using CommonAI.Zone; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonSkill.Plugin.Buffs; using XmdsCommonServer.XLS.Data; namespace XmdsCommonSkill.Plugin.Skills.Magic { /// /// 安娜公主 - 暴风雪: 召唤一场暴风雪打击敌人,对范围内敌人每秒造成x%魔攻伤害和额外y点魔法伤害. /// 如果敌人附带【冰霜】效果,则将被冻结3秒. /// public class Monster_5020303 : XmdsSkillBase { public static int ID = 5020303; public static XmdsSkillValue DP_1; public static int Check_BuffID = (int)XmdsBuffBase.XmdsBuffList.BING_SHUANG; public static int Buff_1 = (int)XmdsBuffBase.XmdsBuffList.DONG_JIE; public override int SkillID { get { return ID; } } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } protected override void OnSkillLogicEvent(BattleParams param) { //判断是否存在【冰霜】BUFF. { CommonAI.Zone.Instance.InstanceUnit.BuffState bs = param.Hitter.mUnit.GetBuffByID((int)XmdsBuffBase.XmdsBuffList.BING_SHUANG); if (bs != null) { BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_1); bt.LifeTimeMS = 5000; bt.IsHarmful = true; param.Hitter.mUnit.AddBuff(Buff_1, param.Attacker.mUnit); } } } protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1); XmdsBuff_Frozen buff = (XmdsBuff_Frozen)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.FROZEN); BuffTemplate bt = pack.mBuffTemplate; pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); } } }