AnimancerTransitionAsset.cs 953 B

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  1. // Animancer // https://kybernetik.com.au/animancer // Copyright 2022 Kybernetik //
  2. using UnityEngine;
  3. namespace Animancer
  4. {
  5. /// <inheritdoc/>
  6. /// https://kybernetik.com.au/animancer/api/Animancer/AnimancerTransitionAsset
  7. [CreateAssetMenu(menuName = Strings.MenuPrefix + "Animancer Transition", order = Strings.AssetMenuOrder + 0)]
  8. [HelpURL(Strings.DocsURLs.APIDocumentation + "/" + nameof(AnimancerTransitionAsset))]
  9. public class AnimancerTransitionAsset : AnimancerTransitionAsset<ITransition>
  10. {
  11. /************************************************************************************************************************/
  12. #if UNITY_EDITOR
  13. /// <inheritdoc/>
  14. protected override void Reset()
  15. {
  16. Transition = new ClipTransition();
  17. }
  18. #endif
  19. /************************************************************************************************************************/
  20. }
  21. }