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@@ -33,24 +33,29 @@ namespace XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator
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0, 100, 300, 800, 2000, 5000, 10000, 15000, 20000, 20000, 20000, 20000, 20000};
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//PVP伤害系统
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- private static readonly float PVP_DAMAGE_COEF = 0.7f; //攻击系数
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+ private static float PVP_DAMAGE_K = 0.7f; //攻击系数
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//boss等级压制
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- private static readonly float BOSS_LEVEL_SUBDUE = 0.05f;
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+ private static float BOSS_LEVEL_SUBDUE_K = 0.05f;
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//神器对无神器伤害加成
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- private static readonly int S_ArtifactDamage = 1000;
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+ private static int S_ArtifactDamage = 1000;
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- //神器属性
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- private const float Coefficient_Artifact = 1.1f;
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+ ////神器属性
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+ //private const float Coefficient_Artifact = 1.1f;
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//随从受伤K系数
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- private static readonly float PET_HIT_DAMAGE_K = 2.0f;
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+ private static float PET_HIT_DAMAGE_K = 4.0f;
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//万分比.
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public static float PERER = 10000.0f;
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public static void Init()
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{
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+ PVP_DAMAGE_K = XmdsConfig.Instance.PVP_DAMAGE_K;
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+ BOSS_LEVEL_SUBDUE_K = XmdsConfig.Instance.BOSS_LEVEL_SUBDUE_K;
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+ S_ArtifactDamage = XmdsConfig.Instance.S_ArtifactDamage;
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+ PET_HIT_DAMAGE_K = XmdsConfig.Instance.PET_HIT_DAMAGE_K;
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+
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// 人物K
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try
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{
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@@ -433,13 +438,13 @@ namespace XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator
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{
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if(hitter.IsPlayerUnit())
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{
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- damage = CUtils.CastInt(damage * PVP_DAMAGE_COEF);
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+ damage = CUtils.CastInt(damage * PVP_DAMAGE_K);
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}
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}
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else if(attacker.IsLvRepress() && attacker.mUnit.Level > hitter.mUnit.Level)
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{
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//LvRepress
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- damage = CUtils.CastInt(damage * (1 + (attacker.mUnit.Level - hitter.mUnit.Level) * BOSS_LEVEL_SUBDUE));
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+ damage = CUtils.CastInt(damage * (1 + (attacker.mUnit.Level - hitter.mUnit.Level) * BOSS_LEVEL_SUBDUE_K));
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}
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return Math.Max(damage, 1);
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