using XmdsCommonServer.XLS.Data;
using XmdsCommonServer.Plugin;

namespace XmdsCommonSkill.Plugin.Skills.Monster
{
    /// <summary>
    /// 巢穴守卫 - 挥砍: 攻击一个目标,造成x倍物攻伤害和额外y点物理伤害.
    /// </summary>
    public class Monster_10100101 : XmdsSkillBase
    {
        public static int ID = 10100101;

        public static XmdsSkillValue DP_1;

        public override int SkillID { get { return ID; } }

        protected override void OnSkillDamagePerEvent(BattleParams param)
        {
            int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
            param.SkillDamagePer = ret;
        }
        
        protected override void OnInitSkillParam()
        {
            XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
            InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
        }
    }
}