using XmdsCommonServer.Plugin;
using XmdsCommonServer.XLS.Data;
using XmdsCommonSkill.Plugin.Buffs;
using CommonAI.Zone;
using XmdsCommon.Plugin;
using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
using CommonLang;
namespace XmdsCommonSkill.Plugin.Skills.Monster
{
///
/// 火精灵 - 岩浆攻击: 投掷灼热的岩浆攻击单个目标,造成x%倍魔攻伤害之后灼烧敌人,在5秒内持续造成y点魔法伤害.
///
public class Monster_10670101 : XmdsSkillBase
{
///
/// 技能ID.
///
public static int ID = 10670101;
public static XmdsSkillValue DP_1;
/// 灼烧.
public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.ZHUO_SHAO;
public static XmdsSkillValue BuffDamageHP;
public override int SkillID { get { return ID; } }
protected override void OnSkillDamagePerEvent(BattleParams param)
{
int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
param.SkillDamagePer = ret;
}
protected override void OnSkillLogicEvent(BattleParams param)
{
BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
bt.LifeTimeMS = 5000;
XmdsBuff_Burn buff = param.Attacker.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_Burn;
int t = GetTargetFormulaValue(param.GameSkill.SkillLevel, BuffDamageHP);
t = XmdsDamageCalculator.GetDamage(t, param.Attacker, param.Hitter, param.Source); // 参与魔抗计算
buff.ChangeValue = CUtils.CastInt(t / (bt.LifeTimeMS / 1000));
param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
}
protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
{
XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
XmdsBuff_Burn buff = (XmdsBuff_Burn)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Burn);
BuffTemplate bt = pack.mBuffTemplate;
bt.IsHarmful = true;
pack.BindTemplateAndDispose();
unit.RegistSendBuff(bt);
}
protected override void OnInitSkillParam()
{
XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
InitData(data, out BuffDamageHP, XmdsSkillData.XmdsSkillDataKey.ValueSet);
}
}
}