boss_Flower.prefab 5.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &413851827723246322
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 6008227922987605346}
  12. - component: {fileID: 826097515909770293}
  13. m_Layer: 0
  14. m_Name: Tiktok_Mod_prop_hua001
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &6008227922987605346
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 413851827723246322}
  27. m_LocalRotation: {x: -0, y: 2.4492934e-16, z: 1.4997598e-32, w: 1}
  28. m_LocalPosition: {x: -0, y: 0, z: 0}
  29. m_LocalScale: {x: 2, y: 2, z: 2}
  30. m_ConstrainProportionsScale: 0
  31. m_Children: []
  32. m_Father: {fileID: 3584102127986673177}
  33. m_RootOrder: 1
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!137 &826097515909770293
  36. SkinnedMeshRenderer:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 413851827723246322}
  42. m_Enabled: 1
  43. m_CastShadows: 1
  44. m_ReceiveShadows: 1
  45. m_DynamicOccludee: 1
  46. m_StaticShadowCaster: 0
  47. m_MotionVectors: 1
  48. m_LightProbeUsage: 1
  49. m_ReflectionProbeUsage: 1
  50. m_RayTracingMode: 3
  51. m_RayTraceProcedural: 0
  52. m_RenderingLayerMask: 1
  53. m_RendererPriority: 0
  54. m_Materials:
  55. - {fileID: 2100000, guid: 1d43d5d9b93fc7a4ab8f7e8ef45c4f48, type: 2}
  56. m_StaticBatchInfo:
  57. firstSubMesh: 0
  58. subMeshCount: 0
  59. m_StaticBatchRoot: {fileID: 0}
  60. m_ProbeAnchor: {fileID: 0}
  61. m_LightProbeVolumeOverride: {fileID: 0}
  62. m_ScaleInLightmap: 1
  63. m_ReceiveGI: 1
  64. m_PreserveUVs: 0
  65. m_IgnoreNormalsForChartDetection: 0
  66. m_ImportantGI: 0
  67. m_StitchLightmapSeams: 1
  68. m_SelectedEditorRenderState: 3
  69. m_MinimumChartSize: 4
  70. m_AutoUVMaxDistance: 0.5
  71. m_AutoUVMaxAngle: 89
  72. m_LightmapParameters: {fileID: 0}
  73. m_SortingLayerID: 0
  74. m_SortingLayer: 0
  75. m_SortingOrder: 0
  76. serializedVersion: 2
  77. m_Quality: 0
  78. m_UpdateWhenOffscreen: 0
  79. m_SkinnedMotionVectors: 1
  80. m_Mesh: {fileID: 3015990816689744165, guid: 4618886438d53c94bb05ba23ef8eba11, type: 3}
  81. m_Bones:
  82. - {fileID: 5700283751456038989}
  83. m_BlendShapeWeights: []
  84. m_RootBone: {fileID: 5700283751456038989}
  85. m_AABB:
  86. m_Center: {x: -0.11369186, y: 0.00000022351742, z: 0.04703495}
  87. m_Extent: {x: 0.11369183, y: 0.23449859, z: 0.2118968}
  88. m_DirtyAABB: 0
  89. --- !u!1 &1967697492642670509
  90. GameObject:
  91. m_ObjectHideFlags: 0
  92. m_CorrespondingSourceObject: {fileID: 0}
  93. m_PrefabInstance: {fileID: 0}
  94. m_PrefabAsset: {fileID: 0}
  95. serializedVersion: 6
  96. m_Component:
  97. - component: {fileID: 5700283751456038989}
  98. m_Layer: 0
  99. m_Name: Tiktok_Bon_prop_hua001
  100. m_TagString: Untagged
  101. m_Icon: {fileID: 0}
  102. m_NavMeshLayer: 0
  103. m_StaticEditorFlags: 0
  104. m_IsActive: 1
  105. --- !u!4 &5700283751456038989
  106. Transform:
  107. m_ObjectHideFlags: 0
  108. m_CorrespondingSourceObject: {fileID: 0}
  109. m_PrefabInstance: {fileID: 0}
  110. m_PrefabAsset: {fileID: 0}
  111. m_GameObject: {fileID: 1967697492642670509}
  112. m_LocalRotation: {x: 0.000000094157286, y: -0.00000009415665, z: -0.7071067, w: 0.7071068}
  113. m_LocalPosition: {x: -0, y: 0, z: 0}
  114. m_LocalScale: {x: 2, y: 2, z: 2}
  115. m_ConstrainProportionsScale: 0
  116. m_Children: []
  117. m_Father: {fileID: 3584102127986673177}
  118. m_RootOrder: 0
  119. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  120. --- !u!1 &4248751841509006499
  121. GameObject:
  122. m_ObjectHideFlags: 0
  123. m_CorrespondingSourceObject: {fileID: 0}
  124. m_PrefabInstance: {fileID: 0}
  125. m_PrefabAsset: {fileID: 0}
  126. serializedVersion: 6
  127. m_Component:
  128. - component: {fileID: 3584102127986673177}
  129. - component: {fileID: 7448220623696026723}
  130. m_Layer: 0
  131. m_Name: boss_Flower
  132. m_TagString: Untagged
  133. m_Icon: {fileID: 0}
  134. m_NavMeshLayer: 0
  135. m_StaticEditorFlags: 0
  136. m_IsActive: 1
  137. --- !u!4 &3584102127986673177
  138. Transform:
  139. m_ObjectHideFlags: 0
  140. m_CorrespondingSourceObject: {fileID: 0}
  141. m_PrefabInstance: {fileID: 0}
  142. m_PrefabAsset: {fileID: 0}
  143. m_GameObject: {fileID: 4248751841509006499}
  144. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  145. m_LocalPosition: {x: 0, y: 0, z: 0}
  146. m_LocalScale: {x: 1, y: 1, z: 1}
  147. m_ConstrainProportionsScale: 0
  148. m_Children:
  149. - {fileID: 5700283751456038989}
  150. - {fileID: 6008227922987605346}
  151. m_Father: {fileID: 0}
  152. m_RootOrder: 0
  153. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  154. --- !u!95 &7448220623696026723
  155. Animator:
  156. serializedVersion: 4
  157. m_ObjectHideFlags: 0
  158. m_CorrespondingSourceObject: {fileID: 0}
  159. m_PrefabInstance: {fileID: 0}
  160. m_PrefabAsset: {fileID: 0}
  161. m_GameObject: {fileID: 4248751841509006499}
  162. m_Enabled: 1
  163. m_Avatar: {fileID: 9000000, guid: 4618886438d53c94bb05ba23ef8eba11, type: 3}
  164. m_Controller: {fileID: 9100000, guid: e141be2e590d7814092f1aaf5b64629c, type: 2}
  165. m_CullingMode: 1
  166. m_UpdateMode: 0
  167. m_ApplyRootMotion: 0
  168. m_LinearVelocityBlending: 0
  169. m_StabilizeFeet: 0
  170. m_WarningMessage:
  171. m_HasTransformHierarchy: 1
  172. m_AllowConstantClipSamplingOptimization: 1
  173. m_KeepAnimatorControllerStateOnDisable: 0