using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; using CommonAI.Zone; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; using CommonLang; namespace XmdsCommonSkill.Plugin.Skills.Monster { /// /// 火精灵 - 岩浆攻击: 投掷灼热的岩浆攻击单个目标,造成x%倍魔攻伤害之后灼烧敌人,在5秒内持续造成y点魔法伤害. /// public class Monster_10670101 : XmdsSkillBase { /// /// 技能ID. /// public static int ID = 10670101; public static XmdsSkillValue DP_1; /// 灼烧. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.ZHUO_SHAO; public static XmdsSkillValue BuffDamageHP; public override int SkillID { get { return ID; } } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } protected override void OnSkillLogicEvent(BattleParams param) { BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID); bt.LifeTimeMS = 5000; XmdsBuff_Burn buff = param.Attacker.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_Burn; int t = GetTargetFormulaValue(param.GameSkill.SkillLevel, BuffDamageHP); t = XmdsDamageCalculator.GetDamage(t, param.Attacker, param.Hitter, param.Source); // 参与魔抗计算 buff.ChangeValue = CUtils.CastInt(t / (bt.LifeTimeMS / 1000)); param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit); } protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID); XmdsBuff_Burn buff = (XmdsBuff_Burn)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Burn); BuffTemplate bt = pack.mBuffTemplate; bt.IsHarmful = true; pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); InitData(data, out BuffDamageHP, XmdsSkillData.XmdsSkillDataKey.ValueSet); } } }