瀏覽代碼

【优化】日志

meijun 3 年之前
父節點
當前提交
73be9994e0

+ 1 - 1
Common/CommonAI/Zone/EventTrigger/EventAdapter.cs

@@ -338,7 +338,7 @@ namespace CommonAI.Zone.EventTrigger
 			}
 			}
             else
             else
             {
             {
-                log.Info("--调试场景: " + this.ZoneAPI.UUID + ", " + this.ZoneAPI.GetSceneID() + ", 执行动作:" + this.Name);
+                log.Debug("--调试场景: " + this.ZoneAPI.UUID + ", " + this.ZoneAPI.GetSceneID() + ", 执行动作:" + this.Name);
             }
             }
 
 
             //if(this.Name.Equals("事件重置列表1") || this.Name.Equals("玉重置"))
             //if(this.Name.Equals("事件重置列表1") || this.Name.Equals("玉重置"))

+ 3 - 2
Common/CommonAI/Zone/Instance/InstancePlayer.cs

@@ -10,6 +10,7 @@ using System.Text;
 using CommonLang.IO;
 using CommonLang.IO;
 using CommonAI.Data;
 using CommonAI.Data;
 using CommonAI.Zone.ZoneEditor.EventTrigger;
 using CommonAI.Zone.ZoneEditor.EventTrigger;
+using CommonAI.ZoneClient;
 
 
 namespace CommonAI.Zone.Instance
 namespace CommonAI.Zone.Instance
 {
 {
@@ -93,10 +94,10 @@ namespace CommonAI.Zone.Instance
         public virtual void OnReconnected(UnitInfo temp, int force, int level, Vector2 enterPos) { }
         public virtual void OnReconnected(UnitInfo temp, int force, int level, Vector2 enterPos) { }
 
 
 
 
-        public virtual ZoneClient.LockActorEvent GenLockActorEvent(string displayName, float inRange, float outRange, int updateInterval)
+        public virtual LockActorEvent GenLockActorEvent(string displayName, float inRange, float outRange, int updateInterval)
         {
         {
             // 准备发送当前场景信息 //
             // 准备发送当前场景信息 //
-            var loc = new ZoneClient.LockActorEvent();
+            var loc = new LockActorEvent();
             loc.ServerUpdateInterval = updateInterval;
             loc.ServerUpdateInterval = updateInterval;
             loc.ClientSyncObjectRange = inRange;
             loc.ClientSyncObjectRange = inRange;
             loc.ClientSyncObjectOutRange = outRange;
             loc.ClientSyncObjectOutRange = outRange;

+ 221 - 212
Common/CommonAI/Zone/Instance/InstanceZone.cs

@@ -81,23 +81,23 @@ namespace CommonAI.Zone.Instance
         [Desc("场景中是否存在Area")]
         [Desc("场景中是否存在Area")]
         public bool HasArea { get { return mHasArea; } }
         public bool HasArea { get { return mHasArea; } }
 
 
-		//山大王id
-		protected int mKingID;
-		//绑定服务器
-		protected string mBindGameSrvId;
+        //山大王id
+        protected int mKingID;
+        //绑定服务器
+        protected string mBindGameSrvId;
 
 
-		//------------------------------------------------------------------------
-		/// <summary>
-		/// 
-		/// </summary>
-		/// <param name="templates"></param>
-		/// <param name="listener">消息接收者</param>
-		/// <param name="data">场景数据</param>
-		/// <param name="spaceDivSize">空间分割参数</param>
-		/// <param name="maxUnitCount">最大单位数</param>
-		/// <param name="randomSeed">随机种子</param>
-		internal InstanceZone(TemplateManager templates, InstanceZoneListener listener, ZoneEditor.SceneData data, GSCreateAreaData gsData,
-			int spaceDivSize, int maxUnitCount, int randomSeed)
+        //------------------------------------------------------------------------
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="templates"></param>
+        /// <param name="listener">消息接收者</param>
+        /// <param name="data">场景数据</param>
+        /// <param name="spaceDivSize">空间分割参数</param>
+        /// <param name="maxUnitCount">最大单位数</param>
+        /// <param name="randomSeed">随机种子</param>
+        internal InstanceZone(TemplateManager templates, InstanceZoneListener listener, ZoneEditor.SceneData data, GSCreateAreaData gsData,
+            int spaceDivSize, int maxUnitCount, int randomSeed)
         {
         {
             InstanceZone.s_alloc_zone_count++;
             InstanceZone.s_alloc_zone_count++;
             InstanceZone.s_active_zone_count++;
             InstanceZone.s_active_zone_count++;
@@ -120,7 +120,7 @@ namespace CommonAI.Zone.Instance
                 m_TerrainSrc.TotalHeight,
                 m_TerrainSrc.TotalHeight,
                 spaceDivSize * m_TerrainSrc.GridCellW,
                 spaceDivSize * m_TerrainSrc.GridCellW,
                 spaceDivSize * m_TerrainSrc.GridCellH);
                 spaceDivSize * m_TerrainSrc.GridCellH);
-            this.mObjects = new InstanceZoneObjectMap();
+            this.mObjects = new InstanceZoneObjectMap("zoneId:" + this.GetSceneID());
             //             this.path_terrain_data = new InstanceZoneManhattanMap(templates, info.Clone() as ZoneInfo);
             //             this.path_terrain_data = new InstanceZoneManhattanMap(templates, info.Clone() as ZoneInfo);
             //             this.path_finder = new AstarManhattan(path_terrain_data, true, spaceDivSize);
             //             this.path_finder = new AstarManhattan(path_terrain_data, true, spaceDivSize);
             //             this.path_terrain_area_gen = new ManhattanMapAreaGenerator(path_terrain_data.Data);
             //             this.path_terrain_area_gen = new ManhattanMapAreaGenerator(path_terrain_data.Data);
@@ -172,10 +172,10 @@ namespace CommonAI.Zone.Instance
             this.EnvironmentVarMap.Clear();
             this.EnvironmentVarMap.Clear();
             this.mFlags.Clear();
             this.mFlags.Clear();
 
 
-			this.m_UnitsPos.Clear();
-			this.m_UnitsStates.Clear();
+            this.m_UnitsPos.Clear();
+            this.m_UnitsStates.Clear();
 
 
-			InstanceZone.s_active_zone_count--;
+            InstanceZone.s_active_zone_count--;
         }
         }
         // -----------------------------------------------------------------------------------
         // -----------------------------------------------------------------------------------
         protected Logger Log { get { return log; } }
         protected Logger Log { get { return log; } }
@@ -264,11 +264,11 @@ namespace CommonAI.Zone.Instance
 		/// <summary>
 		/// <summary>
 		/// 【线程安全】增加时间任务
 		/// 【线程安全】增加时间任务
 		/// </summary>
 		/// </summary>
-		/// <param name="intervalMS"></param>
-		/// <param name="delayMS"></param>
-		/// <param name="repeat"></param>
-		/// <param name="handler"></param>
-		public TimeTaskMS AddTimeTask(int intervalMS, int delayMS, int repeat, TickHandler handler)
+        /// <param name="intervalMS"></param>
+        /// <param name="delayMS"></param>
+        /// <param name="repeat"></param>
+        /// <param name="handler"></param>
+        public TimeTaskMS AddTimeTask(int intervalMS, int delayMS, int repeat, TickHandler handler)
         {
         {
             return mTimeTasks.AddTimeTask(intervalMS, delayMS, repeat, handler);
             return mTimeTasks.AddTimeTask(intervalMS, delayMS, repeat, handler);
         }
         }
@@ -378,7 +378,7 @@ namespace CommonAI.Zone.Instance
             queueEventInternal(new TestMessageBox(msg));
             queueEventInternal(new TestMessageBox(msg));
         }
         }
 
 
-		public virtual int GetSceneID() { return 0; }
+        public virtual int GetSceneID() { return 0; }
 
 
 
 
         //-----------------------------------------------------------------------------------
         //-----------------------------------------------------------------------------------
@@ -412,10 +412,10 @@ namespace CommonAI.Zone.Instance
             }
             }
         }
         }
 
 
-		public bool CheckAutoDropItem()
-		{
-			return this.mListener.CheckDropItem();
-		}
+        public bool CheckAutoDropItem()
+        {
+            return this.mListener.CheckDropItem();
+        }
 
 
         //-----------------------------------------------------------------------------------
         //-----------------------------------------------------------------------------------
         public virtual void Update(int intervalMS, bool slowRefresh)
         public virtual void Update(int intervalMS, bool slowRefresh)
@@ -439,7 +439,7 @@ namespace CommonAI.Zone.Instance
             mTasks.ProcessMessages(doTask);
             mTasks.ProcessMessages(doTask);
             mSyncActionQueue.ProcessMessages(updateAction);
             mSyncActionQueue.ProcessMessages(updateAction);
 
 
-			mObjects.Refresh();
+            mObjects.Refresh();
             var objetes = mObjects.Objects;
             var objetes = mObjects.Objects;
             {
             {
                 // clean space div state
                 // clean space div state
@@ -638,21 +638,21 @@ namespace CommonAI.Zone.Instance
             return null;
             return null;
         }
         }
 
 
-		public InstanceUnit getUnitByID(int UnitID)
-		{
-			foreach (InstanceUnit obj in mObjects.Units)
-			{
-				if (obj.ID == UnitID)
-				{
-					return obj;
-				}
-			}
+        public InstanceUnit getUnitByID(int UnitID)
+        {
+            foreach (InstanceUnit obj in mObjects.Units)
+            {
+                if (obj.ID == UnitID)
+                {
+                    return obj;
+                }
+            }
 
 
-			return null;
-		}
+            return null;
+        }
 
 
 
 
-		public IEnumerable<InstancePlayer> AllPlayers { get { return mObjects.Players; } }
+        public IEnumerable<InstancePlayer> AllPlayers { get { return mObjects.Players; } }
         public int AllPlayersCount { get { return mObjects.PlayersCount; } }
         public int AllPlayersCount { get { return mObjects.PlayersCount; } }
 
 
         public IEnumerable<InstanceUnit> AllUnits { get { return mObjects.Units; } }
         public IEnumerable<InstanceUnit> AllUnits { get { return mObjects.Units; } }
@@ -767,9 +767,9 @@ namespace CommonAI.Zone.Instance
             }
             }
         }
         }
 
 
-		//-------------------------------------------------------------------------------------------
+        //-------------------------------------------------------------------------------------------
 
 
-		public InstanceUnit AddUnit(int unitTemplateID, string name, int force, int level, float x, float y, float direction, bool pointLv = false)
+        public InstanceUnit AddUnit(int unitTemplateID, string name, int force, int level, float x, float y, float direction, bool pointLv = false)
         {
         {
             UnitInfo info = Templates.getUnit(unitTemplateID);
             UnitInfo info = Templates.getUnit(unitTemplateID);
             if (info != null)
             if (info != null)
@@ -830,10 +830,10 @@ namespace CommonAI.Zone.Instance
 			}
 			}
 
 
 			if (mTryAddUnit != null && !mTryAddUnit.Invoke(info))
 			if (mTryAddUnit != null && !mTryAddUnit.Invoke(info))
-			{
-				//log.Info(string.Format("Zone Unit TryAdd max: {0}, {1}, 单位数量:{2}", this.TerrainSrc.ID, info.TemplateID, mObjects.UnitsCount));
-				return null;
-			}
+            {
+                //log.Info(string.Format("Zone Unit TryAdd max: {0}, {1}, 单位数量:{2}", this.TerrainSrc.ID, info.TemplateID, mObjects.UnitsCount));
+                return null;
+            }
 
 
             // 创建实体单位
             // 创建实体单位
             InstanceZoneObject ret = CreateUnit(info, name, force, alliesForce, level);
             InstanceZoneObject ret = CreateUnit(info, name, force, alliesForce, level);
@@ -868,18 +868,18 @@ namespace CommonAI.Zone.Instance
                                 unit.SetDiaplayerName(clientShowName);
                                 unit.SetDiaplayerName(clientShowName);
                             }
                             }
 
 
-							//// 阵营判断
-							//if(info.UType == UnitType.TYPE_MONSTER && force > 1)
-							//{
-							//	add.flag = 1;
-							//}
+                            //// 阵营判断
+                            //if(info.UType == UnitType.TYPE_MONSTER && force > 1)
+                            //{
+                            //	add.flag = 1;
+                            //}
 
 
                             queueEvent(add);
                             queueEvent(add);
                         }
                         }
                     }
                     }
                     catch (Exception err)
                     catch (Exception err)
                     {
                     {
-						log.Warn("AddUnit catch :" + name + ", e:" + err);
+                        log.Warn("AddUnit catch :" + name + ", e:" + err);
                         add.ErrorMessage = err.Message;
                         add.ErrorMessage = err.Message;
                         return null;
                         return null;
                     }
                     }
@@ -947,9 +947,9 @@ namespace CommonAI.Zone.Instance
                 }
                 }
                 catch (Exception err)
                 catch (Exception err)
                 {
                 {
-					log.Warn("AddItem: " + template.ID + ", catch: " + err);
+                    log.Warn("AddItem: " + template.ID + ", catch: " + err);
                     add.ErrorMessage = err.Message;
                     add.ErrorMessage = err.Message;
-					return null;
+                    return null;
                 }
                 }
                 finally
                 finally
                 {
                 {
@@ -1086,8 +1086,8 @@ namespace CommonAI.Zone.Instance
         // 移除一个单位
         // 移除一个单位
         public bool RemoveObject(InstanceZoneObject obj)
         public bool RemoveObject(InstanceZoneObject obj)
         {
         {
-			//Console.WriteLine("RemoveObject : " + obj.ID);
-			if (mObjects.RemoveObject(obj))
+            //Console.WriteLine("RemoveObject : " + obj.ID);
+            if (mObjects.RemoveObject(obj))
             {
             {
                 obj.onRemoved(this);
                 obj.onRemoved(this);
                 if (obj is InstanceUnit)
                 if (obj is InstanceUnit)
@@ -1152,25 +1152,25 @@ namespace CommonAI.Zone.Instance
 			InstanceItem obj = mObjects.GetItem(unitTemplateId);
 			InstanceItem obj = mObjects.GetItem(unitTemplateId);
 			if (obj != null && RemoveObject(obj))
 			if (obj != null && RemoveObject(obj))
 			{
 			{
-				Console.WriteLine("成功移除单位:" + unitTemplateId);
-				return obj;
-			}
-			return null;
-		}
+                Console.WriteLine("成功移除单位:" + unitTemplateId);
+                return obj;
+            }
+            return null;
+        }
 
 
-		public int GetZoneKingID()
-		{
-			return this.mKingID;
-		}
+        public int GetZoneKingID()
+        {
+            return this.mKingID;
+        }
 
 
-		public string GetBindGameSrvID()
-		{
-			return this.mBindGameSrvId;
-		}
+        public string GetBindGameSrvID()
+        {
+            return this.mBindGameSrvId;
+        }
 
 
-		//----------------------------------------------------------------------------------------------------------------------------------------
+        //----------------------------------------------------------------------------------------------------------------------------------------
 
 
-		private class InstanceZoneObjectMap
+        private class InstanceZoneObjectMap
         {
         {
             private class DirtyList<K, T> where T : InstanceZoneObject
             private class DirtyList<K, T> where T : InstanceZoneObject
             {
             {
@@ -1206,7 +1206,7 @@ namespace CommonAI.Zone.Instance
                 {
                 {
                     mObjectsCollection.Clear();
                     mObjectsCollection.Clear();
                     mObjects.Clear();
                     mObjects.Clear();
-				}
+                }
                 public T Get(K key)
                 public T Get(K key)
                 {
                 {
                     return mObjects.Get(key);
                     return mObjects.Get(key);
@@ -1215,7 +1215,7 @@ namespace CommonAI.Zone.Instance
                 {
                 {
                     return mObjects.ContainsKey(key);
                     return mObjects.ContainsKey(key);
                 }
                 }
-                public IEnumerable<T> GetCollection()
+                public IEnumerable<T> GetCollection(string logFlag)
                 {
                 {
                     try
                     try
                     {
                     {
@@ -1227,9 +1227,10 @@ namespace CommonAI.Zone.Instance
                         }
                         }
                         return mObjectsCollection;
                         return mObjectsCollection;
                     }
                     }
-                    catch(Exception err)
+                    catch (Exception err)
                     {
                     {
-                        log.Warn("GetCollectioncatch:" + mObjectsCollection.Count + ", e:" + err);
+                        log.Warn("GetCollectioncatch:" + logFlag + ", CollectCnt: " + mObjectsCollection.Count +
+                            ", mObjectsCnt: " + mObjects.Count + ", e:" + err);
                     }
                     }
                     return mObjects.Values;
                     return mObjects.Values;
                 }
                 }
@@ -1241,6 +1242,14 @@ namespace CommonAI.Zone.Instance
             private DirtyList<uint, InstanceItem> mObjects_MirrorItems = new DirtyList<uint, InstanceItem>();
             private DirtyList<uint, InstanceItem> mObjects_MirrorItems = new DirtyList<uint, InstanceItem>();
             private DirtyList<string, InstancePlayer> mObjects_MirrorPlayers = new DirtyList<string, InstancePlayer>();
             private DirtyList<string, InstancePlayer> mObjects_MirrorPlayers = new DirtyList<string, InstancePlayer>();
 
 
+            private string logFlag = "";
+
+
+            public InstanceZoneObjectMap(string logFlag)
+            {
+                this.logFlag = logFlag;
+            }
+
             internal void Refresh()
             internal void Refresh()
             {
             {
                 //mObjects.Refresh();
                 //mObjects.Refresh();
@@ -1340,7 +1349,7 @@ namespace CommonAI.Zone.Instance
 
 
             public InstanceUnit GetUnit(uint unitTemplateId)
             public InstanceUnit GetUnit(uint unitTemplateId)
             {
             {
-                foreach (InstanceUnit obj in mObjects_MirrorUnits.GetCollection())
+                foreach (InstanceUnit obj in mObjects_MirrorUnits.GetCollection(logFlag))
                 {
                 {
                     if (obj.Info.ID == unitTemplateId)
                     if (obj.Info.ID == unitTemplateId)
                     {
                     {
@@ -1353,7 +1362,7 @@ namespace CommonAI.Zone.Instance
 
 
             public InstanceSpell GetSpllByLanuchAndSpellId(int launchId, int spellId)
             public InstanceSpell GetSpllByLanuchAndSpellId(int launchId, int spellId)
             {
             {
-                foreach (InstanceSpell obj in mObjects_MirrorSpells.GetCollection())
+                foreach (InstanceSpell obj in mObjects_MirrorSpells.GetCollection(logFlag))
                 {
                 {
                     if (obj.Info.ID == spellId && obj.LauncherID == launchId)
                     if (obj.Info.ID == spellId && obj.LauncherID == launchId)
                     {
                     {
@@ -1363,10 +1372,10 @@ namespace CommonAI.Zone.Instance
                 return null;
                 return null;
             }
             }
 
 
-			public InstanceItem GetItem(uint itemId)
-			{
-				return mObjects_MirrorItems.Get(itemId);
-			}
+            public InstanceItem GetItem(uint itemId)
+            {
+                return mObjects_MirrorItems.Get(itemId);
+            }
 
 
 
 
             public InstancePlayer GetPlayer(string uuid)
             public InstancePlayer GetPlayer(string uuid)
@@ -1375,19 +1384,19 @@ namespace CommonAI.Zone.Instance
             }
             }
 
 
             public int ObjectsCount { get { return mObjects.Count; } }
             public int ObjectsCount { get { return mObjects.Count; } }
-            public IEnumerable<InstanceZoneObject> Objects { get { return mObjects.GetCollection(); } }
+            public IEnumerable<InstanceZoneObject> Objects { get { return mObjects.GetCollection(logFlag); } }
 
 
             public int UnitsCount { get { return mObjects_MirrorUnits.Count; } }
             public int UnitsCount { get { return mObjects_MirrorUnits.Count; } }
-            public IEnumerable<InstanceUnit> Units { get { return mObjects_MirrorUnits.GetCollection(); } }
+            public IEnumerable<InstanceUnit> Units { get { return mObjects_MirrorUnits.GetCollection(logFlag); } }
 
 
             public int SpellsCount { get { return mObjects_MirrorSpells.Count; } }
             public int SpellsCount { get { return mObjects_MirrorSpells.Count; } }
-            public IEnumerable<InstanceSpell> Spells { get { return mObjects_MirrorSpells.GetCollection(); } }
+            public IEnumerable<InstanceSpell> Spells { get { return mObjects_MirrorSpells.GetCollection(logFlag); } }
 
 
             public int ItemsCount { get { return mObjects_MirrorItems.Count; } }
             public int ItemsCount { get { return mObjects_MirrorItems.Count; } }
-            public IEnumerable<InstanceItem> Items { get { return mObjects_MirrorItems.GetCollection(); } }
+            public IEnumerable<InstanceItem> Items { get { return mObjects_MirrorItems.GetCollection(logFlag); } }
 
 
             public int PlayersCount { get { return mObjects_MirrorPlayers.Count; } }
             public int PlayersCount { get { return mObjects_MirrorPlayers.Count; } }
-            public IEnumerable<InstancePlayer> Players { get { return mObjects_MirrorPlayers.GetCollection(); } }
+            public IEnumerable<InstancePlayer> Players { get { return mObjects_MirrorPlayers.GetCollection(logFlag); } }
         }
         }
 
 
         #endregion
         #endregion
@@ -1408,7 +1417,7 @@ namespace CommonAI.Zone.Instance
         }
         }
         internal void cb_unitDeadCallBack(InstanceUnit obj, InstanceUnit attacker)
         internal void cb_unitDeadCallBack(InstanceUnit obj, InstanceUnit attacker)
         {
         {
-			statisticForceDead(obj);
+            statisticForceDead(obj);
 
 
             LastHittedUnit = obj;
             LastHittedUnit = obj;
             LastKilledUnit = obj;
             LastKilledUnit = obj;
@@ -1432,7 +1441,7 @@ namespace CommonAI.Zone.Instance
                 mOnUnitDead.Invoke(this, obj, attacker);
                 mOnUnitDead.Invoke(this, obj, attacker);
 
 
 			obj.mProcessDeadCallbackTime = CommonLang.CUtils.localTimeMS + 1000;
 			obj.mProcessDeadCallbackTime = CommonLang.CUtils.localTimeMS + 1000;
-		}
+        }
         internal void cb_unitActivatedCallBack(InstanceUnit obj)
         internal void cb_unitActivatedCallBack(InstanceUnit obj)
         {
         {
             nearChange(obj);
             nearChange(obj);
@@ -1464,41 +1473,41 @@ namespace CommonAI.Zone.Instance
             if (mOnUnitLostInventoryItem != null)
             if (mOnUnitLostInventoryItem != null)
                 mOnUnitLostInventoryItem.Invoke(this, obj, item, count);
                 mOnUnitLostInventoryItem.Invoke(this, obj, item, count);
         }
         }
-		internal int cb_unitGotInstanceItemCallBack(InstanceUnit obj, InstanceItem item)
-		{
-			LastUnitGotInstanceItem = item;
-			obj.callback_onGotInstanceItem(this, item);
-			short times = 0;
-			if (mOnUnitGotInstanceItem != null)
-			{
-				InstancePlayer player = (obj as InstancePlayer);
-				if (player == null)
-				{
-					return 0;
-				}
+        internal int cb_unitGotInstanceItemCallBack(InstanceUnit obj, InstanceItem item)
+        {
+            LastUnitGotInstanceItem = item;
+            obj.callback_onGotInstanceItem(this, item);
+            short times = 0;
+            if (mOnUnitGotInstanceItem != null)
+            {
+                InstancePlayer player = (obj as InstancePlayer);
+                if (player == null)
+                {
+                    return 0;
+                }
 
 
-				if (item.unitPickInfo != null)
-				{
-					if (item.Info.maxPickTimes > 0)
-					{
-						times = item.unitPickInfo.Get(player.PlayerUUID);
-						if (times >= item.Info.maxPickTimes)
-						{
-							player.Virtual.SendMsgToClient(XmdsConstConfig.TIPS_PICK_MAX);
-							return item.Info.maxPickTimes;
-						}
-					}
-					item.unitPickInfo.Put(player.PlayerUUID, ++times);
-					item.TotalPickTimes++;
-				}
+                if (item.unitPickInfo != null)
+                {
+                    if (item.Info.maxPickTimes > 0)
+                    {
+                        times = item.unitPickInfo.Get(player.PlayerUUID);
+                        if (times >= item.Info.maxPickTimes)
+                        {
+                            player.Virtual.SendMsgToClient(XmdsConstConfig.TIPS_PICK_MAX);
+                            return item.Info.maxPickTimes;
+                        }
+                    }
+                    item.unitPickInfo.Put(player.PlayerUUID, ++times);
+                    item.TotalPickTimes++;
+                }
 
 
-				mOnUnitGotInstanceItem.Invoke(this, obj, item);
-			}
+                mOnUnitGotInstanceItem.Invoke(this, obj, item);
+            }
 
 
-			return times;
-		}
+            return times;
+        }
 
 
-		internal void cb_unitUseItemCallBack(InstanceUnit obj, ItemTemplate item, InstanceUnit item_creater)
+        internal void cb_unitUseItemCallBack(InstanceUnit obj, ItemTemplate item, InstanceUnit item_creater)
         {
         {
             LastUnitUseItem = item;
             LastUnitUseItem = item;
             obj.callback_onUseItem(this, item, item_creater);
             obj.callback_onUseItem(this, item, item_creater);
@@ -1532,18 +1541,18 @@ namespace CommonAI.Zone.Instance
             {
             {
                 mOnUnitPickUnit.Invoke(this, src, pickable);
                 mOnUnitPickUnit.Invoke(this, src, pickable);
             }
             }
-		}
+        }
 
 
-		public void cb_unitOutBattleCallBack(InstanceUnit obj)
+        public void cb_unitOutBattleCallBack(InstanceUnit obj)
         {
         {
             if (mOnUnitOutBattle != null)
             if (mOnUnitOutBattle != null)
             {
             {
-				mOnUnitOutBattle.Invoke(this, obj);
+                mOnUnitOutBattle.Invoke(this, obj);
             }
             }
-		}
+        }
 
 
 
 
-		internal bool cb_unitTryPickItem(InstanceUnit unit, InstanceItem item)
+        internal bool cb_unitTryPickItem(InstanceUnit unit, InstanceItem item)
         {
         {
             LastPickingItem = item;
             LastPickingItem = item;
             LastPickingItemUnit = unit;
             LastPickingItemUnit = unit;
@@ -1692,8 +1701,8 @@ namespace CommonAI.Zone.Instance
 
 
                 case SkillTemplate.CastTarget.Self:
                 case SkillTemplate.CastTarget.Self:
                     return src == target;
                     return src == target;
-				case SkillTemplate.CastTarget.EnemyAndSelf:
-					return src.Force != target.Force || src == target;
+                case SkillTemplate.CastTarget.EnemyAndSelf:
+                    return src.Force != target.Force || src == target;
                 case SkillTemplate.CastTarget.NA:
                 case SkillTemplate.CastTarget.NA:
                 default:
                 default:
                     return false;
                     return false;
@@ -1976,8 +1985,8 @@ namespace CommonAI.Zone.Instance
                                 }
                                 }
                             }
                             }
                             break;
                             break;
-						case LaunchSpell.PosType.POS_TYPE_X:
-							{
+                        case LaunchSpell.PosType.POS_TYPE_X:
+                            {
 								float startAngle = direction + launch.StartAngle;
 								float startAngle = direction + launch.StartAngle;
 								float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
 								float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
 								Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
 								Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
@@ -2014,13 +2023,13 @@ namespace CommonAI.Zone.Instance
                         case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
                         case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
                             launch_randomTypeSpell(fromSkillType, spell, launcher, launch, chain, launcher, actionIndex);
                             launch_randomTypeSpell(fromSkillType, spell, launcher, launch, chain, launcher, actionIndex);
                             break;
                             break;
-						case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
-							launch_randomPosSpell(fromSkillType, spell, launcher, launch, chain, launcher, actionIndex);
-							break;
-						case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
-							launch_ManyCannon(fromSkillType, spell, launcher, launch, chain, launcher, targetUnitID, actionIndex, createData);
-							break;
-						case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
+                        case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
+                            launch_randomPosSpell(fromSkillType, spell, launcher, launch, chain, launcher, actionIndex);
+                            break;
+                        case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
+                            launch_ManyCannon(fromSkillType, spell, launcher, launch, chain, launcher, targetUnitID, actionIndex, createData);
+                            break;
+                        case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
                         default:
                         default:
                             {
                             {
                                 AddSpell(fromSkillType, spell, launch, launcher, launcher,
                                 AddSpell(fromSkillType, spell, launch, launcher, launcher,
@@ -2063,8 +2072,8 @@ namespace CommonAI.Zone.Instance
                     }
                     }
                 }
                 }
                 SpellTemplate spell = Templates.getSpell(launch.SpellID);
                 SpellTemplate spell = Templates.getSpell(launch.SpellID);
-				JSGCreateSpellData createData;
-				if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(sender.Launcher, launch, ref spell, out createData, ref startX, ref startY))
+                JSGCreateSpellData createData;
+                if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(sender.Launcher, launch, ref spell, out createData, ref startX, ref startY))
                 {
                 {
                     float direction = sender.Direction;
                     float direction = sender.Direction;
                     if (targetPos != null)
                     if (targetPos != null)
@@ -2115,12 +2124,12 @@ namespace CommonAI.Zone.Instance
 						case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
 						case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
                             launch_randomTypeSpell(fromSkillType, spell, sender, launch, chain, sender.Launcher, actionIndex);
                             launch_randomTypeSpell(fromSkillType, spell, sender, launch, chain, sender.Launcher, actionIndex);
                             break;
                             break;
-						case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
-							launch_ManyCannon(fromSkillType, spell, sender, launch, chain, sender.Launcher, targetUnitID, actionIndex, createData);
-							break;
-						case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
-							launch_randomPosSpell(fromSkillType, spell, sender, launch, chain, sender.Launcher, actionIndex);
-							break;
+                        case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
+                            launch_ManyCannon(fromSkillType, spell, sender, launch, chain, sender.Launcher, targetUnitID, actionIndex, createData);
+                            break;
+                        case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
+                            launch_randomPosSpell(fromSkillType, spell, sender, launch, chain, sender.Launcher, actionIndex);
+                            break;
 						case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
 						case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
                             {
                             {
                                 for (int i = 0; i < launch.Count; i++)
                                 for (int i = 0; i < launch.Count; i++)
@@ -2161,7 +2170,7 @@ namespace CommonAI.Zone.Instance
             InstanceUnit attacker,
             InstanceUnit attacker,
             InstanceUnit damage,
             InstanceUnit damage,
             AttackSource source,
             AttackSource source,
-			int serverExt = 0)
+            int serverExt = 0)
         {
         {
             LaunchSpell launch = source.Attack.Spell;
             LaunchSpell launch = source.Attack.Spell;
             if (launch == null)
             if (launch == null)
@@ -2227,29 +2236,29 @@ namespace CommonAI.Zone.Instance
                                 }
                                 }
                             }
                             }
                             break;
                             break;
-						case LaunchSpell.PosType.POS_TYPE_X:
-							{
-								float startAngle = sender.Direction + launch.StartAngle;
-								float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
-								Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
+                        case LaunchSpell.PosType.POS_TYPE_X:
+                            {
+                                float startAngle = sender.Direction + launch.StartAngle;
+                                float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
+                                Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
 
 
-								for (int i = 0; i < launch.Count; i++)
-								{
-									AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
-										startX, startY, startAngle + interAngle[i], chain, serverExt, 0, damageList);
-								}
-							}
-							break;
-						case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
+                                for (int i = 0; i < launch.Count; i++)
+                                {
+                                    AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
+                                        startX, startY, startAngle + interAngle[i], chain, serverExt, 0, damageList);
+                                }
+                            }
+                            break;
+                        case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
                             launch_randomTypeSpell(fromSkillType, spell, sender, launch, chain, attacker, serverExt);
                             launch_randomTypeSpell(fromSkillType, spell, sender, launch, chain, attacker, serverExt);
                             break;
                             break;
-						case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
-							launch_ManyCannon(fromSkillType, spell, sender, launch, chain, attacker, damage.ID, serverExt, createData);
-							break;
-						case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
-							launch_randomPosSpell(fromSkillType, spell, sender, launch, chain, attacker, serverExt);
-							break;
-						case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
+                        case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
+                            launch_ManyCannon(fromSkillType, spell, sender, launch, chain, attacker, damage.ID, serverExt, createData);
+                            break;
+                        case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
+                            launch_randomPosSpell(fromSkillType, spell, sender, launch, chain, attacker, serverExt);
+                            break;
+                        case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
                             {
                             {
                                 for (int i = 0; i < launch.Count; i++)
                                 for (int i = 0; i < launch.Count; i++)
                                 {
                                 {
@@ -2320,9 +2329,9 @@ namespace CommonAI.Zone.Instance
             }
             }
         }
         }
 
 
-		private void launch_randomPosSpell(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
-			LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, int serverExt = 0)
-		{
+        private void launch_randomPosSpell(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
+            LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, int serverExt = 0)
+        {
 			for (int i = 0; i < launch.Count; i++)
 			for (int i = 0; i < launch.Count; i++)
 			{
 			{
 				float x = (float)(random.NextDouble() * launch.SpellRange/2);
 				float x = (float)(random.NextDouble() * launch.SpellRange/2);
@@ -2359,14 +2368,14 @@ namespace CommonAI.Zone.Instance
             float radius = summoner.BodyBlockSize;
             float radius = summoner.BodyBlockSize;
 
 
             UnitInfo info = Templates.getUnit(summon.UnitTemplateID);
             UnitInfo info = Templates.getUnit(summon.UnitTemplateID);
-			if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
-			{
-				log.Warn("召唤非召唤类单位1:" + summoner.ID + ", 召唤id: " + summon.UnitTemplateID);
-				return;
-			}
-			//UnitInfo un = (UnitInfo)info.Clone();
-			//un.UType = UnitInfo.UnitType.TYPE_SUMMON;
-			string name = null;
+            if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
+            {
+                log.Warn("召唤非召唤类单位1:" + summoner.ID + ", 召唤id: " + summon.UnitTemplateID);
+                return;
+            }
+            //UnitInfo un = (UnitInfo)info.Clone();
+            //un.UType = UnitInfo.UnitType.TYPE_SUMMON;
+            string name = null;
             if (TemplateManager.Formula.TrySummonUnit(summoner.Launcher, summon, ref info, ref name))
             if (TemplateManager.Formula.TrySummonUnit(summoner.Launcher, summon, ref info, ref name))
             {
             {
                 for (int i = 0; i < summon.Count; i++)
                 for (int i = 0; i < summon.Count; i++)
@@ -2429,16 +2438,16 @@ namespace CommonAI.Zone.Instance
             MathVector.movePolar(ref x, ref y, summoner.Direction, summoner.BodyBlockSize * 4);
             MathVector.movePolar(ref x, ref y, summoner.Direction, summoner.BodyBlockSize * 4);
             float radius = summoner.BodyBlockSize * 2;
             float radius = summoner.BodyBlockSize * 2;
 
 
-			UnitInfo info = Templates.getUnit(summon.UnitTemplateID);
-			if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
-			{
-				log.Warn("召唤非召唤类单位2:" + summoner.ID + ", 召唤id: " + summon.UnitTemplateID);
-				return;
-			}
+            UnitInfo info = Templates.getUnit(summon.UnitTemplateID);
+            if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
+            {
+                log.Warn("召唤非召唤类单位2:" + summoner.ID + ", 召唤id: " + summon.UnitTemplateID);
+                return;
+            }
 
 
-			//UnitInfo un = (UnitInfo)info.Clone();
-			//un.UType = UnitInfo.UnitType.TYPE_SUMMON;
-			string name = null;
+            //UnitInfo un = (UnitInfo)info.Clone();
+            //un.UType = UnitInfo.UnitType.TYPE_SUMMON;
+            string name = null;
             if (TemplateManager.Formula.TrySummonUnit(summoner, summon, ref info, ref name))
             if (TemplateManager.Formula.TrySummonUnit(summoner, summon, ref info, ref name))
             {
             {
                 for (int i = 0; i < summon.Count; i++)
                 for (int i = 0; i < summon.Count; i++)
@@ -2470,13 +2479,13 @@ namespace CommonAI.Zone.Instance
 
 
         public InstanceUnit summonUnit(InstanceUnit summoner, UnitInfo info, string name, int level, float x, float y, float direction)
         public InstanceUnit summonUnit(InstanceUnit summoner, UnitInfo info, string name, int level, float x, float y, float direction)
         {
         {
-			if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
-			{
-				log.Warn("召唤非召唤类单位3:" + summoner.ID + ", 召唤id: " + info.ID);
-				return null;
-			}
+            if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
+            {
+                log.Warn("召唤非召唤类单位3:" + summoner.ID + ", 召唤id: " + info.ID);
+                return null;
+            }
 
 
-			InstanceUnit unit = AddUnit(info, name, summoner.Force, level, x, y, direction, summoner);
+            InstanceUnit unit = AddUnit(info, name, summoner.Force, level, x, y, direction, summoner);
             if (unit != null)
             if (unit != null)
             {
             {
                 if (info.LifeTimeMS > 0)
                 if (info.LifeTimeMS > 0)
@@ -2618,11 +2627,11 @@ namespace CommonAI.Zone.Instance
             }
             }
         }
         }
 
 
-		/**游戏服场景标识通知*/
-		public virtual void GSZoneFlagNotifyMsg(int value1)
-		{
+        /**游戏服场景标识通知*/
+        public virtual void GSZoneFlagNotifyMsg(int value1)
+        {
 
 
-		}
+        }
 
 
         #endregion
         #endregion
 
 
@@ -2732,9 +2741,9 @@ namespace CommonAI.Zone.Instance
                         return (T)var.Value;
                         return (T)var.Value;
                     }
                     }
                     catch (Exception err)
                     catch (Exception err)
-					{
-						log.Warn("GetEnvironmentVarAs : " + key + ", catch: " + err);
-					}
+                    {
+                        log.Warn("GetEnvironmentVarAs : " + key + ", catch: " + err);
+                    }
                 }
                 }
             }
             }
             return default(T);
             return default(T);
@@ -2867,19 +2876,19 @@ namespace CommonAI.Zone.Instance
             });
             });
         }
         }
 
 
-		//给单个玩家发送消息
-		internal void doSendMsgToPlayer(InstancePlayer player, CommonLang.Protocol.IMessage msg)
-		{
-			mQuestAdapter.DoSendMsgToPlayer(player.PlayerUUID, msg);
-		}
+        //给单个玩家发送消息
+        internal void doSendMsgToPlayer(InstancePlayer player, CommonLang.Protocol.IMessage msg)
+        {
+            mQuestAdapter.DoSendMsgToPlayer(player.PlayerUUID, msg);
+        }
 
 
-		/// <summary>
-		/// 本地通知游戏服
-		/// </summary>
-		/// <param name="player"></param>
-		/// <param name="quest"></param>
-		/// <param name="args"></param>
-		internal void doAcceptQuest(InstancePlayer player, string quest, string args)
+        /// <summary>
+        /// 本地通知游戏服
+        /// </summary>
+        /// <param name="player"></param>
+        /// <param name="quest"></param>
+        /// <param name="args"></param>
+        internal void doAcceptQuest(InstancePlayer player, string quest, string args)
         {
         {
             mQuestAdapter.DoAcceptQuest(player.PlayerUUID, quest, args);
             mQuestAdapter.DoAcceptQuest(player.PlayerUUID, quest, args);
         }
         }

+ 4 - 4
Common/CommonAI/ZoneServer/JSGModule/JSGHackerModule.cs

@@ -25,20 +25,20 @@ namespace CommonAI.ZoneServer.JSGModule
 				InstancePlayer player = (InstancePlayer)(attacker.IsPlayer ? attacker : attacker.Virtual.GetMasterUnit());
 				InstancePlayer player = (InstancePlayer)(attacker.IsPlayer ? attacker : attacker.Virtual.GetMasterUnit());
 				if (player == null)
 				if (player == null)
 				{
 				{
-					log.Debug("OnPlayerKillMonster player not exist:" + attacker.PlayerUUID + ", " + attacker.Info.ID + ", SceneId:" + attacker.Parent.GetSceneID());
+					log.Info("OnPlayerKillMonster player not exist:" + attacker.PlayerUUID + ", " + attacker.Info.ID + ", SceneId:" + attacker.Parent.GetSceneID());
 					return;
 					return;
 				}
 				}
 				UnitSimpleProp simpleProp = player.Virtual.GetSimpleProp();
 				UnitSimpleProp simpleProp = player.Virtual.GetSimpleProp();
 				//玩家属性打印
 				//玩家属性打印
-				log.Debug("--------OnPlayerKillMonster print start:" + player.PlayerUUID + ", " + attacker.Parent.GetSceneID());
-				log.Debug("当前血:" + simpleProp.mCurHp + ", 攻防血" + simpleProp.mAtk + ", " + simpleProp.mDef + ", " + simpleProp.mMaxHP + ", 妖:" + simpleProp.mMonsterAtk + ", " + simpleProp.mMonsterDef);
+				log.Info("--------OnPlayerKillMonster print start:" + player.PlayerUUID + ", " + attacker.Parent.GetSceneID());
+				log.Info("当前血:" + simpleProp.mCurHp + ", 攻防血" + simpleProp.mAtk + ", " + simpleProp.mDef + ", " + simpleProp.mMaxHP + ", 妖:" + simpleProp.mMonsterAtk + ", " + simpleProp.mMonsterDef);
 
 
 				UnitBuffStatus[] buffStatus = player.GetCurrentBuffStatus();
 				UnitBuffStatus[] buffStatus = player.GetCurrentBuffStatus();
 				if(buffStatus != null)
 				if(buffStatus != null)
                 {
                 {
 					foreach(UnitBuffStatus buffItem in buffStatus)
 					foreach(UnitBuffStatus buffItem in buffStatus)
                     {
                     {
-						log.Debug("玩家buff:" + buffItem.ToString());
+						log.Info("玩家buff:" + buffItem.ToString());
 					}
 					}
                 }
                 }
 			}
 			}

+ 4 - 2
Common/CommonAI/ZoneServer/JSGModule/JSGModule.cs

@@ -97,12 +97,14 @@ namespace CommonAI.ZoneServer.JSGModule
 		{
 		{
 			if(source == null)
 			if(source == null)
 			{
 			{
-				return "";
+				return "source-null";
 			}
 			}
 
 
 			return "【attackSN: " + (source.Attack == null ? 0 : source.Attack.SerialNumber) 
 			return "【attackSN: " + (source.Attack == null ? 0 : source.Attack.SerialNumber) 
 				+ ", attackID: " + (source.Attack == null ? 0 : source.Attack.Properties.GetAttackID())
 				+ ", attackID: " + (source.Attack == null ? 0 : source.Attack.Properties.GetAttackID())
-				+ ", spellID: " + (source.FromSpell == null ? 0 : source.FromSpell.ID) + "】";
+				+ ", spellID: " + (source.FromSpell == null ? 0 : source.FromSpell.ID) 
+				+ ", skillID:" + (source.FromSkill == null ? 0 : source.FromSkill.ID)
+				+ ", buffId:" + (source.FromBuff == null ? 0 : source.FromBuff.ID) + "】";
 		}
 		}
 
 
 		public static bool IsActiveSkill(XmdsSkillType skillType)
 		public static bool IsActiveSkill(XmdsSkillType skillType)

+ 1 - 1
Common/CommonAIServer/Node/BaseZoneNode.cs

@@ -291,7 +291,7 @@ namespace CommonAIServer.Node
                         }
                         }
                         catch (Exception err)
                         catch (Exception err)
                         {
                         {
-                            log.Error(err.Message, err);
+                            log.Error("zoneUpdateCatch" + mZone.GetSceneID() + ", " + err.Message, err);
                             OnError(err);
                             OnError(err);
                         }
                         }
                         finally
                         finally

+ 4 - 5
XmdsCommonServer/Plugin/XmdsVirtual/XmdsVirtual.Event.cs

@@ -1280,16 +1280,15 @@ namespace XmdsCommonServer.Plugin
                 }
                 }
 				if(!isFind)
 				if(!isFind)
 				{
 				{
-					log.Error("配置监听事件异常--场景:" +  this.mUnit.Parent.GetSceneID() +", 伤害ID:" +  prop.SkillTemplateID + ", 异常信息:" + 
-						(source.FromBuff == null ? "not buff" : "buff:" + source.FromBuff.ID) +(source.FromSkill == null ? ", not skill" : ", skill:" + source.FromSkill.ID) 
-						+ (source.FromSpell == null ? ", not spell" : ", spell:" + source.FromSpell.ID) + ", 单位ID:" + this.mUnit.Info.ID + ", 技能监听:" 
+					log.Error("配置监听事件异常--场景:" +  this.mUnit.Parent.GetSceneID() + ", 唯一ID" + this.mUnit.PlayerUUID + ", 伤害ID:" +  prop.SkillTemplateID 
+                        + ", 异常信息:" + 	JSGModule.GetAttackSourceDes(source) + ", 单位ID:" + this.mUnit.Info.ID + ", 技能监听:" 
 						+ mOnCalDamageLt.Count + ", 血量:" + this.mUnit.CurrentHP + ", 状态:" + this.mUnit.IsActive + ", " + this.GetDamageListens());
 						+ mOnCalDamageLt.Count + ", 血量:" + this.mUnit.CurrentHP + ", 状态:" + this.mUnit.IsActive + ", " + this.GetDamageListens());
 				}
 				}
 			}
 			}
 			else if(prop.SkillTemplateID == 0)
 			else if(prop.SkillTemplateID == 0)
 			{
 			{
-				log.Error("配置监听事件为0, 场景:" + this.mUnit.Parent.GetSceneID() + ", " + prop.SkillTemplateID + ", " + (source.FromBuff == null ? "not buff" : "buff:" + source.FromBuff.ID) + 
-					(source.FromSkill == null ? ", not skill" : ", skill:" + source.FromSkill.ID) +	(source.FromSpell == null ? ", not spell" : ", spell:" + source.FromSpell.ID));
+				log.Error("配置监听事件为0, 场景:" + this.mUnit.Parent.GetSceneID() + ", 唯一ID" + this.mUnit.PlayerUUID + ", 伤害ID: " + prop.SkillTemplateID
+                    + ", " + JSGModule.GetAttackSourceDes(source));
 			
 			
 			}
 			}
 
 

+ 1 - 1
XmdsCommonServer/Plugin/XmdsVirtual/XmdsVirtual_Monster.cs

@@ -823,7 +823,7 @@ namespace XmdsCommonServer.Plugin
 			}
 			}
 			else if(this.IsBoss() || ret.MaxHP > 500000 || ret.MaxAttack > 10000)
 			else if(this.IsBoss() || ret.MaxHP > 500000 || ret.MaxAttack > 10000)
 			{
 			{
-				log.Info("场景:" + this.mUnit.Parent.GetSceneID() + ", ID: " + templateID + ", " + this.mUnit.Parent.UUID + ", UID: " + this.mUnit.ID + ", 等级: " + lvl_monster 
+				log.Debug("怪物属性打印-场景:" + this.mUnit.Parent.GetSceneID() + ", ID: " + templateID + ", " + this.mUnit.Parent.UUID + ", UID: " + this.mUnit.ID + ", 等级: " + lvl_monster 
 					+ ", 战斗规模:" + ma.Fight_Type + ",(攻-" +	ret.BaseAttack + ", 防-" + ret.BaseDefence + ", 血-" + ret.BaseMaxHP + ", 爆-" + ret.CritRate
 					+ ", 战斗规模:" + ma.Fight_Type + ",(攻-" +	ret.BaseAttack + ", 防-" + ret.BaseDefence + ", 血-" + ret.BaseMaxHP + ", 爆-" + ret.CritRate
 					+ ", 爆伤-" + ret.CritDamage + ", 穿透-" + ret.IgnoreDefensePer + ")");
 					+ ", 爆伤-" + ret.CritDamage + ", 穿透-" + ret.IgnoreDefensePer + ")");
 			}
 			}

+ 1 - 1
XmdsCommonServer/Plugin/XmdsVirtual/XmdsVirtual_Player.Message.cs

@@ -331,7 +331,7 @@ namespace XmdsCommonServer.Plugin
 				extData += (temp.PartTag + ", " + temp.FileName + "; ");
 				extData += (temp.PartTag + ", " + temp.FileName + "; ");
 			}
 			}
 
 
-			log.Info("OnReceivePlayAvatarEventB2C: " + this.GetPlayerUUID() + ", " + extData);
+			//log.Info("OnReceivePlayAvatarEventB2C: " + this.GetPlayerUUID() + ", " + extData);
 
 
             if (evt != null)
             if (evt != null)
             {
             {

+ 1 - 1
XmdsServerCS/XmdsServerEdgeJS/Zone/XmdsZoneNode.cs

@@ -456,7 +456,7 @@ namespace XmdsServerEdgeJS.Zone
 
 
             if (obj.IsPlayer)
             if (obj.IsPlayer)
             {
             {
-                log.Warn("玩家死亡:" + (obj == null ? "null" : obj.PlayerUUID) + ", 攻击者:" +
+                log.Info("玩家死亡:" + (obj == null ? "null" : obj.PlayerUUID) + ", 攻击者:" +
                     (attacker == null ? "null" : (attacker.PlayerUUID + ", " + attacker.Info.ID)) + ", Scene:" + zone.GetSceneID());
                     (attacker == null ? "null" : (attacker.PlayerUUID + ", " + attacker.Info.ID)) + ", Scene:" + zone.GetSceneID());
             }
             }
             node.SendToGameServer(EventType.areaEvent.ToString(), eventParam);
             node.SendToGameServer(EventType.areaEvent.ToString(), eventParam);