using XmdsCommonServer.XLS.Data;
using XmdsCommonServer.Plugin;
using XmdsCommonSkill.Plugin.Buffs;
using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
using CommonAI.Zone;
using XmdsCommon.Plugin;
using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
namespace XmdsCommonSkill.Plugin.Skills.Monster
{
///
/// 黑狼幼崽 - 撕咬: 撕咬一个目标,造成x倍物攻伤害,并造成目标流血,5秒内持续流失y生命.
///
public class Monster_10130101 : XmdsSkillBase
{
public static int ID = 10130101;
public static XmdsSkillValue DP_1;
public override int SkillID { get { return ID; } }
/// 流血BUFFID.
public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.LIU_XUE;
protected override void OnSkillDamagePerEvent(BattleParams param)
{
int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
param.SkillDamagePer = ret;
}
protected override void OnSkillLogicEvent(BattleParams param)
{
// 流血
UnitBuff ub = param.Attacker.GetRegisBuffVirtual(Buff_ID);
if (ub != null)
{
XmdsBuff_Bleed buff = ub as XmdsBuff_Bleed;
int bb = param.Attacker.MirrorProp.BaseDefence;
bb = XmdsDamageCalculator.GetDamage(bb, param.Attacker, param.Hitter, param.Source);
buff.ChangeValue = bb / 5;
}
// 设置buff时长
BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
bt.LifeTimeMS = 5000;
// 上buff
param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
}
///
/// 初始化.
///
///
///
///
protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
{
XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
XmdsBuff_Bleed buff = (XmdsBuff_Bleed)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Bleed);
BuffTemplate bt = pack.mBuffTemplate;
pack.BindTemplateAndDispose();
bt.IsHarmful = true;
unit.RegistSendBuff(bt);
}
protected override void OnInitSkillParam()
{
XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
}
}
}