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@@ -71,7 +71,7 @@ namespace XmdsCommonSkill.Plugin.PassiveSkills.Remedy
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UnitFateType fateType = hitted.GetUnitFateType();
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if (fateType != UnitFateType.None && hp > 0 && this.mNextTriggerTime < CommonLang.CUtils.localTimeMS)
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{
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- long triggerHP = (long)(hitted.mUnit.MaxHP * XmdsUnitProp.PER * hpTriggerData.GetValue(skill.SkillLevel)) * 5;
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+ long triggerHP = (long)(hitted.mUnit.MaxHP * XmdsUnitProp.PER * hpTriggerData.GetValue(skill.SkillLevel));
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if(hitted.mUnit.CurrentHP < triggerHP)
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{
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hitted.mUnit.AddBuff(Buff_ID, hitted.mUnit);
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