<?xml version="1.0"?>
<doc>
    <assembly>
        <name>DOTweenPro</name>
    </assembly>
    <members>
        <member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)">
            <summary>
            Restarts the tween
            </summary>
            <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
            Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
        </member>
        <member name="T:DG.Tweening.DOTweenPath">
            <summary>
            Attach this to a GameObject to create and assign a path to it
            </summary>
        </member>
        <member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)">
            <summary>
            Restarts the tween
            </summary>
            <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
            Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
        </member>
        <member name="M:DG.Tweening.DOTweenPath.GetDrawPoints">
            <summary>
            Returns a list of points that are used to draw the path inside the editor.
            </summary>
        </member>
        <member name="T:DG.Tweening.Plugins.SpiralPlugin">
            <summary>
            Tweens a Vector3 along a spiral.
            EndValue represents the direction of the spiral
            </summary>
        </member>
        <member name="T:DG.Tweening.ShortcutExtensionsPro">
            <summary>
            Methods that extend known Unity objects and allow to directly create and control tweens from their instances
            </summary>
        </member>
        <member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Transform,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)">
            <summary>Tweens a Transform's localPosition in a spiral shape.
            Also stores the transform as the tween's target so it can be used for filtered operations</summary>
            <param name="duration">The duration of the tween</param>
            <param name="axis">The axis around which the spiral will rotate</param>
            <param name="mode">The type of spiral movement</param>
            <param name="speed">Speed of the rotations</param>
            <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
            <param name="depth">Indicates how much the tween should move along the spiral's axis</param>
            <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
        </member>
        <member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Rigidbody,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)">
            <summary>Tweens a Rigidbody's position in a spiral shape.
            Also stores the transform as the tween's target so it can be used for filtered operations</summary>
            <param name="duration">The duration of the tween</param>
            <param name="axis">The axis around which the spiral will rotate</param>
            <param name="mode">The type of spiral movement</param>
            <param name="speed">Speed of the rotations</param>
            <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
            <param name="depth">Indicates how much the tween should move along the spiral's axis</param>
            <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
        </member>
        <member name="T:DG.Tweening.SpiralMode">
            <summary>
            Spiral tween mode
            </summary>
        </member>
        <member name="F:DG.Tweening.SpiralMode.Expand">
            <summary>The spiral motion will expand outwards for the whole the tween</summary>
        </member>
        <member name="F:DG.Tweening.SpiralMode.ExpandThenContract">
            <summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary>
        </member>
    </members>
</doc>