using CommonAI.Zone; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; using XmdsCommonSkill.Plugin.Buffs; using XmdsCommonServer.XLS.Data; namespace XmdsCommonSkill.Plugin.Skills.Monster { /// /// 格鲁 - 狂暴护盾: 释放一个护盾笼罩自己,吸收x%倍物攻伤害,护盾持续10秒. /// 如10秒内护盾没有被打破,在护盾消失时,格鲁会狂暴,自身物攻增加y%,持续10秒. /// public class Monster_6050602 : XmdsSkillBase { /// /// 技能ID. /// public static int ID = 6050602; /// /// BUFF1 - 吸收护盾. /// public static int Buff_1 = (int)XmdsBuffBase.XmdsBuffList.XSSH_MONSTER; public static XmdsSkillValue DP_1; /// /// BUFF2 - 物攻↑. /// public static int Buff_2 = (int)XmdsBuffBase.XmdsBuffList.WU_GONG_UP; public static XmdsSkillValue Buff2_Value; public override int SkillID { get { return ID; } } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } protected override void OnSkillLogicEvent(BattleParams param) { // 给自己上护盾BUFF. if (param.AtkProp.DamagePerID == 1) { XmdsBuff_Shield_AbsorbDamage buff = (XmdsBuff_Shield_AbsorbDamage)param.Attacker.GetRegisBuffVirtual(Buff_1); //计算吸收伤害总值. int phyAtk = param.Attacker.MirrorProp.BaseAttack; phyAtk = XmdsDamageCalculator.GetSkillDamage(phyAtk, param.SkillDamagePer, 0); buff.AbsorbDamageSum = phyAtk; param.Hitter.mUnit.AddBuff(Buff_1, param.Attacker.mUnit); } // 护盾未被打破正常结束上物攻. else if (param.AtkProp.DamagePerID == 2) { XmdsBuff_PropChange buff = (XmdsBuff_PropChange)param.Attacker.GetRegisBuffVirtual(Buff_2); buff.CurentChangeType = XmdsVirtual.UnitAttributeType.Attack; buff.IsPercent = true; buff.CurrentValue = this.GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff2_Value); BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_2); bt.LifeTimeMS = 5000; param.Attacker.mUnit.AddBuff(Buff_2, param.Attacker.mUnit); } } protected override void OnRegistEvent() { this.RegistEvent(EventType.UseFormluaType, OnUseFormluaTypeEvent); base.OnRegistEvent(); } private void OnUseFormluaTypeEvent(BattleParams param) { param.UseDamageType = CommonAI.Data.DamageType.None; } /// /// 初始化. /// /// /// /// protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { //技能技能初始化,常用作为修改BUFF能力等等. XmdsBuffPack pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1); BuffTemplate bt1 = pack1.mBuffTemplate; bt1.IsHarmful = false; bt1.LifeTimeMS = 10000; // 第1次上护盾buff,由于需要编辑器写死,故这里配置时也写死10s. pack1.BindTemplateAndDispose(); unit.RegistSendBuff(bt1); XmdsBuffPack pack2 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_2); XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack2.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.PropChange); BuffTemplate bt2 = pack2.mBuffTemplate; bt2.IsHarmful = true; pack2.BindTemplateAndDispose(); unit.RegistSendBuff(bt2); } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); InitData(data, out Buff2_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet); } } }