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@@ -826,12 +826,12 @@ namespace XmdsCommonServer.Plugin
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if (ret.MaxHP <= 0 || ret.MaxAttack <= 0 || ret.Defence <= 0)
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{
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- log.Error("怪物属性错误:" + _sceneType + ", " + this.mUnit.Info.ID + ", 生命:" + ret.MaxHP +
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+ log.Error("怪物属性错误:" + this.mUnit.Parent.GetSceneID() + ", " + this.mUnit.Info.ID + ", 生命:" + ret.MaxHP +
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", 攻击:" + ret.MaxAttack + ", 防御:" + ret.Defence);
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}
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else if(this.IsBoss() || ret.MaxHP > 500000 || ret.MaxAttack > 10000)
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{
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- log.Info("场景:" + _sceneType + ", ID: " + templateID + ", " + this.mUnit.Parent.UUID + ", UID: " + this.mUnit.ID + ", 等级: " + lvl_monster
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+ log.Info("场景:" + this.mUnit.Parent.GetSceneID() + ", ID: " + templateID + ", " + this.mUnit.Parent.UUID + ", UID: " + this.mUnit.ID + ", 等级: " + lvl_monster
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+ ", 战斗规模:" + ma.Fight_Type + ",(攻-" + ret.BaseAttack + ", 防-" + ret.BaseDefence + ", 血-" + ret.BaseMaxHP + ", 爆-" + ret.CritRate
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+ ", 爆伤-" + ret.CritDamage + ", 穿透-" + ret.IgnoreDefensePer + ")");
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}
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