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删除编辑器单位属性DeadAudioName(无用)
修改编辑器单位属性DeadActioneEffect为DeadAnimationEndEffect

大爷 1 năm trước cách đây
mục cha
commit
aa15d10301
1 tập tin đã thay đổi với 4 bổ sung11 xóa
  1. 4 11
      Common/CommonAI/Zone/Data.cs

+ 4 - 11
Common/CommonAI/Zone/Data.cs

@@ -571,7 +571,7 @@ namespace CommonAI.Zone
         public LaunchEffect DeadEffect;
 
         [DescAttribute("怪物死亡动作播放结束后触发的特效", "资源")]
-        public LaunchEffect DeadActionEffect;
+        public LaunchEffect DeadAnimationEndEffect;
 
         [DescAttribute("怪物烂掉时触发的特效", "资源")]
         public LaunchEffect RemovedEffect;
@@ -585,10 +585,6 @@ namespace CommonAI.Zone
         [DescAttribute("缩放比率", "资源")]
         public float BodyScale = 1;
 
-        [DescAttribute("死亡的音效文件", "资源")]
-        [ResourceIDAttribute]
-        public string DeadAudioName;
-
 		[DescAttribute("切换阵营特效", "资源")]
 		public LaunchEffect ChangeForceEffect;
 
@@ -825,11 +821,10 @@ namespace CommonAI.Zone
             ret.FootCircleEffect = CUtils.TryClone<LaunchEffect>(this.FootCircleEffect);
             ret.DeadEffect = CUtils.TryClone<LaunchEffect>(this.DeadEffect);
             ret.RemovedEffect = CUtils.TryClone<LaunchEffect>(this.RemovedEffect);
-            ret.DeadActionEffect = CUtils.TryClone<LaunchEffect>(this.DeadActionEffect);
+            ret.DeadAnimationEndEffect = CUtils.TryClone<LaunchEffect>(this.DeadAnimationEndEffect);
             ret.CrushEffect = CUtils.TryClone<LaunchEffect>(this.CrushEffect);
             ret.DamageEffect = CUtils.TryClone<LaunchEffect>(this.DamageEffect);
             ret.BodyScale = this.BodyScale;
-            ret.DeadAudioName = this.DeadAudioName;
 
             ret.BodyHeight = this.BodyHeight;
             ret.BodySize = this.BodySize;
@@ -909,11 +904,10 @@ namespace CommonAI.Zone
             output.PutExt(this.FootCircleEffect);
             output.PutExt(this.DeadEffect);
             output.PutExt(this.RemovedEffect);
-            output.PutExt(this.DeadActionEffect);
+            output.PutExt(this.DeadAnimationEndEffect);
             output.PutExt(this.CrushEffect);
             output.PutExt(this.DamageEffect);
             output.PutF32(this.BodyScale);
-            output.PutUTF(this.DeadAudioName);
 
             output.PutF32(this.BodyHeight);
             output.PutF32(this.BodySize);
@@ -993,11 +987,10 @@ namespace CommonAI.Zone
             this.FootCircleEffect = input.GetExt<LaunchEffect>();
             this.DeadEffect = input.GetExt<LaunchEffect>();
             this.RemovedEffect = input.GetExt<LaunchEffect>();
-            this.DeadActionEffect = input.GetExt<LaunchEffect>();
+            this.DeadAnimationEndEffect = input.GetExt<LaunchEffect>();
             this.CrushEffect = input.GetExt<LaunchEffect>();
             this.DamageEffect = input.GetExt<LaunchEffect>();
             this.BodyScale = input.GetF32();
-            this.DeadAudioName = input.GetUTF();
 
             this.BodyHeight = input.GetF32();
             this.BodySize = input.GetF32();