using System; using System.Collections.Generic; using System.Linq; using System.Text; using CommonServer.Server; using CommonLang.Net; namespace CommonServer.SSocket.SuperSocket { public class ServerFactory : IServerFactory { public static int SEND_BUFF_SIZE = 1024; public virtual IServer CreateServer(INetPackageCodec codec) { return new SocketAcceptor(codec, new MessageReceiveFilterFactory(codec)); } } }