using XmdsCommonServer.XLS.Data; using XmdsCommonServer.Plugin; using XmdsCommonSkill.Plugin.Buffs; using CommonAI.Zone; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; using CommonLang; namespace XmdsCommonSkill.Plugin.Skills.Monster { /// /// 集血者 - 火焰喷吐: /// 对目标喷吐火球,初始造成x%魔攻伤害和额外y点魔法伤害, /// 并在5秒内持续造成z点魔法伤害。灼烧效果最多可叠加3层 /// public class Monster_10440201 : XmdsSkillBase { public static int ID = 10440201; public static XmdsSkillValue DP_1; /// 灼烧. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.ZHUO_SHAO; public static XmdsSkillValue MaxLay; public static XmdsSkillValue BuffDamageHP; public override int SkillID { get { return ID; } } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } protected override void OnSkillLogicEvent(BattleParams param) { BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID); bt.LifeTimeMS = 5000; bt.MaxOverlay = (byte)GetTargetFormulaValue(param.GameSkill.SkillLevel, MaxLay); XmdsBuff_Burn buff = param.Attacker.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_Burn; int t = GetTargetFormulaValue(param.GameSkill.SkillLevel, BuffDamageHP); t = XmdsDamageCalculator.GetDamage(t, param.Attacker, param.Hitter, param.Source); // 参与魔抗计算 buff.ChangeValue = CUtils.CastInt(t / (bt.LifeTimeMS / 1000)); param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit); } protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID); XmdsBuff_Burn buff = (XmdsBuff_Burn)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Burn); BuffTemplate bt = pack.mBuffTemplate; bt.IsHarmful = true; bt.IsOverlay = true; pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); InitData(data, out MaxLay, XmdsSkillData.XmdsSkillDataKey.ValueSet2); InitData(data, out BuffDamageHP, XmdsSkillData.XmdsSkillDataKey.ValueSet); } } }