using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; namespace XmdsCommonSkill.Plugin.Skills.Monster { /// /// 毒血卫士 - 毒刺: 对目标发起攻击,造成x%倍魔攻伤害和额外y点魔法伤害. /// public class Monster_10480201 : XmdsSkillBase { public static int ID = 10480201; /// 伤害倍数. public static XmdsSkillValue DP_1; public override int SkillID { get { return ID; } } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); } } }