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- using UnityEngine;
- namespace Animancer
- {
-
-
- [CreateAssetMenu(menuName = Strings.MenuPrefix + "Animancer Transition", order = Strings.AssetMenuOrder + 0)]
- [HelpURL(Strings.DocsURLs.APIDocumentation + "/" + nameof(AnimancerTransitionAsset))]
- public class AnimancerTransitionAsset : AnimancerTransitionAsset<ITransition>
- {
-
- #if UNITY_EDITOR
-
- protected override void Reset()
- {
- Transition = new ClipTransition();
- }
- #endif
-
- }
- }
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