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- // Animancer // https://kybernetik.com.au/animancer // Copyright 2022 Kybernetik //
- using UnityEngine;
- namespace Animancer.Examples.AnimatorControllers
- {
- /// <summary>A central location for cached Animator Controller hashes.</summary>
- ///
- /// <remarks>
- /// <see href="https://kybernetik.com.au/weaver">Weaver</see> has a system for procedurally generating an
- /// <see href="https://kybernetik.com.au/weaver/docs/project-constants/animations">Animations</see> script like
- /// this so that you don't need to keep it in sync with your Animator Controllers manually.
- /// It's included in Weaver Lite for FREE.
- /// </remarks>
- ///
- /// <example><see href="https://kybernetik.com.au/animancer/docs/examples/animator-controllers/character">Hybrid Character</see></example>
- ///
- /// https://kybernetik.com.au/animancer/api/Animancer.Examples.AnimatorControllers/Animations
- ///
- public static class Animations
- {
- /************************************************************************************************************************/
- public static readonly int IsMoving = Animator.StringToHash("IsMoving");
- public static readonly int MoveBlend = Animator.StringToHash("MoveBlend");
- /************************************************************************************************************************/
- }
- }
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