value: number);
- public get max(): number;
- public set max(value: number);
- public get value(): number;
- public set value(value: number);
- public get reverse(): boolean;
- public set reverse(value: boolean);
- public TweenValue ($value: number, $duration: number) : FairyGUI.GTweener
- public Update ($newValue: number) : void
- public constructor ()
- }
- class GSlider extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public changeOnClick : boolean
- public canDrag : boolean
- public get onChanged(): FairyGUI.EventListener;
- public get onGripTouchEnd(): FairyGUI.EventListener;
- public get titleType(): FairyGUI.ProgressTitleType;
- public set titleType(value: FairyGUI.ProgressTitleType);
- public get min(): number;
- public set min(value: number);
- public get max(): number;
- public set max(value: number);
- public get value(): number;
- public set value(value: number);
- public get wholeNumbers(): boolean;
- public set wholeNumbers(value: boolean);
- public constructor ()
- }
- class GRichTextField extends FairyGUI.GTextField implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear, FairyGUI.ITextColorGear
- {
- public get richTextField(): FairyGUI.RichTextField;
- public get emojies(): System.Collections.Generic.Dictionary$2<number, FairyGUI.Emoji>;
- public set emojies(value: System.Collections.Generic.Dictionary$2<number, FairyGUI.Emoji>);
- public constructor ()
- }
- class GTextInput extends FairyGUI.GTextField implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear, FairyGUI.ITextColorGear
- {
- public get inputTextField(): FairyGUI.InputTextField;
- public get onChanged(): FairyGUI.EventListener;
- public get onSubmit(): FairyGUI.EventListener;
- public get editable(): boolean;
- public set editable(value: boolean);
- public get hideInput(): boolean;
- public set hideInput(value: boolean);
- public get maxLength(): number;
- public set maxLength(value: number);
- public get restrict(): string;
- public set restrict(value: string);
- public get displayAsPassword(): boolean;
- public set displayAsPassword(value: boolean);
- public get caretPosition(): number;
- public set caretPosition(value: number);
- public get promptText(): string;
- public set promptText(value: string);
- public get keyboardInput(): boolean;
- public set keyboardInput(value: boolean);
- public get keyboardType(): number;
- public set keyboardType(value: number);
- public get disableIME(): boolean;
- public set disableIME(value: boolean);
- public get emojies(): System.Collections.Generic.Dictionary$2<number, FairyGUI.Emoji>;
- public set emojies(value: System.Collections.Generic.Dictionary$2<number, FairyGUI.Emoji>);
- public get border(): number;
- public set border(value: number);
- public get corner(): number;
- public set corner(value: number);
- public get borderColor(): UnityEngine.Color;
- public set borderColor(value: UnityEngine.Color);
- public get backgroundColor(): UnityEngine.Color;
- public set backgroundColor(value: UnityEngine.Color);
- public get mouseWheelEnabled(): boolean;
- public set mouseWheelEnabled(value: boolean);
- public SetSelection ($start: number, $length: number) : void
- public ReplaceSelection ($value: string) : void
- public constructor ()
- }
- enum ProgressTitleType
- { Percent = 0, ValueAndMax = 1, Value = 2, Max = 3 }
- class GScrollBar extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public get minSize(): number;
- public get gripDragging(): boolean;
- public SetScrollPane ($target: FairyGUI.ScrollPane, $vertical: boolean) : void
- public SetDisplayPerc ($value: number) : void
- public setScrollPerc ($value: number) : void
- public constructor ()
- }
- interface IUISource
- {
- fileName : string
- loaded : boolean
- Load ($callback: FairyGUI.UILoadCallback) : void
- Cancel () : void
- }
- interface UILoadCallback
- { () : void; }
- var UILoadCallback: { new (func: () => void): UILoadCallback; }
- class UIPackage extends System.Object
- {
- public static unloadBundleByFGUI : boolean
- public static URL_PREFIX : string
- public get id(): string;
- public get name(): string;
- public static get branch(): string;
- public static set branch(value: string);
- public get assetPath(): string;
- public get customId(): string;
- public set customId(value: string);
- public get resBundle(): UnityEngine.AssetBundle;
- public get dependencies(): System.Array$1<System.Collections.Generic.Dictionary$2<string, string>>;
- public static add_onReleaseResource ($value: System.Action$1<FairyGUI.PackageItem>) : void
- public static remove_onReleaseResource ($value: System.Action$1<FairyGUI.PackageItem>) : void
- public static GetVar ($key: string) : string
- public static SetVar ($key: string, $value: string) : void
- public static GetById ($id: string) : FairyGUI.UIPackage
- public static GetByName ($name: string) : FairyGUI.UIPackage
- public static AddPackage ($bundle: UnityEngine.AssetBundle) : FairyGUI.UIPackage
- public static AddPackage ($desc: UnityEngine.AssetBundle, $res: UnityEngine.AssetBundle) : FairyGUI.UIPackage
- public static AddPackage ($desc: UnityEngine.AssetBundle, $res: UnityEngine.AssetBundle, $mainAssetName: string) : FairyGUI.UIPackage
- public static AddPackage ($descFilePath: string) : FairyGUI.UIPackage
- public static AddPackage ($assetPath: string, $loadFunc: FairyGUI.UIPackage.LoadResource) : FairyGUI.UIPackage
- public static AddPackage ($descData: System.Array$1<number>, $assetNamePrefix: string, $loadFunc: FairyGUI.UIPackage.LoadResource) : FairyGUI.UIPackage
- public static AddPackage ($descData: System.Array$1<number>, $assetNamePrefix: string, $loadFunc: FairyGUI.UIPackage.LoadResourceAsync) : FairyGUI.UIPackage
- public static RemovePackage ($packageIdOrName: string) : void
- public static RemoveAllPackages () : void
- public static GetPackages () : System.Collections.Generic.List$1<FairyGUI.UIPackage>
- public static CreateObject ($pkgName: string, $resName: string) : FairyGUI.GObject
- public static CreateObject ($pkgName: string, $resName: string, $userClass: System.Type) : FairyGUI.GObject
- public static CreateObjectFromURL ($url: string) : FairyGUI.GObject
- public static CreateObjectFromURL ($url: string, $userClass: System.Type) : FairyGUI.GObject
- public static CreateObjectAsync ($pkgName: string, $resName: string, $callback: FairyGUI.UIPackage.CreateObjectCallback) : void
- public static CreateObjectFromURL ($url: string, $callback: FairyGUI.UIPackage.CreateObjectCallback) : void
- public static GetItemAsset ($pkgName: string, $resName: string) : any
- public static GetItemAssetByURL ($url: string) : any
- public static GetItemURL ($pkgName: string, $resName: string) : string
- public static GetItemByURL ($url: string) : FairyGUI.PackageItem
- public static NormalizeURL ($url: string) : string
- public static SetStringsSource ($source: FairyGUI.Utils.XML) : void
- public LoadAllAssets () : void
- public UnloadAssets () : void
- public ReloadAssets () : void
- public ReloadAssets ($resBundle: UnityEngine.AssetBundle) : void
- public CreateObject ($resName: string) : FairyGUI.GObject
- public CreateObject ($resName: string, $userClass: System.Type) : FairyGUI.GObject
- public CreateObjectAsync ($resName: string, $callback: FairyGUI.UIPackage.CreateObjectCallback) : void
- public GetItemAsset ($resName: string) : any
- public GetItems () : System.Collections.Generic.List$1<FairyGUI.PackageItem>
- public GetItem ($itemId: string) : FairyGUI.PackageItem
- public GetItemByName ($itemName: string) : FairyGUI.PackageItem
- public GetItemAsset ($item: FairyGUI.PackageItem) : any
- public SetItemAsset ($item: FairyGUI.PackageItem, $asset: any, $destroyMethod: FairyGUI.DestroyMethod) : void
- public constructor ()
- }
- enum PackageItemType
- { Image = 0, MovieClip = 1, Sound = 2, Component = 3, Atlas = 4, Font = 5, Swf = 6, Misc = 7, Unknown = 8, Spine = 9, DragoneBones = 10 }
- enum ObjectType
- { Image = 0, MovieClip = 1, Swf = 2, Graph = 3, Loader = 4, Group = 5, Text = 6, RichText = 7, InputText = 8, Component = 9, List = 10, Label = 11, Button = 12, ComboBox = 13, ProgressBar = 14, Slider = 15, ScrollBar = 16, Tree = 17, Loader3D = 18 }
- interface PlayCompleteCallback
- { () : void; }
- var PlayCompleteCallback: { new (func: () => void): PlayCompleteCallback; }
- interface TransitionHook
- { () : void; }
- var TransitionHook: { new (func: () => void): TransitionHook; }
- class TranslationHelper extends System.Object
- {
- public static strings : System.Collections.Generic.Dictionary$2<string, System.Collections.Generic.Dictionary$2<string, string>>
- public static LoadFromXML ($source: FairyGUI.Utils.XML) : void
- public static TranslateComponent ($item: FairyGUI.PackageItem) : void
- public constructor ()
- }
- class TreeNode extends System.Object
- {
- public data : any
- public get parent(): FairyGUI.TreeNode;
- public get tree(): FairyGUI.TreeView;
- public get cell(): FairyGUI.GComponent;
- public get level(): number;
- public get expanded(): boolean;
- public set expanded(value: boolean);
- public get isFolder(): boolean;
- public get text(): string;
- public get numChildren(): number;
- public AddChild ($child: FairyGUI.TreeNode) : FairyGUI.TreeNode
- public AddChildAt ($child: FairyGUI.TreeNode, $index: number) : FairyGUI.TreeNode
- public RemoveChild ($child: FairyGUI.TreeNode) : FairyGUI.TreeNode
- public RemoveChildAt ($index: number) : FairyGUI.TreeNode
- public RemoveChildren ($beginIndex?: number, $endIndex?: number) : void
- public GetChildAt ($index: number) : FairyGUI.TreeNode
- public GetChildIndex ($child: FairyGUI.TreeNode) : number
- public GetPrevSibling () : FairyGUI.TreeNode
- public GetNextSibling () : FairyGUI.TreeNode
- public SetChildIndex ($child: FairyGUI.TreeNode, $index: number) : void
- public SwapChildren ($child1: FairyGUI.TreeNode, $child2: FairyGUI.TreeNode) : void
- public SwapChildrenAt ($index1: number, $index2: number) : void
- public constructor ($hasChild: boolean)
- public constructor ()
- }
- class TreeView extends FairyGUI.EventDispatcher implements FairyGUI.IEventDispatcher
- {
- public indent : number
- public treeNodeCreateCell : FairyGUI.TreeView.TreeNodeCreateCellDelegate
- public treeNodeRender : FairyGUI.TreeView.TreeNodeRenderDelegate
- public treeNodeWillExpand : FairyGUI.TreeView.TreeNodeWillExpandDelegate
- public get list(): FairyGUI.GList;
- public get root(): FairyGUI.TreeNode;
- public get onClickNode(): FairyGUI.EventListener;
- public get onRightClickNode(): FairyGUI.EventListener;
- public GetSelectedNode () : FairyGUI.TreeNode
- public GetSelection () : System.Collections.Generic.List$1<FairyGUI.TreeNode>
- public AddSelection ($node: FairyGUI.TreeNode, $scrollItToView?: boolean) : void
- public RemoveSelection ($node: FairyGUI.TreeNode) : void
- public ClearSelection () : void
- public GetNodeIndex ($node: FairyGUI.TreeNode) : number
- public UpdateNode ($node: FairyGUI.TreeNode) : void
- public UpdateNodes ($nodes: System.Collections.Generic.List$1<FairyGUI.TreeNode>) : void
- public ExpandAll ($folderNode: FairyGUI.TreeNode) : void
- public CollapseAll ($folderNode: FairyGUI.TreeNode) : void
- public constructor ($list: FairyGUI.GList)
- public constructor ()
- }
- class UIConfig extends UnityEngine.MonoBehaviour
- {
- public static defaultFont : string
- public static windowModalWaiting : string
- public static globalModalWaiting : string
- public static modalLayerColor : UnityEngine.Color
- public static buttonSound : FairyGUI.NAudioClip
- public static buttonSoundVolumeScale : number
- public static horizontalScrollBar : string
- public static verticalScrollBar : string
- public static defaultScrollStep : number
- public static defaultScrollDecelerationRate : number
- public static defaultScrollBarDisplay : FairyGUI.ScrollBarDisplayType
- public static defaultScrollTouchEffect : boolean
- public static defaultScrollBounceEffect : boolean
- public static defaultScrollSnappingThreshold : number
- public static defaultScrollPagingThreshold : number
- public static popupMenu : string
- public static popupMenu_seperator : string
- public static loaderErrorSign : string
- public static tooltipsWin : string
- public static defaultComboBoxVisibleItemCount : number
- public static touchScrollSensitivity : number
- public static touchDragSensitivity : number
- public static clickDragSensitivity : number
- public static allowSoftnessOnTopOrLeftSide : boolean
- public static bringWindowToFrontOnClick : boolean
- public static inputCaretSize : number
- public static inputHighlightColor : UnityEngine.Color
- public static frameTimeForAsyncUIConstruction : number
- public static depthSupportForPaintingMode : boolean
- public static enhancedTextOutlineEffect : boolean
- public static makePixelPerfect : boolean
- public Items : System.Collections.Generic.List$1<FairyGUI.UIConfig.ConfigValue>
- public PreloadPackages : System.Collections.Generic.List$1<string>
- public static soundLoader : FairyGUI.UIConfig.SoundLoader
- public Load () : void
- public static SetDefaultValue ($key: FairyGUI.UIConfig.ConfigKey, $value: FairyGUI.UIConfig.ConfigValue) : void
- public static ClearResourceRefs () : void
- public ApplyModifiedProperties () : void
- public constructor ()
- }
- enum ScrollBarDisplayType
- { Default = 0, Visible = 1, Auto = 2, Hidden = 3 }
- class UIContentScaler extends UnityEngine.MonoBehaviour
- {
- public scaleMode : FairyGUI.UIContentScaler.ScaleMode
- public screenMatchMode : FairyGUI.UIContentScaler.ScreenMatchMode
- public designResolutionX : number
- public designResolutionY : number
- public fallbackScreenDPI : number
- public defaultSpriteDPI : number
- public constantScaleFactor : number
- public ignoreOrientation : boolean
- public static scaleFactor : number
- public static scaleLevel : number
- public ApplyModifiedProperties () : void
- public ApplyChange () : void
- public constructor ()
- }
- class UIObjectFactory extends System.Object
- {
- public static SetPackageItemExtension ($url: string, $type: System.Type) : void
- public static SetPackageItemExtension ($url: string, $creator: FairyGUI.UIObjectFactory.GComponentCreator) : void
- public static SetLoaderExtension ($type: System.Type) : void
- public static SetLoaderExtension ($creator: FairyGUI.UIObjectFactory.GLoaderCreator) : void
- public static Clear () : void
- public static NewObject ($pi: FairyGUI.PackageItem, $userClass?: System.Type) : FairyGUI.GObject
- public static NewObject ($type: FairyGUI.ObjectType) : FairyGUI.GObject
- public constructor ()
- }
- class UIPainter extends UnityEngine.MonoBehaviour implements FairyGUI.EMRenderTarget
- {
- public packageName : string
- public componentName : string
- public sortingOrder : number
- public get container(): FairyGUI.Container;
- public get ui(): FairyGUI.GComponent;
- public get EM_sortingOrder(): number;
- public SetSortingOrder ($value: number, $apply: boolean) : void
- public CreateUI () : void
- public ApplyModifiedProperties ($sortingOrderChanged: boolean) : void
- public OnUpdateSource ($data: System.Array$1<any>) : void
- public EM_BeforeUpdate () : void
- public EM_Update ($context: FairyGUI.UpdateContext) : void
- public EM_Reload () : void
- public constructor ()
- }
- class UIPanel extends UnityEngine.MonoBehaviour implements FairyGUI.EMRenderTarget
- {
- public packageName : string
- public componentName : string
- public fitScreen : FairyGUI.FitScreen
- public sortingOrder : number
- public get container(): FairyGUI.Container;
- public get ui(): FairyGUI.GComponent;
- public get EM_sortingOrder(): number;
- public CreateUI () : void
- public SetSortingOrder ($value: number, $apply: boolean) : void
- public SetHitTestMode ($value: FairyGUI.HitTestMode) : void
- public CacheNativeChildrenRenderers () : void
- public ApplyModifiedProperties ($sortingOrderChanged: boolean, $fitScreenChanged: boolean) : void
- public MoveUI ($delta: UnityEngine.Vector3) : void
- public GetUIWorldPosition () : UnityEngine.Vector3
- public EM_BeforeUpdate () : void
- public EM_Update ($context: FairyGUI.UpdateContext) : void
- public EM_Reload () : void
- public constructor ()
- }
- enum FitScreen
- { None = 0, FitSize = 1, FitWidthAndSetMiddle = 2, FitHeightAndSetCenter = 3 }
- enum HitTestMode
- { Default = 0, Raycast = 1 }
- class Timers extends System.Object
- {
- public static repeat : number
- public static time : number
- public static catchCallbackExceptions : boolean
- public static get inst(): FairyGUI.Timers;
- public Add ($interval: number, $repeat: number, $callback: FairyGUI.TimerCallback) : void
- public Add ($interval: number, $repeat: number, $callback: FairyGUI.TimerCallback, $callbackParam: any) : void
- public CallLater ($callback: FairyGUI.TimerCallback) : void
- public CallLater ($callback: FairyGUI.TimerCallback, $callbackParam: any) : void
- public AddUpdate ($callback: FairyGUI.TimerCallback) : void
- public AddUpdate ($callback: FairyGUI.TimerCallback, $callbackParam: any) : void
- public StartCoroutine ($routine: System.Collections.IEnumerator) : void
- public Exists ($callback: FairyGUI.TimerCallback) : boolean
- public Remove ($callback: FairyGUI.TimerCallback) : void
- public Update () : void
- public constructor ()
- }
- interface TimerCallback
- { (param: any) : void; }
- var TimerCallback: { new (func: (param: any) => void): TimerCallback; }
- }
- namespace FairyEditor {
- class App extends System.Object
- {
- public static isMacOS : boolean
- public static language : string
- public static batchMode : boolean
- public static preferences : FairyEditor.Preferences
- public static localStore : FairyEditor.LocalStore
- public static hotkeyManager : FairyEditor.HotkeyManager
- public static externalImagePool : ExternalImagePool
- public static get groot(): FairyGUI.GRoot;
- public static get project(): FairyEditor.FProject;
- public static get workspaceSettings(): FairyEditor.WorkspaceSettings;
- public static get mainView(): FairyEditor.View.MainView;
- public static get docView(): FairyEditor.View.DocumentView;
- public static get libView(): FairyEditor.View.LibraryView;
- public static get inspectorView(): FairyEditor.View.InspectorView;
- public static get testView(): FairyEditor.View.TestView;
- public static get timelineView(): FairyEditor.View.TimelineView;
- public static get consoleView(): FairyEditor.View.ConsoleView;
- public static get menu(): FairyEditor.Component.IMenu;
- public static get viewManager(): FairyEditor.ViewManager;
- public static get dragManager(): FairyEditor.DragDropManager;
- public static get pluginManager(): FairyEditor.PluginManager;
- public static get docFactory(): FairyEditor.View.DocumentFactory;
- public static get activeDoc(): FairyEditor.View.Document;
- public static get preferenceFolder(): string;
- public static get isActive(): boolean;
- public static add_onProjectOpened ($value: System.Action) : void
- public static remove_onProjectOpened ($value: System.Action) : void
- public static add_onProjectClosed ($value: System.Action) : void
- public static remove_onProjectClosed ($value: System.Action) : void
- public static add_onUpdate ($value: System.Action) : void
- public static remove_onUpdate ($value: System.Action) : void
- public static add_onLateUpdate ($value: System.Action) : void
- public static remove_onLateUpdate ($value: System.Action) : void
- public static add_onValidate ($value: System.Action) : void
- public static remove_onValidate ($value: System.Action) : void
- public static GetString ($index: number) : string
- public static GetString ($index: string) : string
- public static GetIcon ($key: string) : string
- public static GetIcon ($key: string, $big: boolean) : string
- public static StartBackgroundJob () : void
- public static EndBackgroundJob () : void
- public static SetFrameRateFactor ($factor: FairyEditor.App.FrameRateFactor, $enabled: boolean) : void
- public static OpenProject ($path: string) : void
- public static CloseProject () : void
- public static RefreshProject () : void
- public static ShowPreview ($pi: FairyEditor.FPackageItem) : void
- public static FindReference ($source: string) : void
- public static GetActiveFolder () : FairyEditor.FPackageItem
- public static QueryToClose ($restart: boolean) : void
- public static Close () : void
- public static Alert ($msg: string) : void
- public static Alert ($msg: string, $err: System.Exception) : void
- public static Alert ($msg: string, $err: System.Exception, $callback: System.Action) : void
- public static Confirm ($msg: string, $callback: System.Action$1<string>) : void
- public static Input ($msg: string, $text: string, $callback: System.Action$1<string>) : void
- public static SetWaitCursor ($value: boolean) : void
- public static ShowWaiting () : void
- public static ShowWaiting ($msg: string) : void
- public static ShowWaiting ($msg: string, $cancelCallback: System.Action) : void
- public static CloseWaiting () : void
- public static SetVar ($key: string, $value: any) : void
- public static On ($eventType: string, $callback: FairyGUI.EventCallback1) : void
- public static Off ($eventType: string, $callback: FairyGUI.EventCallback1) : void
- public static Dispatch ($eventType: string, $eventData?: any) : void
- public static ChangeColorSapce ($colorSpace: UnityEngine.ColorSpace) : void
- public constructor ()
- }
- class Preferences extends System.Object
- {
- public language : string
- public checkNewVersion : string
- public genComPreview : boolean
- public meaningfullChildName : boolean
- public hideInvisibleChild : boolean
- public publishAction : string
- public saveBeforePublish : boolean
- public PNGCompressionToolPath : string
- public editorFont : string
- public hotkeys : System.Collections.Generic.Dictionary$2<string, string>
- public Load () : void
- public Save () : void
- public constructor ()
- }
- class LocalStore extends System.Object
- {
- public Set ($key: string, $value: any) : void
- public Load () : void
- public Save () : void
- public constructor ()
- }
- class HotkeyManager extends System.Object
- {
- public get functions(): System.Collections.Generic.List$1<FairyEditor.HotkeyManager.FunctionDef>;
- public Init () : void
- public SetHotkey ($funcId: string, $hotkey: string) : void
- public ResetHotkey ($funcId: string) : void
- public ResetAll () : void
- public CaptureHotkey ($receiver: FairyGUI.GObject) : void
- public GetFunctionDef ($funcId: string) : FairyEditor.HotkeyManager.FunctionDef
- public GetFunction ($evt: FairyGUI.InputEvent, $code: $Ref<number>) : string
- public TranslateKey ($hotkey: string) : number
- public constructor ()
- }
- class FProject extends System.Object
- {
- public isMain : boolean
- public _globalFontVersion : number
- public static FILE_EXT : string
- public static ASSETS_PATH : string
- public static SETTINGS_PATH : string
- public static OBJS_PATH : string
- public get versionCode(): number;
- public get serialNumberSeed(): string;
- public get lastChanged(): number;
- public get opened(): boolean;
- public get id(): string;
- public get name(): string;
- public get type(): string;
- public set type(value: string);
- public get supportAtlas(): boolean;
- public get isH5(): boolean;
- public get supportExtractAlpha(): boolean;
- public get supportAlphaMask(): boolean;
- public get zipFormatOption(): boolean;
- public get binaryFormatOption(): boolean;
- public get supportCustomFileExtension(): boolean;
- public get basePath(): string;
- public get assetsPath(): string;
- public get objsPath(): string;
- public get settingsPath(): string;
- public get activeBranch(): string;
- public set activeBranch(value: string);
- public get allPackages(): System.Collections.Generic.List$1<FairyEditor.FPackage>;
- public get allBranches(): System.Collections.Generic.List$1<string>;
- public SetChanged () : void
- public static CreateNew ($projectPath: string, $name: string, $type: string, $pkgName?: string) : void
- public Open ($projectDescFile: string) : void
- public ScanBranches () : boolean
- public Dispose () : void
- public GetSettings ($name: string) : FairyEditor.SettingsBase
- public LoadAllSettings () : void
- public GetDefaultFont () : string
- public Rename ($newName: string) : void
- public GetPackage ($packageId: string) : FairyEditor.FPackage
- public GetPackageByName ($packageName: string) : FairyEditor.FPackage
- public CreatePackage ($newName: string) : FairyEditor.FPackage
- public AddPackage ($folder: string) : FairyEditor.FPackage
- public DeletePackage ($packageId: string) : void
- public Save () : void
- public GetItemByURL ($url: string) : FairyEditor.FPackageItem
- public GetItem ($pkgId: string, $itemId: string) : FairyEditor.FPackageItem
- public FindItemByFile ($file: string) : FairyEditor.FPackageItem
- public GetItemNameByURL ($url: string) : string
- public CreateBranch ($branchName: string) : void
- public RenameBranch ($oldName: string, $newName: string) : void
- public RemoveBranch ($branchName: string) : void
- public RegisterComExtension ($name: string, $className: string, $superClassName: string) : void
- public GetComExtension ($className: string) : FairyEditor.ComExtensionDef
- public GetComExtensionNames () : System.Collections.Generic.List$1<string>
- public ClearComExtensions () : void
- public static ValidateName ($newName: string) : string
- public constructor ($main?: boolean)
- public constructor ()
- }
- class WorkspaceSettings extends System.Object
- {
- public Set ($key: string, $value: any) : void
- public Load () : void
- public Save () : void
- public constructor ()
- }
- class ViewManager extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public get playMode(): boolean;
- public set playMode(value: boolean);
- public get viewIds(): System.Collections.Generic.List$1<string>;
- public get lastFocusedView(): FairyGUI.GComponent;
- public AddView ($view: FairyGUI.GComponent, $viewId: string, $options: FairyEditor.ViewOptions) : FairyGUI.GComponent
- public RemoveView ($viewId: string) : void
- public GetView ($viewId: string) : FairyGUI.GComponent
- public IsViewShowing ($viewId: string) : boolean
- public SetViewTitle ($viewId: string, $title: string) : void
- public ShowView ($viewId: string) : void
- public HideView ($viewId: string) : void
- public LoadLayout () : void
- public ResetLayout () : void
- public SaveLayout () : void
- public ShowTabMenu ($view: FairyGUI.GComponent) : void
- public OnDragGridStart ($grid: FairyEditor.Component.ViewGrid, $tabButton: FairyGUI.GObject) : void
- public constructor ()
- }
- class DragDropManager extends System.Object
- {
- public get agent(): FairyGUI.GObject;
- public get dragging(): boolean;
- public StartDrag ($source?: FairyGUI.GObject, $sourceData?: any, $icon?: any, $cursor?: string, $onComplete?: System.Action$2<FairyGUI.GObject, any>, $onCancel?: System.Action$2<FairyGUI.GObject, any>, $onMove?: System.Action$3<FairyGUI.GObject, any, FairyGUI.EventContext>) : void
- public Cancel () : void
- public constructor ()
- }
- class PluginManager extends System.Object
- {
- public allPlugins : System.Collections.Generic.List$1<FairyEditor.PluginManager.PluginInfo>
- public get userPluginFolder(): string;
- public get projectPluginFolder(): string;
- public get basePath(): string;
- public Dispose () : void
- public Load () : void
- public LoadUIPackage ($filePath: string) : void
- public SetHotkey ($hotkey: string, $callback: System.Action) : void
- public HandleHotkey ($keyCode: number) : boolean
- public CreateNewPlugin ($name: string, $displayName: string, $icon: string, $desc: string, $template: string) : void
- public constructor ()
- }
- class FPackageItem extends System.Object
- {
- public exported : boolean
- public favorite : boolean
- public isError : boolean
- public get owner(): FairyEditor.FPackage;
- public get parent(): FairyEditor.FPackageItem;
- public get type(): string;
- public get id(): string;
- public set id(value: string);
- public get path(): string;
- public get branch(): string;
- public get isRoot(): boolean;
- public get isBranchRoot(): boolean;
- public get name(): string;
- public get file(): string;
- public get fileName(): string;
- public get modificationTime(): Date;
- public get sortKey(): string;
- public get version(): number;
- public get width(): number;
- public set width(value: number);
- public get height(): number;
- public set height(value: number);
- public get thumbnail(): FairyGUI.NTexture;
- public get children(): System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
- public get folderAtlas(): string;
- public set folderAtlas(value: string);
- public get supportAtlas(): boolean;
- public get supportResolution(): boolean;
- public get title(): string;
- public get contentHash(): string;
- public get isDisposed(): boolean;
- public add_onChanged ($value: System.Action$1<FairyEditor.FPackageItem>) : void
- public remove_onChanged ($value: System.Action$1<FairyEditor.FPackageItem>) : void
- public add_onAlternativeAdded ($value: System.Action$1<FairyEditor.FPackageItem>) : void
- public remove_onAlternativeAdded ($value: System.Action$1<FairyEditor.FPackageItem>) : void
- public MatchName ($key: string) : boolean
- public GetURL () : string
- public GetIcon ($opened?: boolean, $big?: boolean, $thumbnail?: boolean) : string
- public CopySettings ($source: FairyEditor.FPackageItem) : void
- public SetFile ($path: string, $fileName: string, $checkStatus?: boolean) : void
- public SetChanged () : void
- public Touch () : void
- public SetUptoDate () : void
- public FileExists () : boolean
- public GetAsset () : FairyEditor.AssetBase
- public ReadAssetSettings ($xml: FairyGUI.Utils.XML) : void
- public OpenWithDefaultApplication () : void
- public GetBranch ($branchName: string) : FairyEditor.FPackageItem
- public GetTrunk () : FairyEditor.FPackageItem
- public GetHighResolution ($scaleLevel: number) : FairyEditor.FPackageItem
- public GetStdResolution () : FairyEditor.FPackageItem
- public GetAtlasIndex () : number
- public SetVar ($key: string, $value: any) : void
- public AddRef () : void
- public ReleaseRef () : void
- public UnloadAsset ($timestamp?: number) : void
- public Dispose () : void
- public Serialize ($forPublish?: boolean) : FairyGUI.Utils.XML
- public constructor ($owner: FairyEditor.FPackage, $type: string, $id: string)
- public constructor ()
- }
- class Bootstrap extends UnityEngine.MonoBehaviour
- {
- public constructor ()
- }
- class LoaderExtension extends FairyGUI.GLoader implements FairyGUI.IEventDispatcher, FairyGUI.IAnimationGear, FairyGUI.IColorGear
- {
- public constructor ()
- }
- class AniSprite extends FairyGUI.Image implements FairyGUI.IEventDispatcher, FairyGUI.IMeshFactory
- {
- public get onPlayEnd(): FairyGUI.EventListener;
- public get animation(): FairyEditor.AniData;
- public set animation(value: FairyEditor.AniData);
- public get playing(): boolean;
- public set playing(value: boolean);
- public get frame(): number;
- public set frame(value: number);
- public get frameCount(): number;
- public Rewind () : void
- public Advance ($time: number) : void
- public SetPlaySettings () : void
- public SetPlaySettings ($start: number, $end: number, $times: number, $endAt: number) : void
- public StepNext () : void
- public StepPrev () : void
- public constructor ()
- }
- class AniData extends System.Object
- {
- public version : number
- public boundsRect : UnityEngine.Rect
- public fps : number
- public speed : number
- public repeatDelay : number
- public swing : boolean
- public frameList : System.Collections.Generic.List$1<FairyEditor.AniData.Frame>
- public spriteList : System.Collections.Generic.List$1<FairyEditor.AniData.FrameSprite>
- public static FILE_MARK : string
- public get frameCount(): number;
- public Load ($file: string) : void
- public Load ($ba: FairyGUI.Utils.ByteBuffer) : void
- public Save ($file: string) : void
- public Save () : System.Array$1<number>
- public CalculateBoundsRect () : void
- public CopySettings ($source: FairyEditor.AniData) : void
- public CopyFrom ($source: FairyEditor.AniData) : void
- public Reset ($ownsTexture?: boolean) : void
- public ImportImages ($images: System.Collections.Generic.IList$1<string>, $CompressPng: boolean) : void
- public constructor ()
- }
- class AniAsset extends FairyEditor.AssetBase
- {
- public smoothing : boolean
- public atlas : string
- public get animation(): FairyEditor.AniData;
- public Load () : System.Threading.Tasks.Task
- public constructor ($packageItem: FairyEditor.FPackageItem)
- public constructor ($item: FairyEditor.FPackageItem)
- public constructor ()
- }
- class AssetBase extends System.Object
- {
- public get isLoading(): boolean;
- public get isLoaded(): boolean;
- public ReadSettings ($xml: FairyGUI.Utils.XML) : void
- public WriteSettings ($xml: FairyGUI.Utils.XML, $forPublish: boolean) : void
- public LoadMeta () : void
- public Unload () : void
- public Dispose () : void
- public GetThumbnail () : FairyGUI.NTexture
- public constructor ($item: FairyEditor.FPackageItem)
- public constructor ()
- }
- class BmFontData extends System.Object
- {
- public face : string
- public xadvance : number
- public canTint : boolean
- public resizable : boolean
- public fontSize : number
- public lineHeight : number
- public atlasFile : string
- public pages : number
- public hasChannel : boolean
- public baseline : number
- public packed : number
- public alphaChnl : number
- public redChnl : number
- public greenChnl : number
- public blueChnl : number
- public glyphs : System.Collections.Generic.List$1<FairyEditor.BmFontData.Glyph>
- public Load ($content: string, $lazyLoadChars?: boolean) : void
- public LoadChars () : void
- public Build () : string
- public constructor ()
- }
- class ComponentAsset extends FairyEditor.AssetBase
- {
- public get extension(): string;
- public get xml(): FairyGUI.Utils.XML;
- public get displayList(): System.Collections.Generic.List$1<FairyEditor.ComponentAsset.DisplayListItem>;
- public GetCustomProperties () : System.Collections.Generic.IList$1<FairyEditor.ComProperty>
- public GetControllerPages ($name: string, $pageNames: System.Collections.Generic.List$1<string>, $pageIds: System.Collections.Generic.List$1<string>) : void
- public CreateObject ($item: FairyEditor.FPackageItem, $flags?: number) : System.Threading.Tasks.Task$1<FairyEditor.FComponent>
- public constructor ($packageItem: FairyEditor.FPackageItem)
- public constructor ($item: FairyEditor.FPackageItem)
- public constructor ()
- }
- class ComProperty extends System.Object
- {
- public target : string
- public propertyId : number
- public label : string
- public value : any
- public CopyFrom ($source: FairyEditor.ComProperty) : void
- public constructor ()
- }
- class FComponent extends FairyEditor.FObject implements FairyGUI.IEventDispatcher
- {
- public customExtentionId : string
- public initName : string
- public designImage : string
- public designImageOffsetX : number
- public designImageOffsetY : number
- public designImageAlpha : number
- public designImageLayer : number
- public designImageForTest : boolean
- public bgColor : UnityEngine.Color
- public bgColorEnabled : boolean
- public hitTestSource : FairyEditor.FObject
- public mask : FairyEditor.FObject
- public reversedMask : boolean
- public remark : string
- public headerRes : string
- public footerRes : string
- public showSound : string
- public hideSound : string
- public get numChildren(): number;
- public get children(): System.Collections.Generic.List$1<FairyEditor.FObject>;
- public get controllers(): System.Collections.Generic.List$1<FairyEditor.FController>;
- public get transitions(): FairyEditor.FTransitions;
- public get customProperties(): System.Collections.Generic.List$1<FairyEditor.ComProperty>;
- public set customProperties(value: System.Collections.Generic.List$1<FairyEditor.ComProperty>);
- public get bounds(): UnityEngine.Rect;
- public get extention(): FairyEditor.ComExtention;
- public get extentionId(): string;
- public set extentionId(value: string);
- public get scrollPane(): FairyEditor.FScrollPane;
- public get overflow(): string;
- public set overflow(value: string);
- public get overflow2(): string;
- public set overflow2(value: string);
- public get scroll(): string;
- public set scroll(value: string);
- public get scrollBarFlags(): number;
- public set scrollBarFlags(value: number);
- public get scrollBarDisplay(): string;
- public set scrollBarDisplay(value: string);
- public get margin(): FairyEditor.FMargin;
- public get marginStr(): string;
- public set marginStr(value: string);
- public get scrollBarMargin(): FairyEditor.FMargin;
- public get scrollBarMarginStr(): string;
- public set scrollBarMarginStr(value: string);
- public get hzScrollBarRes(): string;
- public set hzScrollBarRes(value: string);
- public get vtScrollBarRes(): string;
- public set vtScrollBarRes(value: string);
- public get clipSoftnessX(): number;
- public set clipSoftnessX(value: number);
- public get clipSoftnessY(): number;
- public set clipSoftnessY(value: number);
- public get viewWidth(): number;
- public set viewWidth(value: number);
- public get viewHeight(): number;
- public set viewHeight(value: number);
- public get opaque(): boolean;
- public set opaque(value: boolean);
- public get text(): string;
- public set text(value: string);
- public get icon(): string;
- public set icon(value: string);
- public get childrenRenderOrder(): string;
- public set childrenRenderOrder(value: string);
- public get apexIndex(): number;
- public set apexIndex(value: number);
- public get pageController(): string;
- public set pageController(value: string);
- public get pageControllerObj(): FairyEditor.FController;
- public get scriptData(): FairyGUI.Utils.XML;
- public AddChild ($child: FairyEditor.FObject) : FairyEditor.FObject
- public AddChildAt ($child: FairyEditor.FObject, $index: number) : FairyEditor.FObject
- public RemoveChild ($child: FairyEditor.FObject, $dispose?: boolean) : FairyEditor.FObject
- public RemoveChildAt ($index: number, $dispose?: boolean) : FairyEditor.FObject
- public RemoveChildren ($beginIndex?: number, $endIndex?: number, $dispose?: boolean) : void
- public GetChildAt ($index: number) : FairyEditor.FObject
- public GetChild ($name: string) : FairyEditor.FObject
- public GetChildByPath ($path: string) : FairyEditor.FObject
- public GetChildById ($id: string) : FairyEditor.FObject
- public GetChildIndex ($child: FairyEditor.FObject) : number
- public SetChildIndex ($child: FairyEditor.FObject, $index: number) : void
- public SwapChildren ($child1: FairyEditor.FObject, $child2: FairyEditor.FObject) : void
- public SwapChildrenAt ($index1: number, $index2: number) : void
- public AddController ($controller: FairyEditor.FController, $applyNow?: boolean) : void
- public GetController ($name: string) : FairyEditor.FController
- public RemoveController ($c: FairyEditor.FController) : void
- public UpdateChildrenVisible () : void
- public UpdateDisplayList ($immediatelly?: boolean) : void
- public GetSnappingPosition ($xValue: number, $yValue: number) : UnityEngine.Vector2
- public EnsureBoundsCorrect () : void
- public SetBoundsChangedFlag () : void
- public GetBounds () : UnityEngine.Rect
- public SetBounds ($ax: number, $ay: number, $aw: number, $ah: number) : void
- public ApplyController ($c: FairyEditor.FController) : void
- public ApplyAllControllers () : void
- public AdjustRadioGroupDepth ($obj: FairyEditor.FObject, $c: FairyEditor.FController) : void
- public GetCustomProperty ($target: string, $propertyId: number) : FairyEditor.ComProperty
- public ApplyCustomProperty ($cp: FairyEditor.ComProperty) : void
- public UpdateOverflow () : void
- public Write_editMode () : FairyGUI.Utils.XML
- public ValidateChildren ($checkOnly?: boolean) : boolean
- public CreateChild ($xml: FairyGUI.Utils.XML) : FairyEditor.FObject
- public GetChildrenInfo () : string
- public GetNextId () : string
- public IsIdInUse ($val: string) : boolean
- public ContainsComponent ($pi: FairyEditor.FPackageItem) : boolean
- public NotifyChildReplaced ($source: FairyEditor.FObject, $target: FairyEditor.FObject) : void
- public constructor ($flags: number)
- }
- class FObject extends FairyGUI.EventDispatcher implements FairyGUI.IEventDispatcher
- {
- public _parent : FairyEditor.FComponent
- public _id : string
- public _width : number
- public _height : number
- public _rawWidth : number
- public _rawHeight : number
- public _widthEnabled : boolean
- public _heightEnabled : boolean
- public _renderDepth : number
- public _outlineVersion : number
- public _opened : boolean
- public _group : FairyEditor.FGroup
- public _sizePercentInGroup : number
- public _gearLocked : boolean
- public _internalVisible : boolean
- public _hasSnapshot : boolean
- public _treeNode : FairyEditor.FTreeNode
- public _pivotFromSource : boolean
- public _pkg : FairyEditor.FPackage
- public _res : FairyEditor.ResourceRef
- public _objectType : string
- public _docElement : FairyEditor.View.DocElement
- public _flags : number
- public _underConstruct : boolean
- public sourceWidth : number
- public sourceHeight : number
- public initWidth : number
- public initHeight : number
- public customData : string
- public static loadingSnapshot : boolean
- public static MAX_GEAR_INDEX : number
- public get id(): string;
- public get name(): string;
- public set name(value: string);
- public get objectType(): string;
- public get pkg(): FairyEditor.FPackage;
- public get docElement(): FairyEditor.View.DocElement;
- public get touchable(): boolean;
- public set touchable(value: boolean);
- public get touchDisabled(): boolean;
- public get grayed(): boolean;
- public set grayed(value: boolean);
- public get enabled(): boolean;
- public set enabled(value: boolean);
- public get resourceURL(): string;
- public get x(): number;
- public set x(value: number);
- public get y(): number;
- public set y(value: number);
- public get xy(): UnityEngine.Vector2;
- public set xy(value: UnityEngine.Vector2);
- public get xMin(): number;
- public set xMin(value: number);
- public get xMax(): number;
- public set xMax(value: number);
- public get yMin(): number;
- public set yMin(value: number);
- public get yMax(): number;
- public set yMax(value: number);
- public get height(): number;
- public set height(value: number);
- public get width(): number;
- public set width(value: number);
- public get size(): UnityEngine.Vector2;
- public get minWidth(): number;
- public set minWidth(value: number);
- public get minHeight(): number;
- public set minHeight(value: number);
- public get maxWidth(): number;
- public set maxWidth(value: number);
- public get maxHeight(): number;
- public set maxHeight(value: number);
- public get actualWidth(): number;
- public get actualHeight(): number;
- public get scaleX(): number;
- public set scaleX(value: number);
- public get scaleY(): number;
- public set scaleY(value: number);
- public get aspectLocked(): boolean;
- public set aspectLocked(value: boolean);
- public get aspectRatio(): number;
- public get skewX(): number;
- public set skewX(value: number);
- public get skewY(): number;
- public set skewY(value: number);
- public get pivotX(): number;
- public set pivotX(value: number);
- public get pivotY(): number;
- public set pivotY(value: number);
- public get anchor(): boolean;
- public set anchor(value: boolean);
- public get locked(): boolean;
- public set locked(value: boolean);
- public get hideByEditor(): boolean;
- public set hideByEditor(value: boolean);
- public get useSourceSize(): boolean;
- public set useSourceSize(value: boolean);
- public get rotation(): number;
- public set rotation(value: number);
- public get alpha(): number;
- public set alpha(value: number);
- public get visible(): boolean;
- public set visible(value: boolean);
- public get internalVisible(): boolean;
- public get internalVisible2(): boolean;
- public get internalVisible3(): boolean;
- public get groupId(): string;
- public set groupId(value: string);
- public get tooltips(): string;
- public set tooltips(value: string);
- public get filterData(): FairyEditor.FilterData;
- public set filterData(value: FairyEditor.FilterData);
- public get filter(): string;
- public set filter(value: string);
- public get blendMode(): string;
- public set blendMode(value: string);
- public get relations(): FairyEditor.FRelations;
- public get displayObject(): FairyEditor.FDisplayObject;
- public get parent(): FairyEditor.FComponent;
- public get text(): string;
- public set text(value: string);
- public get icon(): string;
- public set icon(value: string);
- public get errorStatus(): boolean;
- public set errorStatus(value: boolean);
- public get topmost(): FairyEditor.FComponent;
- public SetXY ($xv: number, $yv: number) : void
- public SetTopLeft ($xv: number, $yv: number) : void
- public SetSize ($wv: number, $hv: number, $ignorePivot?: boolean, $dontCheckLock?: boolean) : void
- public SetScale ($sx: number, $sy: number) : void
- public SetSkew ($xv: number, $yv: number) : void
- public SetPivot ($xv: number, $yv: number, $asAnchor: boolean) : void
- public InGroup ($group: FairyEditor.FGroup) : boolean
- public GetGear ($index: number, $createIfNull?: boolean) : FairyEditor.Framework.Gears.IGear
- public UpdateGear ($index: number) : void
- public UpdateGearFromRelations ($index: number, $dx: number, $dy: number) : void
- public SupportGear ($index: number) : boolean
- public ValidateGears () : void
- public HasGears () : boolean
- public CheckGearController ($index: number, $c: FairyEditor.FController) : boolean
- public CheckGearsController ($c: FairyEditor.FController) : boolean
- public AddDisplayLock () : number
- public ReleaseDisplayLock ($token: number) : void
- public CheckGearDisplay () : void
- public RemoveFromParent () : void
- public LocalToGlobal ($pt: UnityEngine.Vector2) : UnityEngine.Vector2
- public GlobalToLocal ($pt: UnityEngine.Vector2) : UnityEngine.Vector2
- public static cast ($obj: FairyGUI.DisplayObject) : FairyEditor.FObject
- public HandleXYChanged () : void
- public HandleSizeChanged () : void
- public HandleGrayedChanged () : void
- public HandleAlphaChanged () : void
- public HandleVisibleChanged () : void
- public HandleControllerChanged ($c: FairyEditor.FController) : void
- public GetProperty ($propName: string) : any
- public SetProperty ($propName: string, $value: any) : void
- public GetProp ($index: FairyEditor.ObjectPropID) : any
- public SetProp ($index: FairyEditor.ObjectPropID, $value: any) : void
- public IsObsolete () : boolean
- public Validate ($checkOnly?: boolean) : boolean
- public GetDetailString () : string
- public Create () : void
- public Dispose () : void
- public Recreate () : void
- public Read_beforeAdd ($xml: FairyGUI.Utils.XML, $strings: System.Collections.Generic.Dictionary$2<string, string>) : void
- public Read_afterAdd ($xml: FairyGUI.Utils.XML, $strings: System.Collections.Generic.Dictionary$2<string, string>) : void
- public Write () : FairyGUI.Utils.XML
- public ReadGears ($xml: FairyGUI.Utils.XML) : void
- public WriteGears ($xml?: FairyGUI.Utils.XML) : FairyGUI.Utils.XML
- public TakeSnapshot ($ss: FairyEditor.ObjectSnapshot) : void
- public ReadSnapshot ($ss: FairyEditor.ObjectSnapshot) : void
- public constructor ($flags: number)
- public constructor ()
- }
- class DragonBonesAsset extends FairyEditor.SkeletonAsset
- {
- public static ParseBounds ($sourceFile: string) : UnityEngine.Rect
- public constructor ($packageItem: FairyEditor.FPackageItem)
- public constructor ($item: FairyEditor.FPackageItem)
- public constructor ()
- }
- class SkeletonAsset extends FairyEditor.AssetBase
- {
- public files : System.Array$1<string>
- public atlasNames : System.Array$1<string>
- public anchorX : number
- public anchorY : number
- public shader : string
- public pma : boolean
- public get data(): FairyEditor.ISkeletonDataAsset;
- public get animations(): System.Collections.Generic.List$1<string>;
- public get skins(): System.Collections.Generic.List$1<string>;
- public Load () : System.Threading.Tasks.Task
- }
- class FBitmapFont extends FairyGUI.BitmapFont
- {
- public get fontData(): FairyEditor.BmFontData;
- public get usingAtlas(): boolean;
- public get branch(): string;
- public GetSubFont ($branch: string, $scaleLevel: number) : FairyEditor.FBitmapFont
- public constructor ($packageItem: FairyEditor.FPackageItem)
- public constructor ($parent: FairyEditor.FBitmapFont, $branch: string, $scaleLevel: number)
- public constructor ()
- }
- class FontAsset extends FairyEditor.AssetBase
- {
- public texture : string
- public samplePointSize : number
- public renderMode : string
- public italicStyle : number
- public boldWeight : number
- public atlasPadding : number
- public static DefaultItalicStyle : number
- public static DefaultBoldWeight : number
- public static DefaultAtlasPadding : number
- public get fontType(): FairyEditor.FontAsset.FontType;
- public static IsTTF ($file: string) : boolean
- public GetFont ($flags: number) : FairyGUI.BaseFont
- public GetFont ($branch: string, $scaleLevel: number) : FairyGUI.BaseFont
- public static ParseRenderMode ($str: string) : UnityEngine.TextCore.LowLevel.GlyphRenderMode
- public constructor ($packageItem: FairyEditor.FPackageItem)
- public constructor ($item: FairyEditor.FPackageItem)
- public constructor ()
- }
- class ImageAsset extends FairyEditor.AssetBase
- {
- public scale9Grid : UnityEngine.Rect
- public scaleOption : string
- public qualityOption : string
- public quality : number
- public smoothing : boolean
- public gridTile : number
- public atlas : string
- public duplicatePadding : boolean
- public disableTrim : boolean
- public svgWidth : number
- public svgHeight : number
- public static QUALITY_DEFAULT : string
- public static QUALITY_SOURCE : string
- public static QUALITY_CUSTOM : string
- public static SCALE_9GRID : string
- public static SCALE_TILE : string
- public get texture(): FairyGUI.NTexture;
- public get converting(): boolean;
- public get format(): string;
- public get targetQuality(): number;
- public get file(): string;
- public LoadTexture () : System.Threading.Tasks.Task
- public LoadForPublish ($trim: boolean) : System.Threading.Tasks.Task
- public constructor ($packageItem: FairyEditor.FPackageItem)
- public constructor ($item: FairyEditor.FPackageItem)
- public constructor ()
- }
- interface ISkeletonDataAsset
- {
- GetAnimations () : System.Collections.Generic.List$1<string>
- GetSkins () : System.Collections.Generic.List$1<string>
- CreateComponent () : FairyEditor.ISkeletonAnimationComponent
- Dispose () : void
- }
- class SoundAsset extends FairyEditor.AssetBase
- {
- public get audio(): UnityEngine.AudioClip;
- public Play ($volumeScale?: number) : void
- public constructor ($packageItem: FairyEditor.FPackageItem)
- public constructor ($item: FairyEditor.FPackageItem)
- public constructor ()
- }
- class SpineAsset extends FairyEditor.SkeletonAsset
- {
- public static ParseBounds ($sourceFile: string) : UnityEngine.Rect
- public constructor ($packageItem: FairyEditor.FPackageItem)
- public constructor ($item: FairyEditor.FPackageItem)
- public constructor ()
- }
- class SwfAsset extends FairyEditor.AssetBase
- {
- public constructor ($packageItem: FairyEditor.FPackageItem)
- public constructor ($item: FairyEditor.FPackageItem)
- public constructor ()
- }
- class ComExtensionDef extends System.Object
- {
- public name : string
- public className : string
- public superClassName : string
- public constructor ()
- }
- class ComExtention extends FairyGUI.EventDispatcher implements FairyGUI.IEventDispatcher
- {
- public _type : string
- public get owner(): FairyEditor.FComponent;
- public set owner(value: FairyEditor.FComponent);
- public get text(): string;
- public set text(value: string);
- public get icon(): string;
- public set icon(value: string);
- public Create () : void
- public Dispose () : void
- public Read_editMode ($xml: FairyGUI.Utils.XML) : void
- public Write_editMode () : FairyGUI.Utils.XML
- public Read ($xml: FairyGUI.Utils.XML, $strings: System.Collections.Generic.Dictionary$2<string, string>) : void
- public Write () : FairyGUI.Utils.XML
- public HandleControllerChanged ($c: FairyEditor.FController) : void
- public GetProp ($index: FairyEditor.ObjectPropID) : any
- public SetProp ($index: FairyEditor.ObjectPropID, $value: any) : void
- public GetProperty ($propName: string) : any
- public SetProperty ($propName: string, $value: any) : void
- public constructor ()
- }
- class FController extends FairyGUI.EventDispatcher implements FairyGUI.IEventDispatcher
- {
- public name : string
- public autoRadioGroupDepth : boolean
- public exported : boolean
- public alias : string
- public homePageType : string
- public homePage : string
- public parent : FairyEditor.FComponent
- public changing : boolean
- public get selectedIndex(): number;
- public set selectedIndex(value: number);
- public get previsousIndex(): number;
- public get selectedPage(): string;
- public set selectedPage(value: string);
- public get selectedPageId(): string;
- public set selectedPageId(value: string);
- public set oppositePageId(value: string);
- public get previousPage(): string;
- public get previousPageId(): string;
- public get pageCount(): number;
- public SetSelectedIndex ($value: number) : void
- public GetPages () : System.Collections.Generic.List$1<FairyEditor.FControllerPage>
- public GetPageIds ($ret?: System.Collections.Generic.List$1<string>) : System.Collections.Generic.List$1<string>
- public GetPageNames ($ret?: System.Collections.Generic.List$1<string>) : System.Collections.Generic.List$1<string>
- public HasPageId ($value: string) : boolean
- public HasPageName ($value: string) : boolean
- public GetNameById ($id: string, $emptyMsg: string) : string
- public GetNamesByIds ($ids: System.Collections.IList, $emptyMsg: string) : string
- public AddPage ($name: string) : FairyEditor.FControllerPage
- public AddPageAt ($name: string, $index: number) : FairyEditor.FControllerPage
- public RemovePageAt ($index: number) : void
- public SetPages ($pages: System.Collections.Generic.IList$1<string>) : void
- public SwapPage ($index1: number, $index2: number) : void
- public GetActions () : System.Collections.Generic.List$1<FairyEditor.FControllerAction>
- public AddAction ($type: string) : FairyEditor.FControllerAction
- public RemoveAction ($action: FairyEditor.FControllerAction) : void
- public SwapAction ($index1: number, $index2: number) : void
- public RunActions () : void
- public Read ($xml: FairyGUI.Utils.XML) : void
- public Write () : FairyGUI.Utils.XML
- public Reset () : void
- public constructor ()
- }
- enum ObjectPropID
- { Text = 0, Icon = 1, Color = 2, OutlineColor = 3, Playing = 4, Frame = 5, DeltaTime = 6, TimeScale = 7, FontSize = 8, Selected = 9, AnimationName = 10, SkinName = 11 }
- class FEvents extends System.Object
- {
- public static POS_CHANGED : string
- public static SIZE_CHANGED : string
- public static CHANGED : string
- public static PLAY_END : string
- public static SUBMIT : string
- public static ADDED : string
- public static REMOVED : string
- public static CLICK_ITEM : string
- }
- class AlignConst extends System.Object
- {
- public static LEFT : string
- public static CENTER : string
- public static RIGHT : string
- public static Parse ($str: string) : FairyGUI.AlignType
- public static ToString ($type: FairyGUI.AlignType) : string
- public ToString () : string
- }
- class VerticalAlignConst extends System.Object
- {
- public static TOP : string
- public static MIDDLE : string
- public static BOTTOM : string
- public static Parse ($str: string) : FairyGUI.VertAlignType
- public static ToString ($type: FairyGUI.VertAlignType) : string
- public ToString () : string
- }
- class AutoSizeConst extends System.Object
- {
- public static NONE : string
- public static HEIGHT : string
- public static BOTH : string
- public static SHRINK : string
- public static ELLIPSIS : string
- public static Parse ($str: string) : FairyGUI.AutoSizeType
- public static ToString ($type: FairyGUI.AutoSizeType) : string
- public ToString () : string
- }
- class OverflowConst extends System.Object
- {
- public static VISIBLE : string
- public static HIDDEN : string
- public static SCROLL : string
- }
- class ScrollBarDisplayConst extends System.Object
- {
- public static DEFAULT : string
- public static VISIBLE : string
- public static AUTO : string
- public static HIDDEN : string
- }
- class ScrollConst extends System.Object
- {
- public static HORIZONTAL : string
- public static VERTICAL : string
- public static BOTH : string
- }
- class FlipConst extends System.Object
- {
- public static NONE : string
- public static HZ : string
- public static VT : string
- public static BOTH : string
- public static Parse ($str: string) : FairyGUI.FlipType
- }
- class LoaderFillConst extends System.Object
- {
- public static NONE : string
- public static SCALE_SHOW_ALL : string
- public static SCALE_NO_BORDER : string
- public static SCALE_MATCH_HEIGHT : string
- public static SCALE_MATCH_WIDTH : string
- public static SCALE_FREE : string
- }
- class FillMethodConst extends System.Object
- {
- public static Parse ($str: string) : FairyGUI.FillMethod
- }
- class EaseTypeConst extends System.Object
- {
- public static easeType : System.Array$1<string>
- public static easeInOutType : System.Array$1<string>
- public static Parse ($value: string) : FairyGUI.EaseType
- }
- class FButton extends FairyEditor.ComExtention implements FairyGUI.IEventDispatcher
- {
- public changeStageOnClick : boolean
- public static COMMON : string
- public static CHECK : string
- public static RADIO : string
- public static UP : string
- public static DOWN : string
- public static OVER : string
- public static SELECTED_OVER : string
- public static DISABLED : string
- public static SELECTED_DISABLED : string
- public get icon(): string;
- public set icon(value: string);
- public get selectedIcon(): string;
- public set selectedIcon(value: string);
- public get title(): string;
- public set title(value: string);
- public get text(): string;
- public set text(value: string);
- public get selectedTitle(): string;
- public set selectedTitle(value: string);
- public get titleColor(): UnityEngine.Color;
- public set titleColor(value: UnityEngine.Color);
- public get titleColorSet(): boolean;
- public set titleColorSet(value: boolean);
- public get titleFontSize(): number;
- public set titleFontSize(value: number);
- public get titleFontSizeSet(): boolean;
- public set titleFontSizeSet(value: boolean);
- public get sound(): string;
- public set sound(value: string);
- public get volume(): number;
- public set volume(value: number);
- public get baseSound(): string;
- public set baseSound(value: string);
- public get baseVolume(): number;
- public set baseVolume(value: number);
- public get soundSet(): boolean;
- public set soundSet(value: boolean);
- public get downEffect(): string;
- public set downEffect(value: string);
- public get downEffectValue(): number;
- public set downEffectValue(value: number);
- public get selected(): boolean;
- public set selected(value: boolean);
- public get mode(): string;
- public set mode(value: string);
- public get controller(): string;
- public set controller(value: string);
- public get controllerObj(): FairyEditor.FController;
- public get page(): string;
- public set page(value: string);
- public GetTextField () : FairyEditor.FTextField
- public HandleGrayChanged () : boolean
- public constructor ()
- }
- class FTextField extends FairyEditor.FObject implements FairyGUI.IEventDispatcher
- {
- public clearOnPublish : boolean
- public get text(): string;
- public set text(value: string);
- public get textFormat(): FairyGUI.TextFormat;
- public get supportProEffect(): boolean;
- public get font(): string;
- public set font(value: string);
- public get fontSize(): number;
- public set fontSize(value: number);
- public get color(): UnityEngine.Color;
- public set color(value: UnityEngine.Color);
- public get align(): string;
- public set align(value: string);
- public get verticalAlign(): string;
- public set verticalAlign(value: string);
- public get leading(): number;
- public set leading(value: number);
- public get letterSpacing(): number;
- public set letterSpacing(value: number);
- public get underline(): boolean;
- public set underline(value: boolean);
- public get bold(): boolean;
- public set bold(value: boolean);
- public get italic(): boolean;
- public set italic(value: boolean);
- public get strike(): boolean;
- public set strike(value: boolean);
- public get stroke(): boolean;
- public set stroke(value: boolean);
- public get strokeColor(): UnityEngine.Color;
- public set strokeColor(value: UnityEngine.Color);
- public get strokeSize(): number;
- public set strokeSize(value: number);
- public get shadowY(): number;
- public set shadowY(value: number);
- public get shadowX(): number;
- public set shadowX(value: number);
- public get shadow(): boolean;
- public set shadow(value: boolean);
- public get shadowColor(): UnityEngine.Color;
- public set shadowColor(value: UnityEngine.Color);
- public get outlineSoftness(): number;
- public set outlineSoftness(value: number);
- public get underlaySoftness(): number;
- public set underlaySoftness(value: number);
- public get faceDilate(): number;
- public set faceDilate(value: number);
- public get ubbEnabled(): boolean;
- public set ubbEnabled(value: boolean);
- public get varsEnabled(): boolean;
- public set varsEnabled(value: boolean);
- public get autoSize(): string;
- public set autoSize(value: string);
- public get singleLine(): boolean;
- public set singleLine(value: boolean);
- public InitFrom ($other: FairyEditor.FTextField) : void
- public CopyTextFormat ($source: FairyEditor.FTextField) : void
- public constructor ($flags: number)
- }
- class FComboBox extends FairyEditor.ComExtention implements FairyGUI.IEventDispatcher
- {
- public clearOnPublish : boolean
- public get title(): string;
- public set title(value: string);
- public get text(): string;
- public set text(value: string);
- public get icon(): string;
- public set icon(value: string);
- public get titleColor(): UnityEngine.Color;
- public set titleColor(value: UnityEngine.Color);
- public get titleColorSet(): boolean;
- public set titleColorSet(value: boolean);
- public get dropdown(): string;
- public set dropdown(value: string);
- public get visibleItemCount(): number;
- public set visibleItemCount(value: number);
- public get direction(): string;
- public set direction(value: string);
- public get items(): System.Array$1<System.Array$1<string>>;
- public set items(value: System.Array$1<System.Array$1<string>>);
- public set selectedIndex(value: number);
- public get selectionController(): string;
- public set selectionController(value: string);
- public get selectionControllerObj(): FairyEditor.FController;
- public get sound(): string;
- public set sound(value: string);
- public get volume(): number;
- public set volume(value: number);
- public GetTextField () : FairyEditor.FTextField
- public constructor ()
- }
- class FTransitions extends System.Object
- {
- public _loadingSnapshot : boolean
- public get items(): System.Collections.Generic.List$1<FairyEditor.FTransition>;
- public get isEmpty(): boolean;
- public AddItem ($name?: string) : FairyEditor.FTransition
- public RemoveItem ($item: FairyEditor.FTransition) : void
- public GetItem ($name: string) : FairyEditor.FTransition
- public Read ($xml: FairyGUI.Utils.XML) : void
- public Write ($xml?: FairyGUI.Utils.XML) : FairyGUI.Utils.XML
- public Dispose () : void
- public ClearSnapshot () : void
- public TakeSnapshot () : void
- public ReadSnapshot ($readController?: boolean) : void
- public OnOwnerAddedToStage () : void
- public OnOwnerRemovedFromStage () : void
- public constructor ($owner: FairyEditor.FComponent)
- public constructor ()
- }
- class FScrollPane extends System.Object
- {
- public static DISPLAY_ON_LEFT : number
- public static SNAP_TO_ITEM : number
- public static DISPLAY_IN_DEMAND : number
- public static PAGE_MODE : number
- public static TOUCH_EFFECT_ON : number
- public static TOUCH_EFFECT_OFF : number
- public static BOUNCE_BACK_EFFECT_ON : number
- public static BOUNCE_BACK_EFFECT_OFF : number
- public static INERTIA_DISABLED : number
- public static MASK_DISABLED : number
- public static FLOATING : number
- public static DONT_CLIP_MARGIN : number
- public get vtScrollBar(): FairyEditor.FScrollBar;
- public get hzScrollBar(): FairyEditor.FScrollBar;
- public get owner(): FairyEditor.FComponent;
- public get percX(): number;
- public set percX(value: number);
- public get percY(): number;
- public set percY(value: number);
- public get posX(): number;
- public set posX(value: number);
- public get posY(): number;
- public set posY(value: number);
- public get contentWidth(): number;
- public get contentHeight(): number;
- public get viewWidth(): number;
- public set viewWidth(value: number);
- public get viewHeight(): number;
- public set viewHeight(value: number);
- public get pageX(): number;
- public set pageX(value: number);
- public get pageY(): number;
- public set pageY(value: number);
- public Dispose () : void
- public Install () : void
- public Uninstall () : void
- public SetPercX ($value: number, $ani?: boolean) : void
- public SetPercY ($value: number, $ani?: boolean) : void
- public SetPosX ($value: number, $ani?: boolean) : void
- public SetPosY ($value: number, $ani?: boolean) : void
- public SetPageX ($value: number, $ani?: boolean) : void
- public SetPageY ($value: number, $ani?: boolean) : void
- public ScrollTop ($ani?: boolean) : void
- public ScrollBottom ($ani?: boolean) : void
- public ScrollUp ($ratio?: number, $ani?: boolean) : void
- public ScrollDown ($ratio?: number, $ani?: boolean) : void
- public ScrollLeft ($ratio?: number, $ani?: boolean) : void
- public ScrollRight ($ratio?: number, $ani?: boolean) : void
- public ScrollToView ($obj: FairyEditor.FObject, $ani?: boolean, $setFirst?: boolean) : void
- public ScrollToView ($rect: UnityEngine.Rect, $ani?: boolean, $setFirst?: boolean) : void
- public OnOwnerSizeChanged () : void
- public OnFlagsChanged ($forceReceate?: boolean) : void
- public Validate ($checkOnly?: boolean) : boolean
- public UpdateScrollRect () : void
- public SetContentSize ($aWidth: number, $aHeight: number) : void
- public HandleControllerChanged ($c: FairyEditor.FController) : void
- public UpdateScrollBarVisible () : void
- public constructor ($owner: FairyEditor.FComponent)
- public constructor ()
- }
- class FMargin extends System.Object
- {
- public left : number
- public right : number
- public top : number
- public bottom : number
- public get empty(): boolean;
- public Parse ($str: string) : void
- public Reset () : void
- public Copy ($source: FairyEditor.FMargin) : void
- public constructor ()
- }
- class FControllerPage extends System.Object
- {
- public id : string
- public name : string
- public remark : string
- public constructor ()
- }
- class FControllerAction extends System.Object
- {
- public type : string
- public fromPage : System.Array$1<string>
- public toPage : System.Array$1<string>
- public transitionName : string
- public repeat : number
- public delay : number
- public stopOnExit : boolean
- public objectId : string
- public controllerName : string
- public targetPage : string
- public Run ($controller: FairyEditor.FController, $prevPage: string, $curPage: string) : void
- public Reset () : void
- public GetFullControllerName ($gcom: FairyEditor.FComponent) : string
- public GetControllerObj ($gcom: FairyEditor.FComponent) : FairyEditor.FController
- public Read ($xml: FairyGUI.Utils.XML) : void
- public Write () : FairyGUI.Utils.XML
- public constructor ()
- }
- class FCustomEase extends FairyGUI.CustomEase
- {
- public points : System.Collections.Generic.List$1<FairyGUI.GPathPoint>
- public Update () : void
- public constructor ()
- }
- class FDisplayObject extends FairyGUI.Container implements FairyGUI.IEventDispatcher
- {
- public get owner(): FairyEditor.FObject;
- public get container(): FairyGUI.Container;
- public get content(): FairyGUI.DisplayObject;
- public set content(value: FairyGUI.DisplayObject);
- public get errorStatus(): boolean;
- public set errorStatus(value: boolean);
- public Reset () : void
- public HandleSizeChanged () : void
- public SetLoading ($value: boolean) : void
- public ApplyBlendMode () : void
- public ApplyFilter () : void
- public constructor ($owner: FairyEditor.FObject)
- public constructor ()
- public constructor ($gameObjectName: string)
- public constructor ($attachTarget: UnityEngine.GameObject)
- }
- class FGraph extends FairyEditor.FObject implements FairyGUI.IEventDispatcher, FairyGUI.IHitTest
- {
- public static EMPTY : string
- public static RECT : string
- public static ELLIPSE : string
- public static POLYGON : string
- public static REGULAR_POLYGON : string
- public get type(): string;
- public set type(value: string);
- public get isVerticesEditable(): boolean;
- public get shapeLocked(): boolean;
- public set shapeLocked(value: boolean);
- public get cornerRadius(): string;
- public set cornerRadius(value: string);
- public get lineColor(): UnityEngine.Color;
- public set lineColor(value: UnityEngine.Color);
- public get lineSize(): number;
- public set lineSize(value: number);
- public get fillColor(): UnityEngine.Color;
- public set fillColor(value: UnityEngine.Color);
- public get polygonPoints(): System.Collections.Generic.List$1<UnityEngine.Vector2>;
- public get verticesDistance(): System.Collections.Generic.List$1<number>;
- public get sides(): number;
- public set sides(value: number);
- public get startAngle(): number;
- public set startAngle(value: number);
- public get polygonData(): any;
- public set polygonData(value: any);
- public AddVertex ($vx: number, $vy: number, $near: boolean) : void
- public RemoveVertex ($index: number) : void
- public UpdateVertex ($index: number, $xv: number, $yv: number) : void
- public UpdateVertexDistance ($index: number, $value: number) : void
- public CalculatePolygonBounds () : UnityEngine.Rect
- public UpdateGraph () : void
- public HitTest ($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2) : boolean
- public constructor ($flags: number)
- }
- class FGroup extends FairyEditor.FObject implements FairyGUI.IEventDispatcher
- {
- public _updating : number
- public _childrenDirty : boolean
- public static HORIZONTAL : string
- public static VERTICAL : string
- public get advanced(): boolean;
- public set advanced(value: boolean);
- public get excludeInvisibles(): boolean;
- public set excludeInvisibles(value: boolean);
- public get autoSizeDisabled(): boolean;
- public set autoSizeDisabled(value: boolean);
- public get mainGridMinSize(): number;
- public set mainGridMinSize(value: number);
- public get mainGridIndex(): number;
- public set mainGridIndex(value: number);
- public get hasMainGrid(): boolean;
- public set hasMainGrid(value: boolean);
- public get collapsed(): boolean;
- public set collapsed(value: boolean);
- public get layout(): string;
- public set layout(value: string);
- public get lineGap(): number;
- public set lineGap(value: number);
- public get columnGap(): number;
- public set columnGap(value: number);
- public get boundsChanged(): boolean;
- public get children(): System.Collections.Generic.List$1<FairyEditor.FObject>;
- public get empty(): boolean;
- public Refresh ($positionChangedOnly?: boolean) : void
- public FreeChildrenArray () : void
- public GetStartIndex () : number
- public UpdateImmdediately ($param?: any) : void
- public MoveChildren ($dx: number, $dy: number) : void
- public ResizeChildren ($dw: number, $dh: number) : void
- public constructor ($flags: number)
- }
- class FilterData extends System.Object
- {
- public type : string
- public brightness : number
- public contrast : number
- public saturation : number
- public hue : number
- public Read ($xml: FairyGUI.Utils.XML) : void
- public Write ($xml: FairyGUI.Utils.XML) : void
- public CopyFrom ($source: FairyEditor.FilterData) : void
- public Clone () : FairyEditor.FilterData
- public constructor ()
- }
- class FImage extends FairyEditor.FObject implements FairyGUI.IEventDispatcher, FairyGUI.IHitTest
- {
- public get color(): UnityEngine.Color;
- public set color(value: UnityEngine.Color);
- public get flip(): string;
- public set flip(value: string);
- public get fillOrigin(): number;
- public set fillOrigin(value: number);
- public get fillClockwise(): boolean;
- public set fillClockwise(value: boolean);
- public get fillMethod(): string;
- public set fillMethod(value: string);
- public get fillAmount(): number;
- public set fillAmount(value: number);
- public get bitmap(): FairyGUI.Image;
- public HitTest ($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2) : boolean
- public constructor ($flags: number)
- }
- class FLabel extends FairyEditor.ComExtention implements FairyGUI.IEventDispatcher
- {
- public restrict : string
- public maxLength : number
- public keyboardType : number
- public get icon(): string;
- public set icon(value: string);
- public get title(): string;
- public set title(value: string);
- public get text(): string;
- public set text(value: string);
- public get titleColor(): UnityEngine.Color;
- public set titleColor(value: UnityEngine.Color);
- public get titleColorSet(): boolean;
- public set titleColorSet(value: boolean);
- public get titleFontSize(): number;
- public set titleFontSize(value: number);
- public get titleFontSizeSet(): boolean;
- public set titleFontSizeSet(value: boolean);
- public get input(): boolean;
- public get password(): boolean;
- public set password(value: boolean);
- public get promptText(): string;
- public set promptText(value: string);
- public get sound(): string;
- public set sound(value: string);
- public get volume(): number;
- public set volume(value: number);
- public GetTextField () : FairyEditor.FTextField
- public constructor ()
- }
- class FList extends FairyEditor.FComponent implements FairyGUI.IEventDispatcher
- {
- public clearOnPublish : boolean
- public scrollItemToViewOnClick : boolean
- public foldInvisibleItems : boolean
- public clickToExpand : number
- public static SINGLE_COLUMN : string
- public static SINGLE_ROW : string
- public static FLOW_HZ : string
- public static FLOW_VT : string
- public static PAGINATION : string
- public get layout(): string;
- public set layout(value: string);
- public get selectionMode(): string;
- public set selectionMode(value: string);
- public get lineGap(): number;
- public set lineGap(value: number);
- public get columnGap(): number;
- public set columnGap(value: number);
- public get repeatX(): number;
- public set repeatX(value: number);
- public get repeatY(): number;
- public set repeatY(value: number);
- public get defaultItem(): string;
- public set defaultItem(value: string);
- public get autoResizeItem(): boolean;
- public set autoResizeItem(value: boolean);
- public get autoResizeItem1(): boolean;
- public set autoResizeItem1(value: boolean);
- public get autoResizeItem2(): boolean;
- public set autoResizeItem2(value: boolean);
- public get treeViewEnabled(): boolean;
- public set treeViewEnabled(value: boolean);
- public get indent(): number;
- public set indent(value: number);
- public get items(): System.Collections.Generic.List$1<FairyEditor.ListItemData>;
- public set items(value: System.Collections.Generic.List$1<FairyEditor.ListItemData>);
- public get align(): string;
- public set align(value: string);
- public get verticalAlign(): string;
- public set verticalAlign(value: string);
- public get selectionController(): string;
- public set selectionController(value: string);
- public get selectionControllerObj(): FairyEditor.FController;
- public get selectedIndex(): number;
- public set selectedIndex(value: number);
- public GetSelection ($result?: System.Collections.Generic.List$1<number>) : System.Collections.Generic.List$1<number>
- public AddSelection ($index: number, $scrollItToView?: boolean) : void
- public RemoveSelection ($index: number) : void
- public ClearSelection () : void
- public AddItem ($url: string) : FairyEditor.FObject
- public AddItemAt ($url: string, $index: number) : FairyEditor.FObject
- public ResizeToFit ($itemCount?: number, $minSize?: number) : void
- public constructor ($flags: number)
- }
- class ListItemData extends System.Object
- {
- public url : string
- public name : string
- public title : string
- public icon : string
- public selectedTitle : string
- public selectedIcon : string
- public level : number
- public get properties(): System.Collections.Generic.List$1<FairyEditor.ComProperty>;
- public CopyFrom ($source: FairyEditor.ListItemData) : void
- public constructor ()
- }
- class FLoader extends FairyEditor.FObject implements FairyGUI.IEventDispatcher
- {
- public clearOnPublish : boolean
- public get url(): string;
- public set url(value: string);
- public get texture(): FairyGUI.NTexture;
- public set texture(value: FairyGUI.NTexture);
- public get icon(): string;
- public set icon(value: string);
- public get align(): string;
- public set align(value: string);
- public get verticalAlign(): string;
- public set verticalAlign(value: string);
- public get fill(): string;
- public set fill(value: string);
- public get shrinkOnly(): boolean;
- public set shrinkOnly(value: boolean);
- public get autoSize(): boolean;
- public set autoSize(value: boolean);
- public get playing(): boolean;
- public set playing(value: boolean);
- public get frame(): number;
- public set frame(value: number);
- public get showErrorSign(): boolean;
- public set showErrorSign(value: boolean);
- public get color(): UnityEngine.Color;
- public set color(value: UnityEngine.Color);
- public get fillOrigin(): number;
- public set fillOrigin(value: number);
- public get fillClockwise(): boolean;
- public set fillClockwise(value: boolean);
- public get fillMethod(): string;
- public set fillMethod(value: string);
- public get fillAmount(): number;
- public set fillAmount(value: number);
- public get contentRes(): FairyEditor.ResourceRef;
- public constructor ($flags: number)
- }
- class ResourceRef extends System.Object
- {
- public get packageItem(): FairyEditor.FPackageItem;
- public get displayItem(): FairyEditor.FPackageItem;
- public get displayFont(): FairyGUI.BaseFont;
- public get name(): string;
- public get desc(): string;
- public get isMissing(): boolean;
- public get missingInfo(): FairyEditor.MissingInfo;
- public get sourceWidth(): number;
- public get sourceHeight(): number;
- public SetPackageItem ($res: FairyEditor.FPackageItem, $ownerFlags?: number) : void
- public IsObsolete () : boolean
- public GetURL () : string
- public Update () : void
- public Release () : void
- public constructor ($pi?: FairyEditor.FPackageItem, $missingInfo?: FairyEditor.MissingInfo, $ownerFlags?: number)
- public constructor ()
- }
- class FLoader3D extends FairyEditor.FObject implements FairyGUI.IEventDispatcher
- {
- public clearOnPublish : boolean
- public get url(): string;
- public set url(value: string);
- public get icon(): string;
- public set icon(value: string);
- public get autoSize(): boolean;
- public set autoSize(value: boolean);
- public get fill(): string;
- public set fill(value: string);
- public get shrinkOnly(): boolean;
- public set shrinkOnly(value: boolean);
- public get align(): string;
- public set align(value: string);
- public get verticalAlign(): string;
- public set verticalAlign(value: string);
- public get playing(): boolean;
- public set playing(value: boolean);
- public get frame(): number;
- public set frame(value: number);
- public get animationName(): string;
- public set animationName(value: string);
- public get skinName(): string;
- public set skinName(value: string);
- public get loop(): boolean;
- public set loop(value: boolean);
- public get color(): UnityEngine.Color;
- public set color(value: UnityEngine.Color);
- public get contentRes(): FairyEditor.ResourceRef;
- public constructor ($flags: number)
- }
- class FMovieClip extends FairyEditor.FObject implements FairyGUI.IEventDispatcher
- {
- public get playing(): boolean;
- public set playing(value: boolean);
- public get frame(): number;
- public set frame(value: number);
- public get color(): UnityEngine.Color;
- public set color(value: UnityEngine.Color);
- public Advance ($time: number) : void
- public constructor ($flags: number)
- }
- class FTreeNode extends System.Object
- {
- public get expanded(): boolean;
- public set expanded(value: boolean);
- public get isFolder(): boolean;
- public get parent(): FairyEditor.FTreeNode;
- public get data(): any;
- public set data(value: any);
- public get text(): string;
- public get cell(): FairyEditor.FComponent;
- public get level(): number;
- public get numChildren(): number;
- public get tree(): FairyEditor.FTree;
- public AddChild ($child: FairyEditor.FTreeNode) : FairyEditor.FTreeNode
- public AddChildAt ($child: FairyEditor.FTreeNode, $index: number) : FairyEditor.FTreeNode
- public RemoveChild ($child: FairyEditor.FTreeNode) : FairyEditor.FTreeNode
- public RemoveChildAt ($index: number) : FairyEditor.FTreeNode
- public RemoveChildren ($beginIndex?: number, $endIndex?: number) : void
- public GetChildAt ($index: number) : FairyEditor.FTreeNode
- public GetChildIndex ($child: FairyEditor.FTreeNode) : number
- public GetPrevSibling () : FairyEditor.FTreeNode
- public GetNextSibling () : FairyEditor.FTreeNode
- public SetChildIndex ($child: FairyEditor.FTreeNode, $index: number) : void
- public SwapChildren ($child1: FairyEditor.FTreeNode, $child2: FairyEditor.FTreeNode) : void
- public SwapChildrenAt ($index1: number, $index2: number) : void
- public ExpandToRoot () : void
- public constructor ($hasChild: boolean, $resURL?: string)
- public constructor ()
- }
- class FPackage extends System.Object
- {
- public get opened(): boolean;
- public get project(): FairyEditor.FProject;
- public get id(): string;
- public get name(): string;
- public get basePath(): string;
- public get cacheFolder(): string;
- public get metaFolder(): string;
- public get items(): System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
- public get publishSettings(): FairyEditor.PublishSettings;
- public get rootItem(): FairyEditor.FPackageItem;
- public get strings(): System.Collections.Generic.Dictionary$2<string, System.Collections.Generic.Dictionary$2<string, string>>;
- public set strings(value: System.Collections.Generic.Dictionary$2<string, System.Collections.Generic.Dictionary$2<string, string>>);
- public GetBranchRootItem ($branch: string) : FairyEditor.FPackageItem
- public BeginBatch () : void
- public EndBatch () : void
- public Open () : void
- public Save () : void
- public SetChanged () : void
- public Touch () : void
- public Dispose () : void
- public EnsureOpen () : void
- public FreeUnusedResources ($ignoreTimeStamp: boolean) : void
- public GetNextId () : string
- public GetSequenceName ($resName: string) : string
- public GetUniqueName ($folder: FairyEditor.FPackageItem, $fileName: string) : string
- public GetItemListing ($folder: FairyEditor.FPackageItem, $filters?: System.Array$1<string>, $sorted?: boolean, $recursive?: boolean, $result?: System.Collections.Generic.List$1<FairyEditor.FPackageItem>) : System.Collections.Generic.List$1<FairyEditor.FPackageItem>
- public GetFavoriteItems ($result?: System.Collections.Generic.List$1<FairyEditor.FPackageItem>) : System.Collections.Generic.List$1<FairyEditor.FPackageItem>
- public GetItem ($itemId: string) : FairyEditor.FPackageItem
- public FindItemByName ($itemName: string) : FairyEditor.FPackageItem
- public GetItemByPath ($path: string) : FairyEditor.FPackageItem
- public GetItemByName ($folder: FairyEditor.FPackageItem, $itemName: string) : FairyEditor.FPackageItem
- public GetItemByFileName ($folder: FairyEditor.FPackageItem, $fileName: string) : FairyEditor.FPackageItem
- public GetItemPath ($pi: FairyEditor.FPackageItem, $result?: System.Collections.Generic.List$1<FairyEditor.FPackageItem>) : System.Collections.Generic.List$1<FairyEditor.FPackageItem>
- public AddItem ($pi: FairyEditor.FPackageItem) : void
- public RenameItem ($pi: FairyEditor.FPackageItem, $newName: string) : void
- public MoveItem ($pi: FairyEditor.FPackageItem, $path: string) : void
- public DeleteItem ($pi: FairyEditor.FPackageItem) : number
- public DuplicateItem ($pi: FairyEditor.FPackageItem, $newName: string) : FairyEditor.FPackageItem
- public EnsurePathExists ($path: string, $allowCreateDirectory: boolean) : FairyEditor.FPackageItem
- public GetBranchPath ($branch: string) : string
- public CreateBranch ($branch: string) : void
- public CreateFolder ($cname: string, $path?: string, $autoRename?: boolean) : FairyEditor.FPackageItem
- public CreatePath ($path: string) : FairyEditor.FPackageItem
- public CreateComponentItem ($cname: string, $width: number, $height: number, $path?: string, $extentionId?: string, $exported?: boolean, $autoRename?: boolean) : FairyEditor.FPackageItem
- public CreateFontItem ($cname: string, $path?: string, $autoRename?: boolean) : FairyEditor.FPackageItem
- public CreateMovieClipItem ($cname: string, $path?: string, $autoRename?: boolean) : FairyEditor.FPackageItem
- public ImportResource ($sourceFile: string, $toPath: string, $resName: string) : System.Threading.Tasks.Task$1<FairyEditor.FPackageItem>
- public UpdateResource ($pi: FairyEditor.FPackageItem, $sourceFile: string) : System.Threading.Tasks.Task
- public constructor ($project: FairyEditor.FProject, $folder: string)
- public constructor ()
- }
- class FRelations extends System.Object
- {
- public handling : FairyEditor.FObject
- public get widthLocked(): boolean;
- public get heightLocked(): boolean;
- public get items(): System.Collections.Generic.List$1<FairyEditor.FRelationItem>;
- public get isEmpty(): boolean;
- public AddItem ($target: FairyEditor.FObject, $type: number, $usePercent?: boolean) : FairyEditor.FRelationItem
- public AddItem ($target: FairyEditor.FObject, $sidePair: string) : FairyEditor.FRelationItem
- public RemoveItem ($item: FairyEditor.FRelationItem) : void
- public ReplaceItem ($index: number, $target: FairyEditor.FObject, $sidePair: string) : void
- public GetItem ($target: FairyEditor.FObject) : FairyEditor.FRelationItem
- public HasTarget ($target: FairyEditor.FObject) : boolean
- public RemoveTarget ($target: FairyEditor.FObject) : void
- public ReplaceTarget ($originTarget: FairyEditor.FObject, $newTarget: FairyEditor.FObject) : void
- public OnOwnerSizeChanged ($dWidth: number, $dHeight: number, $applyPivot: boolean) : void
- public Reset () : void
- public Read ($xml: FairyGUI.Utils.XML, $inSource?: boolean) : void
- public Write ($xml?: FairyGUI.Utils.XML) : FairyGUI.Utils.XML
- public constructor ($owner: FairyEditor.FObject)
- public constructor ()
- }
- class ObjectSnapshot extends System.Object
- {
- public x : number
- public y : number
- public width : number
- public height : number
- public scaleX : number
- public scaleY : number
- public skewX : number
- public skewY : number
- public pivotX : number
- public pivotY : number
- public anchor : boolean
- public alpha : number
- public rotation : number
- public color : UnityEngine.Color
- public playing : boolean
- public frame : number
- public visible : boolean
- public filterData : FairyEditor.FilterData
- public text : string
- public icon : string
- public animationName : string
- public skinName : string
- public static GetFromPool ($obj: FairyEditor.FObject) : FairyEditor.ObjectSnapshot
- public static ReturnToPool ($col: System.Collections.Generic.List$1<FairyEditor.ObjectSnapshot>) : void
- public Take () : void
- public Load () : void
- public constructor ()
- }
- class FObjectFactory extends System.Object
- {
- public static constructingDepth : number
- public static CreateObject ($pi: FairyEditor.FPackageItem, $flags?: number) : FairyEditor.FObject
- public static CreateObject ($pkg: FairyEditor.FPackage, $type: string, $missingInfo?: FairyEditor.MissingInfo, $flags?: number) : FairyEditor.FObject
- public static CreateObject ($di: FairyEditor.ComponentAsset.DisplayListItem, $flags?: number) : FairyEditor.FObject
- public static NewObject ($pi: FairyEditor.FPackageItem, $flags?: number) : FairyEditor.FObject
- public static NewObject ($pkg: FairyEditor.FPackage, $type: string, $missingInfo?: FairyEditor.MissingInfo, $flags?: number) : FairyEditor.FObject
- public static NewObject ($di: FairyEditor.ComponentAsset.DisplayListItem, $flags?: number) : FairyEditor.FObject
- public static NewExtention ($pkg: FairyEditor.FPackage, $type: string) : FairyEditor.ComExtention
- public static GetClassByType ($type: string) : System.Type
- public constructor ()
- }
- class MissingInfo extends System.Object
- {
- public pkgName : string
- public pkgId : string
- public itemId : string
- public fileName : string
- public constructor ($pkgId: string, $itemId: string, $fileName: string)
- public constructor ($url: string)
- public constructor ()
- }
- class FObjectFlags extends System.Object
- {
- public static IN_DOC : number
- public static IN_TEST : number
- public static IN_PREVIEW : number
- public static INSPECTING : number
- public static ROOT : number
- public static IsDocRoot ($flags: number) : boolean
- public static GetScaleLevel ($flags: number) : number
- public constructor ()
- }
- class FObjectType extends System.Object
- {
- public static PACKAGE : string
- public static FOLDER : string
- public static IMAGE : string
- public static GRAPH : string
- public static LIST : string
- public static LOADER : string
- public static TEXT : string
- public static RICHTEXT : string
- public static INPUTTEXT : string
- public static GROUP : string
- public static SWF : string
- public static MOVIECLIP : string
- public static COMPONENT : string
- public static Loader3D : string
- public static EXT_BUTTON : string
- public static EXT_LABEL : string
- public static EXT_COMBOBOX : string
- public static EXT_PROGRESS_BAR : string
- public static EXT_SLIDER : string
- public static EXT_SCROLLBAR : string
- public static NAME_PREFIX : System.Collections.Generic.Dictionary$2<string, string>
- public constructor ()
- }
- class PublishSettings extends System.Object
- {
- public path : string
- public fileName : string
- public packageCount : number
- public genCode : boolean
- public codePath : string
- public branchPath : string
- public useGlobalAtlasSettings : boolean
- public atlasList : System.Collections.Generic.List$1<FairyEditor.AtlasSettings>
- public excludedList : System.Collections.Generic.List$1<string>
- public FillCombo ($cb: FairyGUI.GComboBox) : void
- public constructor ()
- }
- class FPackageItemType extends System.Object
- {
- public static FOLDER : string
- public static IMAGE : string
- public static SWF : string
- public static MOVIECLIP : string
- public static SOUND : string
- public static COMPONENT : string
- public static FONT : string
- public static MISC : string
- public static ATLAS : string
- public static SPINE : string
- public static DRAGONBONES : string
- public static fileExtensionMap : System.Collections.Generic.Dictionary$2<string, string>
- public static GetFileType ($file: string) : string
- public constructor ()
- }
- class FProgressBar extends FairyEditor.ComExtention implements FairyGUI.IEventDispatcher
- {
- public static TITLE_PERCENT : string
- public static TITLE_VALUE_AND_MAX : string
- public static TITLE_VALUE_ONLY : string
- public static TITLE_MAX_ONLY : string
- public get titleType(): string;
- public set titleType(value: string);
- public get min(): number;
- public set min(value: number);
- public get max(): number;
- public set max(value: number);
- public get value(): number;
- public set value(value: number);
- public get reverse(): boolean;
- public set reverse(value: boolean);
- public get sound(): string;
- public set sound(value: string);
- public get volume(): number;
- public set volume(value: number);
- public Update () : void
- public constructor ()
- }
- class SettingsBase extends System.Object
- {
- public get fileName(): string;
- public Touch ($forced?: boolean) : void
- public Save () : void
- }
- class FRelationDef extends System.Object
- {
- public affectBySelfSizeChanged : boolean
- public percent : boolean
- public type : number
- public constructor ()
- }
- class FRelationItem extends System.Object
- {
- public get owner(): FairyEditor.FObject;
- public get readOnly(): boolean;
- public get target(): FairyEditor.FObject;
- public set target(value: FairyEditor.FObject);
- public get containsWidthRelated(): boolean;
- public get containsHeightRelated(): boolean;
- public get defs(): System.Collections.Generic.List$1<FairyEditor.FRelationDef>;
- public get desc(): string;
- public set desc(value: string);
- public Set ($target: FairyEditor.FObject, $sidePairs: string, $readOnly?: boolean) : void
- public Dispose () : void
- public AddDef ($type: number, $usePercent?: boolean, $checkDuplicated?: boolean) : void
- public AddDefs ($sidePairs: string, $checkDuplicated?: boolean) : void
- public HasDef ($type: number) : boolean
- public ApplySelfSizeChanged ($dWidth: number, $dHeight: number, $applyPivot: boolean) : void
- public constructor ($owner: FairyEditor.FObject)
- public constructor ()
- }
- class FRelationType extends System.Object
- {
- public static Left_Left : number
- public static Left_Center : number
- public static Left_Right : number
- public static Center_Center : number
- public static Right_Left : number
- public static Right_Center : number
- public static Right_Right : number
- public static LeftExt_Left : number
- public static LeftExt_Right : number
- public static RightExt_Left : number
- public static RightExt_Right : number
- public static Width : number
- public static Top_Top : number
- public static Top_Middle : number
- public static Top_Bottom : number
- public static Middle_Middle : number
- public static Bottom_Top : number
- public static Bottom_Middle : number
- public static Bottom_Bottom : number
- public static TopExt_Top : number
- public static TopExt_Bottom : number
- public static BottomExt_Top : number
- public static BottomExt_Bottom : number
- public static Height : number
- public static Size : number
- public static Names : System.Array$1<string>
- public constructor ()
- }
- class FRichTextField extends FairyEditor.FTextField implements FairyGUI.IEventDispatcher
- {
- public constructor ($flags: number)
- }
- class FScrollBar extends FairyEditor.ComExtention implements FairyGUI.IEventDispatcher
- {
- public get minSize(): number;
- public get fixedGripSize(): boolean;
- public set fixedGripSize(value: boolean);
- public get gripDragging(): boolean;
- public SetScrollPane ($scrollPane: FairyEditor.FScrollPane, $vertical: boolean) : void
- public SetDisplayPerc ($value: number) : void
- public SetScrollPerc ($val: number) : void
- public constructor ()
- }
- class FSlider extends FairyEditor.ComExtention implements FairyGUI.IEventDispatcher
- {
- public changeOnClick : boolean
- public static TITLE_PERCENT : string
- public static TITLE_VALUE_AND_MAX : string
- public static TITLE_VALUE_ONLY : string
- public static TITLE_MAX_ONLY : string
- public get titleType(): string;
- public set titleType(value: string);
- public get min(): number;
- public set min(value: number);
- public get max(): number;
- public set max(value: number);
- public get value(): number;
- public set value(value: number);
- public get reverse(): boolean;
- public set reverse(value: boolean);
- public get wholeNumbers(): boolean;
- public set wholeNumbers(value: boolean);
- public Update () : void
- public constructor ()
- }
- class FSwfObject extends FairyEditor.FObject implements FairyGUI.IEventDispatcher
- {
- public get playing(): boolean;
- public set playing(value: boolean);
- public get frame(): number;
- public set frame(value: number);
- public Advance ($timeInMiniseconds: number) : void
- public constructor ($flags: number)
- }
- class FTextInput extends FairyEditor.FTextField implements FairyGUI.IEventDispatcher
- {
- public get password(): boolean;
- public set password(value: boolean);
- public get keyboardType(): number;
- public set keyboardType(value: number);
- public get maxLength(): number;
- public set maxLength(value: number);
- public get restrict(): string;
- public set restrict(value: string);
- public get promptText(): string;
- public set promptText(value: string);
- public constructor ($flags: number)
- }
- class FTransition extends System.Object
- {
- public static OPTION_IGNORE_DISPLAY_CONTROLLER : number
- public static OPTION_AUTO_STOP_DISABLED : number
- public static OPTION_AUTO_STOP_AT_END : number
- public get owner(): FairyEditor.FComponent;
- public set owner(value: FairyEditor.FComponent);
- public get name(): string;
- public set name(value: string);
- public get options(): number;
- public set options(value: number);
- public get autoPlay(): boolean;
- public set autoPlay(value: boolean);
- public get autoPlayDelay(): number;
- public set autoPlayDelay(value: number);
- public get autoPlayRepeat(): number;
- public set autoPlayRepeat(value: number);
- public get frameRate(): number;
- public set frameRate(value: number);
- public get items(): System.Collections.Generic.List$1<FairyEditor.FTransitionItem>;
- public get maxFrame(): number;
- public get playing(): boolean;
- public get playTimes(): number;
- public set playTimes(value: number);
- public Dispose () : void
- public CreateItem ($targetId: string, $type: string, $frame: number) : FairyEditor.FTransitionItem
- public FindItem ($frame: number, $targetId: string, $type: string) : FairyEditor.FTransitionItem
- public FindItems ($frameStart: number, $frameEnd: number, $targetId: string, $type: string, $result: System.Collections.Generic.List$1<FairyEditor.FTransitionItem>) : void
- public GetItemWithPath ($frame: number, $targetId: string) : FairyEditor.FTransitionItem
- public AddItem ($transItem: FairyEditor.FTransitionItem) : void
- public AddItems ($items: System.Collections.Generic.IEnumerable$1<FairyEditor.FTransitionItem>) : void
- public DeleteItem ($item: FairyEditor.FTransitionItem) : void
- public DeleteItems ($targetId: string, $type: string) : System.Array$1<FairyEditor.FTransitionItem>
- public CopyItems ($targetId: string, $type: string) : FairyGUI.Utils.XML
- public CopyItems ($items: System.Collections.Generic.List$1<FairyEditor.FTransitionItem>) : FairyGUI.Utils.XML
- public static GetAllowType ($obj: FairyEditor.FObject, $type: string) : boolean
- public static SupportTween ($type: string) : boolean
- public UpdateFromRelations ($targetId: string, $dx: number, $dy: number) : void
- public Validate () : void
- public Read ($xml: FairyGUI.Utils.XML) : void
- public Write ($forSaving: boolean) : FairyGUI.Utils.XML
- public OnExit () : void
- public OnOwnerAddedToStage () : void
- public OnOwnerRemovedFromStage () : void
- public Play ($onComplete?: System.Action, $times?: number, $delay?: number, $startFrame?: number, $endFrame?: number, $editMode?: boolean) : void
- public Stop ($setToComplete?: boolean, $processCallback?: boolean) : void
- public GetProperty ($propName: string) : any
- public SetProperty ($propName: string, $value: any) : void
- public static ReadItems ($owner: FairyEditor.FTransition, $col: System.Collections.Generic.List$1<FairyGUI.Utils.XML>, $result: System.Collections.Generic.List$1<FairyEditor.FTransitionItem>) : void
- public static WriteItems ($items: System.Collections.Generic.List$1<FairyEditor.FTransitionItem>, $xml: FairyGUI.Utils.XML, $forSaving: boolean) : void
- public constructor ($owner: FairyEditor.FComponent)
- public constructor ()
- }
- class FTransitionItem extends System.Object
- {
- public easeType : string
- public easeInOutType : string
- public repeat : number
- public yoyo : boolean
- public label : string
- public value : FairyEditor.FTransitionValue
- public tweenValue : FairyEditor.FTransitionValue
- public pathOffsetX : number
- public pathOffsetY : number
- public target : FairyEditor.FObject
- public owner : FairyEditor.FTransition
- public tweener : FairyGUI.GTweener
- public innerTrans : FairyEditor.FTransition
- public nextItem : FairyEditor.FTransitionItem
- public prevItem : FairyEditor.FTransitionItem
- public displayLockToken : number
- public get type(): string;
- public set type(value: string);
- public get targetId(): string;
- public set targetId(value: string);
- public get frame(): number;
- public set frame(value: number);
- public get tween(): boolean;
- public set tween(value: boolean);
- public get easeName(): string;
- public get usePath(): boolean;
- public set usePath(value: boolean);
- public get path(): FairyEditor.GPathExt;
- public get pathPoints(): System.Collections.Generic.List$1<FairyGUI.GPathPoint>;
- public set pathPoints(value: System.Collections.Generic.List$1<FairyGUI.GPathPoint>);
- public get customEase(): FairyEditor.FCustomEase;
- public get pathData(): string;
- public set pathData(value: string);
- public get customEaseData(): string;
- public set customEaseData(value: string);
- public get encodedValue(): string;
- public set encodedValue(value: string);
- public SetPathToTweener () : void
- public AddPathPoint ($px: number, $py: number, $near: boolean) : void
- public RemovePathPoint ($pointIndex: number) : void
- public UpdatePathPoint ($pointIndex: number, $x: number, $y: number) : void
- public UpdateControlPoint ($pointIndex: number, $controlIndex: number, $x: number, $y: number) : void
- public GetProperty ($propName: string) : any
- public SetProperty ($propName: string, $value: any) : void
- public constructor ($owner: FairyEditor.FTransition)
- public constructor ()
- }
- class FTransitionValue extends System.Object
- {
- public f1 : number
- public f2 : number
- public f3 : number
- public f4 : number
- public iu : UnityEngine.Color
- public i : number
- public s : string
- public s2 : string
- public b1 : boolean
- public b2 : boolean
- public b3 : boolean
- public b4 : boolean
- public aniHandledFlag : boolean
- public CopyFrom ($source: FairyEditor.FTransitionValue) : void
- public Reset () : void
- public Equals ($other: FairyEditor.FTransitionValue) : boolean
- public Decode ($type: string, $str: string) : void
- public Encode ($type: string) : string
- public constructor ()
- public Equals ($obj: any) : boolean
- public static Equals ($objA: any, $objB: any) : boolean
- }
- class GPathExt extends FairyGUI.GPath
- {
- public points : System.Collections.Generic.List$1<FairyGUI.GPathPoint>
- public Update () : void
- public GetSegmentType ($segmentIndex: number) : FairyGUI.GPathPoint.CurveType
- public GetAnchorsInSegment ($segmentIndex: number, $result?: System.Collections.Generic.List$1<UnityEngine.Vector2>) : System.Collections.Generic.List$1<UnityEngine.Vector2>
- public FindSegmentNear ($pt: UnityEngine.Vector3) : number
- public static PointLineDistance ($pointX: number, $pointY: number, $startX: number, $startY: number, $endX: number, $endY: number, $isSegment: boolean) : number
- public constructor ()
- }
- class FTree extends FairyEditor.FTreeNode
- {
- public treeNodeRender : FairyEditor.FTree.TreeNodeRenderDelegate
- public treeNodeWillExpand : FairyEditor.FTree.TreeNodeWillExpandDelegate
- public get indent(): number;
- public set indent(value: number);
- public GetSelectedNode () : FairyEditor.FTreeNode
- public GetSelectedNodes ($result?: System.Collections.Generic.List$1<FairyEditor.FTreeNode>) : System.Collections.Generic.List$1<FairyEditor.FTreeNode>
- public SelectNode ($node: FairyEditor.FTreeNode, $scrollItToView?: boolean) : void
- public UnselectNode ($node: FairyEditor.FTreeNode) : void
- public GetNodeIndex ($node: FairyEditor.FTreeNode) : number
- public UpdateNode ($node: FairyEditor.FTreeNode) : void
- public UpdateNodes ($nodes: System.Collections.Generic.List$1<FairyEditor.FTreeNode>) : void
- public ExpandAll ($folderNode?: FairyEditor.FTreeNode) : void
- public CollapseAll ($folderNode?: FairyEditor.FTreeNode) : void
- public CreateCell ($node: FairyEditor.FTreeNode) : void
- public constructor ($list: FairyEditor.FList)
- public constructor ($hasChild: boolean, $resURL?: string)
- public constructor ()
- }
- class FHtmlImage extends System.Object implements FairyGUI.Utils.IHtmlObject
- {
- public get loader(): FairyEditor.FLoader;
- public get displayObject(): FairyGUI.DisplayObject;
- public get element(): FairyGUI.Utils.HtmlElement;
- public get width(): number;
- public get height(): number;
- public Create ($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement) : void
- public SetPosition ($x: number, $y: number) : void
- public Add () : void
- public Remove () : void
- public Release () : void
- public Dispose () : void
- public constructor ()
- }
- class FHtmlPageContext extends System.Object implements FairyGUI.Utils.IHtmlPageContext
- {
- public static inst : FairyGUI.Utils.HtmlPageContext
- public CreateObject ($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement) : FairyGUI.Utils.IHtmlObject
- public FreeObject ($obj: FairyGUI.Utils.IHtmlObject) : void
- public GetImageTexture ($image: FairyGUI.Utils.HtmlImage) : FairyGUI.NTexture
- public FreeImageTexture ($image: FairyGUI.Utils.HtmlImage, $texture: FairyGUI.NTexture) : void
- public constructor ()
- }
- class ProjectType extends System.Object
- {
- public static Flash : string
- public static Starling : string
- public static Unity : string
- public static Egret : string
- public static Layabox : string
- public static Haxe : string
- public static PIXI : string
- public static Cocos2dx : string
- public static CryEngine : string
- public static Vision : string
- public static MonoGame : string
- public static CocosCreator : string
- public static LibGDX : string
- public static Unreal : string
- public static Corona : string
- public static ThreeJS : string
- public static CreateJS : string
- public static DOM : string
- public static IDs : System.Array$1<string>
- public static Names : System.Array$1<string>
- public constructor ()
- }
- interface ISkeletonAnimationComponent
- {
- gameObject : UnityEngine.GameObject
- SetColor ($c: UnityEngine.Color) : void
- SetAlpha ($alpha: number) : void
- UpdateAnimation ($animationName: string, $loop: boolean, $playing: boolean, $frame: number, $skinName: string) : void
- Advance ($time: number) : void
- Dispose () : void
- }
- class SpineCompatibilityHelper extends System.Object
- {
- public static GetFunction ($info: Spine.Unity.SkeletonDataCompatibility.VersionInfo) : FairyEditor.SpineCompatibilityHelper.Delegates
- public static GetVersionInfo ($descAsset: UnityEngine.TextAsset, $problemDescription: $Ref<string>) : Spine.Unity.SkeletonDataCompatibility.VersionInfo
- }
- class PublishHandler extends System.Object
- {
- public static CODE_FILE_MARK : string
- public genCodeHandler : System.Action$1<FairyEditor.PublishHandler>
- public get pkg(): FairyEditor.FPackage;
- public get project(): FairyEditor.FProject;
- public get isSuccess(): boolean;
- public get publishDescOnly(): boolean;
- public set publishDescOnly(value: boolean);
- public get exportPath(): string;
- public set exportPath(value: string);
- public get exportCodePath(): string;
- public set exportCodePath(value: string);
- public get useAtlas(): boolean;
- public get fileName(): string;
- public get fileExtension(): string;
- public get genCode(): boolean;
- public set genCode(value: boolean);
- public get items(): System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
- public get paused(): boolean;
- public set paused(value: boolean);
- public ExportBinaryDesc ($descFile: string) : void
- public ExportDescZip ($zipArchive: System.IO.Compression.ZipStorer) : void
- public ExportResZip ($zipArchive: System.IO.Compression.ZipStorer, $compress: boolean) : void
- public ExportResFiles ($resPrefix: string) : System.Threading.Tasks.Task
- public ClearOldResFiles ($folder: string) : void
- public CollectClasses ($stripMember: boolean, $stripClass: boolean, $fguiNamespace: string) : System.Collections.Generic.List$1<FairyEditor.PublishHandler.ClassInfo>
- public SetupCodeFolder ($path: string, $codeFileExtensions: string) : void
- public SetupCodeFolder ($path: string, $codeFileExtensions: string, $fileMark: string) : void
- public ToFilename ($source: string) : string
- public add_onComplete ($value: System.Action) : void
- public remove_onComplete ($value: System.Action) : void
- public IsInList ($item: FairyEditor.FPackageItem) : boolean
- public GetItemDesc ($item: FairyEditor.FPackageItem) : any
- public GetScriptData ($item: FairyEditor.FPackageItem) : FairyGUI.Utils.XML
- public Run () : System.Threading.Tasks.Task
- public constructor ($pkg: FairyEditor.FPackage, $branch: string)
- public constructor ()
- }
- class Clipboard extends System.Object
- {
- public static TEXT : string
- public static OBJECT_KEY : string
- public static ITEM_KEY : string
- public static TIMELINE_KEY : string
- public static CONTROLLER_KEY : string
- public static RELATION_PROPS_KEY : string
- public static GEAR_PROPS_KEY : string
- public static SetText ($value: string) : void
- public static GetText () : string
- public static GetValue ($key: string) : any
- public static SetValue ($key: string, $value: any) : void
- public static HasFormat ($key: string) : boolean
- }
- class ComponentTemplates extends System.Object
- {
- public CreateLabelItem ($cname: string, $width: number, $height: number, $path: string) : FairyEditor.FPackageItem
- public CreateButtonItem ($cname: string, $extentionId: string, $mode: string, $images: System.Array$1<string>, $width: number, $height: number, $asListItem: boolean, $createRelations: boolean, $createText: boolean, $createIcon: boolean, $exported: boolean, $path: string) : FairyEditor.FPackageItem
- public CreateComboBoxItem ($cname: string, $buttonImages: System.Array$1<string>, $bgImage: string, $itemImages: System.Array$1<string>, $path: string) : FairyEditor.FPackageItem
- public CreateScrollBarItem ($cname: string, $type: number, $createArrows: boolean, $arrow1Images: System.Array$1<string>, $arrow2Images: System.Array$1<string>, $bgImage: string, $gripImages: System.Array$1<string>, $path: string) : FairyEditor.FPackageItem
- public CreateProgressBarItem ($cname: string, $bgImage: string, $barImage: string, $titleType: string, $reverse: boolean, $path: string) : FairyEditor.FPackageItem
- public CreateSliderItem ($cname: string, $type: number, $bgImage: string, $barImage: string, $gripImages: System.Array$1<string>, $titleType: string, $path: string) : FairyEditor.FPackageItem
- public CreatePopupMenuItem ($cname: string, $bgImage: string, $itemImages: System.Array$1<string>, $path: string) : FairyEditor.FPackageItem
- public CreateWindowFrameItem ($cname: string, $bgImage: string, $closeButton: string, $createTitle: boolean, $createIcon: boolean, $path: string) : FairyEditor.FPackageItem
- public constructor ($pkg: FairyEditor.FPackage)
- public constructor ()
- }
- class CopyHandler extends System.Object
- {
- public get resultList(): System.Collections.Generic.List$1<FairyEditor.DepItem>;
- public get existsItemCount(): number;
- public InitWithItems ($items: System.Collections.Generic.IList$1<FairyEditor.FPackageItem>, $targetPkg: FairyEditor.FPackage, $targetPath: string, $seekLevel: FairyEditor.DependencyQuery.SeekLevel) : void
- public InitWithObject ($sourcePkg: FairyEditor.FPackage, $xml: FairyGUI.Utils.XML, $targetPkg: FairyEditor.FPackage, $targetPath: string, $ignoreExported?: boolean) : void
- public Copy ($targetPkg: FairyEditor.FPackage, $overrideOption: FairyEditor.CopyHandler.OverrideOption, $isMove?: boolean) : void
- public constructor ()
- }
- class DepItem extends System.Object
- {
- public item : FairyEditor.FPackageItem
- public content : any
- public isSource : boolean
- public analysed : boolean
- public targetPath : string
- public refCount : number
- public constructor ()
- }
- class CursorType extends System.Object
- {
- public static H_RESIZE : string
- public static V_RESIZE : string
- public static TL_RESIZE : string
- public static TR_RESIZE : string
- public static BL_RESIZE : string
- public static BR_RESIZE : string
- public static SELECT : string
- public static HAND : string
- public static DRAG : string
- public static ADJUST : string
- public static FINGER : string
- public static COLOR_PICKER : string
- public static WAIT : string
- public constructor ()
- }
- class DependencyQuery extends System.Object
- {
- public get resultList(): System.Collections.Generic.List$1<FairyEditor.DepItem>;
- public get references(): System.Collections.Generic.List$1<FairyEditor.ReferenceInfo>;
- public QueryDependencies ($items: System.Collections.Generic.IList$1<FairyEditor.FPackageItem>, $seekLevel: FairyEditor.DependencyQuery.SeekLevel) : void
- public QueryDependencies ($project: FairyEditor.FProject, $url: string, $seekLevel: FairyEditor.DependencyQuery.SeekLevel) : void
- public QueryDependencies ($pkg: FairyEditor.FPackage, $xml: FairyGUI.Utils.XML, $seekLevel: FairyEditor.DependencyQuery.SeekLevel) : void
- public QueryReferences ($project: FairyEditor.FProject, $url: string) : void
- public ReplaceReferences ($newItem: FairyEditor.FPackageItem) : void
- public constructor ()
- }
- class ReferenceInfo extends System.Object
- {
- public ownerPkg : FairyEditor.FPackage
- public pkgId : string
- public itemId : string
- public content : any
- public propKey : string
- public arrayIndex : number
- public valueType : FairyEditor.ReferenceInfo.ValueType
- public Update ($newItem: FairyEditor.FPackageItem) : boolean
- public constructor ()
- }
- class EditorEvents extends System.Object
- {
- public static SelectionChanged : string
- public static DocumentActivated : string
- public static DocumentDeactivated : string
- public static TestStart : string
- public static TestStop : string
- public static PackageListChanged : string
- public static PackageReloaded : string
- public static PackageTreeChanged : string
- public static PackageItemChanged : string
- public static HierarchyChanged : string
- public static ProjectRefreshStart : string
- public static ProjectRefreshEnd : string
- public static BackgroundChanged : string
- public static PluginListChanged : string
- public constructor ()
- }
- class ExportStringsHandler extends System.Object
- {
- public Parse ($pkgs: System.Collections.Generic.IList$1<FairyEditor.FPackage>, $ignoreDiscarded?: boolean) : void
- public Export ($file: string, $merge: boolean) : void
- public constructor ()
- }
- class FindDuplicateResource extends System.Object
- {
- public get result(): System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
- public GetGroup ($index: number, $result: System.Collections.Generic.List$1<FairyEditor.FPackageItem>) : void
- public Start ($pkgs: System.Collections.Generic.List$1<FairyEditor.FPackage>, $onProgress: System.Action$1<number>, $onComplete: System.Action) : void
- public Cancel () : void
- public constructor ()
- }
- class FindUnusedResource extends System.Object
- {
- public get result(): System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
- public Start ($pkgs: System.Collections.Generic.List$1<FairyEditor.FPackage>, $onProgress: System.Action$1<number>, $onComplete: System.Action) : void
- public Cancel () : void
- public constructor ()
- }
- class FullSearch extends System.Object
- {
- public get result(): System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
- public Start ($strName: string, $strTypes: string, $includeBrances: boolean) : void
- public constructor ()
- }
- class ImportStringsHandler extends System.Object
- {
- public get strings(): System.Collections.Generic.Dictionary$2<string, System.Collections.Generic.Dictionary$2<string, System.Collections.Generic.Dictionary$2<string, string>>>;
- public Parse ($file: string) : void
- public Import () : void
- public constructor ()
- }
- class ProjectRefreshHandler extends System.Object
- {
- public Dispose () : void
- public Run () : void
- public constructor ()
- }
- class ResourceImportQueue extends System.Object
- {
- public static Create ($toPkg: FairyEditor.FPackage) : FairyEditor.ResourceImportQueue
- public Add ($file: string, $targetPath?: string, $resName?: string) : FairyEditor.ResourceImportQueue
- public AddRelative ($file: string, $targetPath?: string, $basePath?: string, $resName?: string) : FairyEditor.ResourceImportQueue
- public Process ($callback?: System.Action$1<System.Collections.Generic.IList$1<FairyEditor.FPackageItem>>, $dropToDocument?: boolean, $dropPos?: System.Nullable$1<UnityEngine.Vector2>) : void
- }
- class ViewOptions extends System.Object
- {
- public title : string
- public icon : string
- public hResizePriority : number
- public vResizePriority : number
- public location : string
- public constructor ()
- }
- class AdaptationSettings extends FairyEditor.SettingsBase
- {
- public scaleMode : string
- public screenMathMode : string
- public designResolutionX : number
- public designResolutionY : number
- public devices : System.Collections.Generic.List$1<FairyEditor.AdaptationSettings.DeviceInfo>
- public defaultDevices : System.Collections.Generic.List$1<FairyEditor.AdaptationSettings.DeviceInfo>
- public GetDeviceResolution ($device: string) : FairyEditor.AdaptationSettings.DeviceInfo
- public FillCombo ($cb: FairyGUI.GComboBox) : void
- public constructor ($project: FairyEditor.FProject)
- public constructor ()
- }
- class AtlasSettings extends System.Object
- {
- public name : string
- public compression : boolean
- public extractAlpha : boolean
- public packSettings : FairyEditor.PackSettings
- public CopyFrom ($source: FairyEditor.AtlasSettings) : void
- public constructor ()
- }
- class PackSettings extends System.Object
- {
- public pot : boolean
- public mof : boolean
- public padding : number
- public rotation : boolean
- public minWidth : number
- public minHeight : number
- public maxWidth : number
- public maxHeight : number
- public square : boolean
- public fast : boolean
- public edgePadding : boolean
- public duplicatePadding : boolean
- public multiPage : boolean
- public CopyFrom ($source: FairyEditor.PackSettings) : void
- public constructor ()
- }
- class CommonSettings extends FairyEditor.SettingsBase
- {
- public font : string
- public fontSize : number
- public textColor : UnityEngine.Color
- public fontAdjustment : boolean
- public colorScheme : System.Collections.Generic.List$1<string>
- public fontSizeScheme : System.Collections.Generic.List$1<string>
- public fontScheme : System.Collections.Generic.List$1<string>
- public scrollBars : FairyEditor.CommonSettings.ScrollBarConfig
- public tipsRes : string
- public buttonClickSound : string
- public pivot : string
- public constructor ($project: FairyEditor.FProject)
- public constructor ()
- }
- class CustomProps extends FairyEditor.SettingsBase
- {
- public elements : System.Collections.Generic.Dictionary$2<string, string>
- public FillCombo ($cb: FairyGUI.GComboBox) : void
- public constructor ($project: FairyEditor.FProject)
- public constructor ()
- }
- class GlobalPublishSettings extends FairyEditor.SettingsBase
- {
- public path : string
- public branchPath : string
- public fileExtension : string
- public packageCount : number
- public compressDesc : boolean
- public binaryFormat : boolean
- public jpegQuality : number
- public compressPNG : boolean
- public codeGeneration : FairyEditor.GlobalPublishSettings.CodeGenerationConfig
- public includeHighResolution : number
- public branchProcessing : number
- public seperatedAtlasForBranch : boolean
- public atlasSetting : FairyEditor.GlobalPublishSettings.AtlasSetting
- public get include2x(): boolean;
- public set include2x(value: boolean);
- public get include3x(): boolean;
- public set include3x(value: boolean);
- public get include4x(): boolean;
- public set include4x(value: boolean);
- public constructor ($project: FairyEditor.FProject)
- public constructor ()
- }
- class I18nSettings extends FairyEditor.SettingsBase
- {
- public langFiles : System.Collections.Generic.List$1<FairyEditor.I18nSettings.LanguageFile>
- public get lang(): FairyEditor.I18nSettings.LanguageFile;
- public SetLangByName ($langName: string) : void
- public LoadStrings () : void
- public FillCombo ($cb: FairyGUI.GComboBox) : void
- public constructor ($project: FairyEditor.FProject)
- public constructor ()
- }
- interface ILicenseManager
- {
- clientId : string
- isPro : boolean
- isExpired : boolean
- expireDateString : string
- keyHash : string
- Init () : void
- SetKey ($key: string) : void
- Revoke () : void
- }
- class PackageGroupSettings extends FairyEditor.SettingsBase
- {
- public groups : System.Collections.Generic.List$1<FairyEditor.PackageGroupSettings.PackageGroup>
- public GetGroup ($name: string) : FairyEditor.PackageGroupSettings.PackageGroup
- public constructor ($project: FairyEditor.FProject)
- public constructor ()
- }
- class ArrowKeyHelper extends System.Object
- {
- public static direction : number
- public static shift : boolean
- public static ctrlOrCmd : boolean
- public static OnKeyDown ($evt: FairyGUI.InputEvent) : void
- public static OnKeyUp ($evt: FairyGUI.InputEvent) : void
- public static Reset () : void
- }
- class AssetSizeUtil extends System.Object
- {
- public static GetSize ($file: string) : FairyEditor.AssetSizeUtil.Result
- }
- class BuilderUtil extends System.Object
- {
- public static TimeBase : Date
- public static GenerateUID () : string
- public static GenDevCode () : string
- public static ToStringBase36 ($num: bigint) : string
- public static ToNumberBase36 ($str: string) : number
- public static Encrypt_MD5 ($input: string, $encode?: System.Text.Encoding) : string
- public static GetMD5HashFromFile ($filePath: string) : string
- public static Decrypt_DES16 ($base64String: string, $key: string) : string
- public static Encrypt_DES16 ($source: string, $key: string) : string
- public static Union ($rect1: UnityEngine.Rect, $rect2: UnityEngine.Rect) : UnityEngine.Rect
- public static GetNameFromId ($aId: string) : string
- public static GetFileExtension ($fileName: string, $keepCase?: boolean) : string
- public static PointLineDistance ($pointX: number, $pointY: number, $startX: number, $startY: number, $endX: number, $endY: number, $isSegment: boolean) : number
- public static GetSizeName ($val: number, $digits?: number) : string
- public static OpenURL ($url: string) : void
- public static OpenWithDefaultApp ($file: string) : void
- public static RevealInExplorer ($file: string) : void
- public static ToUnixTimestamp ($dateTime: Date) : bigint
- public static WaitForNextFrame () : System.Threading.Tasks.Task
- public static CreateZip ($zipFile: string, $dir: string) : void
- public static Unzip ($zipFile: string, $dir: string) : void
- }
- class BytesWriter extends System.Object
- {
- public littleEndian : boolean
- public get length(): number;
- public get position(): number;
- public set position(value: number);
- public ReadByte ($pos: number) : number
- public WriteByte ($value: number) : void
- public WriteBoolean ($value: boolean) : void
- public WriteShort ($value: number) : void
- public WriteInt ($value: number) : void
- public WriteFloat ($value: number) : void
- public WriteUTF ($str: string) : void
- public WriteUTFBytes ($str: string) : void
- public WriteBytes ($bytes: System.Array$1<number>) : void
- public WriteBytes ($ba: FairyEditor.BytesWriter) : void
- public WriteColor ($c: UnityEngine.Color32) : void
- public ToBytes () : System.Array$1<number>
- public constructor ()
- }
- class ColorUtil extends System.Object
- {
- public static ToHexString ($color: UnityEngine.Color, $includeAlpha?: boolean) : string
- public static FromHexString ($str: string, $hasAlpha?: boolean) : UnityEngine.Color
- public static FromARGB ($argb: number) : UnityEngine.Color
- public static FromRGB ($rgb: number) : UnityEngine.Color
- public static ToRGB ($color: UnityEngine.Color) : number
- public static ToARGB ($color: UnityEngine.Color) : number
- }
- class FontUtil extends System.Object
- {
- public static GetOSInstalledFontNames ($forceRefresh: boolean) : System.Collections.Generic.List$1<FairyEditor.FontUtil.FontInfo>
- public static RequestFont ($family: string) : void
- public static GetFontName ($fontFile: string) : FairyEditor.FontUtil.FontName
- public static GetPreviewTexture ($fontInfo: FairyEditor.FontUtil.FontInfo) : FairyGUI.NTexture
- }
- class ImageUtil extends System.Object
- {
- public static get ToolAvailable(): boolean;
- public static Init () : void
- public static Quantize ($image: FairyEditor.VImage) : System.Array$1<number>
- public static Quantize ($pngFile: string, $targetFile: string) : boolean
- public static Quantize ($pngFile: string) : string
- }
- class VImage extends System.Object implements System.IDisposable
- {
- public get width(): number;
- public get height(): number;
- public get transparent(): boolean;
- public get bandCount(): number;
- public static New ($width: number, $height: number, $transparent: boolean) : FairyEditor.VImage
- public static New ($width: number, $height: number, $transparent: boolean, $fillColor: UnityEngine.Color) : FairyEditor.VImage
- public static New ($file: string) : FairyEditor.VImage
- public static New ($data: System.Array$1<number>) : FairyEditor.VImage
- public static New ($file: string, $width: number, $height: number) : FairyEditor.VImage
- public static Thumbnail ($file: string, $width: number) : FairyEditor.VImage
- public static GetImageSize ($file: string, $width: $Ref<number>, $height: $Ref<number>) : boolean
- public Dispose () : void
- public Resize ($width: number, $height: number, $kernel?: FairyEditor.VImage.Kernel) : void
- public ResizeBy ($hscale: number, $vscale: number, $kernel?: FairyEditor.VImage.Kernel) : void
- public Rotate ($angle: number) : void
- public FindTrim () : UnityEngine.Rect
- public Crop ($rect: UnityEngine.Rect) : void
- public Embed ($x: number, $y: number, $width: number, $height: number, $extend: FairyEditor.VImage.Extend, $background: UnityEngine.Color) : void
- public AlphaBlend ($another: FairyEditor.VImage, $x: number, $y: number) : void
- public CopyPixels ($another: FairyEditor.VImage, $x: number, $y: number) : void
- public CopyPixels ($another: FairyEditor.VImage, $sourceRect: UnityEngine.Rect, $destPoint: UnityEngine.Vector2) : void
- public Composite ($another: FairyEditor.VImage, $x: number, $y: number, $blendMode: FairyEditor.VImage.BlendMode, $premultiplied: boolean) : void
- public Composite ($images: System.Collections.Generic.IList$1<FairyEditor.VImage>, $pos: System.Collections.Generic.IList$1<UnityEngine.Vector2>, $blendMode: FairyEditor.VImage.BlendMode, $premultiplied: boolean) : void
- public ExtractAlpha ($returnAlpha: boolean) : FairyEditor.VImage
- public Clear ($color: UnityEngine.Color) : void
- public DrawRect ($x: number, $y: number, $width: number, $height: number, $color: UnityEngine.Color, $fill: boolean) : void
- public GetRawData () : System.IntPtr
- public GetRawDataSize () : number
- public GetPixels () : System.Array$1<number>
- public ToTexture ($smoothing: boolean, $makeNoLongerReadable: boolean) : UnityEngine.Texture2D
- public GetAnimation () : FairyEditor.VImage.Animation
- public Save ($file: string) : void
- public Save ($file: string, $format: string) : void
- public Save ($file: string, $format: string, $quality: number) : void
- public Clone () : FairyEditor.VImage
- public static InitLibrary () : void
- }
- class IOUtil extends System.Object
- {
- public static DeleteFile ($file: string, $toTrash?: boolean) : void
- public static CopyFile ($sourceFile: string, $destFile: string) : void
- public static BrowseForDirectory ($title: string, $callback: System.Action$1<string>) : void
- public static BrowseForOpen ($title: string, $directory: string, $extensions: System.Array$1<SFB.ExtensionFilter>, $callback: System.Action$1<string>) : void
- public static BrowseForOpenMultiple ($title: string, $directory: string, $extensions: System.Array$1<SFB.ExtensionFilter>, $callback: System.Action$1<System.Array$1<string>>) : void
- public static BrowseForSave ($title: string, $directory: string, $extension: SFB.ExtensionFilter, $callback: System.Action$1<string>) : void
- public static BrowseForSave ($title: string, $directory: string, $defaultName: string, $defaultExt: string, $callback: System.Action$1<string>) : void
- }
- class JsonUtil extends System.Object
- {
- public static ColorHexFormat : boolean
- public static DecodeJson ($content: string) : any
- public static EncodeJson ($obj: any) : string
- public static EncodeJson ($obj: any, $indent: boolean) : string
- }
- class NativeDragDrop extends System.Object
- {
- public static Init () : void
- public static Dispose () : void
- }
- class UserActionException extends System.Exception implements System.Runtime.InteropServices._Exception, System.Runtime.Serialization.ISerializable
- {
- public constructor ($message: string)
- public constructor ()
- }
- class PathPointsUtil extends System.Object
- {
- public static InsertPoint ($pos: UnityEngine.Vector3, $index: number, $points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>) : void
- public static RemovePoint ($index: number, $points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>) : void
- public static UpdatePoint ($index: number, $pos: UnityEngine.Vector3, $points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>) : void
- public static UpdateControlPoint ($pointIndex: number, $controlIndex: number, $pos: UnityEngine.Vector3, $points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>) : void
- public static SerializeFrom ($source: string, $points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>) : void
- public static SerializeTo ($points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>) : string
- }
- class PlistElement extends System.Object
- {
- public AsString () : string
- public AsInteger () : number
- public AsBoolean () : boolean
- public AsArray () : FairyEditor.PlistElementArray
- public AsDict () : FairyEditor.PlistElementDict
- public AsReal () : number
- public AsDate () : Date
- public get_Item ($key: string) : FairyEditor.PlistElement
- public set_Item ($key: string, $value: FairyEditor.PlistElement) : void
- }
- class PlistElementArray extends FairyEditor.PlistElement
- {
- public values : System.Collections.Generic.List$1<FairyEditor.PlistElement>
- public AddString ($val: string) : void
- public AddInteger ($val: number) : void
- public AddBoolean ($val: boolean) : void
- public AddDate ($val: Date) : void
- public AddReal ($val: number) : void
- public AddArray () : FairyEditor.PlistElementArray
- public AddDict () : FairyEditor.PlistElementDict
- public constructor ()
- }
- class PlistElementDict extends FairyEditor.PlistElement
- {
- public get values(): System.Collections.Generic.IDictionary$2<string, FairyEditor.PlistElement>;
- public get_Item ($key: string) : FairyEditor.PlistElement
- public set_Item ($key: string, $value: FairyEditor.PlistElement) : void
- public SetInteger ($key: string, $val: number) : void
- public SetString ($key: string, $val: string) : void
- public SetBoolean ($key: string, $val: boolean) : void
- public SetDate ($key: string, $val: Date) : void
- public SetReal ($key: string, $val: number) : void
- public CreateArray ($key: string) : FairyEditor.PlistElementArray
- public CreateDict ($key: string) : FairyEditor.PlistElementDict
- public constructor ()
- }
- class PlistElementString extends FairyEditor.PlistElement
- {
- public value : string
- public constructor ($v: string)
- public constructor ()
- }
- class PlistElementInteger extends FairyEditor.PlistElement
- {
- public value : number
- public constructor ($v: number)
- public constructor ()
- }
- class PlistElementReal extends FairyEditor.PlistElement
- {
- public value : number
- public constructor ($v: number)
- public constructor ()
- }
- class PlistElementBoolean extends FairyEditor.PlistElement
- {
- public value : boolean
- public constructor ($v: boolean)
- public constructor ()
- }
- class PlistElementDate extends FairyEditor.PlistElement
- {
- public value : Date
- public constructor ($date: Date)
- public constructor ()
- }
- class PlistDocument extends System.Object
- {
- public root : FairyEditor.PlistElementDict
- public version : string
- public Create () : void
- public ReadFromFile ($path: string) : void
- public ReadFromStream ($tr: System.IO.TextReader) : void
- public ReadFromString ($text: string) : void
- public WriteToFile ($path: string) : void
- public WriteToStream ($tw: System.IO.TextWriter) : void
- public WriteToString () : string
- public constructor ()
- }
- class PrimitiveExtension extends System.Object
- {
- public static FormattedString ($value: number, $fractionDigits?: number) : string
- }
- class ProcessUtil extends System.Object
- {
- public static LaunchApp () : void
- public static Start ($path: string, $args: System.Array$1<string>, $dir: string, $waitUntilExit: boolean) : string
- public static GetOpenFilename () : string
- public static GetUUID () : string
- public static GetAppVersion () : string
- }
- class ReflectionUtil extends System.Object
- {
- public static GetInfo ($type: System.Type, $propName: string) : any
- public static GetProperty ($obj: any, $propName: string) : any
- public static SetProperty ($obj: any, $propName: string, $value: any) : void
- }
- class WindowUtil extends System.Object
- {
- public static ChangeTitle ($title: string) : void
- public static ChangeIcon ($icon: string) : void
- public static GetScaleFactor () : number
- public static BringToFront () : void
- }
- class XMLExtension extends System.Object
- {
- public static Load ($file: string) : FairyGUI.Utils.XML
- public static LoadXMLBrief ($file: string) : FairyGUI.Utils.XML
- public static GetAttributeArray ($xml: FairyGUI.Utils.XML, $attrName: string, $i1: $Ref<number>, $i2: $Ref<number>) : boolean
- public static GetAttributeArray ($xml: FairyGUI.Utils.XML, $attrName: string, $i1: $Ref<number>, $i2: $Ref<number>, $i3: $Ref<number>, $i4: $Ref<number>) : boolean
- public static GetAttributeArray ($xml: FairyGUI.Utils.XML, $attrName: string, $f1: $Ref<number>, $f2: $Ref<number>, $f3: $Ref<number>, $f4: $Ref<number>) : boolean
- public static GetAttributeArray ($xml: FairyGUI.Utils.XML, $attrName: string, $f1: $Ref<number>, $f2: $Ref<number>) : boolean
- public static GetAttributeArray ($xml: FairyGUI.Utils.XML, $attrName: string, $s1: $Ref<string>, $s2: $Ref<string>) : boolean
- }
- }
- class ExternalImagePool extends System.Object
- {
- }
- namespace FairyEditor.View {
- class MainView extends System.Object
- {
- public get panel(): FairyGUI.GComponent;
- public get toolbar(): FairyGUI.GComponent;
- public UpdateUserInfo () : void
- public ShowNewVersionPrompt ($versionName: string) : void
- public ShowRestartPrompt () : void
- public ShowAlreadyUpdatedPrompt () : void
- public ShowStartScene () : void
- public HandleGlobalHotkey ($funcId: string) : boolean
- public FillLanguages () : void
- public DropFiles ($mousePos: UnityEngine.Vector2, $arrFiles: System.Array$1<string>) : void
- public constructor ()
- }
- class DocumentView extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public get docContainer(): FairyGUI.GComponent;
- public get activeDoc(): FairyEditor.View.IDocument;
- public set activeDoc(value: FairyEditor.View.IDocument);
- public get viewScale(): number;
- public set viewScale(value: number);
- public AddFactory ($factory: FairyEditor.View.IDocumentFactory) : void
- public RemoveFactory ($factory: FairyEditor.View.IDocumentFactory) : void
- public FindDocument ($docURL: string) : FairyEditor.View.IDocument
- public CloseDocuments ($pkg: FairyEditor.FPackage) : void
- public OpenDocument ($url: string, $activateIt?: boolean) : FairyEditor.View.IDocument
- public SaveDocument ($doc?: FairyEditor.View.IDocument) : void
- public SaveAllDocuments () : void
- public CloseDocument ($doc?: FairyEditor.View.IDocument) : void
- public CloseAllDocuments () : void
- public QueryToCloseDocument ($doc?: FairyEditor.View.IDocument) : void
- public QueryToCloseOtherDocuments () : void
- public QueryToCloseAllDocuments () : void
- public QueryToSaveAllDocuments ($callback: System.Action$1<string>) : void
- public HasUnsavedDocuments () : boolean
- public UpdateTab ($doc: FairyEditor.View.IDocument) : void
- public HandleHotkey ($context: FairyGUI.EventContext) : void
- public constructor ()
- }
- class LibraryView extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public get contextMenu(): FairyEditor.Component.IMenu;
- public get contextMenu_Folder(): FairyEditor.Component.IMenu;
- public get contextMenu_Package(): FairyEditor.Component.IMenu;
- public get currentGroup(): string;
- public GetFolderUnderPoint ($globalPos: UnityEngine.Vector2, $touchTarget: FairyGUI.GObject) : FairyEditor.FPackageItem
- public GetSelectedResource () : FairyEditor.FPackageItem
- public GetSelectedResources ($includeChildren: boolean) : System.Collections.Generic.List$1<FairyEditor.FPackageItem>
- public GetSelectedFolder () : FairyEditor.FPackageItem
- public Highlight ($pi: FairyEditor.FPackageItem, $setFocus?: boolean) : void
- public MoveResources ($dropTarget: FairyEditor.FPackageItem, $items: System.Collections.Generic.List$1<FairyEditor.FPackageItem>) : void
- public DeleteResources ($items: System.Collections.Generic.List$1<FairyEditor.FPackageItem>) : void
- public SetResourcesExported ($items: System.Collections.Generic.List$1<FairyEditor.FPackageItem>, $value: boolean) : void
- public SetResourcesFavorite ($items: System.Collections.Generic.List$1<FairyEditor.FPackageItem>, $value: boolean) : void
- public OpenResource ($pi: FairyEditor.FPackageItem) : void
- public OpenResources ($pis: System.Collections.Generic.List$1<FairyEditor.FPackageItem>) : void
- public RevealInExplorer ($pi: FairyEditor.FPackageItem) : void
- public ShowUpdateResourceDialog ($pi: FairyEditor.FPackageItem) : void
- public ShowImportResourcesDialog ($pkg?: FairyEditor.FPackage, $toPath?: string) : void
- public AddPackageToGroup ($pkg: FairyEditor.FPackage) : void
- public GetPackagesInGroup ($group: string, $result: System.Collections.Generic.List$1<FairyEditor.FPackage>) : System.Collections.Generic.List$1<FairyEditor.FPackage>
- public constructor ()
- }
- class InspectorView extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public get visibleInspectors(): System.Collections.Generic.List$1<FairyEditor.View.IInspector>;
- public get scrollPos(): number;
- public set scrollPos(value: number);
- public GetInspector ($name: string) : FairyEditor.View.IInspector
- public AddInspector ($type: System.Type, $name: string, $title: string) : void
- public AddInspector ($luaTable: XLua.LuaTable, $name: string, $title: string) : void
- public AddInspector ($factoryMethod: System.Func$1<FairyEditor.View.PluginInspector>, $name: string, $title: string) : void
- public RemoveInspector ($name: string) : void
- public RemoveAllPluginInspectors () : void
- public SetTitle ($name: string, $title: string) : void
- public Show ($name: string) : void
- public Show ($names: System.Array$1<string>) : void
- public Show ($names: System.Collections.Generic.List$1<string>) : void
- public UpdateInspector ($inst: FairyEditor.View.IInspector) : void
- public ShowPopup ($name: string, $target: FairyGUI.GObject, $dir?: FairyGUI.PopupDirection, $closeUntilMouseUp?: boolean) : void
- public Refresh ($name: string) : void
- public Clear () : void
- public constructor ()
- }
- class TestView extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public get running(): boolean;
- public Start () : void
- public Reload () : void
- public Stop () : void
- public PlayTransition ($name: string) : void
- public TogglePopup ($popup: FairyEditor.FObject, $target?: FairyEditor.FObject, $direction?: string) : void
- public ShowPopup ($popup: FairyEditor.FObject, $target?: FairyEditor.FObject, $direction?: string) : void
- public HidePopup () : void
- public ShowTooltips ($msg: string) : void
- public HideTooltips () : void
- public constructor ()
- }
- class TimelineView extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public Refresh ($transItem?: FairyEditor.FTransitionItem) : void
- public SelectKeyFrame ($transItem: FairyEditor.FTransitionItem) : void
- public GetSelection () : FairyEditor.FTransitionItem
- public GetSelections ($result: System.Collections.Generic.List$1<FairyEditor.FTransitionItem>) : void
- public constructor ()
- }
- class ConsoleView extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public Log ($msg: string) : void
- public Log ($logType: UnityEngine.LogType, $msg: string) : void
- public LogError ($msg: string) : void
- public LogError ($msg: string, $err?: System.Exception) : void
- public LogWarning ($msg: string) : void
- public Clear () : void
- public constructor ()
- }
- class DocumentFactory extends System.Object implements FairyEditor.View.IDocumentFactory
- {
- public get contextMenu(): FairyEditor.Component.IMenu;
- public CreateDocument ($docURL: string) : FairyEditor.View.IDocument
- public InvokeDocumentMethod ($methodName: string, $args?: System.Array$1<any>) : void
- public ConnectInspector ($inspectorName: string) : void
- public ConnectInspector ($inspectorName: string, $forObjectType: string, $forEmptySelection: boolean, $forTimelineMode: boolean) : void
- public disconnectInspector ($inspectorName: string) : void
- public constructor ()
- public CreateDocument ($url: string) : FairyEditor.View.IDocument
- }
- interface IDocumentFactory
- {
- CreateDocument ($url: string) : FairyEditor.View.IDocument
- }
- class Document extends System.Object implements FairyEditor.View.IDocument
- {
- public get panel(): FairyGUI.GComponent;
- public get selectionLayer(): FairyGUI.Container;
- public get inspectingTarget(): FairyEditor.FObject;
- public get inspectingTargets(): System.Collections.Generic.IList$1<FairyEditor.FObject>;
- public get inspectingObjectType(): string;
- public get packageItem(): FairyEditor.FPackageItem;
- public get content(): FairyEditor.FComponent;
- public get displayTitle(): string;
- public get displayIcon(): string;
- public get history(): FairyEditor.View.ActionHistory;
- public get docURL(): string;
- public get isModified(): boolean;
- public get savedVersion(): number;
- public get openedGroup(): FairyEditor.FObject;
- public get isPickingObject(): boolean;
- public get timelineMode(): boolean;
- public get editingTransition(): FairyEditor.FTransition;
- public get head(): number;
- public set head(value: number);
- public Open ($pi: FairyEditor.FPackageItem) : void
- public DiscardChanges () : void
- public OnEnable () : void
- public OnDisable () : void
- public OnDestroy () : void
- public OnValidate () : void
- public SetMeta ($key: string, $value: any) : void
- public OnUpdate () : void
- public GetInspectingTargetCount ($objectType: string) : number
- public SetModified ($value?: boolean) : void
- public Serialize () : FairyGUI.Utils.XML
- public Save () : void
- public OnViewSizeChanged () : void
- public OnViewScaleChanged () : void
- public OnViewBackgroundChanged () : void
- public SelectObject ($obj: FairyEditor.FObject, $scrollToView?: boolean, $allowOpenGroups?: boolean) : void
- public SelectAll () : void
- public GetSelection () : System.Collections.Generic.IList$1<FairyEditor.FObject>
- public UnselectObject ($obj: FairyEditor.FObject) : void
- public UnselectAll () : void
- public SetSelection ($obj: FairyEditor.FObject) : void
- public SetSelection ($objs: System.Collections.Generic.IList$1<FairyEditor.FObject>) : void
- public CopySelection () : void
- public DeleteSelection () : void
- public DeleteGroupContent ($group: FairyEditor.FGroup) : void
- public MoveSelection ($dx: number, $dy: number) : void
- public GlobalToCanvas ($stagePos: UnityEngine.Vector2) : UnityEngine.Vector2
- public GetCenterPos () : UnityEngine.Vector2
- public Paste ($pos?: System.Nullable$1<UnityEngine.Vector2>, $pasteToCenter?: boolean) : void
- public ReplaceSelection ($url: string) : void
- public OpenChild ($target: FairyEditor.FObject) : void
- public StartInlineEdit ($target: FairyEditor.FTextField) : void
- public ShowContextMenu () : void
- public UpdateEditMenu ($editMeu: FairyEditor.Component.IMenu) : void
- public InsertObject ($url: string, $pos?: System.Nullable$1<UnityEngine.Vector2>, $insertIndex?: number) : FairyEditor.FObject
- public RemoveObject ($obj: FairyEditor.FObject) : void
- public AdjustDepth ($index: number) : void
- public CreateGroup () : void
- public DestroyGroup () : void
- public OpenGroup ($group: FairyEditor.FObject) : void
- public CloseGroup ($depth?: number) : void
- public NotifyGroupRemoved ($group: FairyEditor.FGroup) : void
- public HandleHotkey ($hotkeyId: string) : void
- public PickObject ($initValue: FairyEditor.FObject, $callback: System.Action$1<FairyEditor.FObject>, $validator?: System.Func$2<FairyEditor.FObject, boolean>, $cancelCallback?: System.Action) : void
- public CancelPickObject () : void
- public EnterTimelineMode ($name: string) : void
- public ExitTimelineMode () : void
- public RefreshTransition () : void
- public RefreshInspectors ($flag?: number) : void
- public GetOutlineLocks ($obj: FairyEditor.FObject) : number
- public SetTransitionProperty ($trans: FairyEditor.FTransition, $propName: string, $propValue: any) : void
- public SetKeyFrameProperty ($item: FairyEditor.FTransitionItem, $propName: string, $propValue: any) : void
- public SetKeyFrameValue ($item: FairyEditor.FTransitionItem, ...values: any[]) : void
- public SetKeyFramePathPos ($item: FairyEditor.FTransitionItem, $pointIndex: number, $x: number, $y: number) : void
- public SetKeyFrameControlPointPos ($item: FairyEditor.FTransitionItem, $pointIndex: number, $controlIndex: number, $x: number, $y: number) : void
- public SetKeyFrameControlPointSmooth ($item: FairyEditor.FTransitionItem, $pointIndex: number, $smooth: boolean) : void
- public SetKeyFrame ($targetId: string, $type: string, $frame: number) : void
- public AddKeyFrames ($keyFrames: System.Collections.Generic.IEnumerable$1<FairyEditor.FTransitionItem>) : void
- public CreateKeyFrame ($transType: string) : void
- public CreateKeyFrame ($child: FairyEditor.FObject, $type: string) : FairyEditor.FTransitionItem
- public AddKeyFrame ($item: FairyEditor.FTransitionItem) : void
- public AddKeyFrames ($items: System.Array$1<FairyEditor.FTransitionItem>) : void
- public RemoveKeyFrame ($item: FairyEditor.FTransitionItem) : void
- public RemoveKeyFrames ($targetId: string, $type: string) : void
- public UpdateTransition ($xml: FairyGUI.Utils.XML) : void
- public AddTransition ($name?: string) : FairyEditor.FTransition
- public RemoveTransition ($name: string) : void
- public DuplicateTransition ($name: string, $newInstanceName?: string) : FairyEditor.FTransition
- public UpdateTransitions ($data: FairyGUI.Utils.XML) : void
- public AddController ($data: FairyGUI.Utils.XML) : void
- public UpdateController ($controllerName: string, $data: FairyGUI.Utils.XML) : void
- public RemoveController ($controllerName: string) : void
- public SwitchPage ($controllerName: string, $index: number) : number
- public constructor ()
- public UpdateEditMenu ($editMenu: FairyEditor.Component.IMenu) : void
- }
- interface IDocument
- {
- panel : FairyGUI.GComponent
- packageItem : FairyEditor.FPackageItem
- docURL : string
- displayTitle : string
- displayIcon : string
- isModified : boolean
- Save () : void
- DiscardChanges () : void
- UpdateEditMenu ($editMenu: FairyEditor.Component.IMenu) : void
- HandleHotkey ($hotkeyId: string) : void
- OnEnable () : void
- OnDisable () : void
- OnValidate () : void
- OnUpdate () : void
- OnDestroy () : void
- OnViewSizeChanged () : void
- OnViewScaleChanged () : void
- OnViewBackgroundChanged () : void
- }
- class DocElement extends System.Object
- {
- public get owner(): FairyEditor.View.Document;
- public get isRoot(): boolean;
- public get isValid(): boolean;
- public get relationsDisabled(): boolean;
- public get displayIcon(): string;
- public get selected(): boolean;
- public set selected(value: boolean);
- public get gizmo(): FairyEditor.View.Gizmo;
- public SetProperty ($propName: string, $propValue: any) : void
- public SetGearProperty ($gearIndex: number, $propName: string, $propValue: any) : void
- public UpdateGears ($data: FairyGUI.Utils.XML) : void
- public SetRelation ($target: FairyEditor.FObject, $desc: string) : void
- public RemoveRelation ($target: FairyEditor.FObject) : void
- public UpdateRelations ($data: FairyGUI.Utils.XML) : void
- public SetExtensionProperty ($propName: string, $propValue: any) : void
- public SetChildProperty ($target: string, $propertyId: number, $propValue: any) : void
- public SetVertexPosition ($pointIndex: number, $x: number, $y: number) : void
- public SetVertexDistance ($pointIndex: number, $distance: number) : void
- public SetScriptData ($name: string, $value: string) : void
- public constructor ($doc: FairyEditor.View.Document, $obj: FairyEditor.FObject, $isRoot?: boolean)
- public constructor ()
- }
- interface IActionHistoryItem
- {
- isPersists : boolean
- Process ($owner: FairyEditor.View.Document) : boolean
- }
- class ActionHistory extends System.Object
- {
- public get processing(): boolean;
- public CanUndo () : boolean
- public CanRedo () : boolean
- public Add ($item: FairyEditor.View.IActionHistoryItem) : void
- public GetPendingList () : System.Collections.Generic.List$1<FairyEditor.View.IActionHistoryItem>
- public Reset () : void
- public PushHistory () : void
- public PopHistory () : void
- public Undo () : boolean
- public Redo () : boolean
- public constructor ($doc: FairyEditor.View.Document)
- public constructor ()
- }
- class Gizmo extends FairyGUI.Container implements FairyGUI.IEventDispatcher
- {
- public static RESIZE_HANDLE : number
- public static VERTEX_HANDLE : number
- public static PATH_HANDLE : number
- public static CONTROL_HANDLE : number
- public static HANDLE_SIZE : number
- public static OUTLINE_COLOR : UnityEngine.Color
- public static OUTLINE_COLOR_COM : UnityEngine.Color
- public static OUTLINE_COLOR_GROUP : UnityEngine.Color
- public static PATH_COLOR : UnityEngine.Color
- public static TANGENT_COLOR : UnityEngine.Color
- public static VERTEX_HANDLE_COLOR : UnityEngine.Color
- public static PATH_HANDLE_COLOR : UnityEngine.Color
- public static CONTROLL_HANDLE_COLOR : UnityEngine.Color
- public get owner(): FairyEditor.FObject;
- public get activeHandleIndex(): number;
- public get activeHandleType(): number;
- public get verticesEditing(): boolean;
- public get keyFrame(): FairyEditor.FTransitionItem;
- public get activeHandle(): FairyEditor.View.GizmoHandle;
- public set activeHandle(value: FairyEditor.View.GizmoHandle);
- public EditVertices () : void
- public EditPath ($keyFrame: FairyEditor.FTransitionItem) : void
- public EditComplete () : void
- public Refresh ($immediately?: boolean) : void
- public ShowDecorations ($visible: boolean) : void
- public SetSelected ($value: boolean) : void
- public OnUpdate () : void
- public OnDragStart ($context: FairyGUI.EventContext) : void
- public OnDragMove ($context: FairyGUI.EventContext) : void
- public OnDragEnd ($context: FairyGUI.EventContext) : void
- public constructor ($doc: FairyEditor.View.Document, $owner: FairyEditor.FObject)
- public constructor ()
- public constructor ($gameObjectName: string)
- public constructor ($attachTarget: UnityEngine.GameObject)
- }
- class GizmoHandle extends FairyGUI.Shape implements FairyGUI.IEventDispatcher
- {
- public index : number
- public get type(): number;
- public get selected(): boolean;
- public set selected(value: boolean);
- public constructor ($type: number, $color: UnityEngine.Color, $shape?: number)
- public constructor ()
- }
- class GizmoHandleSet extends System.Object
- {
- public ResetIndex () : void
- public GetHandle () : FairyEditor.View.GizmoHandle
- public RemoveSpares () : void
- public constructor ($manager: FairyGUI.DisplayObject, $type: number, $color: UnityEngine.Color, $shape?: number)
- public constructor ()
- }
- class GridMesh extends System.Object implements FairyGUI.IMeshFactory
- {
- public gridSize : number
- public offset : UnityEngine.Vector2
- public OnPopulateMesh ($vb: FairyGUI.VertexBuffer) : void
- public constructor ()
- }
- class InspectorUpdateFlags extends System.Object
- {
- public static COMMON : number
- public static TRANSFORM : number
- public static GEAR : number
- public static RELATION : number
- public static GIZMO : number
- public static FlagsByName : System.Collections.Generic.Dictionary$2<string, number>
- }
- class PathLineMesh extends System.Object implements FairyGUI.IMeshFactory
- {
- public pathLine : FairyGUI.LineMesh
- public controlLines : System.Collections.Generic.List$1<FairyGUI.StraightLineMesh>
- public controlLineCount : number
- public GetControlLine () : FairyGUI.StraightLineMesh
- public OnPopulateMesh ($vb: FairyGUI.VertexBuffer) : void
- public constructor ()
- }
- class DocCamera extends UnityEngine.MonoBehaviour
- {
- public cachedTransform : UnityEngine.Transform
- public cachedCamera : UnityEngine.Camera
- public owner : FairyGUI.GComponent
- public constructor ()
- }
- class FavoritesView extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public constructor ()
- }
- class HierarchyView extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public constructor ()
- }
- interface IInspector
- {
- panel : FairyGUI.GComponent
- UpdateUI () : boolean
- Dispose () : void
- }
- class PluginInspector extends System.Object implements FairyEditor.View.IInspector
- {
- public updateAction : System.Func$1<boolean>
- public disposeAction : System.Action
- public get panel(): FairyGUI.GComponent;
- public set panel(value: FairyGUI.GComponent);
- public UpdateUI () : boolean
- public Dispose () : void
- public constructor ()
- }
- class MainMenu extends System.Object
- {
- public get root(): FairyEditor.Component.IMenu;
- public AddStartSceneMenu () : void
- public AddProjectMenu () : void
- public constructor ($root: FairyEditor.Component.IMenu)
- public constructor ()
- }
- class PlugInView extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public constructor ()
- }
- class PreviewView extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public Show ($pi?: FairyEditor.FPackageItem) : void
- public constructor ()
- }
- class ProjectView extends System.Object
- {
- public onContextMenu : FairyEditor.View.ProjectView.OnContextMenuDelegate
- public onGetItemListing : FairyEditor.View.ProjectView.OnGetItemListingDelegate
- public allowDrag : boolean
- public get project(): FairyEditor.FProject;
- public set project(value: FairyEditor.FProject);
- public get treeView(): FairyGUI.GTree;
- public get listView(): FairyGUI.GList;
- public set showListView(value: boolean);
- public SetChanged ($pi: FairyEditor.FPackageItem) : boolean
- public SetTreeChanged ($pi: FairyEditor.FPackageItem, $recursive?: boolean, $applyImmediately?: boolean) : void
- public GetSelectedPackage () : FairyEditor.FPackage
- public GetSelectedFolder () : FairyEditor.FPackageItem
- public GetSelectedResource () : FairyEditor.FPackageItem
- public GetSelectedResources ($result?: System.Collections.Generic.List$1<FairyEditor.FPackageItem>) : System.Collections.Generic.List$1<FairyEditor.FPackageItem>
- public GetFolderUnderPoint ($globalPos: UnityEngine.Vector2, $touchTarget: FairyGUI.GObject) : FairyEditor.FPackageItem
- public GetExpandedFolders ($parentNode?: FairyGUI.GTreeNode, $result?: System.Collections.Generic.List$1<string>) : System.Collections.Generic.List$1<string>
- public SetExpanedFolders ($arr: System.Collections.IList) : void
- public IsInView ($pi: FairyEditor.FPackageItem) : boolean
- public Select ($pi: FairyEditor.FPackageItem) : boolean
- public SelectNextTo ($pi: FairyEditor.FPackageItem) : void
- public Expand ($pi: FairyEditor.FPackageItem) : void
- public Rename ($pi?: FairyEditor.FPackageItem) : void
- public Open () : void
- public ChangeIconSize ($scale: number) : void
- public constructor ($proj: FairyEditor.FProject, $tree: FairyGUI.GTree, $sep?: FairyGUI.GObject, $list?: FairyGUI.GList)
- public constructor ()
- }
- class ReferenceView extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public Open ($source: string) : void
- public FillMenuTargets () : void
- public constructor ()
- }
- class ResourceMenu extends System.Object
- {
- public get realMenu(): FairyEditor.Component.IMenu;
- public get targetItems(): System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
- public Show () : void
- public constructor ()
- }
- class SearchView extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public FillMenuTargets () : void
- public constructor ()
- }
- class TransitionListView extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public Refresh () : void
- public constructor ()
- }
- }
- namespace FairyEditor.Component {
- interface IMenu
- {
- AddItem ($caption: string, $name: string, $selectCallback: System.Action$1<string>) : void
- AddItem ($caption: string, $name: string, $atIndex: number, $isSubMenu: boolean, $selectCallback: System.Action$1<string>) : void
- AddSeperator () : void
- AddSeperator ($atIndex: number) : void
- RemoveItem ($name: string) : void
- SetItemEnabled ($name: string, $enabled: boolean) : void
- SetItemChecked ($name: string, $checked: boolean) : void
- IsItemChecked ($name: string) : boolean
- SetItemText ($name: string, $text: string) : void
- ClearItems () : void
- GetSubMenu ($name: string) : FairyEditor.Component.IMenu
- Invoke ($name: string) : void
- Dispose () : void
- }
- class ViewGrid extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public uid : string
- public get showTabs(): boolean;
- public set showTabs(value: boolean);
- public get numViews(): number;
- public get selectedIndex(): number;
- public set selectedIndex(value: number);
- public get selectedView(): FairyGUI.GComponent;
- public set selectedView(value: FairyGUI.GComponent);
- public GetViewAt ($index: number) : FairyGUI.GComponent
- public AddView ($view: FairyGUI.GComponent) : void
- public AddViewAt ($view: FairyGUI.GComponent, $index: number) : void
- public RemoveView ($view: FairyGUI.GComponent) : void
- public RemoveViewAt ($index: number) : void
- public SetViewIndex ($view: FairyGUI.GComponent, $index: number) : void
- public GetViewIndex ($view: FairyGUI.GComponent) : number
- public GetViewIndexById ($viewId: string) : number
- public ContainsView ($ids: System.Array$1<string>) : boolean
- public MoveViews ($anotherGrid: FairyEditor.Component.ViewGrid) : void
- public Clear () : void
- public Refresh () : void
- public SetViewTitle ($index: number, $title: string) : void
- public constructor ()
- }
- class ChildObjectInput extends FairyGUI.GLabel implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public typeFilter : System.Array$1<string>
- public get value(): FairyEditor.FObject;
- public set value(value: FairyEditor.FObject);
- public Start () : void
- public constructor ()
- }
- class ColorInput extends FairyGUI.GButton implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public showAlpha : boolean
- public get colorValue(): UnityEngine.Color;
- public set colorValue(value: UnityEngine.Color);
- public constructor ()
- }
- class ColorPicker extends System.Object
- {
- public get isShowing(): boolean;
- public Show ($input: FairyEditor.Component.ColorInput, $popupTarget: FairyGUI.GObject, $color: UnityEngine.Color, $showAlpha: boolean) : void
- public Hide () : void
- public constructor ()
- }
- class ComPropertyInput extends FairyGUI.GLabel implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public get value(): any;
- public Update ($cp: FairyEditor.ComProperty, $pagesSupplier: any) : void
- public constructor ()
- }
- class ControllerInput extends FairyGUI.GLabel implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public prompt : string
- public includeChildren : boolean
- public get owner(): FairyEditor.FComponent;
- public set owner(value: FairyEditor.FComponent);
- public get value(): string;
- public set value(value: string);
- public constructor ()
- }
- class ControllerMultiPageInput extends FairyGUI.GLabel implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public prompt : string
- public get controller(): FairyEditor.FController;
- public set controller(value: FairyEditor.FController);
- public get value(): System.Array$1<string>;
- public set value(value: System.Array$1<string>);
- public constructor ()
- }
- class ControllerPageInput extends FairyGUI.GLabel implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public prompt : string
- public nullPageOption : boolean
- public additionalOptions : boolean
- public get controller(): FairyEditor.FController;
- public set controller(value: FairyEditor.FController);
- public get value(): string;
- public set value(value: string);
- public constructor ()
- }
- class EditableListItem extends FairyEditor.Component.ListItem implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public sign : FairyGUI.GLoader
- public get editable(): boolean;
- public set editable(value: boolean);
- public get toggleClickCount(): number;
- public set toggleClickCount(value: number);
- public StartEditing ($text?: string) : void
- public constructor ()
- }
- class ListItem extends FairyGUI.GButton implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public titleObj : FairyGUI.GTextField
- public iconObj : FairyGUI.GLoader
- public constructor ()
- }
- class EditableTreeItem extends FairyGUI.GButton implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public toggleClickCount : number
- public get editable(): boolean;
- public set editable(value: boolean);
- public StartEditing ($text?: string) : void
- public constructor ()
- }
- class FontInput extends FairyGUI.GLabel implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public constructor ()
- }
- class FontSizeInput extends FairyGUI.GLabel implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public get value(): number;
- public set value(value: number);
- public get max(): number;
- public set max(value: number);
- public constructor ()
- }
- class InputElement extends System.ValueType
- {
- public name : string
- public type : string
- public prop : string
- public dummy : boolean
- public extData : any
- public min : FairyEditor.Component.InputElement.OptionalValue$1<number>
- public max : FairyEditor.Component.InputElement.OptionalValue$1<number>
- public step : FairyEditor.Component.InputElement.OptionalValue$1<number>
- public precision : FairyEditor.Component.InputElement.OptionalValue$1<number>
- public items : System.Array$1<string>
- public values : System.Array$1<string>
- public visibleItemCount : FairyEditor.Component.InputElement.OptionalValue$1<number>
- public valueName : string
- public inverted : boolean
- public showAlpha : boolean
- public filter : System.Array$1<string>
- public pages : string
- public includeChildren : boolean
- public prompt : string
- public readonly : boolean
- public disableIME : boolean
- public trim : boolean
- }
- class FormHelper extends System.Object
- {
- public onPropChanged : FairyEditor.Component.FormHelper.OnPropChangedDelegate
- public get owner(): FairyGUI.GComponent;
- public BindControls ($data: System.Collections.Generic.IList$1<FairyEditor.Component.InputElement>) : void
- public GetControl ($controlName: string) : FairyGUI.GObject
- public UpdateValuesFrom ($obj: any, $controlNames?: System.Collections.IList) : void
- public SetValue ($controlName: string, $value: any) : void
- public GetValue ($controlName: string) : any
- public UpdateUI () : void
- public constructor ($owner: FairyGUI.GComponent)
- public constructor ()
- }
- class InlineSearchBar extends FairyGUI.GButton implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public get pattern(): System.Text.RegularExpressions.Regex;
- public Reset () : void
- public HandleKeyEvent ($evt: FairyGUI.InputEvent) : boolean
- public constructor ()
- }
- class LinkButton extends FairyGUI.GButton implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public constructor ()
- }
- class ListHelper extends System.Object
- {
- public onInsert : System.Action$2<number, FairyGUI.GComponent>
- public onRemove : System.Action$1<number>
- public onSwap : System.Action$2<number, number>
- public Add ($context?: FairyGUI.EventContext) : void
- public Insert ($context?: FairyGUI.EventContext) : void
- public Remove ($context?: FairyGUI.EventContext) : void
- public MoveUp ($context?: FairyGUI.EventContext) : void
- public MoveDown ($context?: FairyGUI.EventContext) : void
- public constructor ($list: FairyGUI.GList, $indexColumn?: string)
- public constructor ()
- }
- class ListItemInput extends FairyGUI.GLabel implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public toggleClickCount : number
- public get editable(): boolean;
- public set editable(value: boolean);
- public StartEditing ($text?: string) : void
- public constructor ()
- }
- class ListItemResourceInput extends FairyEditor.Component.ResourceInput implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public toggleClickCount : number
- public StartEditing () : void
- public constructor ()
- }
- class ResourceInput extends FairyGUI.GLabel implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public promptText : string
- public isFontInput : boolean
- public set text(value: string);
- public constructor ()
- }
- class MenuBar extends System.Object implements FairyEditor.Component.IMenu
- {
- public Dispose () : void
- public AddItem ($caption: string, $name: string, $selectCallback: System.Action$1<string>) : void
- public AddItem ($caption: string, $name: string, $atIndex: number, $isSubMenu: boolean, $selectCallback: System.Action$1<string>) : void
- public GetSubMenu ($name: string) : FairyEditor.Component.IMenu
- public RemoveItem ($name: string) : void
- public AddSeperator () : void
- public AddSeperator ($atIndex: number) : void
- public SetItemEnabled ($name: string, $enabled: boolean) : void
- public SetItemChecked ($name: string, $checked: boolean) : void
- public IsItemChecked ($name: string) : boolean
- public SetItemText ($name: string, $text: string) : void
- public ClearItems () : void
- public Invoke ($name: string) : void
- public constructor ($panel: FairyGUI.GComponent)
- public constructor ()
- }
- class NativeMenu extends System.Object implements FairyEditor.Component.IMenu
- {
- public static applicationMenu : FairyEditor.Component.NativeMenu
- public static dockIconMenu : FairyEditor.Component.NativeMenu
- public Dispose () : void
- public AddItem ($caption: string, $name: string, $selectCallback: System.Action$1<string>) : void
- public AddItem ($caption: string, $name: string, $atIndex: number, $isSubMenu: boolean, $selectCallback: System.Action$1<string>) : void
- public AddSeperator () : void
- public AddSeperator ($atIndex: number) : void
- public SetItemEnabled ($name: string, $enabled: boolean) : void
- public SetItemChecked ($name: string, $checked: boolean) : void
- public IsItemChecked ($name: string) : boolean
- public SetItemText ($name: string, $text: string) : void
- public GetSubMenu ($name: string) : FairyEditor.Component.IMenu
- public RemoveItem ($name: string) : void
- public ClearItems () : void
- public Invoke ($name: string) : void
- }
- class NumericInput extends FairyGUI.GLabel implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public get max(): number;
- public set max(value: number);
- public get min(): number;
- public set min(value: number);
- public get value(): number;
- public set value(value: number);
- public get step(): number;
- public set step(value: number);
- public get fractionDigits(): number;
- public set fractionDigits(value: number);
- public set text(value: string);
- public constructor ()
- }
- class SelectAnimationMenu extends System.Object
- {
- public static GetInstance () : FairyEditor.Component.SelectAnimationMenu
- public Show ($input: FairyGUI.GObject, $target: FairyEditor.FLoader3D, $popupTarget?: FairyGUI.GObject) : void
- public constructor ()
- }
- class SelectDesignImageMenu extends System.Object
- {
- public static GetInstance () : FairyEditor.Component.SelectDesignImageMenu
- public Show ($input: FairyGUI.GObject, $popupTarget?: FairyGUI.GObject) : void
- public constructor ()
- }
- class SelectPivotMenu extends System.Object
- {
- public static GetInstance () : FairyEditor.Component.SelectPivotMenu
- public Show ($input1: FairyGUI.GObject, $input2: FairyGUI.GObject, $popupTarget?: FairyGUI.GObject) : void
- public constructor ()
- }
- class SelectSkinMenu extends System.Object
- {
- public static GetInstance () : FairyEditor.Component.SelectSkinMenu
- public Show ($input: FairyGUI.GObject, $target: FairyEditor.FLoader3D, $popupTarget?: FairyGUI.GObject) : void
- public constructor ()
- }
- class TextArea extends FairyGUI.GLabel implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public constructor ()
- }
- class TextInput extends FairyGUI.GLabel implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public set text(value: string);
- public constructor ()
- }
- class TransitionInput extends FairyGUI.GLabel implements FairyGUI.IEventDispatcher, FairyGUI.IColorGear
- {
- public prompt : string
- public includeChildren : boolean
- public get owner(): FairyEditor.FComponent;
- public set owner(value: FairyEditor.FComponent);
- public get value(): string;
- public set value(value: string);
- public constructor ()
- }
- class ViewGridGroup extends FairyGUI.GComponent implements FairyGUI.IEventDispatcher
- {
- public uid : string
- public get layout(): FairyGUI.GroupLayoutType;
- public get numGrids(): number;
- public AddGrid ($child: FairyGUI.GObject) : void
- public AddGridAt ($child: FairyGUI.GObject, $index: number) : void
- public ResetChildrenSize () : void
- public RemoveGrid ($child: FairyGUI.GObject, $dispose?: boolean) : void
- public ReplaceGrid ($oldChild: FairyGUI.GObject, $newChild: FairyGUI.GObject) : void
- public MoveGrids ($anotherGroup: FairyEditor.Component.ViewGridGroup, $index: number) : void
- public GetGridAt ($index: number) : FairyGUI.GObject
- public GetGridIndex ($grid: FairyGUI.GObject) : number
- public FindGrid ($view: FairyGUI.GComponent, $recursive?: boolean) : FairyEditor.Component.ViewGrid
- public FindGridById ($id: string, $recursive?: boolean) : FairyEditor.Component.ViewGrid
- public FindGridByIds ($ids: System.Array$1<string>, $recursive?: boolean) : FairyEditor.Component.ViewGrid
- public FindGroup ($id: string) : FairyEditor.Component.ViewGridGroup
- public static EachGrid ($grp: FairyEditor.Component.ViewGridGroup, $recursive: boolean, $callback: FairyEditor.Component.ViewGridGroup.EachGridCallback) : FairyEditor.Component.ViewGrid
- public constructor ($layout: FairyGUI.GroupLayoutType)
- public constructor ()
- }
- }
- namespace FairyEditor.App {
- enum FrameRateFactor
- { BackgroundJob = 1, NativeDragDrop = 2, DraggingObject = 256, Testing = 512 }
- }
- namespace FairyGUI.Utils {
- class XML extends System.Object
- {
- public name : string
- public text : string
- public get attributes(): System.Collections.Generic.Dictionary$2<string, string>;
- public get elements(): FairyGUI.Utils.XMLList;
- public static Create ($tag: string) : FairyGUI.Utils.XML
- public HasAttribute ($attrName: string) : boolean
- public GetAttribute ($attrName: string) : string
- public GetAttribute ($attrName: string, $defValue: string) : string
- public GetAttributeInt ($attrName: string) : number
- public GetAttributeInt ($attrName: string, $defValue: number) : number
- public GetAttributeFloat ($attrName: string) : number
- public GetAttributeFloat ($attrName: string, $defValue: number) : number
- public GetAttributeBool ($attrName: string) : boolean
- public GetAttributeBool ($attrName: string, $defValue: boolean) : boolean
- public GetAttributeArray ($attrName: string) : System.Array$1<string>
- public GetAttributeArray ($attrName: string, $seperator: number) : System.Array$1<string>
- public GetAttributeColor ($attrName: string, $defValue: UnityEngine.Color) : UnityEngine.Color
- public GetAttributeVector ($attrName: string) : UnityEngine.Vector2
- public SetAttribute ($attrName: string, $attrValue: string) : void
- public SetAttribute ($attrName: string, $attrValue: boolean) : void
- public SetAttribute ($attrName: string, $attrValue: number) : void
- public RemoveAttribute ($attrName: string) : void
- public GetNode ($selector: string) : FairyGUI.Utils.XML
- public Elements () : FairyGUI.Utils.XMLList
- public Elements ($selector: string) : FairyGUI.Utils.XMLList
- public GetEnumerator () : FairyGUI.Utils.XMLList.Enumerator
- public GetEnumerator ($selector: string) : FairyGUI.Utils.XMLList.Enumerator
- public AppendChild ($child: FairyGUI.Utils.XML) : void
- public RemoveChild ($child: FairyGUI.Utils.XML) : void
- public RemoveChildren ($selector: string) : void
- public Parse ($aSource: string) : void
- public Reset () : void
- public ToXMLString ($includeHeader: boolean) : string
- public constructor ($XmlString: string)
- public constructor ()
- }
- interface XML {
- GetAttributeArray ($attrName: string, $i1: $Ref<number>, $i2: $Ref<number>) : boolean;
- GetAttributeArray ($attrName: string, $i1: $Ref<number>, $i2: $Ref<number>, $i3: $Ref<number>, $i4: $Ref<number>) : boolean;
- GetAttributeArray ($attrName: string, $f1: $Ref<number>, $f2: $Ref<number>, $f3: $Ref<number>, $f4: $Ref<number>) : boolean;
- GetAttributeArray ($attrName: string, $f1: $Ref<number>, $f2: $Ref<number>) : boolean;
- GetAttributeArray ($attrName: string, $s1: $Ref<string>, $s2: $Ref<string>) : boolean;
- }
- class ByteBuffer extends System.Object
- {
- public littleEndian : boolean
- public stringTable : System.Array$1<string>
- public version : number
- public get position(): number;
- public set position(value: number);
- public get length(): number;
- public get bytesAvailable(): boolean;
- public get buffer(): System.Array$1<number>;
- public set buffer(value: System.Array$1<number>);
- public Skip ($count: number) : number
- public ReadByte () : number
- public ReadBytes ($output: System.Array$1<number>, $destIndex: number, $count: number) : System.Array$1<number>
- public ReadBytes ($count: number) : System.Array$1<number>
- public ReadBuffer () : FairyGUI.Utils.ByteBuffer
- public ReadChar () : number
- public ReadBool () : boolean
- public ReadShort () : number
- public ReadUshort () : number
- public ReadInt () : number
- public ReadUint () : number
- public ReadFloat () : number
- public ReadLong () : bigint
- public ReadDouble () : number
- public ReadString () : string
- public ReadString ($len: number) : string
- public ReadS () : string
- public ReadSArray ($cnt: number) : System.Array$1<string>
- public ReadPath () : System.Collections.Generic.List$1<FairyGUI.GPathPoint>
- public WriteS ($value: string) : void
- public ReadColor () : UnityEngine.Color
- public Seek ($indexTablePos: number, $blockIndex: number) : boolean
- public constructor ($data: System.Array$1<number>, $offset?: number, $length?: number)
- public constructor ()
- }
- interface IHtmlObject
- {
- width : number
- height : number
- displayObject : FairyGUI.DisplayObject
- element : FairyGUI.Utils.HtmlElement
- Create ($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement) : void
- SetPosition ($x: number, $y: number) : void
- Add () : void
- Remove () : void
- Release () : void
- Dispose () : void
- }
- class HtmlElement extends System.Object
- {
- public type : FairyGUI.Utils.HtmlElementType
- public name : string
- public text : string
- public format : FairyGUI.TextFormat
- public charIndex : number
- public htmlObject : FairyGUI.Utils.IHtmlObject
- public status : number
- public space : number
- public position : UnityEngine.Vector2
- public get isEntity(): boolean;
- public Get ($attrName: string) : any
- public Set ($attrName: string, $attrValue: any) : void
- public GetString ($attrName: string) : string
- public GetString ($attrName: string, $defValue: string) : string
- public GetInt ($attrName: string) : number
- public GetInt ($attrName: string, $defValue: number) : number
- public GetFloat ($attrName: string) : number
- public GetFloat ($attrName: string, $defValue: number) : number
- public GetBool ($attrName: string) : boolean
- public GetBool ($attrName: string, $defValue: boolean) : boolean
- public GetColor ($attrName: string, $defValue: UnityEngine.Color) : UnityEngine.Color
- public FetchAttributes () : void
- public static GetElement ($type: FairyGUI.Utils.HtmlElementType) : FairyGUI.Utils.HtmlElement
- public static ReturnElement ($element: FairyGUI.Utils.HtmlElement) : void
- public static ReturnElements ($elements: System.Collections.Generic.List$1<FairyGUI.Utils.HtmlElement>) : void
- public constructor ()
- }
- interface IHtmlPageContext
- {
- CreateObject ($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement) : FairyGUI.Utils.IHtmlObject
- FreeObject ($obj: FairyGUI.Utils.IHtmlObject) : void
- GetImageTexture ($image: FairyGUI.Utils.HtmlImage) : FairyGUI.NTexture
- FreeImageTexture ($image: FairyGUI.Utils.HtmlImage, $texture: FairyGUI.NTexture) : void
- }
- class HtmlPageContext extends System.Object implements FairyGUI.Utils.IHtmlPageContext
- {
- public static inst : FairyGUI.Utils.HtmlPageContext
- public CreateObject ($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement) : FairyGUI.Utils.IHtmlObject
- public FreeObject ($obj: FairyGUI.Utils.IHtmlObject) : void
- public GetImageTexture ($image: FairyGUI.Utils.HtmlImage) : FairyGUI.NTexture
- public FreeImageTexture ($image: FairyGUI.Utils.HtmlImage, $texture: FairyGUI.NTexture) : void
- public constructor ()
- }
- class HtmlImage extends System.Object implements FairyGUI.Utils.IHtmlObject
- {
- public get loader(): FairyGUI.GLoader;
- public get displayObject(): FairyGUI.DisplayObject;
- public get element(): FairyGUI.Utils.HtmlElement;
- public get width(): number;
- public get height(): number;
- public Create ($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement) : void
- public SetPosition ($x: number, $y: number) : void
- public Add () : void
- public Remove () : void
- public Release () : void
- public Dispose () : void
- public constructor ()
- }
- class HtmlParseOptions extends System.Object
- {
- public linkUnderline : boolean
- public linkColor : UnityEngine.Color
- public linkBgColor : UnityEngine.Color
- public linkHoverBgColor : UnityEngine.Color
- public ignoreWhiteSpace : boolean
- public static DefaultLinkUnderline : boolean
- public static DefaultLinkColor : UnityEngine.Color
- public static DefaultLinkBgColor : UnityEngine.Color
- public static DefaultLinkHoverBgColor : UnityEngine.Color
- public constructor ()
- }
- class HtmlButton extends System.Object implements FairyGUI.Utils.IHtmlObject
- {
- public static CLICK_EVENT : string
- public static resource : string
- public get button(): FairyGUI.GComponent;
- public get displayObject(): FairyGUI.DisplayObject;
- public get element(): FairyGUI.Utils.HtmlElement;
- public get width(): number;
- public get height(): number;
- public Create ($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement) : void
- public SetPosition ($x: number, $y: number) : void
- public Add () : void
- public Remove () : void
- public Release () : void
- public Dispose () : void
- public constructor ()
- }
- enum HtmlElementType
- { Text = 0, Link = 1, Image = 2, Input = 3, Select = 4, Object = 5, LinkEnd = 6 }
- class HtmlInput extends System.Object implements FairyGUI.Utils.IHtmlObject
- {
- public static defaultBorderSize : number
- public static defaultBorderColor : UnityEngine.Color
- public static defaultBackgroundColor : UnityEngine.Color
- public get textInput(): FairyGUI.GTextInput;
- public get displayObject(): FairyGUI.DisplayObject;
- public get element(): FairyGUI.Utils.HtmlElement;
- public get width(): number;
- public get height(): number;
- public Create ($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement) : void
- public SetPosition ($x: number, $y: number) : void
- public Add () : void
- public Remove () : void
- public Release () : void
- public Dispose () : void
- public constructor ()
- }
- class HtmlLink extends System.Object implements FairyGUI.Utils.IHtmlObject
- {
- public get displayObject(): FairyGUI.DisplayObject;
- public get element(): FairyGUI.Utils.HtmlElement;
- public get width(): number;
- public get height(): number;
- public Create ($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement) : void
- public SetArea ($startLine: number, $startCharX: number, $endLine: number, $endCharX: number) : void
- public SetPosition ($x: number, $y: number) : void
- public Add () : void
- public Remove () : void
- public Release () : void
- public Dispose () : void
- public constructor ()
- }
- class HtmlParser extends System.Object
- {
- public static inst : FairyGUI.Utils.HtmlParser
- public Parse ($aSource: string, $defaultFormat: FairyGUI.TextFormat, $elements: System.Collections.Generic.List$1<FairyGUI.Utils.HtmlElement>, $parseOptions: FairyGUI.Utils.HtmlParseOptions) : void
- public constructor ()
- }
- class HtmlSelect extends System.Object implements FairyGUI.Utils.IHtmlObject
- {
- public static CHANGED_EVENT : string
- public static resource : string
- public get comboBox(): FairyGUI.GComboBox;
- public get displayObject(): FairyGUI.DisplayObject;
- public get element(): FairyGUI.Utils.HtmlElement;
- public get width(): number;
- public get height(): number;
- public Create ($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement) : void
- public SetPosition ($x: number, $y: number) : void
- public Add () : void
- public Remove () : void
- public Release () : void
- public Dispose () : void
- public constructor ()
- }
- class ToolSet extends System.Object
- {
- public static ConvertFromHtmlColor ($str: string) : UnityEngine.Color
- public static ColorFromRGB ($value: number) : UnityEngine.Color
- public static ColorFromRGBA ($value: number) : UnityEngine.Color
- public static CharToHex ($c: number) : number
- public static Intersection ($rect1: $Ref<UnityEngine.Rect>, $rect2: $Ref<UnityEngine.Rect>) : UnityEngine.Rect
- public static Union ($rect1: $Ref<UnityEngine.Rect>, $rect2: $Ref<UnityEngine.Rect>) : UnityEngine.Rect
- public static SkewMatrix ($matrix: $Ref<UnityEngine.Matrix4x4>, $skewX: number, $skewY: number) : void
- public static RotateUV ($uv: System.Array$1<UnityEngine.Vector2>, $baseUVRect: $Ref<UnityEngine.Rect>) : void
- }
- class UBBParser extends System.Object
- {
- public static inst : FairyGUI.Utils.UBBParser
- public defaultTagHandler : FairyGUI.Utils.UBBParser.TagHandler
- public handlers : System.Collections.Generic.Dictionary$2<string, FairyGUI.Utils.UBBParser.TagHandler>
- public defaultImgWidth : number
- public defaultImgHeight : number
- public GetTagText ($remove: boolean) : string
- public Parse ($text: string) : string
- public constructor ()
- }
- class XMLList extends System.Object
- {
- public rawList : System.Collections.Generic.List$1<FairyGUI.Utils.XML>
- public get Count(): number;
- public Add ($xml: FairyGUI.Utils.XML) : void
- public Clear () : void
- public get_Item ($index: number) : FairyGUI.Utils.XML
- public GetEnumerator () : FairyGUI.Utils.XMLList.Enumerator
- public GetEnumerator ($selector: string) : FairyGUI.Utils.XMLList.Enumerator
- public Filter ($selector: string) : FairyGUI.Utils.XMLList
- public Find ($selector: string) : FairyGUI.Utils.XML
- public RemoveAll ($selector: string) : void
- public constructor ()
- public constructor ($list: System.Collections.Generic.List$1<FairyGUI.Utils.XML>)
- }
- class XMLIterator extends System.Object
- {
- public static tagName : string
- public static tagType : FairyGUI.Utils.XMLTagType
- public static lastTagName : string
- public static Begin ($source: string, $lowerCaseName?: boolean) : void
- public static NextTag () : boolean
- public static GetTagSource () : string
- public static GetRawText ($trim?: boolean) : string
- public static GetText ($trim?: boolean) : string
- public static HasAttribute ($attrName: string) : boolean
- public static GetAttribute ($attrName: string) : string
- public static GetAttribute ($attrName: string, $defValue: string) : string
- public static GetAttributeInt ($attrName: string) : number
- public static GetAttributeInt ($attrName: string, $defValue: number) : number
- public static GetAttributeFloat ($attrName: string) : number
- public static GetAttributeFloat ($attrName: string, $defValue: number) : number
- public static GetAttributeBool ($attrName: string) : boolean
- public static GetAttributeBool ($attrName: string, $defValue: boolean) : boolean
- public static GetAttributes ($result: System.Collections.Generic.Dictionary$2<string, string>) : System.Collections.Generic.Dictionary$2<string, string>
- public static GetAttributes ($result: System.Collections.Hashtable) : System.Collections.Hashtable
- public constructor ()
- }
- enum XMLTagType
- { Start = 0, End = 1, Void = 2, CDATA = 3, Comment = 4, Instruction = 5 }
- class XMLUtils extends System.Object
- {
- public static DecodeString ($aSource: string) : string
- public static EncodeString ($sb: System.Text.StringBuilder, $start: number, $isAttribute?: boolean) : void
- public static EncodeString ($str: string, $isAttribute?: boolean) : string
- public constructor ()
- }
- class ZipReader extends System.Object
- {
- public get entryCount(): number;
- public GetNextEntry ($entry: FairyGUI.Utils.ZipReader.ZipEntry) : boolean
- public GetEntryData ($entry: FairyGUI.Utils.ZipReader.ZipEntry) : System.Array$1<number>
- public constructor ($data: System.Array$1<number>)
- public constructor ()
- }
- }
- namespace System.Threading.Tasks {
- class Task extends System.Object implements System.IAsyncResult, System.Threading.IThreadPoolWorkItem, System.IDisposable
- {
- }
- class Task$1<TResult> extends System.Threading.Tasks.Task implements System.IAsyncResult, System.Threading.IThreadPoolWorkItem, System.IDisposable
- {
- }
- }
- namespace System.Threading {
- interface IThreadPoolWorkItem
- {
- }
- }
- namespace FairyEditor.AniData {
- class Frame extends System.Object
- {
- public rect : UnityEngine.Rect
- public spriteIndex : number
- public delay : number
- public constructor ()
- }
- class FrameSprite extends System.Object
- {
- public texture : FairyGUI.NTexture
- public frameIndex : number
- public raw : System.Array$1<number>
- public constructor ()
- }
- }
- namespace FairyEditor.BmFontData {
- class Glyph extends System.ValueType
- {
- public id : number
- public x : number
- public y : number
- public xoffset : number
- public yoffset : number
- public width : number
- public height : number
- public xadvance : number
- public img : string
- public channel : number
- }
- }
- namespace FairyEditor.ComponentAsset {
- class DisplayListItem extends System.Object
- {
- public packageItem : FairyEditor.FPackageItem
- public pkg : FairyEditor.FPackage
- public type : string
- public desc : FairyGUI.Utils.XML
- public missingInfo : FairyEditor.MissingInfo
- public existingInstance : FairyEditor.FObject
- public constructor ()
- }
- }
- namespace FairyEditor.FontAsset {
- enum FontType
- { Sprites = 0, Fnt = 1, TTF = 2 }
- }
- namespace UnityEngine.TextCore.LowLevel {
-
- enum GlyphRenderMode
- { SMOOTH_HINTED = 4121, SMOOTH = 4117, RASTER_HINTED = 4122, RASTER = 4118, SDF = 4134, SDF8 = 8230, SDF16 = 16422, SDF32 = 32806, SDFAA_HINTED = 4169, SDFAA = 4165 }
- }
- namespace FairyEditor.Framework.Gears {
- interface IGear
- {
- }
- }
- namespace FairyEditor.FTree {
- interface TreeNodeRenderDelegate
- { (node: FairyEditor.FTreeNode, obj: FairyEditor.FComponent) : void; }
- var TreeNodeRenderDelegate: { new (func: (node: FairyEditor.FTreeNode, obj: FairyEditor.FComponent) => void): TreeNodeRenderDelegate; }
- interface TreeNodeWillExpandDelegate
- { (node: FairyEditor.FTreeNode, expand: boolean) : void; }
- var TreeNodeWillExpandDelegate: { new (func: (node: FairyEditor.FTreeNode, expand: boolean) => void): TreeNodeWillExpandDelegate; }
- }
- namespace FairyGUI.GPathPoint {
- enum CurveType
- { CRSpline = 0, Bezier = 1, CubicBezier = 2, Straight = 3 }
- }
- namespace FairyEditor.SpineCompatibilityHelper {
- class Delegates extends System.ValueType
- {
- public CreateRuntimeInstance : FairyEditor.SpineCompatibilityHelper.CreateRuntimeInstanceDelegate
- public ParseBounds : FairyEditor.SpineCompatibilityHelper.ParseBoundsDelegate
- }
- interface CreateRuntimeInstanceDelegate
- { (descAsset: UnityEngine.TextAsset, atlasTextAsset: UnityEngine.TextAsset, textures: System.Array$1<UnityEngine.Texture2D>, materialPropertySource: UnityEngine.Material, initialize: boolean) : FairyEditor.ISkeletonDataAsset; }
- var CreateRuntimeInstanceDelegate: { new (func: (descAsset: UnityEngine.TextAsset, atlasTextAsset: UnityEngine.TextAsset, textures: System.Array$1<UnityEngine.Texture2D>, materialPropertySource: UnityEngine.Material, initialize: boolean) => FairyEditor.ISkeletonDataAsset): CreateRuntimeInstanceDelegate; }
- interface ParseBoundsDelegate
- { (sourceFile: string) : UnityEngine.Rect; }
- var ParseBoundsDelegate: { new (func: (sourceFile: string) => UnityEngine.Rect): ParseBoundsDelegate; }
- }
- namespace Spine.Unity.SkeletonDataCompatibility {
- class VersionInfo extends System.Object
- {
- }
- }
- namespace System.IO.Compression {
- class ZipStorer extends System.Object implements System.IDisposable
- {
- }
- }
- namespace FairyEditor.PublishHandler {
- class ClassInfo extends System.Object
- {
- public className : string
- public superClassName : string
- public resId : string
- public resName : string
- public res : FairyEditor.FPackageItem
- public members : System.Collections.Generic.List$1<FairyEditor.PublishHandler.MemberInfo>
- public references : System.Collections.Generic.List$1<string>
- public constructor ()
- }
- class MemberInfo extends System.Object
- {
- public name : string
- public varName : string
- public type : string
- public index : number
- public group : number
- public res : FairyEditor.FPackageItem
- public constructor ()
- }
- }
- namespace FairyEditor.DependencyQuery {
- enum SeekLevel
- { SELECTION = 0, SAME_PACKAGE_BUT_NOT_EXPORTED = 1, SAME_PACKAGE = 2, ALL = 3 }
- }
- namespace FairyEditor.CopyHandler {
- enum OverrideOption
- { RENAME = 0, REPLACE = 1, SKIP = 2 }
- }
- namespace FairyEditor.HotkeyManager {
- class FunctionDef extends System.Object
- {
- public id : string
- public hotkey : string
- public desc : string
- public get isCustomized(): boolean;
- public constructor ($id: string, $hotkey: string, $desc: string)
- public constructor ()
- }
- }
- namespace FairyEditor.PluginManager {
- class PluginInfo extends System.Object
- {
- public name : string
- public displayName : string
- public description : string
- public version : string
- public author : FairyEditor.PluginManager.PluginInfo.Author
- public icon : string
- public main : string
- public onPublish : System.Action$1<FairyEditor.PublishHandler>
- public onDestroy : System.Action
- public constructor ()
- }
- }
- namespace FairyEditor.ReferenceInfo {
- enum ValueType
- { ID = 0, URL = 1, URL_COMPLEX = 2, CHAR_IMG = 3, ASSET_PROP = 4 }
- }
- namespace FairyEditor.AdaptationSettings {
- class DeviceInfo extends System.ValueType
- {
- public name : string
- public resolutionX : number
- public resolutionY : number
- }
- }
- namespace FairyEditor.CommonSettings {
- class ScrollBarConfig extends System.Object
- {
- public horizontal : string
- public vertical : string
- public defaultDisplay : string
- public constructor ()
- }
- }
- namespace FairyEditor.GlobalPublishSettings {
- class CodeGenerationConfig extends System.Object
- {
- public allowGenCode : boolean
- public codePath : string
- public classNamePrefix : string
- public memberNamePrefix : string
- public packageName : string
- public ignoreNoname : boolean
- public getMemberByName : boolean
- public codeType : string
- public constructor ()
- }
- class AtlasSetting extends System.Object
- {
- public maxSize : number
- public paging : boolean
- public sizeOption : string
- public forceSquare : boolean
- public allowRotation : boolean
- public trimImage : boolean
- public constructor ()
- }
- }
- namespace FairyEditor.I18nSettings {
- class LanguageFile extends System.Object
- {
- public name : string
- public path : string
- public fontName : string
- public modificationDate : Date
- public constructor ()
- }
- }
- namespace FairyEditor.PackageGroupSettings {
- class PackageGroup extends System.Object
- {
- public name : string
- public pkgs : System.Collections.Generic.List$1<string>
- public constructor ()
- }
- }
- namespace FairyEditor.AssetSizeUtil {
- class Result extends System.ValueType
- {
- public width : number
- public height : number
- public type : string
- public bitDepth : number
- public colorType : number
- }
- }
- namespace FairyEditor.FontUtil {
- class FontInfo extends System.Object
- {
- public family : string
- public localeFamily : string
- public file : string
- public externalLoad : boolean
- public constructor ()
- }
- class FontName extends System.Object
- {
- public family : string
- public localeFamily : string
- public constructor ()
- }
- }
- namespace SFB {
- class ExtensionFilter extends System.ValueType
- {
- }
- }
- namespace FairyEditor.VImage {
- enum Kernel
- { NEAREST = 0, LINEAR = 1, CUBIC = 2, MITCHELL = 3, LANCZOS2 = 4, LANCZOS3 = 5, LAST = 6 }
- enum Extend
- { BLACK = 0, COPY = 1, REPEAT = 2, MIRROR = 3, WHITE = 4, BACKGROUND = 5, LAST = 6 }
- enum BlendMode
- { CLEAR = 0, SOURCE = 1, OVER = 2, IN = 3, OUT = 4, ATOP = 5, DEST = 6, DEST_OVER = 7, DEST_IN = 8, DEST_OUT = 9, DEST_ATOP = 10, XOR = 11, ADD = 12, SATURATE = 13, MULTIPLY = 14, SCREEN = 15, OVERLAY = 16, DARKEN = 17, LIGHTEN = 18, COLOUR_DODGE = 19, COLOUR_BURN = 20, HARD_LIGHT = 21, SOFT_LIGHT = 22, DIFFERENCE = 23, EXCLUSION = 24, LAST = 25 }
- class Animation extends System.ValueType
- {
- public frames : System.Array$1<FairyEditor.VImage>
- public frameDelays : System.Array$1<number>
- public loopDelay : number
- }
- }
- namespace XLua {
- class LuaTable extends XLua.LuaBase implements System.IDisposable
- {
- }
- class LuaBase extends System.Object implements System.IDisposable
- {
- }
- }
- namespace FairyEditor.View.ProjectView {
- interface OnContextMenuDelegate
- { (pi: FairyEditor.FPackageItem, context: FairyGUI.EventContext) : void; }
- var OnContextMenuDelegate: { new (func: (pi: FairyEditor.FPackageItem, context: FairyGUI.EventContext) => void): OnContextMenuDelegate; }
- interface OnGetItemListingDelegate
- { (folder: FairyEditor.FPackageItem, filters: System.Array$1<string>, result: System.Collections.Generic.List$1<FairyEditor.FPackageItem>) : System.Collections.Generic.List$1<FairyEditor.FPackageItem>; }
- var OnGetItemListingDelegate: { new (func: (folder: FairyEditor.FPackageItem, filters: System.Array$1<string>, result: System.Collections.Generic.List$1<FairyEditor.FPackageItem>) => System.Collections.Generic.List$1<FairyEditor.FPackageItem>): OnGetItemListingDelegate; }
- }
- namespace FairyEditor.Component.InputElement {
- class OptionalValue$1<T> extends System.ValueType
- {
- }
- }
- namespace FairyEditor.Component.FormHelper {
- interface OnPropChangedDelegate
- { (propName: string, propValue: any, extData: any) : boolean; }
- var OnPropChangedDelegate: { new (func: (propName: string, propValue: any, extData: any) => boolean): OnPropChangedDelegate; }
- }
- namespace System.Text.RegularExpressions {
- class Regex extends System.Object implements System.Runtime.Serialization.ISerializable
- {
- }
- }
- namespace FairyEditor.Component.ViewGridGroup {
- interface EachGridCallback
- { (grid: FairyEditor.Component.ViewGrid) : boolean; }
- var EachGridCallback: { new (func: (grid: FairyEditor.Component.ViewGrid) => boolean): EachGridCallback; }
- }
- namespace FairyEditor.PluginManager.PluginInfo {
- class Author extends System.Object
- {
- public name : string
- public constructor ()
- }
- }
- namespace FairyGUI.BlendModeUtils {
- class BlendFactor extends System.Object
- {
- public srcFactor : UnityEngine.Rendering.BlendMode
- public dstFactor : UnityEngine.Rendering.BlendMode
- public pma : boolean
- public constructor ($srcFactor: UnityEngine.Rendering.BlendMode, $dstFactor: UnityEngine.Rendering.BlendMode, $pma?: boolean)
- public constructor ()
- }
- }
- namespace FairyGUI.MovieClip {
- class Frame extends System.Object
- {
- public texture : FairyGUI.NTexture
- public addDelay : number
- public constructor ()
- }
- }
- namespace FairyGUI.NGraphics {
- class VertexMatrix extends System.Object
- {
- public cameraPos : UnityEngine.Vector3
- public matrix : UnityEngine.Matrix4x4
- public constructor ()
- }
- }
- namespace FairyGUI.ShaderConfig {
- interface GetFunction
- { (name: string) : UnityEngine.Shader; }
- var GetFunction: { new (func: (name: string) => UnityEngine.Shader): GetFunction; }
- }
- namespace FairyGUI.BitmapFont {
- class BMGlyph extends System.Object
- {
- public x : number
- public y : number
- public width : number
- public height : number
- public advance : number
- public lineHeight : number
- public uv : System.Array$1<UnityEngine.Vector2>
- public channel : number
- public constructor ()
- }
- }
- namespace FairyGUI.RTLSupport {
- enum DirectionType
- { UNKNOW = 0, LTR = 1, RTL = 2, NEUTRAL = 3 }
- }
- namespace FairyGUI.TextField {
- class LineInfo extends System.Object
- {
- public width : number
- public height : number
- public baseline : number
- public charIndex : number
- public charCount : number
- public y : number
- public static Borrow () : FairyGUI.TextField.LineInfo
- public static Return ($value: FairyGUI.TextField.LineInfo) : void
- public static Return ($values: System.Collections.Generic.List$1<FairyGUI.TextField.LineInfo>) : void
- public constructor ()
- }
- class CharPosition extends System.ValueType
- {
- public charIndex : number
- public lineIndex : number
- public offsetX : number
- public vertCount : number
- public width : number
- public imgIndex : number
- }
- class LineCharInfo extends System.ValueType
- {
- public width : number
- public height : number
- public baseline : number
- }
- }
- namespace FairyGUI.TextFormat {
- enum SpecialStyle
- { None = 0, Superscript = 1, Subscript = 2 }
- }
- namespace FairyGUI.UpdateContext {
- class ClipInfo extends System.ValueType
- {
- public rect : UnityEngine.Rect
- public clipBox : UnityEngine.Vector4
- public soft : boolean
- public softness : UnityEngine.Vector4
- public clipId : number
- public rectMaskDepth : number
- public referenceValue : number
- public reversed : boolean
- }
- }
- namespace DragonBones {
- class UnityArmatureComponent extends DragonBones.DragonBoneEventDispatcher implements DragonBones.IEventDispatcher$1<DragonBones.EventObject>, DragonBones.IArmatureProxy
- {
- }
- class DragonBoneEventDispatcher extends DragonBones.UnityEventDispatcher$1<DragonBones.EventObject> implements DragonBones.IEventDispatcher$1<DragonBones.EventObject>
- {
- }
- class EventObject extends DragonBones.BaseObject
- {
- }
- class BaseObject extends System.Object
- {
- }
- class UnityEventDispatcher$1<T> extends UnityEngine.MonoBehaviour
- {
- }
- interface IEventDispatcher$1<T>
- {
- }
- interface IArmatureProxy extends DragonBones.IEventDispatcher$1<DragonBones.EventObject>
- {
- }
- class DragonBonesData extends DragonBones.BaseObject
- {
- }
- }
- namespace Spine.Unity {
- class SkeletonAnimation extends Spine.Unity.SkeletonRenderer implements Spine.Unity.ISkeletonAnimation, Spine.Unity.IHasSkeletonDataAsset, Spine.Unity.ISkeletonComponent, Spine.Unity.IAnimationStateComponent
- {
- }
- class SkeletonRenderer extends UnityEngine.MonoBehaviour implements Spine.Unity.IHasSkeletonDataAsset, Spine.Unity.ISkeletonComponent
- {
- }
- interface IHasSkeletonDataAsset
- {
- }
- interface ISkeletonComponent
- {
- }
- interface ISkeletonAnimation
- {
- }
- interface IAnimationStateComponent
- {
- }
- class SkeletonDataAsset extends UnityEngine.ScriptableObject
- {
- }
- }
- namespace TMPro {
- class TMP_FontAsset extends TMPro.TMP_Asset
- {
- }
- class TMP_Asset extends UnityEngine.ScriptableObject
- {
- }
- enum FontWeight
- { Thin = 100, ExtraLight = 200, Light = 300, Regular = 400, Medium = 500, SemiBold = 600, Bold = 700, Heavy = 800, Black = 900 }
- }
- namespace FairyGUI.ControllerAction {
- enum ActionType
- { PlayTransition = 0, ChangePage = 1 }
- }
- namespace FairyGUI.UIPackage {
- interface CreateObjectCallback
- { (result: FairyGUI.GObject) : void; }
- var CreateObjectCallback: { new (func: (result: FairyGUI.GObject) => void): CreateObjectCallback; }
- interface LoadResource
- { (name: string, extension: string, type: System.Type, destroyMethod: $Ref<FairyGUI.DestroyMethod>) : any; }
- var LoadResource: { new (func: (name: string, extension: string, type: System.Type, destroyMethod: $Ref<FairyGUI.DestroyMethod>) => any): LoadResource; }
- interface LoadResourceAsync
- { (name: string, extension: string, type: System.Type, item: FairyGUI.PackageItem) : void; }
- var LoadResourceAsync: { new (func: (name: string, extension: string, type: System.Type, item: FairyGUI.PackageItem) => void): LoadResourceAsync; }
- }
- namespace FairyGUI.GObjectPool {
- interface InitCallbackDelegate
- { (obj: FairyGUI.GObject) : void; }
- var InitCallbackDelegate: { new (func: (obj: FairyGUI.GObject) => void): InitCallbackDelegate; }
- }
- namespace FairyGUI.UIContentScaler {
- enum ScreenMatchMode
- { MatchWidthOrHeight = 0, MatchWidth = 1, MatchHeight = 2 }
- enum ScaleMode
- { ConstantPixelSize = 0, ScaleWithScreenSize = 1, ConstantPhysicalSize = 2 }
- }
- namespace FairyGUI.GTree {
- interface TreeNodeRenderDelegate
- { (node: FairyGUI.GTreeNode, obj: FairyGUI.GComponent) : void; }
- var TreeNodeRenderDelegate: { new (func: (node: FairyGUI.GTreeNode, obj: FairyGUI.GComponent) => void): TreeNodeRenderDelegate; }
- interface TreeNodeWillExpandDelegate
- { (node: FairyGUI.GTreeNode, expand: boolean) : void; }
- var TreeNodeWillExpandDelegate: { new (func: (node: FairyGUI.GTreeNode, expand: boolean) => void): TreeNodeWillExpandDelegate; }
- }
- namespace FairyGUI.UIObjectFactory {
- interface GComponentCreator
- { () : FairyGUI.GComponent; }
- var GComponentCreator: { new (func: () => FairyGUI.GComponent): GComponentCreator; }
- interface GLoaderCreator
- { () : FairyGUI.GLoader; }
- var GLoaderCreator: { new (func: () => FairyGUI.GLoader): GLoaderCreator; }
- }
- namespace FairyGUI.TreeView {
- interface TreeNodeCreateCellDelegate
- { (node: FairyGUI.TreeNode) : FairyGUI.GComponent; }
- var TreeNodeCreateCellDelegate: { new (func: (node: FairyGUI.TreeNode) => FairyGUI.GComponent): TreeNodeCreateCellDelegate; }
- interface TreeNodeRenderDelegate
- { (node: FairyGUI.TreeNode) : void; }
- var TreeNodeRenderDelegate: { new (func: (node: FairyGUI.TreeNode) => void): TreeNodeRenderDelegate; }
- interface TreeNodeWillExpandDelegate
- { (node: FairyGUI.TreeNode, expand: boolean) : void; }
- var TreeNodeWillExpandDelegate: { new (func: (node: FairyGUI.TreeNode, expand: boolean) => void): TreeNodeWillExpandDelegate; }
- }
- namespace FairyGUI.UIConfig {
- class ConfigValue extends System.Object
- {
- public valid : boolean
- public s : string
- public i : number
- public f : number
- public b : boolean
- public c : UnityEngine.Color
- public Reset () : void
- public constructor ()
- }
- interface SoundLoader
- { (url: string) : FairyGUI.NAudioClip; }
- var SoundLoader: { new (func: (url: string) => FairyGUI.NAudioClip): SoundLoader; }
- enum ConfigKey
- { DefaultFont = 0, ButtonSound = 1, ButtonSoundVolumeScale = 2, HorizontalScrollBar = 3, VerticalScrollBar = 4, DefaultScrollStep = 5, DefaultScrollBarDisplay = 6, DefaultScrollTouchEffect = 7, DefaultScrollBounceEffect = 8, TouchScrollSensitivity = 9, WindowModalWaiting = 10, GlobalModalWaiting = 11, PopupMenu = 12, PopupMenu_seperator = 13, LoaderErrorSign = 14, TooltipsWin = 15, DefaultComboBoxVisibleItemCount = 16, TouchDragSensitivity = 17, ClickDragSensitivity = 18, ModalLayerColor = 19, RenderingTextBrighterOnDesktop = 20, AllowSoftnessOnTopOrLeftSide = 21, InputCaretSize = 22, InputHighlightColor = 23, EnhancedTextOutlineEffect = 24, DepthSupportForPaintingMode = 25, RichTextRowVerticalAlign = 26, Branch = 27, PleaseSelect = 100 }
- }
- namespace FairyGUI.Utils.UBBParser {
- interface TagHandler
- { (tagName: string, end: boolean, attr: string) : string; }
- var TagHandler: { new (func: (tagName: string, end: boolean, attr: string) => string): TagHandler; }
- }
- namespace FairyGUI.Utils.XMLList {
- class Enumerator extends System.ValueType
- {
- public get Current(): FairyGUI.Utils.XML;
- public MoveNext () : boolean
- public Erase () : void
- public Reset () : void
- public constructor ($source: System.Collections.Generic.List$1<FairyGUI.Utils.XML>, $selector: string)
- public constructor ()
- }
- }
- namespace FairyGUI.Utils.ZipReader {
- class ZipEntry extends System.Object
- {
- public name : string
- public compress : number
- public crc : number
- public size : number
- public sourceSize : number
- public offset : number
- public isDirectory : boolean
- public constructor ()
- }
- }
- }
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