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@@ -571,7 +571,7 @@ namespace CommonAI.Zone
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public LaunchEffect DeadEffect;
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[DescAttribute("怪物死亡动作播放结束后触发的特效", "资源")]
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- public LaunchEffect DeadActionEffect;
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+ public LaunchEffect DeadAnimationEndEffect;
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[DescAttribute("怪物烂掉时触发的特效", "资源")]
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public LaunchEffect RemovedEffect;
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@@ -585,10 +585,6 @@ namespace CommonAI.Zone
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[DescAttribute("缩放比率", "资源")]
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public float BodyScale = 1;
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- [DescAttribute("死亡的音效文件", "资源")]
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- [ResourceIDAttribute]
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- public string DeadAudioName;
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-
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[DescAttribute("切换阵营特效", "资源")]
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public LaunchEffect ChangeForceEffect;
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@@ -825,11 +821,10 @@ namespace CommonAI.Zone
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ret.FootCircleEffect = CUtils.TryClone<LaunchEffect>(this.FootCircleEffect);
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ret.DeadEffect = CUtils.TryClone<LaunchEffect>(this.DeadEffect);
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ret.RemovedEffect = CUtils.TryClone<LaunchEffect>(this.RemovedEffect);
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- ret.DeadActionEffect = CUtils.TryClone<LaunchEffect>(this.DeadActionEffect);
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+ ret.DeadAnimationEndEffect = CUtils.TryClone<LaunchEffect>(this.DeadAnimationEndEffect);
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ret.CrushEffect = CUtils.TryClone<LaunchEffect>(this.CrushEffect);
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ret.DamageEffect = CUtils.TryClone<LaunchEffect>(this.DamageEffect);
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ret.BodyScale = this.BodyScale;
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- ret.DeadAudioName = this.DeadAudioName;
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ret.BodyHeight = this.BodyHeight;
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ret.BodySize = this.BodySize;
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@@ -909,11 +904,10 @@ namespace CommonAI.Zone
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output.PutExt(this.FootCircleEffect);
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output.PutExt(this.DeadEffect);
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output.PutExt(this.RemovedEffect);
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- output.PutExt(this.DeadActionEffect);
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+ output.PutExt(this.DeadAnimationEndEffect);
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output.PutExt(this.CrushEffect);
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output.PutExt(this.DamageEffect);
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output.PutF32(this.BodyScale);
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- output.PutUTF(this.DeadAudioName);
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output.PutF32(this.BodyHeight);
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output.PutF32(this.BodySize);
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@@ -993,11 +987,10 @@ namespace CommonAI.Zone
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this.FootCircleEffect = input.GetExt<LaunchEffect>();
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this.DeadEffect = input.GetExt<LaunchEffect>();
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this.RemovedEffect = input.GetExt<LaunchEffect>();
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- this.DeadActionEffect = input.GetExt<LaunchEffect>();
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+ this.DeadAnimationEndEffect = input.GetExt<LaunchEffect>();
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this.CrushEffect = input.GetExt<LaunchEffect>();
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this.DamageEffect = input.GetExt<LaunchEffect>();
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this.BodyScale = input.GetF32();
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- this.DeadAudioName = input.GetUTF();
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this.BodyHeight = input.GetF32();
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this.BodySize = input.GetF32();
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