using CommonAI.Zone; using CommonAI.Zone.Helper; using CommonAI.Zone.Instance; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; using static CommonAI.Zone.Instance.InstanceUnit; namespace XmdsCommonSkill.Plugin.Skills.PetSkill { /// /// 宠物 - 暴击,生命偷取(下次普攻必定暴击,并将该伤害的<$5>%恢复自己等量的生命值,冷却时间<$9>秒) /// public class PetGiveSkill_920020 : PetGiveSkillBase { private static readonly int ID = 920020; public static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.PET_CRIT_HPADD; public static XmdsSkillValue valueSet1; //生命吸取比例 public static XmdsSkillValue valueSet2; //下次持续时间 //人物的技能,释放是,宠物释放的技能特效 private static int BindPetSkillID = 0; public override int SkillID {get{return ID;}} protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID); var buff1 = pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.NextAttakCrit_AddHP) as XmdsBuff_NextAttackCrit_AddHP; buff1.addHPPer = valueSet1.GetValue(info.SkillLevel); buff1.criteRate = 10000; buff1.excludeSkillID = SkillID; var bt1 = pack.mBuffTemplate; bt1.LifeTimeMS = valueSet2.GetValue(info.SkillLevel); bt1.IsHarmful = false; pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt1); unit.RegistTriggerPetSkillEvent(OnTriggerPetSkill, info); } protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit) { base.OnSkillDataChange(gs, unit); var buff = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_NextAttackCrit_AddHP; buff.addHPPer = valueSet1.GetValue(gs.SkillLevel); var bt = unit.GetRegistBuff(Buff_ID); bt.LifeTimeMS = valueSet2.GetValue(gs.SkillLevel); } private bool OnTriggerPetSkill(GameSkill info, ref InstanceUnit.SkillState skill, XmdsVirtual launcher, ref InstanceUnit.LaunchSkillParam param) { launcher.mUnit.AddBuff(Buff_ID, launcher.mUnit); //玩家释放技能 base.PlayerLauncherSkillOver(launcher); return true; } protected void initSkillInfo(int skillId, ref int BindPetSkillID) { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(skillId); InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2); //初始化人物释放技能时,宠物播放的技能特效 initBindSkill(data, ref BindPetSkillID);; } protected override void OnInitSkillParam() { initSkillInfo(ID, ref BindPetSkillID); } protected override int GetBindSkillID() { return BindPetSkillID; } } }