Shader "Supercyan/SupercyanShader" { Properties { _Color("Color", Color) = (1,1,1,1) _MainTex("Albedo (RGB)", 2D) = "white" {} } SubShader { Tags { "RenderType" = "Opaque" } LOD 200 CGPROGRAM #pragma surface surf SupercyanShadingForward fullforwardshadows #pragma target 3.0 #include "SupercyanShaderLighting.cginc" sampler2D _MainTex; struct Input { float2 uv_MainTex; }; UNITY_INSTANCING_BUFFER_START(Props) UNITY_DEFINE_INSTANCED_PROP(fixed4, _Color) UNITY_INSTANCING_BUFFER_END(Props) void surf(Input IN, inout SurfaceOutput o) { fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * UNITY_ACCESS_INSTANCED_PROP(Props, _Color); o.Albedo = c.rgb; o.Alpha = c.a; } ENDCG } FallBack "Diffuse" }