using CommonAI.Zone; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; namespace XmdsCommonSkill.Plugin.Skills.Monster { /// /// 火焰先知 - 烈焰焚烧: 以随机敌人为目标,在其脚下释放一团烈焰, /// 每秒对烈焰范围内的敌人造成x%魔攻伤害和y点额外伤害. /// public class Monster_10720103 : XmdsSkillBase { public static int ID = 10720103; public static XmdsSkillValue DP_1; /// 点燃BUFFID. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.DIAN_RAN_TONGYONG; public override int SkillID { get { return ID; } } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } protected override void OnSkillLogicEvent(BattleParams param) { XmdsBuff_Burn buff = param.Attacker.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_Burn; buff.ChangeValue = CalDamagePer(DP_1, param.GameSkill.SkillLevel); BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID); bt.LifeTimeMS = 5000; param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit); } protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID); XmdsBuff_Burn buff = (XmdsBuff_Burn)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Burn); BuffTemplate bt = pack.mBuffTemplate; bt.IsHarmful = true; pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); } } }