浏览代码

【优化】日志

meijun 3 年之前
父节点
当前提交
e8dfbbf793

+ 3 - 3
Common/CommonAI/Zone/EventTrigger/EventAdapter.cs

@@ -156,7 +156,7 @@ namespace CommonAI.Zone.EventTrigger
 	public abstract class EventTriggerAdapter : IEditorValueAdapter, IDisposable
 	{
 		public static int EXPECT_TEST_AND_DO_ACTION_TIME_MS = 10;
-		private Logger log = LoggerFactory.GetLogger("EventTriggerAdapter");
+		private Logger log = LoggerFactory.GetLogger("ET");
 		private IEventDataNode mData;
 		private IEventTriggerCollection mGroup;
 		private List<TimeTaskMS> mTimes = new List<TimeTaskMS>();
@@ -334,11 +334,11 @@ namespace CommonAI.Zone.EventTrigger
 #endif
 			if (GlobalData.GAME_BS_TEST)
 			{
-				log.Warn("--调试场景: " + this.ZoneAPI.UUID + ", " + this.ZoneAPI.GetSceneID() + ", 执行动作:" + this.Name);
+				log.Warn("--事件: " + this.ZoneAPI.UUID + ", " + this.ZoneAPI.GetSceneID() + ", act:" + this.Name);
 			}
             else
             {
-                log.Debug("--调试场景: " + this.ZoneAPI.UUID + ", " + this.ZoneAPI.GetSceneID() + ", 执行动作:" + this.Name);
+                log.Debug("--事件: " + this.ZoneAPI.UUID + ", " + this.ZoneAPI.GetSceneID() + ", act:" + this.Name);
             }
 
             //if(this.Name.Equals("事件重置列表1") || this.Name.Equals("玉重置"))

+ 172 - 172
Common/CommonAI/Zone/Instance/InstanceZone.cs

@@ -126,13 +126,13 @@ namespace CommonAI.Zone.Instance
             //             this.path_terrain_area_gen = new ManhattanMapAreaGenerator(path_terrain_data.Data);
             this.InitTerrain(data, spaceDivSize, out this.path_terrain_data, out this.path_finder, out this.path_terrain_area_gen);
             this.mQuestAdapter = TemplateManager.Factory.CreateQuestAdapter(this);
-			this.baseInit(data, gsData);			
-		}
+            this.baseInit(data, gsData);
+        }
 
-		protected virtual void baseInit(ZoneEditor.SceneData data, GSCreateAreaData gsData)
-		{
+        protected virtual void baseInit(ZoneEditor.SceneData data, GSCreateAreaData gsData)
+        {
 
-		}
+        }
 
 
         // -----------------------------------------------------------------------------------
@@ -251,19 +251,19 @@ namespace CommonAI.Zone.Instance
             mTasks.Enqueue(task);
         }
 
-		public string GetInfo()
-		{
-			if(this.mObjects == null)
-			{
-				return "对象:-1";
-			}
-			
-			return "对象:" + AllObjectsCount + ", 单位:" + AllUnitsCount + ", 法术:" + AllSpellsCount + ", 道具:" + AllItemsCount + ", 玩家:" + AllPlayersCount;
-		}
+        public string GetInfo()
+        {
+            if (this.mObjects == null)
+            {
+                return "对象:-1";
+            }
+
+            return "对象:" + AllObjectsCount + ", 单位:" + AllUnitsCount + ", 法术:" + AllSpellsCount + ", 道具:" + AllItemsCount + ", 玩家:" + AllPlayersCount;
+        }
 
-		/// <summary>
-		/// 【线程安全】增加时间任务
-		/// </summary>
+        /// <summary>
+        /// 【线程安全】增加时间任务
+        /// </summary>
         /// <param name="intervalMS"></param>
         /// <param name="delayMS"></param>
         /// <param name="repeat"></param>
@@ -288,11 +288,11 @@ namespace CommonAI.Zone.Instance
         /// <param name="handler"></param>
         public TimeTaskMS AddTimePeriodicMS(int intervalMS, TickHandler handler)
         {
-			if(intervalMS <= 0)
-			{
-				log.Error("增加定时任务异常:" + intervalMS);
-				return null;
-			}
+            if (intervalMS <= 0)
+            {
+                log.Error("增加定时任务异常:" + intervalMS);
+                return null;
+            }
             return mTimeTasks.AddTimePeriodicMS(intervalMS, handler);
         }
 
@@ -327,21 +327,21 @@ namespace CommonAI.Zone.Instance
         /// <param name="evt"></param>
         public void queueObjectEvent(InstanceZoneObject obj, ObjectEvent evt, bool force = false)
         {
-			if(mSendingEvents == null)
-			{
-				if(mObjects == null)
-				{
-					log.Warn("queueObjectEvent exception1: " + this.GetSceneID() + ", mObjects null, " + this.UUID + ", " + evt.GetType()
+            if (mSendingEvents == null)
+            {
+                if (mObjects == null)
+                {
+                    log.Warn("queueObjectEvent exception1: " + this.GetSceneID() + ", mObjects null, " + this.UUID + ", " + evt.GetType()
                         + ", " + new StackTrace().ToString());
-				}
-				else
-				{
-					log.Warn("queueObjectEvent exception2: " + this.GetSceneID() + ", Players: " + this.AllPlayersCount + ", Items: "
-					+ this.AllItemsCount + ", Units: " + this.AllUnitsCount + ", " + this.UUID + ", " + evt.GetType() + ", " + new StackTrace().ToString());
-				}
-				
-				return;
-			}
+                }
+                else
+                {
+                    log.Warn("queueObjectEvent exception2: " + this.GetSceneID() + ", Players: " + this.AllPlayersCount + ", Items: "
+                    + this.AllItemsCount + ", Units: " + this.AllUnitsCount + ", " + this.UUID + ", " + evt.GetType() + ", " + new StackTrace().ToString());
+                }
+
+                return;
+            }
 
             if (obj.ID == 0)
                 return;
@@ -819,22 +819,22 @@ namespace CommonAI.Zone.Instance
 
         private long mAddUnitPrintTime = 0;
 
-        public InstanceUnit AddUnit(UnitInfo info, string name, int force, int level, float x, float y, float direction, 
+        public InstanceUnit AddUnit(UnitInfo info, string name, int force, int level, float x, float y, float direction,
             out AddUnitEvent add, InstanceUnit summoner = null, String clientShowName = "", int gsFlag = 0, int alliesForce = 0, bool pointLv = false)
         {
             add = null;
-			if (mObjects.UnitsCount >= mMaxUnitCount)
-			{
-                if(mAddUnitPrintTime < CommonLang.CUtils.localTimeMS)
+            if (mObjects.UnitsCount >= mMaxUnitCount)
+            {
+                if (mAddUnitPrintTime < CommonLang.CUtils.localTimeMS)
                 {
                     mAddUnitPrintTime = CommonLang.CUtils.localTimeMS + 3000;
                     log.Warn(string.Format("--Zone AddUnit to max: {0}, UUID: {1}, ID: {2} 单位数量:{3}", this.GetSceneID(), this.UUID, info.TemplateID, GetZoneUnitInfo()));
                 }
-				
-				return null;
-			}
 
-			if (mTryAddUnit != null && !mTryAddUnit.Invoke(info))
+                return null;
+            }
+
+            if (mTryAddUnit != null && !mTryAddUnit.Invoke(info))
             {
                 //log.Info(string.Format("Zone Unit TryAdd max: {0}, {1}, 单位数量:{2}", this.TerrainSrc.ID, info.TemplateID, mObjects.UnitsCount));
                 return null;
@@ -856,8 +856,8 @@ namespace CommonAI.Zone.Instance
                     if (unit is ISummonedUnit)
                     {
                         ((ISummonedUnit)unit).SummonerUnit = summoner;
-                    }                   
-                   
+                    }
+
                     try
                     {
                         unit.onAdded(this, pointLv);
@@ -908,7 +908,7 @@ namespace CommonAI.Zone.Instance
             }
 
             string finalStr = "";
-            foreach(int unitID in mInfo.Keys)
+            foreach (int unitID in mInfo.Keys)
             {
                 int count = mInfo.Get(unitID);
                 if (count < nMinNums)
@@ -923,16 +923,16 @@ namespace CommonAI.Zone.Instance
 
 
         public InstanceItem AddItem(ItemTemplate template, string name, float x, float y, float direction, int force, string disPlayName,
-			out AddItemEvent add, InstanceUnit creater,int from)
+            out AddItemEvent add, InstanceUnit creater, int from)
         {
-			add = null;
-			if (mTryAddItem != null && !mTryAddItem.Invoke(template))
-			{
-				//log.Info(string.Format("Zone item TryAdd max: {0}, {1}", this.mSceneType, template.TemplateID));
-				return null;
-			}
+            add = null;
+            if (mTryAddItem != null && !mTryAddItem.Invoke(template))
+            {
+                //log.Info(string.Format("Zone item TryAdd max: {0}, {1}", this.mSceneType, template.TemplateID));
+                return null;
+            }
 
-			InstanceItem ret = TemplateManager.Factory.CreateItem(this, template, name, force, creater, disPlayName,from);
+            InstanceItem ret = TemplateManager.Factory.CreateItem(this, template, name, force, creater, disPlayName, from);
             ret.setPos(x, y);
             if (ret.tryAdd(x, y, direction))
             {
@@ -965,10 +965,10 @@ namespace CommonAI.Zone.Instance
             return null;
         }
 
-        public InstanceItem AddItem(ItemTemplate template, string name, float x, float y, float direction, int force, string disPlayName, InstanceUnit creater,int from=0)
+        public InstanceItem AddItem(ItemTemplate template, string name, float x, float y, float direction, int force, string disPlayName, InstanceUnit creater, int from = 0)
         {
             AddItemEvent add;
-            return AddItem(template, name, x, y, direction, force, disPlayName, out add, creater,from);
+            return AddItem(template, name, x, y, direction, force, disPlayName, out add, creater, from);
         }
 
 
@@ -997,12 +997,12 @@ namespace CommonAI.Zone.Instance
             float startX,
             float startY,
             float direction,
-            SpellChainLevelInfo chain = null, 
+            SpellChainLevelInfo chain = null,
             int actionIndex = -1,
             int maxAffectUnit = 0,
-			Dictionary<uint, InstanceUnit> damageList = null,
-			int spellIndex = 0,
-			JSGCreateSpellData createData = null)
+            Dictionary<uint, InstanceUnit> damageList = null,
+            int spellIndex = 0,
+            JSGCreateSpellData createData = null)
         {
             if (template != null && sender != null)
             {
@@ -1053,23 +1053,23 @@ namespace CommonAI.Zone.Instance
                 // 创建实体单位
                 //InstanceSpell ret = new InstanceSpell(this, template, launch, launcher, sender, chainLevel);
                 InstanceSpell ret = TemplateManager.Factory.CreateSpell(this, template, launch, launcher, sender, fromSkillType, damageList, spellIndex, createData);
-				//ret.Direction = direction;
-				ret.BindActionIndex = actionIndex;
+                //ret.Direction = direction;
+                ret.BindActionIndex = actionIndex;
                 ret.MaxAffectUnit = (maxAffectUnit == 0) ? ret.Info.MaxAffectUnit : maxAffectUnit;
                 ret.faceTo(direction);
                 ret.setChainInfo(chain);
                 ret.setTargetPos(targetPos);
-                ret.setTarget(target);				
+                ret.setTarget(target);
 
-				// 存入单位列表
-				float xChanage, yChange;
-				launch.GetXModify(launcher, out xChanage, out yChange);
-				if (ret.tryAdd(startX + xChanage, startY + yChange, direction))
+                // 存入单位列表
+                float xChanage, yChange;
+                launch.GetXModify(launcher, out xChanage, out yChange);
+                if (ret.tryAdd(startX + xChanage, startY + yChange, direction))
                 {
-					//System.Console.WriteLine("--AddSpell: " + ret.Info.ID + ", " + ret.ID);
-					launcher.Virtual.DispatchSendSpellOverEvent(launch, template, ret.X, ret.Y);
+                    //System.Console.WriteLine("--AddSpell: " + ret.Info.ID + ", " + ret.ID);
+                    launcher.Virtual.DispatchSendSpellOverEvent(launch, template, ret.X, ret.Y);
 
-					mObjects.AddObject(ret);
+                    mObjects.AddObject(ret);
                     this.LastLaunchSpell = ret.Info;
                     ret.onAdded(this);
 
@@ -1102,11 +1102,11 @@ namespace CommonAI.Zone.Instance
                     if (mOnUnitRemoved != null)
                         mOnUnitRemoved.Invoke(this, unit);
                 }
-				else if(obj is InstanceItem)
-				{
-					if (this.mOnItemRemoved != null)
-						this.mOnItemRemoved.Invoke(this, (InstanceItem)obj);
-				}
+                else if (obj is InstanceItem)
+                {
+                    if (this.mOnItemRemoved != null)
+                        this.mOnItemRemoved.Invoke(this, (InstanceItem)obj);
+                }
 
 
                 if (obj.ClientVisible)
@@ -1144,7 +1144,7 @@ namespace CommonAI.Zone.Instance
         public InstanceZoneObject RemoveSpellByLaunchIDAndSpellID(int launchId, int spellId)
         {
             InstanceSpell spell = mObjects.GetSpllByLanuchAndSpellId(launchId, spellId);
-            if(spell != null && RemoveObject(spell))
+            if (spell != null && RemoveObject(spell))
             {
                 return spell;
             }
@@ -1153,10 +1153,10 @@ namespace CommonAI.Zone.Instance
 
 
         public InstanceZoneObject RemoveItemByID(uint unitTemplateId)
-		{
-			InstanceItem obj = mObjects.GetItem(unitTemplateId);
-			if (obj != null && RemoveObject(obj))
-			{
+        {
+            InstanceItem obj = mObjects.GetItem(unitTemplateId);
+            if (obj != null && RemoveObject(obj))
+            {
                 Console.WriteLine("成功移除单位:" + unitTemplateId);
                 return obj;
             }
@@ -1443,9 +1443,9 @@ namespace CommonAI.Zone.Instance
                 if (obj.mProcessDeadCallbackTime > 0)
                 {
                     log.Warn("单位多次回调死亡逻辑:" + this.GetSceneID() + ", " + this.UUID + ", " + obj.Info.ID + ", attackID:" +
-                        (attacker == null ? -1 : attacker.Info.ID) + ", UUID" + (attacker == null ? "null" : attacker.PlayerUUID) + ", " + CommonLang.TimeUtil.GetTimestampMS());
+                        (attacker == null ? -1 : attacker.Info.ID) + ", UUID" + (attacker == null ? "null" : attacker.PlayerUUID) + ", " + obj.mProcessDeadCallbackTime);
                 }
-                obj.mProcessDeadCallbackTime = CommonLang.CUtils.localTimeMS + 1000;
+                obj.mProcessDeadCallbackTime = CommonLang.CUtils.localTimeMS + 60000;
                 obj.mDeadTime = CommonLang.CUtils.localTimeMS;
 
                 statisticForceDead(obj);
@@ -1471,11 +1471,11 @@ namespace CommonAI.Zone.Instance
                     mOnUnitDead.Invoke(this, obj, attacker);
                 }
             }
-            catch(Exception e)
+            catch (Exception e)
             {
                 log.Error("cb_unitDeadCallBackcatch: " + this.GetSceneID() + ", " + (obj == null ? -1 : obj.Info.ID) + ", " + (attacker == null ? -1 : attacker.Info.ID)
                     + ",UUID: " + (obj == null ? "null" : obj.PlayerUUID) + ", " + (attacker == null ? "null" : attacker.PlayerUUID) + ", e: " + e);
-            }           
+            }
         }
 
         internal void cb_unitActivatedCallBack(InstanceUnit obj)
@@ -1685,10 +1685,10 @@ namespace CommonAI.Zone.Instance
         /// <returns></returns>
         public virtual bool IsAttackable(InstanceUnit src, InstanceUnit target, SkillTemplate.CastTarget expectTarget, AttackReason reason, ITemplateData weapon)
         {
-			if(src == null || target == null)
-			{
-				return false;
-			}
+            if (src == null || target == null)
+            {
+                return false;
+            }
 
             if (!IsVisibleAOI(src, target))
             {
@@ -1909,7 +1909,7 @@ namespace CommonAI.Zone.Instance
             uint targetUnitID = 0,
             Vector2 targetPos = null, int actionIndex = -1, int maxAffectUnit = 0, float pointDir = 0)
         {
-            if(launch == null)
+            if (launch == null)
             {
                 log.Error("单位释放技能异常: " + launcher.Info.ID + ", " + new StackTrace().ToString());
                 return;
@@ -1924,13 +1924,13 @@ namespace CommonAI.Zone.Instance
                     targetPos = (Vector2)targetPos.Clone();
                 }
                 SpellTemplate spell = Templates.getSpell(launch.SpellID);
-				if(spell == null)
-				{
-					log.Error("unitLaunchSpell找不到法术模板:" + launcher.PlayerUUID + ", " + launch.SpellID + ", SN: " + launch.SerialNumber);
-					return;
-				}
-				JSGCreateSpellData createData;
-				if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(launcher, launch, ref spell, out createData, ref startX, ref startY))
+                if (spell == null)
+                {
+                    log.Error("unitLaunchSpell找不到法术模板:" + launcher.PlayerUUID + ", " + launch.SpellID + ", SN: " + launch.SerialNumber);
+                    return;
+                }
+                JSGCreateSpellData createData;
+                if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(launcher, launch, ref spell, out createData, ref startX, ref startY))
                 {
                     SpellChainLevelInfo chain = null;
                     if (launch.ChainLevel > 0)
@@ -2023,23 +2023,23 @@ namespace CommonAI.Zone.Instance
                             break;
                         case LaunchSpell.PosType.POS_TYPE_X:
                             {
-								float startAngle = direction + launch.StartAngle;
-								float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
-								Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
-
-								for (int i = 0; i < 4; i++)
-								{
-									AddSpell(fromSkillType, spell, launch, launcher, launcher, targetUnitID, targetPos, 
-										startX, startY, startAngle + interAngle[i], chain, actionIndex, maxAffectUnit, damageList);
-								}
-							}
-							break;
-						case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
+                                float startAngle = direction + launch.StartAngle;
+                                float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
+                                Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
+
+                                for (int i = 0; i < 4; i++)
+                                {
+                                    AddSpell(fromSkillType, spell, launch, launcher, launcher, targetUnitID, targetPos,
+                                        startX, startY, startAngle + interAngle[i], chain, actionIndex, maxAffectUnit, damageList);
+                                }
+                            }
+                            break;
+                        case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
                             {
                                 for (int i = 0; i < launch.Count; i++)
                                 {
                                     float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
-                                    AddSpell(fromSkillType, spell, launch, launcher, 
+                                    AddSpell(fromSkillType, spell, launch, launcher,
                                         launcher, targetUnitID, targetPos, startX,
                                         startY, d, chain, actionIndex, maxAffectUnit);
                                 }
@@ -2082,7 +2082,7 @@ namespace CommonAI.Zone.Instance
 
         // 单位释放法术
         public void spellLaunchSpell(
-            XmdsSkillType fromSkillType, 
+            XmdsSkillType fromSkillType,
             InstanceSpell sender,
             LaunchSpell launch,
             float startX,
@@ -2127,7 +2127,7 @@ namespace CommonAI.Zone.Instance
                                 for (int i = 0; i < launch.Count; i++)
                                 {
                                     AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
-                                        targetUnitID, targetPos, startX, startY, 
+                                        targetUnitID, targetPos, startX, startY,
                                         startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
                                 }
                             }
@@ -2138,26 +2138,26 @@ namespace CommonAI.Zone.Instance
                                 float interAngle = CMath.PI_MUL_2 / launch.Count;
                                 for (int i = 0; i < launch.Count; i++)
                                 {
-                                    AddSpell(fromSkillType, spell, launch, sender, sender.Launcher, 
-                                        targetUnitID, targetPos, startX, startY, 
+                                    AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
+                                        targetUnitID, targetPos, startX, startY,
                                         startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
                                 }
                             }
                             break;
-						case LaunchSpell.PosType.POS_TYPE_X:
-							{
-								float startAngle = direction + launch.StartAngle;
-								float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
-								Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
-
-								for (int i = 0; i < launch.Count; i++)
-								{
-									AddSpell(fromSkillType, spell, launch, sender, sender.Launcher, targetUnitID, 
-										targetPos, startX, startY, startAngle + interAngle[i], chain, actionIndex, maxAffectUnit, damageList);
-								}
-							}
-							break;
-						case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
+                        case LaunchSpell.PosType.POS_TYPE_X:
+                            {
+                                float startAngle = direction + launch.StartAngle;
+                                float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
+                                Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
+
+                                for (int i = 0; i < launch.Count; i++)
+                                {
+                                    AddSpell(fromSkillType, spell, launch, sender, sender.Launcher, targetUnitID,
+                                        targetPos, startX, startY, startAngle + interAngle[i], chain, actionIndex, maxAffectUnit, damageList);
+                                }
+                            }
+                            break;
+                        case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
                             launch_randomTypeSpell(fromSkillType, spell, sender, launch, chain, sender.Launcher, actionIndex);
                             break;
                         case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
@@ -2166,12 +2166,12 @@ namespace CommonAI.Zone.Instance
                         case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
                             launch_randomPosSpell(fromSkillType, spell, sender, launch, chain, sender.Launcher, actionIndex);
                             break;
-						case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
+                        case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
                             {
                                 for (int i = 0; i < launch.Count; i++)
                                 {
                                     float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
-                                    AddSpell(fromSkillType, spell, launch, sender, sender.Launcher, 
+                                    AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
                                         targetUnitID, targetPos, startX, startY, d, chain, actionIndex, maxAffectUnit);
                                 }
                             }
@@ -2182,7 +2182,7 @@ namespace CommonAI.Zone.Instance
                                 SeekSpellAttackable(enemy_list, startX, startY, sender.Launcher, spell, launch, chain);
                                 for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
                                 {
-                                    AddSpell(fromSkillType, spell, launch, sender, sender.Launcher, 
+                                    AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
                                         enemy_list[i].ID, targetPos, startX, startY, direction, chain, actionIndex, maxAffectUnit);
                                 }
                             }
@@ -2190,7 +2190,7 @@ namespace CommonAI.Zone.Instance
                         case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
                         default:
                             {
-                                AddSpell(fromSkillType, spell, launch, sender, sender.Launcher, 
+                                AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
                                     targetUnitID, targetPos, startX, startY, direction, chain, actionIndex, maxAffectUnit);
                             }
                             break;
@@ -2235,9 +2235,9 @@ namespace CommonAI.Zone.Instance
                 float startY = damage.Y;
 
                 SpellTemplate spell = Templates.getSpell(launch.SpellID);
-				JSGCreateSpellData createData;
-				if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(attacker, launch, ref spell, out createData, ref startX, ref startY))
-                {                    
+                JSGCreateSpellData createData;
+                if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(attacker, launch, ref spell, out createData, ref startX, ref startY))
+                {
                     SpellChainLevelInfo chain = null;
                     if (source.FromSpellUnit != null && source.FromSpellUnit.ChainInfo != null)
                     {
@@ -2329,7 +2329,7 @@ namespace CommonAI.Zone.Instance
 
 
         private void launch_randomTypeSpell(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
-            LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker,  int serverExt = 0)
+            LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, int serverExt = 0)
         {
             using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
             {
@@ -2350,7 +2350,7 @@ namespace CommonAI.Zone.Instance
                     attacker.Y,
                     launch.SeekingTargetRange,
                     list, attacker.AoiStatus);
-                
+
                 int maxCount = launch.Count == 0 ? list.Count : Math.Min(launch.Count, list.Count);
                 for (int i = 0; i < maxCount; i++)
                 {
@@ -2368,36 +2368,36 @@ namespace CommonAI.Zone.Instance
         private void launch_randomPosSpell(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
             LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, int serverExt = 0)
         {
-			for (int i = 0; i < launch.Count; i++)
-			{
-				float x = (float)(random.NextDouble() * launch.SpellRange/2);
-				float y = (float)(random.NextDouble() * launch.SpellRange/2);
-				float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
-				int randX = random.Next() % 2 == 0 ? 1 : -1;
-				int randY = random.Next() % 2 == 0 ? 1 : -1;
-				AddSpell(fromSkillType, spell, launch, sender, attacker, 0, null,
-					sender.X + x * randX, sender.Y + y * randY, d, chain, serverExt);
-			}
-		}
-
-		public InstanceSpell launch_ManyCannon(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
-			LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, uint targetUnitID, int serverExt, JSGCreateSpellData createData)
-		{
-			//float angleOffset = targetUnitID == 0 ? launch.StartAngle / 3 : launch.StartAngle;
-			float angleOffset = JSGModule.GetCurveStartAngleOffect(attacker, getUnit(targetUnitID), launch.StartAngle, spell.SeekingRange);
-			float startAngle = CMath.OpitimizeRadians(attacker.Direction) + angleOffset;
-			float launchX = attacker.X - (float)(1.0f * Math.Cos(attacker.Direction)); 
-			float launchY = attacker.Y - (float)(1.0f * Math.Sin(attacker.Direction));
-
-			Vector2 targetPos = JSGModule.GetCurveDefaultTargetPos(attacker, spell.SeekingRange);
-			//System.Console.WriteLine("targetPos: " + targetPos.X + ", " + targetPos.Y);
-
-			int totalCount = createData == null ? launch.Count : createData.mMaxSpellCount;
-			return AddSpell(fromSkillType, spell, launch, sender, attacker, targetUnitID, targetPos,
-					launchX, launchY, startAngle, chain, serverExt, 0, null, totalCount-1, createData);
-		}
-
-		public void spellSummonUnit(InstanceSpell summoner, SummonUnit summon)
+            for (int i = 0; i < launch.Count; i++)
+            {
+                float x = (float)(random.NextDouble() * launch.SpellRange / 2);
+                float y = (float)(random.NextDouble() * launch.SpellRange / 2);
+                float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
+                int randX = random.Next() % 2 == 0 ? 1 : -1;
+                int randY = random.Next() % 2 == 0 ? 1 : -1;
+                AddSpell(fromSkillType, spell, launch, sender, attacker, 0, null,
+                    sender.X + x * randX, sender.Y + y * randY, d, chain, serverExt);
+            }
+        }
+
+        public InstanceSpell launch_ManyCannon(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
+            LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, uint targetUnitID, int serverExt, JSGCreateSpellData createData)
+        {
+            //float angleOffset = targetUnitID == 0 ? launch.StartAngle / 3 : launch.StartAngle;
+            float angleOffset = JSGModule.GetCurveStartAngleOffect(attacker, getUnit(targetUnitID), launch.StartAngle, spell.SeekingRange);
+            float startAngle = CMath.OpitimizeRadians(attacker.Direction) + angleOffset;
+            float launchX = attacker.X - (float)(1.0f * Math.Cos(attacker.Direction));
+            float launchY = attacker.Y - (float)(1.0f * Math.Sin(attacker.Direction));
+
+            Vector2 targetPos = JSGModule.GetCurveDefaultTargetPos(attacker, spell.SeekingRange);
+            //System.Console.WriteLine("targetPos: " + targetPos.X + ", " + targetPos.Y);
+
+            int totalCount = createData == null ? launch.Count : createData.mMaxSpellCount;
+            return AddSpell(fromSkillType, spell, launch, sender, attacker, targetUnitID, targetPos,
+                    launchX, launchY, startAngle, chain, serverExt, 0, null, totalCount - 1, createData);
+        }
+
+        public void spellSummonUnit(InstanceSpell summoner, SummonUnit summon)
         {
             float x = summoner.X;
             float y = summoner.Y;
@@ -2447,7 +2447,7 @@ namespace CommonAI.Zone.Instance
                     {
                         unit = AddUnit(info, name, summoner.Launcher.Force, summon.UnitLevel, dx, dy, dr, summoner.Launcher);
                     }
-                    
+
                     if (unit != null)
                     {
                         if (info.LifeTimeMS > 0)
@@ -2696,10 +2696,10 @@ namespace CommonAI.Zone.Instance
 
         public InstanceFlag getFlag(string name)
         {
-			if(string.IsNullOrEmpty(name))
-			{
-				return null;
-			}
+            if (string.IsNullOrEmpty(name))
+            {
+                return null;
+            }
             return mFlags.Get(name);
         }
 

+ 6 - 8
Common/CommonAI/ZoneServer/JSGModule/JSGServerProfile.cs

@@ -172,15 +172,13 @@ namespace CommonAI.ZoneServer.JSGModule
 			foreach (JSGTriggerProfile info in mZoneTriggers.Values)
 			{
 				JSGPrintLog("##场景触发器总揽:" + info.areaId + ", 检测次数:" + info.total.checkTimes + ", 触发次数: " + info.total.triggerTimes + ", 耗时:" + info.total.timeUse);
-				if (info.total.checkTimes < 5000 || info.total.timeUse < 1000)
+				if (info.total.checkTimes > 50000 || info.total.timeUse > 500)
 				{
-					continue;
-				}
-
-				foreach (KeyValuePair<string, TriggerData> kv in info.profileData)
-				{
-					JSGPrintLog("------场景触发器总揽:" + kv.Key + ", 检测次数:" + kv.Value.checkTimes + ", 触发次数: " + kv.Value.triggerTimes + ", 耗时:" + kv.Value.timeUse);
-				}
+					foreach (KeyValuePair<string, TriggerData> kv in info.profileData)
+					{
+						JSGPrintLog("------场景触发器总揽:" + kv.Key + ", 检测次数:" + kv.Value.checkTimes + ", 触发次数: " + kv.Value.triggerTimes + ", 耗时:" + kv.Value.timeUse);
+					}
+				}			
 			}
 
 			JSGPrintLog(" ---------------------------------------------------- ");

+ 2 - 2
Common/Pomelo/PomeloShare/ZoneManagerI.cs

@@ -67,7 +67,7 @@ namespace Pomelo
                    {
                        cb__.ice_response();
                    }
-                   log.Debug("destroyZone end:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
+                   //log.Debug("destroyZone end:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
 
                });
             } catch (System.Exception e)
@@ -118,7 +118,7 @@ namespace Pomelo
                     {
                         cb__.ice_response();
                     }
-                    log.Debug("playerLeave end:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
+                    //log.Debug("playerLeave end:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
                 });
             } catch (System.Exception e)
             {

+ 1 - 1
XmdsCommonServer/Plugin/XmdsVirtual/XmdsVirtual.cs

@@ -39,7 +39,7 @@ namespace XmdsCommonServer.Plugin
         public static int AllocCount { get { return s_alloc_object_count.Value; } }
         #region Log.
 
-        public static Logger log = LoggerFactory.GetDefLogger();
+        public static Logger log = LoggerFactory.GetLogger("XVirtual");
         public static void FormatLog(string txt, params object[] args)
         {
             //if (args != null) { log.Debug(string.Format(txt, args)); }

+ 2 - 2
XmdsCommonServer/Plugin/XmdsVirtual/XmdsVirtual_Monster.cs

@@ -823,8 +823,8 @@ namespace XmdsCommonServer.Plugin
 			}
 			else if(this.IsBoss() || ret.MaxHP > 500000 || ret.MaxAttack > 10000)
 			{
-				log.Debug("怪属性打印-场景:" + this.mUnit.Parent.GetSceneID() + ", ID: " + templateID + ", " + this.mUnit.Parent.UUID + ", UID: " + this.mUnit.ID + ", 等级: " + lvl_monster 
-					+ ", 战斗规模:" + ma.Fight_Type + ",(攻-" +	ret.BaseAttack + ", 防-" + ret.BaseDefence + ", 血-" + ret.BaseMaxHP + ", 爆-" + ret.CritRate
+				log.Debug("怪属性:" + this.mUnit.Parent.GetSceneID() + ", ID: " + templateID + ", " + this.mUnit.Parent.UUID + ", UID: " + this.mUnit.ID + ", 等级: " + lvl_monster 
+					+ ", FT:" + ma.Fight_Type + ",(攻-" +	ret.BaseAttack + ", 防-" + ret.BaseDefence + ", 血-" + ret.BaseMaxHP + ", 爆-" + ret.CritRate
 					+ ", 爆伤-" + ret.CritDamage + ", 穿透-" + ret.IgnoreDefensePer + ")");
 			}
         }