using CommonAI.Zone;
using XmdsCommon.Plugin;
using XmdsCommonServer.Plugin;
using XmdsCommonSkill.Plugin.Buffs;
using XmdsCommonServer.XLS.Data;
namespace XmdsCommonSkill.Plugin.Skills.Monster
{
///
/// 熔岩领主法尔墨 - 双手猛击:将敌人抛向空中,敌人落地时将被眩晕3秒,造成x%物攻伤害和额外y点物理伤害.
///
public class Monster_10700402 : XmdsSkillBase
{
///
/// 技能ID.
///
public static int ID = 10700402;
public static XmdsSkillValue DP_1;
public static int Buff_1 = (int)XmdsBuffBase.XmdsBuffList.YUN_XUAN; // 眩晕.
public override int SkillID { get { return ID; } }
protected override void OnSkillDamagePerEvent(BattleParams param)
{
if (param.AtkProp.DamagePerID == 2)
{
int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
param.SkillDamagePer = ret;
}
}
protected override void OnSkillLogicEvent(BattleParams param)
{
if (param.AtkProp.DamagePerID == 2)
{
BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_1);
bt.LifeTimeMS = 5000;
bt.IsHarmful = true;
param.Hitter.mUnit.AddBuff(Buff_1, param.Attacker.mUnit);
}
}
protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
{
//技能初始化,常用作为修改BUFF能力等等.
XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1);
BuffTemplate bt = pack.mBuffTemplate;
pack.BindTemplateAndDispose();
unit.RegistSendBuff(bt);
}
protected override void OnInitSkillParam()
{
XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
}
}
}