using XmdsCommonServer.XLS.Data; using XmdsCommonServer.Plugin; using XmdsCommonSkill.Plugin.Buffs; using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills; using CommonAI.Zone; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; namespace XmdsCommonSkill.Plugin.Skills.Monster { /// /// 黑狼幼崽 - 撕咬: 撕咬一个目标,造成x倍物攻伤害,并造成目标流血,5秒内持续流失y生命. /// public class Monster_10130101 : XmdsSkillBase { public static int ID = 10130101; public static XmdsSkillValue DP_1; public override int SkillID { get { return ID; } } /// 流血BUFFID. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.LIU_XUE; protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } protected override void OnSkillLogicEvent(BattleParams param) { // 流血 UnitBuff ub = param.Attacker.GetRegisBuffVirtual(Buff_ID); if (ub != null) { XmdsBuff_Bleed buff = ub as XmdsBuff_Bleed; int bb = param.Attacker.MirrorProp.BaseDefence; bb = XmdsDamageCalculator.GetDamage(bb, param.Attacker, param.Hitter, param.Source); buff.ChangeValue = bb / 5; } // 设置buff时长 BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID); bt.LifeTimeMS = 5000; // 上buff param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit); } /// /// 初始化. /// /// /// /// protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID); XmdsBuff_Bleed buff = (XmdsBuff_Bleed)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Bleed); BuffTemplate bt = pack.mBuffTemplate; pack.BindTemplateAndDispose(); bt.IsHarmful = true; unit.RegistSendBuff(bt); } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); } } }