<?xml version="1.0"?> <doc> <assembly> <name>DOTweenPro</name> </assembly> <members> <member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)"> <summary> Restarts the tween </summary> <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position. Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param> </member> <member name="T:DG.Tweening.DOTweenPath"> <summary> Attach this to a GameObject to create and assign a path to it </summary> </member> <member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)"> <summary> Restarts the tween </summary> <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position. Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param> </member> <member name="M:DG.Tweening.DOTweenPath.GetDrawPoints"> <summary> Returns a list of points that are used to draw the path inside the editor. </summary> </member> <member name="T:DG.Tweening.Plugins.SpiralPlugin"> <summary> Tweens a Vector3 along a spiral. EndValue represents the direction of the spiral </summary> </member> <member name="T:DG.Tweening.ShortcutExtensionsPro"> <summary> Methods that extend known Unity objects and allow to directly create and control tweens from their instances </summary> </member> <member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Transform,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)"> <summary>Tweens a Transform's localPosition in a spiral shape. Also stores the transform as the tween's target so it can be used for filtered operations</summary> <param name="duration">The duration of the tween</param> <param name="axis">The axis around which the spiral will rotate</param> <param name="mode">The type of spiral movement</param> <param name="speed">Speed of the rotations</param> <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param> <param name="depth">Indicates how much the tween should move along the spiral's axis</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> </member> <member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Rigidbody,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)"> <summary>Tweens a Rigidbody's position in a spiral shape. Also stores the transform as the tween's target so it can be used for filtered operations</summary> <param name="duration">The duration of the tween</param> <param name="axis">The axis around which the spiral will rotate</param> <param name="mode">The type of spiral movement</param> <param name="speed">Speed of the rotations</param> <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param> <param name="depth">Indicates how much the tween should move along the spiral's axis</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> </member> <member name="T:DG.Tweening.SpiralMode"> <summary> Spiral tween mode </summary> </member> <member name="F:DG.Tweening.SpiralMode.Expand"> <summary>The spiral motion will expand outwards for the whole the tween</summary> </member> <member name="F:DG.Tweening.SpiralMode.ExpandThenContract"> <summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary> </member> </members> </doc>