using CommonAI.Zone; using CommonAI.Zone.Formula; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using XmdsCommon.JSGModule.Interface; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; using static CommonAI.Zone.Instance.InstanceUnit; namespace XmdsCommonSkill.Plugin.CardSkill { /// /// 获得最大生命值x%的护盾n秒,护盾存在时免控。根据玄武球数量2/3/4,护盾时间结束时未被打碎则随机生成1/2/3个四象球(按权重)(护盾被打碎不触发) /// public class CardSkill_1430000 : CardSkill_XuanWuBase { private static readonly int ID = 1430000; public override int SkillID { get { return ID; } } // 免控护盾 public static readonly int CARD_XW_IGNORECTRL_HUDUN = (int)XmdsBuffBase.XmdsBuffList.CARD_XW_IGNORECTRL_HUDUN; //免控护盾时间,最大生命护盾系数 protected static XmdsSkillValue s_ValueSet1; //护盾结束未碎产生N个球 protected static XmdsSkillValue s_ValueSet2; //触发时,球数,等级 private int mTriggerLv; private int mTriggerSameNums; protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { base.OnInit(info, unit, ref template); var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(CARD_XW_IGNORECTRL_HUDUN); var bt1 = pack1.mBuffTemplate; pack1.BindTemplateAndDispose(); unit.RegistSendBuff(bt1); unit.RegistBuffEvent(OnRemoveBuffEvent, XmdsVirtual.BuffEventType.End, info); } public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums) { var bt = player.GetRegistBuff(CARD_XW_IGNORECTRL_HUDUN); bt.LifeTimeMS = s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex2(1)); var buff = player.GetRegisBuffVirtual(CARD_XW_IGNORECTRL_HUDUN) as XmdsBuff_Shield_AbsorbDamage; int huDunBase = (int)(player.MirrorProp.MaxHP * XmdsUnitProp.PER * s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex2(2))); buff.AbsorbDamageSum = base.GetHuDunFinalValue(player, huDunBase); player.mUnit.AddBuff(CARD_XW_IGNORECTRL_HUDUN, player.mUnit); this.mTriggerLv = skillData.skilLv; this.mTriggerSameNums = sameNums; } private void OnRemoveBuffEvent(XmdsVirtual unit, BuffState buff, string result, GameSkill sk) { if(buff != null && buff.ID == CARD_XW_IGNORECTRL_HUDUN && !string.IsNullOrEmpty(result) && !BuffState.ENDResult_HuDunBreak.Equals(result)) { unit.CardModule.AddCard(s_ValueSet2.GetValue(this.mTriggerLv, this.mTriggerSameNums - 1), true); } } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID); InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2); } } }