using System; using System.Collections.Generic; using System.Linq; using System.Text; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; namespace XmdsCommonSkill.Plugin.Skills.Monster { /// /// 刀刺 随机对一名目标发出刀刺,对一名目标和他周围的单位造成伤害 一个百分比物理伤害和固定物理伤害加成 /// class Monster_602092 : XmdsSkillBase { public static int ID = 602092; /// /// 伤害倍数. /// public static XmdsSkillValue DP_1; public override int SkillID { get { return ID; } } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); } } }