using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; using CommonAI.Zone; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; using CommonLang; namespace XmdsCommonSkill.Plugin.Skills.Monster { /// /// 行刑官(比列) - 斩杀: 挥舞巨斧攻击当前目标,造成x倍物攻伤害和额外y点物理伤害。如果目标生命低于50%,则此伤害将翻倍. /// public class Monster_6061103 : XmdsSkillBase { public static int ID = 6061103; public static XmdsSkillValue DP_1; public static XmdsSkillValue Buff_Value; // 目标低于多少生命值. public static XmdsSkillValue Buff_Value2; // 伤害翻几倍. public override int SkillID { get { return ID; } } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); // 如果目标生命低于x%,则此伤害将翻y倍. float p = param.Hitter.mUnit.CurrentHP / param.Hitter.mUnit.MaxHP * XmdsDamageCalculator.PERER; if (p < GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff_Value)) { param.SkillDamagePer = CUtils.CastInt(ret * (1 + GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff_Value2) / XmdsDamageCalculator.PERER)); } // 否则,不翻倍. else { param.SkillDamagePer = ret; } } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); InitData(data, out Buff_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out Buff_Value2, XmdsSkillData.XmdsSkillDataKey.ValueSet2); } } }