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@@ -101,10 +101,9 @@ namespace XmdsCommonServer.Plugin.Units
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//}
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}
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- //主人脱战了,并且没有伤害,宠物强行脱战
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+ //2021.11.1 主人脱战了,并且没有伤害,宠物强行脱战(宠物战斗会导致玩家无法脱战)
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//2020.9.22修改,宠物可以和怪物撕逼
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- if (CurrentState is StateIdle || (this.Master.mLastHitOtherTime + XmdsConfig.Instance.OUTOF_BATTLE_PLAYER < CommonLang.CUtils.localTimeMS
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- && this.Master.mLastDamageTime + XmdsConfig.Instance.OUTOF_BATTLE_PLAYER < CommonLang.CUtils.localTimeMS))
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+ if (this.checkOutOffBattle())
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{
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mCurAtkUnit = null;
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@@ -134,6 +133,17 @@ namespace XmdsCommonServer.Plugin.Units
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}
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}
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+ public virtual bool checkOutOffBattle()
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+ {
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+ if (CurrentState is StateIdle || (this.Master.mLastHitOtherTime + XmdsConfig.Instance.OUTOF_BATTLE_PLAYER < CommonLang.CUtils.localTimeMS
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+ && this.Master.mLastDamageTime + XmdsConfig.Instance.OUTOF_BATTLE_PLAYER < CommonLang.CUtils.localTimeMS))
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+ {
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+ return true;
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+ }
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+
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+ return false;
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+ }
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+
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public void SetFollowMode(XmdsCommon.Plugin.XmdsPetConifg.XmdsPetFollowMode mode)
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{
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if (mCurFollowMode != mode)
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