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@@ -4116,6 +4116,8 @@ namespace CommonAI.Zone
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ret.BindPartName = this.BindPartName;
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ret.ScaleToBodySize = this.ScaleToBodySize;
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ret.EffectHight = this.EffectHight;
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+ ret.EffectOffsetX = this.EffectOffsetX;
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+ ret.EffectOffsetY = this.EffectOffsetY;
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ret.SoundName = this.SoundName;
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ret.EarthQuakeMS = this.EarthQuakeMS;
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ret.EarthQuakeXYZ = this.EarthQuakeXYZ;
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@@ -4139,6 +4141,8 @@ namespace CommonAI.Zone
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output.PutUTF(this.BindPartName);
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output.PutF32(this.ScaleToBodySize);
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output.PutF32(this.EffectHight);
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+ output.PutF32(this.EffectOffsetX);
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+ output.PutF32(this.EffectOffsetY);
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output.PutUTF(this.SoundName);
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output.PutS32(this.EarthQuakeMS);
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output.PutF32(this.EarthQuakeXYZ);
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@@ -4161,6 +4165,8 @@ namespace CommonAI.Zone
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this.BindPartName = input.GetUTF();
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this.ScaleToBodySize = input.GetF32();
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this.EffectHight = input.GetF32();
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+ this.EffectOffsetX = input.GetF32();
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+ this.EffectOffsetY = input.GetF32();
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this.SoundName = input.GetUTF();
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this.EarthQuakeMS = input.GetS32();
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this.EarthQuakeXYZ = input.GetF32();
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