using CommonAI.Zone; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; namespace XmdsCommonSkill.Plugin.Skills.Monster { /// /// 对身边敌人造成x%物攻伤害并短暂击飞敌人. /// public class Monster_10340522 : XmdsSkillBase { public static int ID = 10340522; /// 伤害倍数. public static XmdsSkillValue DP_1; public override int SkillID { get { return ID; } } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } //protected override void OnskillDamageModifyEvent(BattleParams param) //{ // int ret = GetTargetFormulaValue(param.GameSkill.SkillLevel, DM_1); // param.SkillDamageModify = ret; //} protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { //该技能有施放条件,默认技能CD最大时间. base.OnInit(info, unit, ref template); } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); } } }