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@@ -149,6 +149,7 @@ namespace CommonAI.Zone
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}
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[NotNull]
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+ [ListAttribute(typeof(MapBlockBrush))]
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[Desc("地块定义列表")]
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public List<MapBlockBrush> Brushes = new List<MapBlockBrush>();
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@@ -235,6 +236,7 @@ namespace CommonAI.Zone
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[DescAttribute("动作", "动作")]
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public UnitActionStatus Action = UnitActionStatus.Idle;
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+ [ListAttribute(typeof(UnitActionKeyFrame))]
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[DescAttribute("动作序列", "动作")]
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public List<UnitActionKeyFrame> ActionQueue = new List<UnitActionKeyFrame>();
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@@ -312,6 +314,7 @@ namespace CommonAI.Zone
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}
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}
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+ [ListAttribute(typeof(UnitAction))]
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[DescAttribute("动作集合")]
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public List<UnitAction> ActionMap = new List<UnitAction>();
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@@ -674,11 +677,13 @@ namespace CommonAI.Zone
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/// <summary>
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/// 此单位绑定的所有技能ID
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/// </summary>
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+ [ListAttribute(typeof(LaunchSkill))]
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[DescAttribute("此单位绑定的所有技能ID", "技能")]
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public List<LaunchSkill> Skills = new List<LaunchSkill>();
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/// <summary>
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/// 触发类特效
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/// </summary>
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+ [ListAttribute(typeof(LaunchTrigger))]
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[DescAttribute("触发类", "技能")]
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public List<LaunchTrigger> Triggers = new List<LaunchTrigger>();
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//------------------------------------
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@@ -710,6 +715,7 @@ namespace CommonAI.Zone
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/// <summary>
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/// 掉落道具列表
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/// </summary>
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+ [ListAttribute(typeof(DropItemList))]
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[DescAttribute("掉落道具", "掉落")]
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public List<DropItemList> DropItemsSet = new List<DropItemList>();
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@@ -720,6 +726,7 @@ namespace CommonAI.Zone
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[DescAttribute("单位背包数量", "背包")]
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public int InventorySize = 1;
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+ [ListAttribute(typeof(InventoryItem))]
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[DescAttribute("进入战斗携带的道具列表(比如血瓶)", "背包")]
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public List<InventoryItem> InventoryList = new List<InventoryItem>();
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@@ -1482,6 +1489,7 @@ namespace CommonAI.Zone
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/// <summary>
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/// 所有关键帧
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/// </summary>
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+ [ListAttribute(typeof(KeyFrame))]
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[DescAttribute("所有关键帧", "关键帧")]
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public List<KeyFrame> KeyFrames = new List<KeyFrame>();
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@@ -2511,6 +2519,7 @@ namespace CommonAI.Zone
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/// <summary>
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/// 按顺序触发的所有关键帧
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/// </summary>
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+ [ListAttribute(typeof(KeyFrame))]
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[DescAttribute("按顺序触发的所有关键帧", "关键帧")]
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public List<KeyFrame> KeyFrames = new List<KeyFrame>();
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//--------------------------------------------
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@@ -2935,6 +2944,7 @@ namespace CommonAI.Zone
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[DescAttribute("每间隔时间触发一次的时候起效", "关键帧")]
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public KeyFrame HitKeyFrame;
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+ [ListAttribute(typeof(KeyFrame))]
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[DescAttribute("所有关键帧", "关键帧")]
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public List<KeyFrame> KeyFrames = new List<KeyFrame>();
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@@ -2989,9 +2999,12 @@ namespace CommonAI.Zone
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[DescAttribute("此单位变身普通攻击技能", "变身 - 技能")]
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[DependOnProperty("UnitChangeSkills")]
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public LaunchSkill UnitBaseSkillID;
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+
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+ [ListAttribute(typeof(LaunchSkill))]
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[DescAttribute("此单位变身绑定的所有技能ID", "变身 - 技能")]
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[DependOnProperty("UnitChangeSkills")]
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public List<LaunchSkill> UnitSkills = new List<LaunchSkill>();
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+
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[DescAttribute("变身改变技能时,保留的技能ID", "变身 - 技能")]
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[TemplatesIDAttribute(typeof(SkillTemplate))]
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[DependOnProperty("UnitChangeSkills")]
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@@ -3025,9 +3038,11 @@ namespace CommonAI.Zone
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[DescAttribute("BUFF期间绑定特效(客户端用)", "特效")]
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public LaunchEffect BindingEffect;
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+ [ListAttribute(typeof(LaunchEffect))]
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[DescAttribute("BUFF期间绑定特效集合(客户端用)", "特效")]
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public List<LaunchEffect> BindingEffectList = new List<LaunchEffect>();
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+ [ListAttribute(typeof(LaunchEffect))]
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[DescAttribute("BUFF期间每层绑定特效(每层对应一个特效,客户端用)", "特效")]
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[DependOnProperty("IsOverlay")]
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public List<LaunchEffect> OverlayBindingEffect = new List<LaunchEffect>();
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@@ -3438,6 +3453,7 @@ namespace CommonAI.Zone
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[DescAttribute("是否弹出非物品类的二级面板", "显示")]
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public bool IsPopPanel = false;
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+ [ListAttribute(typeof(FlyEffect))]
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[DescAttribute("飞行特效", "妖气修为")]
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public List<FlyEffect> Fly;
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@@ -3753,6 +3769,7 @@ namespace CommonAI.Zone
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[DescAttribute("单位事件触发名字", "基础")]
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public string Name;
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+ [ListAttribute(typeof(UnitEvent))]
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[DescAttribute("所有事件", "基础", false)]
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public List<UnitEvent> Events = new List<UnitEvent>();
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@@ -4948,6 +4965,7 @@ namespace CommonAI.Zone
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/// <summary>
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/// 掉落道具模板ID
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/// </summary>
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+ [ListAttribute(typeof(DropItem))]
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[DescAttribute("掉落道具模板列表")]
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public List<DropItem> DropItems = new List<DropItem>();
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