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@@ -22,53 +22,53 @@ namespace XmdsCommon.Plugin
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[DescAttribute("公共配置")]
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public class XmdsConfig : ICommonConfig
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{
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- [DescAttribute("生成技能配置是否增加注释", "编辑器")]
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- public bool EDITOR_GEN_SKILL_CONFIG_ANNOTATION = false;
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-
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- [DescAttribute("获取金币提示", "提示")]
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- public string RICH_TXT_UNIT_GOT_MONEY = "<font face=\"Arial\" size=\"20\" color=\"ffffff00\">获取金币</font>";
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-
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- [DescAttribute("获取金币提示(显示数量)", "提示")]
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- public string RICH_TXT_UNIT_GOT_MONEY_COUNT = "<font face=\"Arial\" size=\"20\" color=\"ffffff00\">获取金币{0}</font>";
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-
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- [DescAttribute("伤害波幅范围", "战斗公式")]
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- public float BATTLE_DAMAGE_FIX_RANGE = 0.075f;
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-
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- [DescAttribute("暴击倍数", "战斗公式")]
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- public float BATTLE_CRITICAL_RATE = 2.0f;
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-
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- [DescAttribute("系数", "战斗公式")]
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- public float BATTLE_COEFFICIENT = 220;
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-
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- [DescAttribute("修正", "战斗公式")]
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- public float BATTLE_CORRECTION = 2000;
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-
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- [DescAttribute("(人)打(建筑物)固定伤害", "战斗公式 - 固定伤害")]
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- public int BATTLE_PLAYER_HIT_BUILDING_FIXED_DAMAGE = 25;
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- [DescAttribute("(载具)打(建筑物)固定伤害", "战斗公式 - 固定伤害")]
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- public int BATTLE_VEHICLE_HIT_BUILDING_FIXED_DAMAGE = 100;
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- [DescAttribute("(首领)打(建筑物)固定伤害", "战斗公式 - 固定伤害")]
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- public int BATTLE_BOSS_HIT_BUILDING_FIXED_DAMAGE = 200;
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-
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- [DescAttribute("(人)打(载具)伤害修正", "战斗公式 - 伤害修正")]
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- public float BATTLE_PLAYER_HIT_VEHICLE_MULTIPLY = 0.25f;
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- [DescAttribute("(人)打(首领)伤害修正", "战斗公式 - 伤害修正")]
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- public float BATTLE_PLAYER_HIT_BOSS_MULTIPLY = 0.25f;
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- [DescAttribute("(载具)打(人)伤害修正", "战斗公式 - 伤害修正")]
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- public float BATTLE_VEHICLE_HIT_PLAYER_MULTIPLY = 1f;
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- [DescAttribute("(载具)打(首领)伤害修正", "战斗公式 - 伤害修正")]
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- public float BATTLE_VEHICLE_HIT_BOSS_MULTIPLY = 0.25f;
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- [DescAttribute("(首领)打(人)伤害修正", "战斗公式 - 伤害修正")]
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- public float BATTLE_BOSS_HIT_PLAYER_MULTIPLY = 1.25f;
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- [DescAttribute("(首领)打(载具)伤害修正", "战斗公式 - 伤害修正")]
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- public float BATTLE_BOSS_HIT_VEHICLE_MULTIPLY = 1.25f;
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-
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- [DescAttribute("(建筑物)打(人)扣除血总量百分比", "战斗公式 - 百分比扣血")]
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- public float BATTLE_BUILDING_HIT_PLAYER_MAX_HP_PCT_DAMAGE = 25f;
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- [DescAttribute("(建筑物)打(载具)扣除血总量百分比", "战斗公式 - 百分比扣血")]
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- public float BATTLE_BUILDING_HIT_VEHICLE_MAX_HP_PCT_DAMAGE = 7f;
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- [DescAttribute("(建筑物)打(首领)扣除血总量百分比", "战斗公式 - 百分比扣血")]
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- public float BATTLE_BUILDING_HIT_BOSS_MAX_HP_PCT_DAMAGE = 1f;
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[DescAttribute("最小停留时间(毫秒).", "游荡配置")]
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@@ -136,6 +136,13 @@ namespace XmdsCommon.Plugin
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[DescAttribute("宠物分担玩家伤害系数(小数)", "宠物")]
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public float PET_SHARE_MASTERDMG_RATIO = 0.2f;
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+
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+ [DescAttribute("防御系数K", "战斗公式")]
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+ public string Coefficient_Defence = "";
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+
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+ [DescAttribute("怪物系数K", "战斗公式")]
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+ public string monster_Defence = "";
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+
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public override string ToString()
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{
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return "Xmds 配置扩展属性";
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