using CommonAI.Zone.Helper;
using CommonAI.Zone.Instance;
using XmdsCommonServer.XLS.Data;
using XmdsCommonServer.Plugin;
namespace XmdsCommonSkill.Plugin.Skills.Monster
{
///
/// 火元素 - 重击: 攻击一个目标,造成x倍物攻伤害和额外y点物理伤害.
///
public class Monster_10660101 : XmdsSkillBase
{
///
/// 技能ID.
///
public static int ID = 10660101;
public static XmdsSkillValue DP_1;
public override int SkillID { get { return ID; } }
protected override void OnSkillDamagePerEvent(BattleParams param)
{
int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
param.SkillDamagePer = ret;
}
protected override void OnInitSkillParam()
{
XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
}
}
}