using CommonAI.Zone;
using CommonAI.Zone.Helper;
using CommonAI.Zone.Instance;
using CommonLang;
using XmdsCommon.Plugin;
using XmdsCommonServer.Plugin;
using XmdsCommonServer.XLS.Data;
namespace XmdsCommonSkill.Plugin.Skills.Monster
{
///
/// 黑暗执法者 - 治疗术: 治疗附近血量最低的队友,治疗量等于x倍魔攻+y.
///
public class Monster_10210202 : XmdsSkillBase
{
public static int ID = 10210202;
public static XmdsSkillValue DP_1;
public override int SkillID { get { return ID; } }
protected override void OnRegistEvent()
{
this.RegistEvent(EventType.UseFormluaType, OnUseFormluaTypeEvent);
base.OnRegistEvent();
}
protected override void OnSkillDamagePerEvent(BattleParams param)
{
int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
param.SkillDamagePer = ret;
}
private void OnUseFormluaTypeEvent(BattleParams param)
{
param.UseDamageType = CommonAI.Data.DamageType.Heal;
}
protected override void OnInitSkillParam()
{
XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
}
protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
{
unit.RegistTryLaunchSkillEvent(OnTryLaunchSkillEventHandle, info, false);
base.OnInit(info, unit, ref template);
}
protected virtual bool OnTryLaunchSkillEventHandle(GameSkill skillInfo, ref InstanceUnit.SkillState skill, XmdsVirtual launcher, ref InstanceUnit.LaunchSkillParam param)
{
//治疗附近血量最低的队友.
using (var list = ListObjectPool.AllocAutoRelease())
{
float r = skill.Data.AttackRange;
launcher.mUnit.Parent.getObjectsRoundRange(
(obj, dx, dy, dr) =>
{
var u = obj as InstanceUnit;
if (launcher.IsAllies(u.Virtual as XmdsVirtual, true))
{
return CMath.includeRoundPoint(dx, dy, dr, u.X, u.Y);
}
return false;
},
launcher.mUnit.X,
launcher.mUnit.Y,
r,
list,
launcher.mUnit.AoiStatus);
if (list.Count > 0)
{
list.Sort((a, b) =>
{
return a.CurrentHP - b.CurrentHP;
});
param.TargetUnitID = list[0].ID;
}
}
return true;
}
}
}