// Animancer // https://kybernetik.com.au/animancer // Copyright 2022 Kybernetik // using UnityEngine; namespace Animancer.Examples { /// A simple Inspector slider to control . /// /// Documentation: Time Scale /// /// https://kybernetik.com.au/animancer/api/Animancer.Examples/TimeScale /// [AddComponentMenu(Strings.ExamplesMenuPrefix + "Time Scale")] [HelpURL(Strings.DocsURLs.APIDocumentation + "." + nameof(Examples) + "/" + nameof(TimeScale))] public sealed class TimeScale : MonoBehaviour { /************************************************************************************************************************/ [SerializeField, Range(0, 1)] private float _Value = 0.5f; public float Value { get => _Value; set { _Value = value; #if UNITY_EDITOR if (!UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode) return; #endif Time.timeScale = _Value; } } /************************************************************************************************************************/ private void Awake() { Value = _Value; } /************************************************************************************************************************/ private void OnValidate() { Value = _Value; } /************************************************************************************************************************/ } }