using CommonAI.Zone.Helper; using CommonAI.Zone.Instance; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; using CommonAI.Zone; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; namespace XmdsCommonSkill.Plugin.Skills.Monster { /// /// 魔影蛛 - 自曝: 魔影蛛冲向目标,在碰到目标后发生爆炸, /// 对目标造成x倍魔攻伤害和额外y点魔法伤害,并在爆炸后5秒内持续造成总计z点魔法伤害. /// public class Monster_10550001 : XmdsSkillBase { public static int ID = 10550001; public static XmdsSkillValue DP_1; public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.CHI_XU_DAMAGE; public static XmdsSkillValue Buff_Value; public override int SkillID { get { return ID; } } protected override void OnSkillDamagePerEvent(BattleParams param) { // 伤害敌人. if (param.AtkProp.DamagePerID == 2) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } } protected override void OnSkillLogicEvent(BattleParams param) { // 杀死自己. if (param.AtkProp.DamagePerID == 1) { //param.Hitter.mUnit.set_current_hp(0); param.Attacker.mUnit.kill(param.Attacker.mUnit); } // 伤害敌人. else if (param.AtkProp.DamagePerID == 2) { UnitBuff ub = param.Attacker.GetRegisBuffVirtual(Buff_ID); XmdsBuff_Bleed buff = ub as XmdsBuff_Bleed; int bb = this.GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff_Value); bb = XmdsDamageCalculator.GetDamage(bb, param.Attacker, param.Hitter, param.Source); buff.ChangeValue = bb / (5); BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID); bt.LifeTimeMS = 5000; param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit); } } protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID); XmdsBuff_Bleed buff = (XmdsBuff_Bleed)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Bleed); BuffTemplate bt = pack.mBuffTemplate; bt.IsHarmful = true; pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); } protected override void OnRegistEvent() { this.RegistEvent(EventType.UseFormluaType, RegistEventUseFormluaType); base.OnRegistEvent(); } private void RegistEventUseFormluaType(BattleParams param) { if (param.AtkProp.DamagePerID == 1) { param.UseDamageType = CommonAI.Data.DamageType.None; } } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); InitData(data, out Buff_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet); } } }