using XmdsCommonServer.XLS.Data; using XmdsCommonServer.Plugin; using XmdsCommonSkill.Plugin.Buffs; using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills; using CommonAI.Zone; using XmdsCommon.Plugin; namespace XmdsCommonSkill.Plugin.Skills.Monster { /// /// 恶魔守卫官尼斯 - 毁灭打击: 攻击一个目标,造成x倍物攻伤害和额外y点物理伤害, /// 每次攻击降低敌人x%物抗,这个效果持续10秒,最多可叠加5层. /// public class Monster_10310401 : XmdsSkillBase { public static int ID = 10310401; /// 伤害倍数. public static XmdsSkillValue DP_1; /// 物防BUFFID. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.WU_FANG_DOWN; public static XmdsSkillValue Buff_Value; public static XmdsSkillValue Maxlay; public override int SkillID { get { return ID; } } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } protected override void OnSkillLogicEvent(BattleParams param) { XmdsBuff_PropChange buff = param.Attacker.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_PropChange; buff.CurentChangeType = XmdsVirtual.UnitAttributeType.Defence; buff.IsPercent = true; buff.CurrentValue = -this.GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff_Value); BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID); bt.LifeTimeMS = 5000; bt.MaxOverlay = (byte)GetTargetFormulaValue(param.GameSkill.SkillLevel, Maxlay); param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit); } protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID); XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.PropChange); BuffTemplate bt = pack.mBuffTemplate; bt.IsHarmful = true; bt.IsOverlay = true; pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); InitData(data, out Buff_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out Maxlay, XmdsSkillData.XmdsSkillDataKey.ValueSet2); } } }