// Animancer // https://kybernetik.com.au/animancer // Copyright 2022 Kybernetik // using UnityEngine; namespace Animancer.Examples.AnimatorControllers { /// <summary>A central location for cached Animator Controller hashes.</summary> /// /// <remarks> /// <see href="https://kybernetik.com.au/weaver">Weaver</see> has a system for procedurally generating an /// <see href="https://kybernetik.com.au/weaver/docs/project-constants/animations">Animations</see> script like /// this so that you don't need to keep it in sync with your Animator Controllers manually. /// It's included in Weaver Lite for FREE. /// </remarks> /// /// <example><see href="https://kybernetik.com.au/animancer/docs/examples/animator-controllers/character">Hybrid Character</see></example> /// /// https://kybernetik.com.au/animancer/api/Animancer.Examples.AnimatorControllers/Animations /// public static class Animations { /************************************************************************************************************************/ public static readonly int IsMoving = Animator.StringToHash("IsMoving"); public static readonly int MoveBlend = Animator.StringToHash("MoveBlend"); /************************************************************************************************************************/ } }